vdr/tools.h
Klaus Schmidinger 66ab78a40f Version 1.5.0
- The CAM handling has been refactored. Instead of a cCiHandler per device there
  is now an abstract cCiAdapter and a cCamSlot. This allows each slot to be
  accessed individually.
- The general 15 seconds workaround time before opening the CAM menu has been
  removed. If the CAM menu doesn't open within a timeout, the enter menu command
  is now sent again.
- If a CAM is reset or pulled and reinserted, it now automatically starts
  decrypting the current channel again.
- The Setup/CAM menu now dynamically refreshes its items and displays whether
  a CAM is present or ready. The 'Reset' function no longer leaves the menu.
- The CAM menu will now be openend when pressing the Ok key on a slot entry.
- The CAM menu now stays within the current menu context and doesn't close and
  reopen the menu every time an option is selected.
- When an encrypted channel is switched to for the first time, VDR now checks
  explicitly whether a CAM can actually decrypt that channel. If there is more
  than one CAM in the system that claims to be able to decrypt the channel,
  they are all tried in turn.
  To make this possible, an encrypted channel needs to be received in Transfer
  Mode when it is switched to for the first time, so that VDR can determine
  whether the TS packets are actually decrypted. Once a channel is known to
  be decrypted by a particular CAM, the next time it is switched to it will
  be shown in normal live viewing mode.
- A cDevice now automatically detaches all cReceiver objects that receive PIDs
  that can't be decrypted with the current CAM. A plugin that attaches a cReceiver
  to a device should therefore watch the receiver's IsAttached() function to
  see if it is still attached to the device.
- The cReceiver constructor no longer takes an 'int Ca' as its first parameter,
  but rather a 'tChannelID ChannelID'. This is necessary for the device to be
  able to determine which CAM a particular channel can be decrypted with. If the
  channel is known to be unencrypted, or a plugin doesn't want to provide the
  channel id for other reasons, an invalid tChannelID() can be given.
- The cThread::Start() function now waits until a previous incarnation of this
  thread has actually stopped. Before this it could happen that a thread's
  Cancel(-1) function was called and immediately after that it was started again,
  but the Start() function still found it to be 'active'.
- The parameter NeedsDetachReceivers in cDevice::GetDevice(const cChannel *Channel, ...)
  has been removed. A call to this function will automatically detach all receivers
  from the device if it returns a non-NULL pointer.
- The cTimeMs class now accepts an initial timeout value in its constructor.
- A CAM is now explicitly instructed to stop decrypting when switching away from
  an encrypted channel.
- If the CAM in use can decrypt several channels at the same time, VDR can
  now make use if this capability. Whether or not a CAM can decrypt more
  than one channel is determined by sending it an initial empty QUERY command
  and testing whether it replies to it.
- Ca values in the range 0...F in channels.conf can still be used to assign a channel
  to a particular device, but this will no longer work with encrypted channels because
  without valid CA ids VDR can't decide which CAM slot to use. However, since VDR now
  automatically determines which CAM can decrypt which channel, setting fixed
  channel/device relations should no longer be necessary.
  IF AN ENCRYPTED CHANNEL CAN'T BE DECRYPTED AND YOU HAVE A CA VALUE IN THE RANGE
  0...F FOR THAT CHANNEL, SET IT TO 0 (FTA) AND TUNE TO THE CHANNEL AGAIN.
2007-01-07 18:00:00 +01:00

358 lines
11 KiB
C++

/*
* tools.h: Various tools
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: tools.h 1.97 2007/01/05 10:45:11 kls Exp $
*/
#ifndef __TOOLS_H
#define __TOOLS_H
#include <dirent.h>
#include <errno.h>
#include <fcntl.h>
#include <poll.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <syslog.h>
#include <sys/stat.h>
#include <sys/types.h>
typedef unsigned char uchar;
extern int SysLogLevel;
#define esyslog(a...) void( (SysLogLevel > 0) ? syslog_with_tid(LOG_ERR, a) : void() )
#define isyslog(a...) void( (SysLogLevel > 1) ? syslog_with_tid(LOG_INFO, a) : void() )
#define dsyslog(a...) void( (SysLogLevel > 2) ? syslog_with_tid(LOG_DEBUG, a) : void() )
#define LOG_ERROR esyslog("ERROR (%s,%d): %m", __FILE__, __LINE__)
#define LOG_ERROR_STR(s) esyslog("ERROR: %s: %m", s)
#define SECSINDAY 86400
#define KILOBYTE(n) ((n) * 1024)
#define MEGABYTE(n) ((n) * 1024 * 1024)
#define MALLOC(type, size) (type *)malloc(sizeof(type) * (size))
#define DELETENULL(p) (delete (p), p = NULL)
#define CHECK(s) { if ((s) < 0) LOG_ERROR; } // used for 'ioctl()' calls
#define FATALERRNO (errno && errno != EAGAIN && errno != EINTR)
#ifndef __STL_CONFIG_H // in case some plugin needs to use the STL
template<class T> inline T min(T a, T b) { return a <= b ? a : b; }
template<class T> inline T max(T a, T b) { return a >= b ? a : b; }
template<class T> inline int sgn(T a) { return a < 0 ? -1 : a > 0 ? 1 : 0; }
template<class T> inline void swap(T &a, T &b) { T t = a; a = b; b = t; }
#endif
void syslog_with_tid(int priority, const char *format, ...) __attribute__ ((format (printf, 2, 3)));
#define BCDCHARTOINT(x) (10 * ((x & 0xF0) >> 4) + (x & 0xF))
int BCD2INT(int x);
// Unfortunately there are no platform independent macros for unaligned
// access. so we do it this way:
template<class T> inline T get_unaligned(T *p)
{
struct s { T v; } __attribute__((packed));
return ((s *)p)->v;
}
template<class T> inline void put_unaligned(unsigned int v, T* p)
{
struct s { T v; } __attribute__((packed));
((s *)p)->v = v;
}
class cString {
private:
char *s;
public:
cString(const char *S = NULL, bool TakePointer = false);
cString(const cString &String);
virtual ~cString();
operator const char * () const { return s; } // for use in (const char *) context
const char * operator*() const { return s; } // for use in (const void *) context (printf() etc.)
cString &operator=(const cString &String);
static cString sprintf(const char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
};
ssize_t safe_read(int filedes, void *buffer, size_t size);
ssize_t safe_write(int filedes, const void *buffer, size_t size);
void writechar(int filedes, char c);
int WriteAllOrNothing(int fd, const uchar *Data, int Length, int TimeoutMs = 0, int RetryMs = 0);
///< Writes either all Data to the given file descriptor, or nothing at all.
///< If TimeoutMs is greater than 0, it will only retry for that long, otherwise
///< it will retry forever. RetryMs defines the time between two retries.
char *strcpyrealloc(char *dest, const char *src);
char *strn0cpy(char *dest, const char *src, size_t n);
char *strreplace(char *s, char c1, char c2);
char *strreplace(char *s, const char *s1, const char *s2); ///< re-allocates 's' and deletes the original string if necessary!
char *skipspace(const char *s);
char *stripspace(char *s);
char *compactspace(char *s);
cString strescape(const char *s, const char *chars);
bool startswith(const char *s, const char *p);
bool endswith(const char *s, const char *p);
bool isempty(const char *s);
int numdigits(int n);
bool isnumber(const char *s);
cString itoa(int n);
cString AddDirectory(const char *DirName, const char *FileName);
int FreeDiskSpaceMB(const char *Directory, int *UsedMB = NULL);
bool DirectoryOk(const char *DirName, bool LogErrors = false);
bool MakeDirs(const char *FileName, bool IsDirectory = false);
bool RemoveFileOrDir(const char *FileName, bool FollowSymlinks = false);
bool RemoveEmptyDirectories(const char *DirName, bool RemoveThis = false);
int DirSizeMB(const char *DirName); ///< returns the total size of the files in the given directory, or -1 in case of an error
char *ReadLink(const char *FileName); ///< returns a new string allocated on the heap, which the caller must delete (or NULL in case of an error)
bool SpinUpDisk(const char *FileName);
void TouchFile(const char *FileName);
time_t LastModifiedTime(const char *FileName);
cString WeekDayName(int WeekDay);
cString WeekDayName(time_t t);
cString DayDateTime(time_t t = 0);
cString TimeToString(time_t t);
cString DateString(time_t t);
cString TimeString(time_t t);
uchar *RgbToJpeg(uchar *Mem, int Width, int Height, int &Size, int Quality = 100);
///< Converts the given Memory to a JPEG image and returns a pointer
///< to the resulting image. Mem must point to a data block of exactly
///< (Width * Height) triplets of RGB image data bytes. Upon return, Size
///< will hold the number of bytes of the resulting JPEG data.
///< Quality can be in the range 0..100 and controls the quality of the
///< resulting image, where 100 is "best". The caller takes ownership of
///< the result and has to delete it once it is no longer needed.
///< The result may be NULL in case of an error.
class cBase64Encoder {
private:
const uchar *data;
int length;
int maxResult;
int i;
char *result;
static const char *b64;
public:
cBase64Encoder(const uchar *Data, int Length, int MaxResult = 64);
///< Sets up a new base 64 encoder for the given Data, with the given Length.
///< Data will not be copied and must be valid as long as NextLine() will be
///< called. MaxResult defines the maximum number of characters in any
///< result line. The resulting lines may be shorter than MaxResult in case
///< its value is not a multiple of 4.
~cBase64Encoder();
const char *NextLine(void);
///< Returns the next line of encoded data (terminated by '\0'), or NULL if
///< there is no more encoded data. The caller must call NextLine() and process
///< each returned line until NULL is returned, in order to get the entire
///< data encoded. The returned data is only valid until the next time NextLine()
///< is called, or until the object is destroyed.
};
class cTimeMs {
private:
uint64_t begin;
public:
cTimeMs(int Ms = 0);
///< Creates a timer with ms resolution and an initial timeout of Ms.
static uint64_t Now(void);
void Set(int Ms = 0);
bool TimedOut(void);
uint64_t Elapsed(void);
};
class cReadLine {
private:
size_t size;
char *buffer;
public:
cReadLine(void);
~cReadLine();
char *Read(FILE *f);
};
class cPoller {
private:
enum { MaxPollFiles = 16 };
pollfd pfd[MaxPollFiles];
int numFileHandles;
public:
cPoller(int FileHandle = -1, bool Out = false);
bool Add(int FileHandle, bool Out);
bool Poll(int TimeoutMs = 0);
};
class cReadDir {
private:
DIR *directory;
struct dirent *result;
union { // according to "The GNU C Library Reference Manual"
struct dirent d;
char b[offsetof(struct dirent, d_name) + NAME_MAX + 1];
} u;
public:
cReadDir(const char *Directory);
~cReadDir();
bool Ok(void) { return directory != NULL; }
struct dirent *Next(void);
};
class cFile {
private:
static bool files[];
static int maxFiles;
int f;
public:
cFile(void);
~cFile();
operator int () { return f; }
bool Open(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
bool Open(int FileDes);
void Close(void);
bool IsOpen(void) { return f >= 0; }
bool Ready(bool Wait = true);
static bool AnyFileReady(int FileDes = -1, int TimeoutMs = 1000);
static bool FileReady(int FileDes, int TimeoutMs = 1000);
static bool FileReadyForWriting(int FileDes, int TimeoutMs = 1000);
};
class cSafeFile {
private:
FILE *f;
char *fileName;
char *tempName;
public:
cSafeFile(const char *FileName);
~cSafeFile();
operator FILE* () { return f; }
bool Open(void);
bool Close(void);
};
/// cUnbufferedFile is used for large files that are mainly written or read
/// in a streaming manner, and thus should not be cached.
class cUnbufferedFile {
private:
int fd;
off_t curpos;
off_t cachedstart;
off_t cachedend;
off_t begin;
off_t lastpos;
off_t ahead;
size_t readahead;
size_t written;
size_t totwritten;
int FadviseDrop(off_t Offset, off_t Len);
public:
cUnbufferedFile(void);
~cUnbufferedFile();
int Open(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
int Close(void);
void SetReadAhead(size_t ra);
off_t Seek(off_t Offset, int Whence);
ssize_t Read(void *Data, size_t Size);
ssize_t Write(const void *Data, size_t Size);
static cUnbufferedFile *Create(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
};
class cLockFile {
private:
char *fileName;
int f;
public:
cLockFile(const char *Directory);
~cLockFile();
bool Lock(int WaitSeconds = 0);
void Unlock(void);
};
class cListObject {
private:
cListObject *prev, *next;
public:
cListObject(void);
virtual ~cListObject();
virtual int Compare(const cListObject &ListObject) const { return 0; }
///< Must return 0 if this object is equal to ListObject, a positive value
///< if it is "greater", and a negative value if it is "smaller".
void Append(cListObject *Object);
void Insert(cListObject *Object);
void Unlink(void);
int Index(void) const;
cListObject *Prev(void) const { return prev; }
cListObject *Next(void) const { return next; }
};
class cListBase {
protected:
cListObject *objects, *lastObject;
cListBase(void);
int count;
public:
virtual ~cListBase();
void Add(cListObject *Object, cListObject *After = NULL);
void Ins(cListObject *Object, cListObject *Before = NULL);
void Del(cListObject *Object, bool DeleteObject = true);
virtual void Move(int From, int To);
void Move(cListObject *From, cListObject *To);
virtual void Clear(void);
cListObject *Get(int Index) const;
int Count(void) const { return count; }
void Sort(void);
};
template<class T> class cList : public cListBase {
public:
T *Get(int Index) const { return (T *)cListBase::Get(Index); }
T *First(void) const { return (T *)objects; }
T *Last(void) const { return (T *)lastObject; }
T *Prev(const T *object) const { return (T *)object->cListObject::Prev(); } // need to call cListObject's members to
T *Next(const T *object) const { return (T *)object->cListObject::Next(); } // avoid ambiguities in case of a "list of lists"
};
class cHashObject : public cListObject {
friend class cHashBase;
private:
unsigned int id;
cListObject *object;
public:
cHashObject(cListObject *Object, unsigned int Id) { object = Object; id = Id; }
cListObject *Object(void) { return object; }
};
class cHashBase {
private:
cList<cHashObject> **hashTable;
int size;
unsigned int hashfn(unsigned int Id) const { return Id % size; }
protected:
cHashBase(int Size);
public:
virtual ~cHashBase();
void Add(cListObject *Object, unsigned int Id);
void Del(cListObject *Object, unsigned int Id);
void Clear(void);
cListObject *Get(unsigned int Id) const;
cList<cHashObject> *GetList(unsigned int Id) const;
};
#define HASHSIZE 512
template<class T> class cHash : public cHashBase {
public:
cHash(int Size = HASHSIZE) : cHashBase(Size) {}
T *Get(unsigned int Id) const { return (T *)cHashBase::Get(Id); }
};
#endif //__TOOLS_H