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vdr/i18n.c

276 lines
7.9 KiB
C

/*
* i18n.c: Internationalization
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: i18n.c 1.307 2007/08/12 09:51:15 kls Exp $
*
*
*/
/*
* In case an English phrase is used in more than one context (and might need
* different translations in other languages) it can be preceded with an
* arbitrary string to describe its context, separated from the actual phrase
* by a '$' character (see for instance "Button$Stop" vs. "Stop").
* Of course this means that no English phrase may contain the '$' character!
* If this should ever become necessary, the existing '$' would have to be
* replaced with something different...
*/
#include "i18n.h"
#include <ctype.h>
#include <libintl.h>
#include <locale.h>
#include "tools.h"
// TRANSLATORS: The name of the language, as written natively
const char *LanguageName = trNOOP("LanguageName$English");
// TRANSLATORS: The 3-letter code of the language
const char *LanguageCode = trNOOP("LanguageCode$eng");
// List of known language codes with aliases.
// Actually we could list all codes from http://www.loc.gov/standards/iso639-2
// here, but that would be several hundreds - and for most of them it's unlikely
// they're ever going to be used...
const char *LanguageCodeList[] = {
"eng,dos",
"deu,ger",
"slv,slo",
"ita",
"dut,nla,nld",
"por",
"fra,fre",
"nor",
"fin,smi",
"pol",
"esl,spa",
"ell,gre",
"sve,swe",
"rom,rum",
"hun",
"cat,cln",
"rus",
"hrv",
"est",
"dan",
"cze,ces",
"tur",
NULL
};
static char *I18nLocaleDir = LOCDIR;
static cStringList LanguageLocales;
static cStringList LanguageNames;
static cStringList LanguageCodes;
static int CurrentLanguage = 0;
static bool ContainsCode(const char *Codes, const char *Code)
{
while (*Codes) {
int l = 0;
for ( ; l < 3 && Code[l]; l++) {
if (Codes[l] != tolower(Code[l]))
break;
}
if (l == 3)
return true;
Codes++;
}
return false;
}
static const char *SkipContext(const char *s)
{
const char *p = strchr(s, '$');
return p ? p + 1 : s;
}
void I18nInitialize(void)
{
LanguageLocales.Append(strdup(I18N_DEFAULT_LOCALE));
LanguageNames.Append(strdup(SkipContext(LanguageName)));
LanguageCodes.Append(strdup(LanguageCodeList[0]));
textdomain("vdr");
bindtextdomain("vdr", I18nLocaleDir);
cFileNameList Locales(I18nLocaleDir, true);
if (Locales.Size() > 0) {
dsyslog("found %d locales in %s", Locales.Size(), I18nLocaleDir);
char *OldLocale = strdup(setlocale(LC_MESSAGES, NULL));
for (int i = 0; i < Locales.Size(); i++) {
if (i < I18N_MAX_LANGUAGES - 1) {
if (setlocale(LC_MESSAGES, Locales[i])) {
if (strstr(OldLocale, Locales[i]) == OldLocale)
CurrentLanguage = LanguageLocales.Size();
LanguageLocales.Append(strdup(Locales[i]));
LanguageNames.Append(strdup(gettext(LanguageName)));
const char *Code = gettext(LanguageCode);
for (const char **lc = LanguageCodeList; *lc; lc++) {
if (ContainsCode(*lc, Code)) {
Code = *lc;
break;
}
}
LanguageCodes.Append(strdup(Code));
}
}
else
esyslog("ERROR: too many locales - increase I18N_MAX_LANGUAGES!");
}
setlocale(LC_MESSAGES, OldLocale);
free(OldLocale);
}
// Prepare any known language codes for which there was no locale:
for (const char **lc = LanguageCodeList; *lc; lc++) {
bool Found = false;
for (int i = 0; i < LanguageCodes.Size(); i++) {
if (strcmp(*lc, LanguageCodes[i]) == 0) {
Found = true;
break;
}
}
if (!Found) {
dsyslog("no locale for language code '%s'", *lc);
LanguageLocales.Append(strdup(I18N_DEFAULT_LOCALE));
LanguageNames.Append(strdup(*lc));
LanguageCodes.Append(strdup(*lc));
}
}
}
void I18nRegister(const char *Plugin)
{
bindtextdomain(Plugin, I18nLocaleDir);
}
void I18nSetLocale(const char *Locale)
{
int i = LanguageLocales.Find(Locale);
if (i >= 0) {
CurrentLanguage = i;
setlocale(LC_MESSAGES, Locale);
}
else
dsyslog("unknown locale: '%s'", Locale);
}
int I18nCurrentLanguage(void)
{
return CurrentLanguage;
}
void I18nSetLanguage(int Language)
{
if (Language < LanguageNames.Size()) {
CurrentLanguage = Language;
I18nSetLocale(I18nLocale(CurrentLanguage));
}
}
const cStringList *I18nLanguages(void)
{
return &LanguageNames;
}
const char *I18nTranslate(const char *s, const char *Plugin)
{
if (CurrentLanguage) {
const char *t = s;
if (Plugin)
t = dgettext(Plugin, s);
if (t == s)
t = gettext(s);
s = t;
}
const char *p = strchr(s, '$');
return p ? p + 1 : s;
}
const char *I18nLocale(int Language)
{
return 0 <= Language && Language < LanguageLocales.Size() ? LanguageLocales[Language] : NULL;
}
const char *I18nLanguageCode(int Language)
{
return 0 <= Language && Language < LanguageCodes.Size() ? LanguageCodes[Language] : NULL;
}
int I18nLanguageIndex(const char *Code)
{
for (int i = 0; i < LanguageCodes.Size(); i++) {
if (ContainsCode(LanguageCodes[i], Code))
return i;
}
//dsyslog("unknown language code: '%s'", Code);
return -1;
}
const char *I18nNormalizeLanguageCode(const char *Code)
{
for (int i = 0; i < 3; i++) {
if (Code[i]) {
// ETSI EN 300 468 defines language codes as consisting of three letters
// according to ISO 639-2. This means that they are supposed to always consist
// of exactly three letters in the range a-z - no digits, UTF-8 or other
// funny characters. However, some broadcasters apparently don't have a
// copy of the DVB standard (or they do, but are perhaps unable to read it),
// so they put all sorts of non-standard stuff into the language codes,
// like nonsense as "2ch" or "A 1" (yes, they even go as far as using
// blanks!). Such things should go into the description of the EPG event's
// ComponentDescriptor.
// So, as a workaround for this broadcaster stupidity, let's ignore
// language codes with unprintable characters...
if (!isprint(Code[i])) {
//dsyslog("invalid language code: '%s'", Code);
return "???";
}
// ...and replace blanks with underlines (ok, this breaks the 'const'
// of the Code parameter - but hey, it's them who started this):
if (Code[i] == ' ')
*((char *)&Code[i]) = '_';
}
else
break;
}
int n = I18nLanguageIndex(Code);
return n >= 0 ? I18nLanguageCode(n) : Code;
}
bool I18nIsPreferredLanguage(int *PreferredLanguages, const char *LanguageCode, int &OldPreference, int *Position)
{
int pos = 1;
bool found = false;
while (LanguageCode) {
int LanguageIndex = I18nLanguageIndex(LanguageCode);
for (int i = 0; i < LanguageCodes.Size(); i++) {
if (PreferredLanguages[i] < 0)
break; // the language is not a preferred one
if (PreferredLanguages[i] == LanguageIndex) {
if (OldPreference < 0 || i < OldPreference) {
OldPreference = i;
if (Position)
*Position = pos;
found = true;
break;
}
}
}
if ((LanguageCode = strchr(LanguageCode, '+')) != NULL) {
LanguageCode++;
pos++;
}
else if (pos == 1 && Position)
*Position = 0;
}
if (OldPreference < 0) {
OldPreference = LanguageCodes.Size(); // higher than the maximum possible value
return true; // if we don't find a preferred one, we take the first one
}
return found;
}