vdr/player.h
Klaus Schmidinger 716c03a47e Version 2.1.3
VDR developer version 2.1.3 is now available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-2.1.3.tar.bz2

A 'diff' against the previous version is available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-2.1.2-2.1.3.diff

MD5 checksums:

054f80e0045aa6fad118e9285b52f4f2  vdr-2.1.3.tar.bz2
3c5ab05d5c4d0b984b34e84190e80949  vdr-2.1.2-2.1.3.diff

WARNING:
========

This is a *developer* version. Even though *I* use it in my productive
environment, I strongly recommend that you only use it under controlled
conditions and for testing and debugging.

Originally I intended to release this version only after the new DiSEqC
configuration dialog was finished. But in the meantime quite a few other things
have come up, so I decided to postpone that dialog and first release what has
piled up so far.

From the HISTORY file:
- Changed the return value of cPositioner::HorizonLongitude() to 0 in case the
  latitude of the antenna location is beyond +/-81 degrees.
- Updated the Finnish OSD texts (thanks to Rolf Ahrenberg).
- Fixed some compiler warnings with gcc-4.6.3 (thanks to Rolf Ahrenberg).
- Changed the name of the SVDRP command RENR to MOVR (suggested by Rolf Ahrenberg).
- When cutting a recording it is now checked whether there is already an edited
  version of this recording (with the same name, but starting with '%'), and the
  user is prompted for confirmation to overwrite it (suggested by Rolf Ahrenberg).
- Revoked "Added maximum signal strength value for TechniSat SkyStar 2 DVB-S rev 2.3P"
  because it broke things for the "TechniSat AirStar 2" DVB-T card.
- The LIRC remote control now connects to the socket even if it doesn't yet exist when
  VDR is started (thanks to Lars Hanisch).
- Changed the absolute latitude limit for visible satellites to 81.2 degrees.
- Added code for parsing LCN and AVC descriptors to libsi (thanks to Rolf Ahrenberg).
- In the "Select folder" menu pressing Ok now selects the folder, even if this is a
  folder that contains sub folders (marked with "..."). To open such a folder you
  can press the Red key.
- Fixed a possible access to uninitialized data in cEIT::cEIT() (reported by Dominik
  Strasser).
- The new menu category mcRecordingEdit is now used to mark menus that edit recording
  properties (suggested by Stefan Braun).
- Changes in the teletext PID no longer cause retuning (and thus interrupting a
  recording).
- Removed '_' from the FileNameChars and CharMap translations in uk_UA.po.
- Updated the Italian OSD texts (thanks to Diego Pierotto).
- Fixed a missing initialization in the c'tor of cSkinLCARSDisplayChannel (thanks to
  Marko Mäkelä).
- Simplified some conditional expressions in skinlcars.c and skinsttng.c (suggested
  by Marko Mäkelä).
- Fixed uninitialized item area coordinates in cSkinLCARSDisplayMenu (reported by
  Marko Mäkelä).
- Fixed a possible crash if the recordings list is updated externally while the
  Recordings menu is open (reported by Lars Hanisch).
- Added a missing closing ')' in the help and man page entry of the --vfat option
  (reported by Lars Hanisch).
- Fixed setting the name of the video directory to avoid a crash when using --genindex,
  and also to use the correct directory with --edit (the latter reported by Marko
  Mäkelä).
- The Recordings menu can now be called with a cRecordingFilter, which allows the
  caller to have it display only a certain subset of the recordings (thanks to Lars
  Hanisch).
- Added handling UTF-8 'umlaut' characters to cKbdRemote (thanks to Lars Hanisch).
- Made it clear that the Data parameter in cDevice::StillPicture() may point to a
  series of packets, not just a single one (thanks to Thomas Reufer).
- cDevice::TrickSpeed() now has an additional parameter named Forward, which indicates
  the direction in which replay is being done (suggested by Thomas Reufer). This
  information may be necessary for some output devices in order to properly implement
  trick modes. Authors of plugins that implement output devices will need to add this
  parameter to their derived cDevice class, regardless of whether they will make use
  of it or not.
- Added a note to ePlayMode in device.h that VDR itself always uses pmAudioVideo when
  replaying a recording (suggested by Thomas Reufer).
- Fixed some spellings in positioner.h and Doxyfile (thanks to Ville Skyttä).
- Changed '%a' to the POSIX compliant '%m' in all scanf() calls (thanks to Ville
  Skyttä).
- The new function cCamSlot::Decrypt() can be used by derived classes to implement a
  CAM slot that can be freely assigned to any device, without being directly inserted
  into the full TS data stream in hardware. A derived class that implements Decrypt()
  will also need to set the new parameter ReceiveCaPids in the call to the cCamSlot
  base class constructor to true, in order to receive the CA pid TS packets that
  contain data necessary for decrypting.
- Many member functions of cCamSlot have been made virtual to allow for easier
  implementation of derived classes.
- cTSBuffer now provides the number of available bytes in its Get() function.
- cDvbDevice::GetTSPacket() now calls CamSlot()->Decrypt() in order to allow CAM slots
  that can be freely assigned to any device access to the TS data stream.
- Added a check to avoid a possible NULL pointer dereference in cCiSession::SendData()
  (reported by Ville Skyttä).
- Deleted a superfluous assignment in cPipe::Open() (reported by Ville Skyttä).
- The script given to VDR with the '-r' option is now also called after the recording
  process has actually started (thanks to Christian Kaiser).
- Avoiding unnecessary pkg-config warnings in plugin Makefiles (thanks to Ville Skyttä).
  Plugin authors may want to apply the following change to their Makefile:
  -PKGCFG = $(if $(VDRDIR),$(shell pkg-config --variable=$(1) $(VDRDIR)/vdr.pc),$(shell pkg-config --variable=$(1) vdr || pkg-config --variable=$(1) ../../../vdr.pc))
  +PKGCFG = $(if $(VDRDIR),$(shell pkg-config --variable=$(1) $(VDRDIR)/vdr.pc),$(shell PKG_CONFIG_PATH="$$PKG_CONFIG_PATH:../../.." pkg-config --variable=$(1) vdr))
- Eliminated MAXDVBDEVICES (suggested by Oliver Endriss).
- Channels that are no longer contained in the current SDT of a transponder are now
  marked with the keyword OBSOLETE in their name and provider fields. That way you can
  identify obsolete channels when you switch to them, and you can get the complete
  overview of all obsolete channels by sorting the Channels list by provider (by
  pressing the 0 key twice). Automatic deletion of obsolete channels may follow later.
2014-01-06 18:37:32 +01:00

114 lines
6.0 KiB
C++

/*
* player.h: The basic player interface
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.h 3.1 2013/12/25 13:25:02 kls Exp $
*/
#ifndef __PLAYER_H
#define __PLAYER_H
#include "device.h"
#include "osdbase.h"
class cPlayer {
friend class cDevice;
private:
cDevice *device;
ePlayMode playMode;
protected:
void DeviceClrAvailableTracks(bool DescriptionsOnly = false) { if (device) device->ClrAvailableTracks(DescriptionsOnly); }
bool DeviceSetAvailableTrack(eTrackType Type, int Index, uint16_t Id, const char *Language = NULL, const char *Description = NULL) { return device ? device->SetAvailableTrack(Type, Index, Id, Language, Description) : false; }
bool DeviceSetCurrentAudioTrack(eTrackType Type) { return device ? device->SetCurrentAudioTrack(Type) : false; }
bool DeviceSetCurrentSubtitleTrack(eTrackType Type) { return device ? device->SetCurrentSubtitleTrack(Type) : false; }
bool DevicePoll(cPoller &Poller, int TimeoutMs = 0) { return device ? device->Poll(Poller, TimeoutMs) : false; }
bool DeviceFlush(int TimeoutMs = 0) { return device ? device->Flush(TimeoutMs) : true; }
bool DeviceHasIBPTrickSpeed(void) { return device ? device->HasIBPTrickSpeed() : false; }
bool DeviceIsPlayingVideo(void) { return device ? device->IsPlayingVideo() : false; }
void DeviceTrickSpeed(int Speed, bool Forward) { if (device) device->TrickSpeed(Speed, Forward); }
void DeviceClear(void) { if (device) device->Clear(); }
void DevicePlay(void) { if (device) device->Play(); }
void DeviceFreeze(void) { if (device) device->Freeze(); }
void DeviceMute(void) { if (device) device->Mute(); }
void DeviceSetVideoDisplayFormat(eVideoDisplayFormat VideoDisplayFormat) { if (device) device->SetVideoDisplayFormat(VideoDisplayFormat); }
void DeviceStillPicture(const uchar *Data, int Length) { if (device) device->StillPicture(Data, Length); }
uint64_t DeviceGetSTC(void) { return device ? device->GetSTC() : -1; }
void Detach(void);
virtual void Activate(bool On) {}
// This function is called right after the cPlayer has been attached to
// (On == true) or before it gets detached from (On == false) a cDevice.
// It can be used to do things like starting/stopping a thread.
int PlayPes(const uchar *Data, int Length, bool VideoOnly = false);
// Sends the given PES Data to the device and returns the number of
// bytes that have actually been accepted by the device (or a
// negative value in case of an error).
int PlayTs(const uchar *Data, int Length, bool VideoOnly = false) { return device ? device->PlayTs(Data, Length, VideoOnly) : -1; }
// Sends the given TS packet to the device and returns a positive number
// if the packet has been accepted by the device, or a negative value in
// case of an error.
public:
cPlayer(ePlayMode PlayMode = pmAudioVideo);
virtual ~cPlayer();
bool IsAttached(void) { return device != NULL; }
virtual double FramesPerSecond(void) { return DEFAULTFRAMESPERSECOND; }
// Returns the number of frames per second of the currently played material.
virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return false; }
// Returns the current and total frame index, optionally snapped to the
// nearest I-frame.
virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return false; }
// Returns the current replay mode (if applicable).
// 'Play' tells whether we are playing or pausing, 'Forward' tells whether
// we are going forward or backward and 'Speed' is -1 if this is normal
// play/pause mode, 0 if it is single speed fast/slow forward/back mode
// and >0 if this is multi speed mode.
virtual void SetAudioTrack(eTrackType Type, const tTrackId *TrackId) {}
// Sets the current audio track to the given value.
// This is just a virtual hook for players that need to do special things
// in order to switch audio tracks.
virtual void SetSubtitleTrack(eTrackType Type, const tTrackId *TrackId) {}
// Sets the current subtitle track to the given value.
// This is just a virtual hook for players that need to do special things
// in order to switch subtitle tracks.
};
class cControl : public cOsdObject {
private:
static cControl *control;
static cMutex mutex;
bool attached;
bool hidden;
protected:
cPlayer *player;
public:
cControl(cPlayer *Player, bool Hidden = false);
virtual ~cControl();
virtual void Hide(void) = 0;
virtual cOsdObject *GetInfo(void);
///< Returns an OSD object that displays information about the currently
///< played programme. If no such information is available, NULL will be
///< returned.
virtual const cRecording *GetRecording(void);
///< Returns the cRecording that is currently being replayed, or NULL if
///< this player is not playing a cRecording.
virtual cString GetHeader(void);
///< This can be used by players that don't play a cRecording, but rather
///< do something completely different. The resulting string may be used by
///< skins as a last resort, in case they want to display the state of the
///< current player. The return value is expected to be a short, single line
///< string. The default implementation returns an empty string.
double FramesPerSecond(void) { return player->FramesPerSecond(); }
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);
static cControl *Control(bool Hidden = false);
///< Returns the current replay control (if any) in case it is currently
///< visible. If Hidden is true, the control will be returned even if it is
///< currently hidden.
};
#endif //__PLAYER_H