mirror of
https://github.com/VDR4Arch/vdr.git
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113 lines
2.9 KiB
C++
113 lines
2.9 KiB
C++
/*
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* remote.h: General Remote Control handling
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: remote.h 1.35 2006/04/17 08:59:48 kls Exp $
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*/
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#ifndef __REMOTE_H
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#define __REMOTE_H
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#include <stdio.h>
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#include <termios.h>
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#include <time.h>
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#include "keys.h"
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#include "thread.h"
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#include "tools.h"
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class cRemote : public cListObject {
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private:
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enum { MaxKeys = MAXKEYSINMACRO };
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static eKeys keys[MaxKeys];
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static int in;
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static int out;
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static cTimeMs repeatTimeout;
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static cRemote *learning;
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static char *unknownCode;
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static cMutex mutex;
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static cCondVar keyPressed;
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static const char *plugin;
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char *name;
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protected:
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cRemote(const char *Name);
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const char *GetSetup(void);
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void PutSetup(const char *Setup);
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bool Put(uint64 Code, bool Repeat = false, bool Release = false);
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bool Put(const char *Code, bool Repeat = false, bool Release = false);
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public:
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virtual ~cRemote();
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virtual bool Ready(void) { return true; }
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virtual bool Initialize(void);
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const char *Name(void) { return name; }
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static void SetLearning(cRemote *Learning) { learning = Learning; }
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static bool IsLearning() { return learning != NULL; }
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static void Clear(void);
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static bool Put(eKeys Key, bool AtFront = false);
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static bool PutMacro(eKeys Key);
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static bool CallPlugin(const char *Plugin);
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///< Initiates calling the given plugin's main menu function.
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///< The Plugin parameter is the name of the plugin, and must be
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///< a static string. Returns true if the plugin call was successfully
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///< initiated (the actual call to the plugin's main menu function
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///< will take place some time later, during the next execution
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///< of VDR's main loop). If there is already a plugin call pending
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///< false will be returned and the caller should try again later.
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static const char *GetPlugin(void);
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///< Returns the name of the plugin that was set with a previous
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///< call to CallPlugin(). The internally stored pointer to the
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///< plugin name will be reset to NULL by this call.
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static bool HasKeys(void);
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static eKeys Get(int WaitMs = 1000, char **UnknownCode = NULL);
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};
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class cRemotes : public cList<cRemote> {};
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extern cRemotes Remotes;
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enum eKbdFunc {
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kfNone,
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kfF1 = 0x100,
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kfF2,
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kfF3,
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kfF4,
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kfF5,
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kfF6,
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kfF7,
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kfF8,
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kfF9,
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kfF10,
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kfF11,
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kfF12,
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kfUp,
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kfDown,
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kfLeft,
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kfRight,
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kfHome,
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kfEnd,
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kfPgUp,
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kfPgDown,
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kfIns,
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kfDel,
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};
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class cKbdRemote : public cRemote, private cThread {
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private:
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static bool kbdAvailable;
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static bool rawMode;
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struct termios savedTm;
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virtual void Action(void);
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int ReadKey(void);
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uint64 ReadKeySequence(void);
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int MapCodeToFunc(uint64 Code);
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public:
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cKbdRemote(void);
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virtual ~cKbdRemote();
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static bool KbdAvailable(void) { return kbdAvailable; }
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static uint64 MapFuncToCode(int Func);
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static void SetRawMode(bool RawMode);
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};
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#endif //__REMOTE_H
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