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179 lines
5.0 KiB
C++
179 lines
5.0 KiB
C++
/*
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* thread.h: A simple thread base class
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: thread.h 1.36 2006/01/08 11:40:23 kls Exp $
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*/
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#ifndef __THREAD_H
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#define __THREAD_H
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#include <pthread.h>
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#include <stdio.h>
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#include <sys/types.h>
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class cCondWait {
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private:
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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bool signaled;
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public:
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cCondWait(void);
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~cCondWait();
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static void SleepMs(int TimeoutMs);
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///< Creates a cCondWait object and uses it to sleep for TimeoutMs
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///< milliseconds, immediately giving up the calling thread's time
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///< slice and thus avoiding a "busy wait".
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///< In order to avoid a possible busy wait, TimeoutMs will be automatically
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///< limited to values >2.
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bool Wait(int TimeoutMs = 0);
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///< Waits at most TimeoutMs milliseconds for a call to Signal(), or
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///< forever if TimeoutMs is 0.
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///< \return Returns true if Signal() has been called, false it the given
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///< timeout has expired.
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void Signal(void);
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///< Signals a caller of Wait() that the condition it is waiting for is met.
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};
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class cMutex;
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class cCondVar {
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private:
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pthread_cond_t cond;
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public:
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cCondVar(void);
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~cCondVar();
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void Wait(cMutex &Mutex);
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bool TimedWait(cMutex &Mutex, int TimeoutMs);
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void Broadcast(void);
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};
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class cRwLock {
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private:
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pthread_rwlock_t rwlock;
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public:
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cRwLock(bool PreferWriter = false);
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~cRwLock();
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bool Lock(bool Write, int TimeoutMs = 0);
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void Unlock(void);
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};
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class cMutex {
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friend class cCondVar;
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private:
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pthread_mutex_t mutex;
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int locked;
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public:
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cMutex(void);
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~cMutex();
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void Lock(void);
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void Unlock(void);
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};
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typedef pid_t tThreadId;
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class cThread {
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friend class cThreadLock;
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private:
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bool active;
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bool running;
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pthread_t childTid;
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tThreadId childThreadId;
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cMutex mutex;
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char *description;
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static tThreadId mainThreadId;
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static bool emergencyExitRequested;
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static void *StartThread(cThread *Thread);
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protected:
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void SetPriority(int Priority);
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void Lock(void) { mutex.Lock(); }
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void Unlock(void) { mutex.Unlock(); }
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virtual void Action(void) = 0;
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///< A derived cThread class must implement the code it wants to
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///< execute as a separate thread in this function. If this is
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///< a loop, it must check Running() repeatedly to see whether
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///< it's time to stop.
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bool Running(void) { return running; }
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///< Returns false if a derived cThread object shall leave its Action()
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///< function.
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void Cancel(int WaitSeconds = 0);
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///< Cancels the thread by first setting 'running' to false, so that
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///< the Action() loop can finish in an orderly fashion and then waiting
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///< up to WaitSeconds seconds for the thread to actually end. If the
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///< thread doesn't end by itself, it is killed.
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public:
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cThread(const char *Description = NULL);
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///< Creates a new thread.
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///< If Description is present, a log file entry will be made when
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///< the thread starts and stops. The Start() function must be called
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///< to actually start the thread.
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virtual ~cThread();
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void SetDescription(const char *Description, ...) __attribute__ ((format (printf, 2, 3)));
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bool Start(void);
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///< Actually starts the thread.
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bool Active(void);
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///< Checks whether the thread is still alive.
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static bool EmergencyExit(bool Request = false);
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static tThreadId ThreadId(void);
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static tThreadId IsMainThread(void) { return ThreadId() == mainThreadId; }
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static void SetMainThreadId(void);
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};
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// cMutexLock can be used to easily set a lock on mutex and make absolutely
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// sure that it will be unlocked when the block will be left. Several locks can
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// be stacked, so a function that makes many calls to another function which uses
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// cMutexLock may itself use a cMutexLock to make one longer lock instead of many
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// short ones.
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class cMutexLock {
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private:
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cMutex *mutex;
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bool locked;
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public:
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cMutexLock(cMutex *Mutex = NULL);
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~cMutexLock();
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bool Lock(cMutex *Mutex);
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};
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// cThreadLock can be used to easily set a lock in a thread and make absolutely
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// sure that it will be unlocked when the block will be left. Several locks can
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// be stacked, so a function that makes many calls to another function which uses
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// cThreadLock may itself use a cThreadLock to make one longer lock instead of many
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// short ones.
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class cThreadLock {
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private:
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cThread *thread;
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bool locked;
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public:
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cThreadLock(cThread *Thread = NULL);
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~cThreadLock();
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bool Lock(cThread *Thread);
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};
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#define LOCK_THREAD cThreadLock ThreadLock(this)
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// cPipe implements a pipe that closes all unnecessary file descriptors in
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// the child process.
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class cPipe {
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private:
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pid_t pid;
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FILE *f;
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public:
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cPipe(void);
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~cPipe();
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operator FILE* () { return f; }
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bool Open(const char *Command, const char *Mode);
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int Close(void);
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};
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// SystemExec() implements a 'system()' call that closes all unnecessary file
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// descriptors in the child process.
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int SystemExec(const char *Command);
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#endif //__THREAD_H
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