vdr/thread.h
Klaus Schmidinger 66ab78a40f Version 1.5.0
- The CAM handling has been refactored. Instead of a cCiHandler per device there
  is now an abstract cCiAdapter and a cCamSlot. This allows each slot to be
  accessed individually.
- The general 15 seconds workaround time before opening the CAM menu has been
  removed. If the CAM menu doesn't open within a timeout, the enter menu command
  is now sent again.
- If a CAM is reset or pulled and reinserted, it now automatically starts
  decrypting the current channel again.
- The Setup/CAM menu now dynamically refreshes its items and displays whether
  a CAM is present or ready. The 'Reset' function no longer leaves the menu.
- The CAM menu will now be openend when pressing the Ok key on a slot entry.
- The CAM menu now stays within the current menu context and doesn't close and
  reopen the menu every time an option is selected.
- When an encrypted channel is switched to for the first time, VDR now checks
  explicitly whether a CAM can actually decrypt that channel. If there is more
  than one CAM in the system that claims to be able to decrypt the channel,
  they are all tried in turn.
  To make this possible, an encrypted channel needs to be received in Transfer
  Mode when it is switched to for the first time, so that VDR can determine
  whether the TS packets are actually decrypted. Once a channel is known to
  be decrypted by a particular CAM, the next time it is switched to it will
  be shown in normal live viewing mode.
- A cDevice now automatically detaches all cReceiver objects that receive PIDs
  that can't be decrypted with the current CAM. A plugin that attaches a cReceiver
  to a device should therefore watch the receiver's IsAttached() function to
  see if it is still attached to the device.
- The cReceiver constructor no longer takes an 'int Ca' as its first parameter,
  but rather a 'tChannelID ChannelID'. This is necessary for the device to be
  able to determine which CAM a particular channel can be decrypted with. If the
  channel is known to be unencrypted, or a plugin doesn't want to provide the
  channel id for other reasons, an invalid tChannelID() can be given.
- The cThread::Start() function now waits until a previous incarnation of this
  thread has actually stopped. Before this it could happen that a thread's
  Cancel(-1) function was called and immediately after that it was started again,
  but the Start() function still found it to be 'active'.
- The parameter NeedsDetachReceivers in cDevice::GetDevice(const cChannel *Channel, ...)
  has been removed. A call to this function will automatically detach all receivers
  from the device if it returns a non-NULL pointer.
- The cTimeMs class now accepts an initial timeout value in its constructor.
- A CAM is now explicitly instructed to stop decrypting when switching away from
  an encrypted channel.
- If the CAM in use can decrypt several channels at the same time, VDR can
  now make use if this capability. Whether or not a CAM can decrypt more
  than one channel is determined by sending it an initial empty QUERY command
  and testing whether it replies to it.
- Ca values in the range 0...F in channels.conf can still be used to assign a channel
  to a particular device, but this will no longer work with encrypted channels because
  without valid CA ids VDR can't decide which CAM slot to use. However, since VDR now
  automatically determines which CAM can decrypt which channel, setting fixed
  channel/device relations should no longer be necessary.
  IF AN ENCRYPTED CHANNEL CAN'T BE DECRYPTED AND YOU HAVE A CA VALUE IN THE RANGE
  0...F FOR THAT CHANNEL, SET IT TO 0 (FTA) AND TUNE TO THE CHANNEL AGAIN.
2007-01-07 18:00:00 +01:00

182 lines
5.2 KiB
C++

/*
* thread.h: A simple thread base class
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: thread.h 1.38 2007/01/05 10:44:38 kls Exp $
*/
#ifndef __THREAD_H
#define __THREAD_H
#include <pthread.h>
#include <stdio.h>
#include <sys/types.h>
class cCondWait {
private:
pthread_mutex_t mutex;
pthread_cond_t cond;
bool signaled;
public:
cCondWait(void);
~cCondWait();
static void SleepMs(int TimeoutMs);
///< Creates a cCondWait object and uses it to sleep for TimeoutMs
///< milliseconds, immediately giving up the calling thread's time
///< slice and thus avoiding a "busy wait".
///< In order to avoid a possible busy wait, TimeoutMs will be automatically
///< limited to values >2.
bool Wait(int TimeoutMs = 0);
///< Waits at most TimeoutMs milliseconds for a call to Signal(), or
///< forever if TimeoutMs is 0.
///< \return Returns true if Signal() has been called, false it the given
///< timeout has expired.
void Signal(void);
///< Signals a caller of Wait() that the condition it is waiting for is met.
};
class cMutex;
class cCondVar {
private:
pthread_cond_t cond;
public:
cCondVar(void);
~cCondVar();
void Wait(cMutex &Mutex);
bool TimedWait(cMutex &Mutex, int TimeoutMs);
void Broadcast(void);
};
class cRwLock {
private:
pthread_rwlock_t rwlock;
public:
cRwLock(bool PreferWriter = false);
~cRwLock();
bool Lock(bool Write, int TimeoutMs = 0);
void Unlock(void);
};
class cMutex {
friend class cCondVar;
private:
pthread_mutex_t mutex;
int locked;
public:
cMutex(void);
~cMutex();
void Lock(void);
void Unlock(void);
};
typedef pid_t tThreadId;
class cThread {
friend class cThreadLock;
private:
bool active;
bool running;
pthread_t childTid;
tThreadId childThreadId;
cMutex mutex;
char *description;
static tThreadId mainThreadId;
static bool emergencyExitRequested;
static void *StartThread(cThread *Thread);
protected:
void SetPriority(int Priority);
void Lock(void) { mutex.Lock(); }
void Unlock(void) { mutex.Unlock(); }
virtual void Action(void) = 0;
///< A derived cThread class must implement the code it wants to
///< execute as a separate thread in this function. If this is
///< a loop, it must check Running() repeatedly to see whether
///< it's time to stop.
bool Running(void) { return running; }
///< Returns false if a derived cThread object shall leave its Action()
///< function.
void Cancel(int WaitSeconds = 0);
///< Cancels the thread by first setting 'running' to false, so that
///< the Action() loop can finish in an orderly fashion and then waiting
///< up to WaitSeconds seconds for the thread to actually end. If the
///< thread doesn't end by itself, it is killed.
///< If WaitSeconds is -1, only 'running' is set to false and Cancel()
///< returns immediately, without killing the thread.
public:
cThread(const char *Description = NULL);
///< Creates a new thread.
///< If Description is present, a log file entry will be made when
///< the thread starts and stops. The Start() function must be called
///< to actually start the thread.
virtual ~cThread();
void SetDescription(const char *Description, ...) __attribute__ ((format (printf, 2, 3)));
bool Start(void);
///< Actually starts the thread.
///< If the thread is already running, nothing happens.
bool Active(void);
///< Checks whether the thread is still alive.
static bool EmergencyExit(bool Request = false);
static tThreadId ThreadId(void);
static tThreadId IsMainThread(void) { return ThreadId() == mainThreadId; }
static void SetMainThreadId(void);
};
// cMutexLock can be used to easily set a lock on mutex and make absolutely
// sure that it will be unlocked when the block will be left. Several locks can
// be stacked, so a function that makes many calls to another function which uses
// cMutexLock may itself use a cMutexLock to make one longer lock instead of many
// short ones.
class cMutexLock {
private:
cMutex *mutex;
bool locked;
public:
cMutexLock(cMutex *Mutex = NULL);
~cMutexLock();
bool Lock(cMutex *Mutex);
};
// cThreadLock can be used to easily set a lock in a thread and make absolutely
// sure that it will be unlocked when the block will be left. Several locks can
// be stacked, so a function that makes many calls to another function which uses
// cThreadLock may itself use a cThreadLock to make one longer lock instead of many
// short ones.
class cThreadLock {
private:
cThread *thread;
bool locked;
public:
cThreadLock(cThread *Thread = NULL);
~cThreadLock();
bool Lock(cThread *Thread);
};
#define LOCK_THREAD cThreadLock ThreadLock(this)
// cPipe implements a pipe that closes all unnecessary file descriptors in
// the child process.
class cPipe {
private:
pid_t pid;
FILE *f;
public:
cPipe(void);
~cPipe();
operator FILE* () { return f; }
bool Open(const char *Command, const char *Mode);
int Close(void);
};
// SystemExec() implements a 'system()' call that closes all unnecessary file
// descriptors in the child process.
int SystemExec(const char *Command);
#endif //__THREAD_H