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372 lines
18 KiB
C++
372 lines
18 KiB
C++
/*
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* osd.h: Abstract On Screen Display layer
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: osd.h 1.50 2005/12/18 12:56:21 kls Exp $
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*/
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#ifndef __OSD_H
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#define __OSD_H
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#include <stdio.h>
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#include <stdint.h>
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#include "font.h"
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#define MAXNUMCOLORS 256
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enum {
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//AARRGGBB
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clrTransparent = 0x00000000,
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clrGray50 = 0x7F000000, // 50% gray
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clrBlack = 0xFF000000,
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clrRed = 0xFFFC1414,
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clrGreen = 0xFF24FC24,
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clrYellow = 0xFFFCC024,
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clrMagenta = 0xFFB000FC,
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clrBlue = 0xFF0000FC,
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clrCyan = 0xFF00FCFC,
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clrWhite = 0xFFFCFCFC,
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};
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enum eOsdError { oeOk,
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oeTooManyAreas,
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oeTooManyColors,
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oeBppNotSupported,
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oeAreasOverlap,
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oeWrongAlignment,
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oeOutOfMemory,
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oeWrongAreaSize,
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oeUnknown,
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};
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typedef uint32_t tColor;
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typedef uint8_t tIndex;
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class cPalette {
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private:
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tColor color[MAXNUMCOLORS];
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int bpp;
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int maxColors, numColors;
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bool modified;
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protected:
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typedef tIndex tIndexes[MAXNUMCOLORS];
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public:
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cPalette(int Bpp = 8);
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///< Initializes the palette with the given color depth.
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int Bpp(void) { return bpp; }
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void Reset(void);
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///< Resets the palette, making it contain no colors.
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int Index(tColor Color);
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///< Returns the index of the given Color (the first color has index 0).
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///< If Color is not yet contained in this palette, it will be added if
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///< there is a free slot. If the color can't be added to this palette,
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///< 0 will be returned.
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tColor Color(int Index) { return Index < maxColors ? color[Index] : 0; }
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///< Returns the color at the given Index. If Index is outside the valid
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///< range, 0 will be returned.
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void SetBpp(int Bpp);
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///< Sets the color depth of this palette to the given value.
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///< The palette contents will be reset, so that it contains no colors.
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void SetColor(int Index, tColor Color);
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///< Sets the palette entry at Index to Color. If Index is larger than
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///< the number of currently used entries in this palette, the entries
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///< in between will have undefined values.
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const tColor *Colors(int &NumColors);
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///< Returns a pointer to the complete color table and stores the
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///< number of valid entries in NumColors. If no colors have been
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///< stored yet, NumColors will be set to 0 and the function will
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///< return NULL.
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void Take(const cPalette &Palette, tIndexes *Indexes = NULL, tColor ColorFg = 0, tColor ColorBg = 0);
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///< Takes the colors from the given Palette and adds them to this palette,
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///< using existing entries if possible. If Indexes is given, it will be
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///< filled with the index values that each color of Palette has in this
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///< palette. If either of ColorFg or ColorBg is not zero, the first color
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///< in Palette will be taken as ColorBg, and the second color will become
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///< ColorFg.
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void Replace(const cPalette &Palette);
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///< Replaces the colors of this palette with the colors from the given
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///< palette.
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};
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enum eTextAlignment { taCenter = 0x00,
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taLeft = 0x01,
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taRight = 0x02,
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taTop = 0x04,
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taBottom = 0x08,
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taDefault = taTop | taLeft
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};
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class cBitmap : public cPalette {
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private:
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tIndex *bitmap;
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int x0, y0;
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int width, height;
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int dirtyX1, dirtyY1, dirtyX2, dirtyY2;
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public:
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cBitmap(int Width, int Height, int Bpp, int X0 = 0, int Y0 = 0);
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///< Creates a bitmap with the given Width, Height and color depth (Bpp).
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///< X0 and Y0 define the offset at which this bitmap will be located on the OSD.
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///< All coordinates given in the other functions will be relative to
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///< this offset (unless specified otherwise).
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cBitmap(const char *FileName);
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///< Creates a bitmap and loads an XPM image from the given file.
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cBitmap(char *Xpm[]);
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///< Creates a bitmap from the given XPM data.
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virtual ~cBitmap();
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int X0(void) const { return x0; }
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int Y0(void) const { return y0; }
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int Width(void) const { return width; }
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int Height(void) const { return height; }
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void SetSize(int Width, int Height);
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///< Sets the size of this bitmap to the given values. Any previous
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///< contents of the bitmap will be lost. If Width and Height are the same
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///< as the current values, nothing will happen and the bitmap remains
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///< unchanged.
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bool Contains(int x, int y) const;
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///< Returns true if this bitmap contains the point (x, y).
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bool Covers(int x1, int y1, int x2, int y2) const;
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///< Returns true if the rectangle defined by the given coordinates
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///< completely covers this bitmap.
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bool Intersects(int x1, int y1, int x2, int y2) const;
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///< Returns true if the rectangle defined by the given coordinates
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///< intersects with this bitmap.
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bool Dirty(int &x1, int &y1, int &x2, int &y2);
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///< Tells whether there is a dirty area and returns the bounding
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///< rectangle of that area (relative to the bitmaps origin).
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void Clean(void);
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///< Marks the dirty area as clean.
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bool LoadXpm(const char *FileName);
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///< Calls SetXpm() with the data from the file FileName.
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///< Returns true if the operation was successful.
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bool SetXpm(char *Xpm[], bool IgnoreNone = false);
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///< Sets this bitmap to the given XPM data. Any previous bitmap or
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///< palette data will be overwritten with the new data.
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///< If IgnoreNone is true, a "none" color entry will be ignored.
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///< Only set IgnoreNone to true if you know that there is a "none"
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///< color entry in the XPM data and that this entry is not used!
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///< If SetXpm() is called with IgnoreNone set to false and the XPM
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///< data contains an unused "none" entry, it will be automatically
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///< called again with IgnoreNone set to true.
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///< Returns true if the operation was successful.
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void SetIndex(int x, int y, tIndex Index);
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///< Sets the index at the given coordinates to Index.
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///< Coordinates are relative to the bitmap's origin.
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void DrawPixel(int x, int y, tColor Color);
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///< Sets the pixel at the given coordinates to the given Color, which is
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///< a full 32 bit ARGB value.
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///< If the coordinates are outside the bitmap area, no pixel will be set.
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void DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool ReplacePalette = false);
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///< Sets the pixels in this bitmap with the data from the given
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///< Bitmap, putting the upper left corner of the Bitmap at (x, y).
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///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap
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///< will be mapped to ColorBg and the second palette entry will be mapped to
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///< ColorFg (palette indexes are defined so that 0 is the background and
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///< 1 is the foreground color).
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void DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
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///< Draws the given string at coordinates (x, y) with the given foreground
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///< and background color and font. If Width and Height are given, the text
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///< will be drawn into a rectangle with the given size and the given
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///< Alignment (default is top-left). If ColorBg is clrTransparent, no
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///< background pixels will be drawn, which allows drawing "transparent" text.
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void DrawRectangle(int x1, int y1, int x2, int y2, tColor Color);
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///< Draws a filled rectangle defined by the upper left (x1, y1) and lower right
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///< (x2, y2) corners with the given Color. If the rectangle covers the entire
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///< bitmap area, the color palette will be reset, so that new colors can be
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///< used for drawing.
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void DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants = 0);
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///< Draws a filled ellipse defined by the upper left (x1, y1) and lower right
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///< (x2, y2) corners with the given Color. Quadrants controls which parts of
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///< the ellipse are actually drawn:
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///< 0 draws the entire ellipse
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///< 1..4 draws only the first, second, third or fourth quadrant, respectively
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///< 5..8 draws the right, top, left or bottom half, respectively
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///< -1..-8 draws the inverted part of the given quadrant(s)
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///< If Quadrants is not 0, the coordinates are those of the actual area, not
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///< the full circle!
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void DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type);
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///< Draws a "slope" into the rectangle defined by the upper left (x1, y1) and
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///< lower right (x2, y2) corners with the given Color. Type controls the
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///< direction of the slope and which side of it will be drawn:
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///< 0: horizontal, rising, lower
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///< 1: horizontal, rising, upper
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///< 2: horizontal, falling, lower
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///< 3: horizontal, falling, upper
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///< 4: vertical, rising, lower
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///< 5: vertical, rising, upper
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///< 6: vertical, falling, lower
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///< 7: vertical, falling, upper
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const tIndex *Data(int x, int y);
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///< Returns the address of the index byte at the given coordinates.
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};
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struct tArea {
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int x1, y1, x2, y2;
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int bpp;
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int Width(void) const { return x2 - x1 + 1; }
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int Height(void) const { return y2 - y1 + 1; }
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bool Intersects(const tArea &Area) const { return !(x2 < Area.x1 || x1 > Area.x2 || y2 < Area.y1 || y1 > Area.y2); }
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};
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#define MAXOSDAREAS 16
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class cOsd {
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friend class cOsdProvider;
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private:
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static int isOpen;
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cBitmap *savedRegion;
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cBitmap *bitmaps[MAXOSDAREAS];
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int numBitmaps;
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int left, top, width, height;
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protected:
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cOsd(int Left, int Top);
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///< Initializes the OSD with the given coordinates.
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///< By default it is assumed that the full area will be able to display
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///< full 32 bit graphics (ARGB with eight bit for each color and the alpha
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///< value, repectively). However, the actual hardware in use may not be
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///< able to display such a high resolution OSD, so there is an option to
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///< divide the full OSD area into several sub-areas with lower color depths
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///< and individual palettes. The sub-areas need not necessarily cover the
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///< entire OSD area, but only the OSD area actually covered by sub-areas
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///< will be available for drawing.
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///< At least one area must be defined in order to set the actual width and
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///< height of the OSD. Also, the caller must first try to use an area that
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///< consists of only one sub-area that covers the entire drawing space,
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///< and should require only the minimum necessary color depth. This is
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///< because a derived cOsd class may or may not be able to handle more
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///< than one area.
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public:
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virtual ~cOsd();
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///< Shuts down the OSD.
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static int IsOpen(void) { return isOpen; }
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int Left(void) { return left; }
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int Top(void) { return top; }
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int Width(void) { return width; }
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int Height(void) { return height; }
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cBitmap *GetBitmap(int Area);
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///< Returns a pointer to the bitmap for the given Area, or NULL if no
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///< such bitmap exists.
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virtual eOsdError CanHandleAreas(const tArea *Areas, int NumAreas);
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///< Checks whether the OSD can display the given set of sub-areas.
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///< The return value indicates whether a call to SetAreas() with this
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///< set of areas will succeed. CanHandleAreas() may be called with an
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///< OSD that is already in use with other areas and will not interfere
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///< with the current operation of the OSD.
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///< A derived class must first call the base class CanHandleAreas()
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///< to check the basic conditions, like not overlapping etc.
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virtual eOsdError SetAreas(const tArea *Areas, int NumAreas);
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///< Sets the sub-areas to the given areas.
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///< The return value indicates whether the operation was successful.
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///< If an error is reported, nothing will have changed and the previous
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///< OSD (if any) will still be displayed as before.
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///< If the OSD has been divided into several sub-areas, all areas that
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///< are part of the rectangle that surrounds a given drawing operation
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///< will be drawn into, with the proper offsets.
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virtual void SaveRegion(int x1, int y1, int x2, int y2);
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///< Saves the region defined by the given coordinates for later restoration
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///< through RestoreRegion(). Only one saved region can be active at any
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///< given time.
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virtual void RestoreRegion(void);
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///< Restores the region previously saved by a call to SaveRegion().
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///< If SaveRegion() has not been called before, nothing will happen.
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virtual eOsdError SetPalette(const cPalette &Palette, int Area);
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///< Sets the Palette for the given Area (the first area is numbered 0).
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virtual void DrawPixel(int x, int y, tColor Color);
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///< Sets the pixel at the given coordinates to the given Color, which is
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///< a full 32 bit ARGB value.
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///< If the OSD area has been divided into separate sub-areas, and the
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///< given coordinates don't fall into any of these sub-areas, no pixel will
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///< be set.
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virtual void DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool ReplacePalette = false);
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///< Sets the pixels in the OSD with the data from the given
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///< Bitmap, putting the upper left corner of the Bitmap at (x, y).
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///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap
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///< will be mapped to ColorBg and the second palette entry will be mapped to
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///< ColorFg (palette indexes are defined so that 0 is the background and
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///< 1 is the foreground color).
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virtual void DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
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///< Draws the given string at coordinates (x, y) with the given foreground
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///< and background color and font. If Width and Height are given, the text
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///< will be drawn into a rectangle with the given size and the given
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///< Alignment (default is top-left). If ColorBg is clrTransparent, no
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///< background pixels will be drawn, which allows drawing "transparent" text.
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virtual void DrawRectangle(int x1, int y1, int x2, int y2, tColor Color);
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///< Draws a filled rectangle defined by the upper left (x1, y1) and lower right
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///< (x2, y2) corners with the given Color.
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virtual void DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants = 0);
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///< Draws a filled ellipse defined by the upper left (x1, y1) and lower right
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///< (x2, y2) corners with the given Color. Quadrants controls which parts of
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///< the ellipse are actually drawn:
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///< 0 draws the entire ellipse
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///< 1..4 draws only the first, second, third or fourth quadrant, respectively
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///< 5..8 draws the right, top, left or bottom half, respectively
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///< -1..-8 draws the inverted part of the given quadrant(s)
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///< If Quadrants is not 0, the coordinates are those of the actual area, not
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///< the full circle!
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virtual void DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type);
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///< Draws a "slope" into the rectangle defined by the upper left (x1, y1) and
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///< lower right (x2, y2) corners with the given Color. Type controls the
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///< direction of the slope and which side of it will be drawn:
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///< 0: horizontal, rising, lower
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///< 1: horizontal, rising, upper
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///< 2: horizontal, falling, lower
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///< 3: horizontal, falling, upper
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///< 4: vertical, rising, lower
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///< 5: vertical, rising, upper
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///< 6: vertical, falling, lower
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///< 7: vertical, falling, upper
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virtual void Flush(void);
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///< Actually commits all data to the OSD hardware.
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};
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class cOsdProvider {
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private:
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static cOsdProvider *osdProvider;
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protected:
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virtual cOsd *CreateOsd(int Left, int Top) = 0;
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///< Returns a pointer to a newly created cOsd object, which will be located
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///< at the given coordinates.
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public:
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cOsdProvider(void);
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//XXX maybe parameter to make this one "sticky"??? (frame-buffer etc.)
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virtual ~cOsdProvider();
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static cOsd *NewOsd(int Left, int Top);
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///< Returns a pointer to a newly created cOsd object, which will be located
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///< at the given coordinates. When the cOsd object is no longer needed, the
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///< caller must delete it. If the OSD is already in use, or there is no OSD
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///< provider, a dummy OSD is returned so that the caller may always use the
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///< returned pointer without having to check it every time it is accessed.
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static void Shutdown(void);
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///< Shuts down the OSD provider facility by deleting the current OSD provider.
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};
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class cTextScroller {
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private:
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cOsd *osd;
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int left, top, width, height;
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const cFont *font;
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tColor colorFg, colorBg;
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int offset, shown;
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cTextWrapper textWrapper;
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void DrawText(void);
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public:
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cTextScroller(void);
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cTextScroller(cOsd *Osd, int Left, int Top, int Width, int Height, const char *Text, const cFont *Font, tColor ColorFg, tColor ColorBg);
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void Set(cOsd *Osd, int Left, int Top, int Width, int Height, const char *Text, const cFont *Font, tColor ColorFg, tColor ColorBg);
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void Reset(void);
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int Left(void) { return left; }
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int Top(void) { return top; }
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int Width(void) { return width; }
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int Height(void) { return height; }
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int Total(void) { return textWrapper.Lines(); }
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int Offset(void) { return offset; }
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int Shown(void) { return shown; }
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bool CanScroll(void) { return CanScrollUp() || CanScrollDown(); }
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bool CanScrollUp(void) { return offset > 0; }
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bool CanScrollDown(void) { return offset + shown < Total(); }
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void Scroll(bool Up, bool Page);
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};
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#endif //__OSD_H
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