vdr/osd.h
Klaus Schmidinger 9599a8fd8a Version 0.05
- Support for more than one DVB card.
- Simultaneous record and replay (with two DVB cards).
- Instant recordings no longer get the name "instant". They now get the name
  of the channel, with a prepended '@' character.
- Timers that are not given an explicit Name now use the channel name with
  a prepended '@' character.
- If an instant recording is currently active, the Main menu now contains
  an option to stop that recording.
- Timers are now only processed when the Menu is not active. So after editing
  a timer the effect will take place only after the menu has been closed.
  In order to avoid missing a timer event by inadvertently leaving the menu
  open, the menu will be closed automatically after about two minutes of
  inactivity.
- If a recording is currently being replayed, the Main menu now contains an
  option to stop replaying.
- Displaying the recording DVB interface status in the decimal points of the
  RCU display.
- Reduced the number of remote control keys. Modified the key assignments for
  the PC keyboard to better resemble the "up-down-left-right-ok" layout on
  menu controlling remote control units.
2000-05-27 18:00:00 +02:00

91 lines
2.3 KiB
C++

/*
* osd.h: Abstract On Screen Display layer
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: osd.h 1.9 2000/05/27 15:35:41 kls Exp $
*/
#ifndef __OSD_H
#define __OSD_H
#include "config.h"
#include "interface.h"
#include "tools.h"
#define MAXOSDITEMS 9
enum eOSState { osUnknown,
osMenu,
osContinue,
osChannels,
osTimer,
osRecordings,
osRecord,
osReplay,
osStopRecord,
osStopReplay,
osBack,
osEnd,
};
class cOsdItem : public cListObject {
private:
const char *text;
int offset;
eOSState state;
protected:
bool fresh;
public:
cOsdItem(eOSState State = osUnknown);
cOsdItem(char *Text, eOSState State = osUnknown);
virtual ~cOsdItem();
void SetText(const char *Text, bool Copy = true);
const char *Text(void) { return text; }
void Display(int Offset = -1, bool Current = false);
virtual void Set(void) {}
virtual eOSState ProcessKey(eKeys Key);
};
class cOsdBase {
protected:
bool needsFastResponse;
public:
cOsdBase(bool FastResponse = false) { needsFastResponse = FastResponse; }
virtual ~cOsdBase() {}
virtual eOSState ProcessKey(eKeys Key) = 0;
bool NeedsFastResponse(void) { return needsFastResponse; }
};
class cOsdMenu : public cOsdBase, public cList<cOsdItem> {
private:
char *title;
int cols[cInterface::MaxCols];
int first, current, marked;
cOsdMenu *subMenu;
const char *helpRed, *helpGreen, *helpYellow, *helpBlue;
const char *status;
protected:
bool visible;
void RefreshCurrent(void);
void DisplayCurrent(bool Current);
void CursorUp(void);
void CursorDown(void);
void Mark(void);
eOSState AddSubMenu(cOsdMenu *SubMenu);
bool HasSubMenu(void) { return subMenu; }
void SetStatus(const char *s);
void SetHelp(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL);
virtual void Del(int Index);
public:
cOsdMenu(char *Title, int c0 = 0, int c1 = 0, int c2 = 0, int c3 = 0, int c4 = 0);
virtual ~cOsdMenu();
int Current(void) { return current; }
void Add(cOsdItem *Item, bool Current = false);
void Display(void);
virtual eOSState ProcessKey(eKeys Key);
};
#endif //__OSD_H