vdr/ringbuffer.h
Klaus Schmidinger 8f9cc68f76 Version 0.85
- Added Norwegian language texts (thanks to Jørgen Tvedt).
- Increased the usleep value in cDvbOsd::Cmd() to 5000 in order to work on
  systems with the KURT/utime-patch (thanks to Guido Fiala).
- Changed the check whether the driver is loaded in runvdr to check for the
  'dvb' module (the last one loaded).
- Fixed repeat function with LIRC (thanks to Stefan Huelswitt).
- Increased the upper limit for the symbol rate to 30000 (thanks to Ulrich
  Röder).
- Made the position of the channel display configurable (thanks to Stefan
  Huelswitt).
- Made the width and height of the OSD configurable (thanks to Stefan Huelswitt).
- DiSEqC support can now be generally enabled/disabled in the Setup menu. This
  may be necessary if your multiswitch gets irritated by the default DiSEqC
  codes '0' (thanks to Markus Lang).
- Fixed replaying in case there is no index file.
- Fixed jumping to an editing mark when replay has been paused.
- Avoiding unnecessary code execution in the replay progress display (thanks
  to Guido Fiala).
- When entering time values the digits that still have to be entered are now
  shown as '-' (as in "1-:--").
- When setting an editing mark while the progress display is not active, the
  display will now be turned on for a short while to indicate the successful
  setting of the mark.
- Updated 'channels.conf' for Premiere World (thanks to Helmut Schächner).
  Check your timers if you use this channels.conf file, since the sequence of
  several PW channels has been changed.
- Changed the color of "Info" messages to "black on green" and that of the
  confirmation messages (like "Delete...") to "black on yellow".
- Fixed display with DEBUG_OSD (it still crashes sometimes, esp. when replaying,
  but I can't seem to find what causes this... any ideas anybody?).
- Avoiding audio/video distortions in 'Transfer Mode' by no longer actually
  tuning the primary interface (which can't receive this channel, anyway).
  Apparently the driver gets irritated when the channel is switched and a
  replay session is started immediately after that.
- Increased timeout until reporting "video data stream broken" when recording.
- Explicitly switching back to the previously active channel after ending a
  replay session (to have it shown correctly in case it was in 'Transfer Mode').
2001-07-29 18:00:00 +02:00

60 lines
1.7 KiB
C++

/*
* ringbuffer.h: A threaded ring buffer
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: ringbuffer.h 1.2 2001/05/20 11:56:44 kls Exp $
*/
#ifndef __RINGBUFFER_H
#define __RINGBUFFER_H
#include "thread.h"
typedef unsigned char uchar;
class cRingBufferInputThread;
class cRingBufferOutputThread;
class cRingBuffer {
friend class cRingBufferInputThread;
friend class cRingBufferOutputThread;
private:
cRingBufferInputThread *inputThread;
cRingBufferOutputThread *outputThread;
cMutex mutex;
int size, head, tail;
uchar *buffer;
int maxFill;
bool busy;
bool statistics;
protected:
void Lock(void) { mutex.Lock(); }
void Unlock(void) { mutex.Unlock(); }
int Available(void);
bool Busy(void) { return busy; }
void Clear(void);
// Immediately clears the ring buffer.
int Put(const uchar *Data, int Count);
// Puts at most Count bytes of Data into the ring buffer.
// Returns the number of bytes actually stored.
int Get(uchar *Data, int Count);
// Gets at most Count bytes of Data from the ring buffer.
// Returns the number of bytes actually retrieved.
virtual void Input(void) = 0;
// Runs as a separate thread and shall continuously read data from
// a source and call Put() to store the data in the ring buffer.
virtual void Output(void) = 0;
// Runs as a separate thread and shall continuously call Get() to
// retrieve data from the ring buffer and write it to a destination.
public:
cRingBuffer(int Size, bool Statistics = false);
virtual ~cRingBuffer();
bool Start(void);
bool Active(void);
void Stop(void);
};
#endif // __RINGBUFFER_H