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57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* audio.h: The basic audio interface
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: audio.h 1.3 2005/02/12 12:20:19 kls Exp $
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*/
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#ifndef __AUDIO_H
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#define __AUDIO_H
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#include "thread.h"
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#include "tools.h"
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class cAudio : public cListObject {
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protected:
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cAudio(void);
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public:
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virtual ~cAudio();
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virtual void Play(const uchar *Data, int Length, uchar Id) = 0;
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///< Plays the given block of audio Data. Must return as soon as possible.
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///< If the entire block of data can't be processed immediately, it must
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///< be copied and processed in a separate thread. The Data is always a
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///< complete PES audio packet. Id indicates the type of audio data this
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///< packet holds.
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virtual void Mute(bool On) = 0;
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///< Immediately sets the audio device to be silent (On==true) or to
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///< normal replay (On==false).
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virtual void Clear(void) = 0;
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///< Clears all data that might still be awaiting processing.
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};
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class cAudios : public cList<cAudio> {
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public:
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void PlayAudio(const uchar *Data, int Length, uchar Id);
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void MuteAudio(bool On);
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void ClearAudio(void);
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};
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extern cAudios Audios;
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class cExternalAudio : public cAudio {
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private:
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char *command;
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cPipe pipe;
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bool mute;
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public:
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cExternalAudio(const char *Command);
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virtual ~cExternalAudio();
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virtual void Play(const uchar *Data, int Length, uchar Id);
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virtual void Mute(bool On);
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virtual void Clear(void);
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};
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#endif //__AUDIO_H
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