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https://github.com/VDR4Arch/vdr.git
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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/*
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* transfer.h: Transfer mode
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: transfer.h 1.12 2007/01/07 14:45:45 kls Exp $
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*/
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#ifndef __TRANSFER_H
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#define __TRANSFER_H
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#include "player.h"
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#include "receiver.h"
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#include "remux.h"
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#include "ringbuffer.h"
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#include "thread.h"
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class cTransfer : public cReceiver, public cPlayer, public cThread {
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private:
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cRingBufferLinear *ringBuffer;
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cRemux *remux;
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protected:
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virtual void Activate(bool On);
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virtual void Receive(uchar *Data, int Length);
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virtual void Action(void);
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public:
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cTransfer(tChannelID ChannelID, int VPid, const int *APids, const int *DPids, const int *SPids);
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virtual ~cTransfer();
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};
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class cTransferControl : public cControl {
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private:
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cTransfer *transfer;
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static cDevice *receiverDevice;
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public:
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cTransferControl(cDevice *ReceiverDevice, tChannelID ChannelID, int VPid, const int *APids, const int *DPids, const int *SPids);
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~cTransferControl();
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virtual void Hide(void) {}
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static cDevice *ReceiverDevice(void) { return receiverDevice; }
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};
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#endif //__TRANSFER_H
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