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- Implemented a lock file to prevent more than one instance of VDR from removing files from the video directory at the same time. - The new setup parameter SplitEditedFiles can be used to control whether or not the result of an editing process shall be written into separate files. - Fixed handling repeat function when using LIRC (thanks to Matthias Weingart). - The shutdown program (defined with the '-s' option) now also gets the channel number and recording title of the timer (see INSTALL). - New channel data for 'Premiere One', 'Premiere X-Action', 'Fox Kids Türkce' and 'N24' (thanks to Andreas Share, Ulrich Röder, Uwe Scheffler and Simon Bauschulte). Note that if you are using the default 'channels.conf' or 'channels.conf.cable' files you may need to check any exiting timers to see whether they still use the correct channel number. - Fixed the "EPG bugfix" (sometimes had duplicate information in Subtitle and Extended Description). - Fixed checking for valid video device when setting the video mode. - The external command 'sort' is no longer required. VDR now sorts the list of recordings itself, making sure that recordings that stem from repeating timers are sorted chronologically. Sorting is done according to the setting of the current locale, so you may want to make sure LC_COLLATE is set to the desired value (see INSTALL). - Fixed handling 'newline' characters in EPG texts (thanks to Rolf Hakenes for an improved version of his 'libdtv'). Newline characters are always mapped to a single "blank" in VDR, because they would otherwise disturb the Title and Subtitle layout in the channel display (where these are assumed to be single line texts) and would have to be specially handled in the 'epg.data' file and the LSTE command in SVDRP. - Mapping ` ("backtick") characters in EPG texts to ' (single quote). - Fixed timers starting and ending at unexpected times. 'localtime()' was not thread safe, now using localtime_r(). - Removed the "system time seen..." message. - Fixed a bug in the replay mode display when pressing the Green or Yellow button while in trick mode (thanks to Stefan Huelswitt) - Closing all open file descriptors when calling external programs. - The menu timeout now also works when pressing the "Back" button during replay to enter the "Recordings" menu. - Updated 'channels.conf' for the "Bundesliga" channels of Premiere World (thanks to Helmut Schächner). - Fixed reading timers.conf and channels.conf that contain blanks after numeric values. - Fixed handling trick modes near the beginning and end of a recording. - Pressing the "Back" button while replaying a DVD now leads to the DVD menu.
143 lines
3.5 KiB
C++
143 lines
3.5 KiB
C++
/*
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* menu.h: The actual menu implementations
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: menu.h 1.33 2001/10/21 14:26:01 kls Exp $
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*/
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#ifndef _MENU_H
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#define _MENU_H
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#include "dvbapi.h"
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#ifdef DVDSUPPORT
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#include "dvd.h"
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#endif //DVDSUPPORT
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#include "osd.h"
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#include "recording.h"
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class cMenuMain : public cOsdMenu {
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private:
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time_t lastActivity;
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int digit;
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const char *hk(const char *s);
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public:
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cMenuMain(bool Replaying, eOSState State = osUnknown);
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virtual eOSState ProcessKey(eKeys Key);
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};
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class cDisplayChannel : public cOsdBase {
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private:
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int group;
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bool withInfo;
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int lines;
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int lastTime;
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int oldNumber, number;
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void DisplayChannel(const cChannel *Channel);
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void DisplayInfo(void);
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public:
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cDisplayChannel(int Number, bool Switched);
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cDisplayChannel(eKeys FirstKey);
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virtual ~cDisplayChannel();
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virtual eOSState ProcessKey(eKeys Key);
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};
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#ifdef DVDSUPPORT
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class cMenuDVD : public cOsdMenu {
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private:
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cDVD *dvd;//XXX member really necessary???
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eOSState Play(void);
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eOSState Eject(void);
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public:
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cMenuDVD(void);
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virtual eOSState ProcessKey(eKeys Key);
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};
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#endif //DVDSUPPORT
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class cMenuRecordings : public cOsdMenu {
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private:
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cRecordings Recordings;
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eOSState Play(void);
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eOSState Rewind(void);
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eOSState Del(void);
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eOSState Summary(void);
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public:
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cMenuRecordings(void);
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virtual eOSState ProcessKey(eKeys Key);
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};
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class cRecordControl {
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private:
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cDvbApi *dvbApi;
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cTimer *timer;
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const cEventInfo *eventInfo;
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char *instantId;
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char *fileName;
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bool GetEventInfo(void);
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public:
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cRecordControl(cDvbApi *DvbApi, cTimer *Timer = NULL);
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virtual ~cRecordControl();
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bool Process(time_t t);
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bool Uses(cDvbApi *DvbApi) { return DvbApi == dvbApi; }
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void Stop(bool KeepInstant = false);
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bool IsInstant(void) { return instantId; }
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const char *InstantId(void) { return instantId; }
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};
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class cRecordControls {
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private:
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static cRecordControl *RecordControls[MAXDVBAPI];
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public:
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static bool Start(cTimer *Timer = NULL);
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static void Stop(const char *InstantId);
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static void Stop(cDvbApi *DvbApi);
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static const char *GetInstantId(const char *LastInstantId);
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static void Process(time_t t);
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static bool Active(void);
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};
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class cReplayControl : public cOsdBase {
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private:
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cDvbApi *dvbApi;
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cMarks marks;
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bool visible, modeOnly, shown, displayFrames;
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int lastCurrent, lastTotal;
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time_t timeoutShow;
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bool timeSearchActive, timeSearchHide;
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int timeSearchHH, timeSearchMM, timeSearchPos;
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void TimeSearchDisplay(void);
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void TimeSearchProcess(eKeys Key);
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void TimeSearch(void);
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void Show(int Seconds = 0);
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void Hide(void);
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static char *fileName;
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#ifdef DVDSUPPORT
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static cDVD *dvd;//XXX member really necessary???
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static int titleid;//XXX
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#endif //DVDSUPPORT
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static char *title;
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void DisplayAtBottom(const char *s = NULL);
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void ShowMode(void);
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bool ShowProgress(bool Initial);
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void MarkToggle(void);
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void MarkJump(bool Forward);
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void MarkMove(bool Forward);
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void EditCut(void);
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void EditTest(void);
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public:
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cReplayControl(void);
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virtual ~cReplayControl();
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virtual eOSState ProcessKey(eKeys Key);
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bool Visible(void) { return visible; }
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static void SetRecording(const char *FileName, const char *Title);
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#ifdef DVDSUPPORT
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static void SetDVD(cDVD *DVD, int Title);//XXX
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static int LastTitleID(void);
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#endif //DVDSUPPORT
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static const char *LastReplayed(void);
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static void ClearLastReplayed(const char *FileName);
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};
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#endif //_MENU_H
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