vdr/recording.h
Klaus Schmidinger 9d12ac30f0 Version 1.3.44
- Fixed setting the audio language codes in 'Transfer-Mode' (reported by Rolf
  Ahrenberg). The actual problem was the call to the Transferring() function in
  cDevice::AttachPlayer() before assigning the player.
- Fixed removing the '-' when entering a channel number where there is no other
  one that fits the input (thanks to Joachim Wilke).
- Fixed the 'libsi' function CharArray::checkSize(), which made a previous workaround
  in libsi/descriptor.c obsolete (thanks to Marcel Wiesweg).
- The "Ok" key in the "Jump" mode of the replay progress display now confirms the
  jump instead of closing the display (thanks to Christoph Haubrich).
- The 'summary' field of a timer definition has been renamed to 'aux', and is now
  only used for external applications to store auxiliary information with a timer,
  which has no meaning whatsoever to VDR itself.
  The contents of the 'aux' field of a timer is copied into the recording's
  'info.vdr' file, using the tag character '@'.
- The description of a recording is now taken exclusively from its related EPG
  data. If an application wants to use a different description it needs to set
  it with SVDRP/PUTE and use table ID 0x00, so that it won't be overwritten (as
  a side effect, however, this also disables VPS for such an event).
- There is no more "Summary" menu when pressing "Ok" in the "Timers" menu.
  The "Ok" key now always opens the "Edit timer" menu.
- The upper 16 bit of a timer's "flags" are no longer treated specially when a timer
  is modified in the "Edit timer" menu. If an external application needs to know if
  a timer was modified, it has to keep a copy of the timer's data and compare that
  to the actual data.
- The new function cRecordingInfo::ChannelID() can be used to retrieve the ID of
  the channel a recording was made from.
- The 'info.vdr' file of a recording now also contains the 'E' and 'V' records of
  the EPG event used when creating it.
- The option "Setup/OSD/Sort timers" has been removed. Timers are always sorted
  by their start time and priority.
- The "Blue" key in the "Timers" menu now displays the EPG info of the event the
  selected timer will record (if available). The "On/Off" function has been shifted
  to the "Red" button. Editing a timer is done by pressing "Ok".
- When determining which event a timer is going to record, all available events
  in the future are now taken into account (no more limit to 4 hours in the
  future). This has been done so that the event info is available in the "Timers"
  menu when pressing the "Blue" button. In order to avoid unnecessary work, each
  timer now has its own timestamp to control whether its schedule has changed
  since the last time its event has been set.
- Fixed setting events to timers in case a non-VPS event has expired.
- There is now a log message "timer ... set to event ..." when defining a timer
  from the EPG menu.
- Lines tagged with '#' in the 'info.vdr' file of a recording are now silently
  ignored when reading that file (suggested by Peter Bieringer). Such lines can
  be used by external tools to store arbitrary information.
- The 'event id' in EPG data has been extended to 32 bit, so that external tools
  can generate ids that don't collide with those from the DVB data stream
  (suggested by Matthias Schniedermeyer).
- The DrawBitmap() function now has a new parameter 'Overlay' that allows a bitmap
  to be drawn with a transparent background (thanks to Alexander Hans).
- Fixed cSchedule::GetFollowingEvent() in case there is currently no present event
  running (thanks to Pekka Mauno).
2006-02-26 18:00:00 +01:00

249 lines
8.2 KiB
C++

/*
* recording.h: Recording file handling
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: recording.h 1.53 2006/02/25 12:24:46 kls Exp $
*/
#ifndef __RECORDING_H
#define __RECORDING_H
#include <time.h>
#include "channels.h"
#include "config.h"
#include "epg.h"
#include "thread.h"
#include "timers.h"
#include "tools.h"
extern bool VfatFileSystem;
void RemoveDeletedRecordings(void);
void AssertFreeDiskSpace(int Priority = 0, bool Force = false);
///< The special Priority value -1 means that we shall get rid of any
///< deleted recordings faster than normal (because we're cutting).
///< If Force is true, the check will be done even if the timeout
///< hasn't expired yet.
class cResumeFile {
private:
char *fileName;
public:
cResumeFile(const char *FileName);
~cResumeFile();
int Read(void);
bool Save(int Index);
void Delete(void);
};
class cRecordingInfo {
friend class cRecording;
private:
tChannelID channelID;
const cEvent *event;
cEvent *ownEvent;
char *aux;
cRecordingInfo(const cChannel *Channel = NULL, const cEvent *Event = NULL);
void SetData(const char *Title, const char *ShortText, const char *Description);
void SetAux(const char *Aux);
public:
~cRecordingInfo();
tChannelID ChannelID(void) { return channelID; }
const char *Title(void) const { return event->Title(); }
const char *ShortText(void) const { return event->ShortText(); }
const char *Description(void) const { return event->Description(); }
const cComponents *Components(void) const { return event->Components(); }
const char *Aux(void) const { return aux; }
bool Read(FILE *f);
bool Write(FILE *f, const char *Prefix = "") const;
};
class cRecording : public cListObject {
friend class cRecordings;
private:
mutable int resume;
mutable char *titleBuffer;
mutable char *sortBuffer;
mutable char *fileName;
mutable char *name;
mutable int fileSizeMB;
cRecordingInfo *info;
static char *StripEpisodeName(char *s);
char *SortName(void) const;
int GetResume(void) const;
public:
time_t start;
int priority;
int lifetime;
time_t deleted;
cRecording(cTimer *Timer, const cEvent *Event);
cRecording(const char *FileName);
virtual ~cRecording();
virtual int Compare(const cListObject &ListObject) const;
const char *Name(void) const { return name; }
const char *FileName(void) const;
const char *Title(char Delimiter = ' ', bool NewIndicator = false, int Level = -1) const;
const cRecordingInfo *Info(void) const { return info; }
const char *PrefixFileName(char Prefix);
int HierarchyLevels(void) const;
void ResetResume(void) const;
bool IsNew(void) const { return GetResume() <= 0; }
bool IsEdited(void) const;
bool WriteInfo(void);
bool Delete(void);
// Changes the file name so that it will no longer be visible in the "Recordings" menu
// Returns false in case of error
bool Remove(void);
// Actually removes the file from the disk
// Returns false in case of error
};
class cRecordings : public cList<cRecording>, public cThread {
private:
static char *updateFileName;
bool deleted;
time_t lastUpdate;
int state;
const char *UpdateFileName(void);
void Refresh(bool Foreground = false);
void ScanVideoDir(const char *DirName, bool Foreground = false, int LinkLevel = 0);
protected:
void Action(void);
public:
cRecordings(bool Deleted = false);
virtual ~cRecordings();
bool Load(void) { return Update(true); }
///< Loads the current list of recordings and returns true if there
///< is anything in it (for compatibility with older plugins - use
///< Update(true) instead).
bool Update(bool Wait = false);
///< Triggers an update of the list of recordings, which will run
///< as a separate thread if Wait is false. If Wait is true, the
///< function returns only after the update has completed.
///< Returns true if Wait is true and there is anyting in the list
///< of recordings, false otherwise.
void TouchUpdate(void);
///< Touches the '.update' file in the video directory, so that other
///< instances of VDR that access the same video directory can be triggered
///< to update their recordings list.
bool NeedsUpdate(void);
void ChangeState(void) { state++; }
bool StateChanged(int &State);
void ResetResume(const char *ResumeFileName = NULL);
cRecording *GetByName(const char *FileName);
void AddByName(const char *FileName);
void DelByName(const char *FileName);
int TotalFileSizeMB(void); ///< Only for deleted recordings!
};
extern cRecordings Recordings;
extern cRecordings DeletedRecordings;
class cMark : public cListObject {
public:
int position;
char *comment;
cMark(int Position = 0, const char *Comment = NULL);
virtual ~cMark();
cString ToText(void);
bool Parse(const char *s);
bool Save(FILE *f);
};
class cMarks : public cConfig<cMark> {
public:
bool Load(const char *RecordingFileName);
void Sort(void);
cMark *Add(int Position);
cMark *Get(int Position);
cMark *GetPrev(int Position);
cMark *GetNext(int Position);
};
#define RUC_BEFORERECORDING "before"
#define RUC_AFTERRECORDING "after"
#define RUC_EDITEDRECORDING "edited"
class cRecordingUserCommand {
private:
static const char *command;
public:
static void SetCommand(const char *Command) { command = Command; }
static void InvokeCommand(const char *State, const char *RecordingFileName);
};
//XXX+
#define FRAMESPERSEC 25
// The maximum size of a single frame (up to HDTV 1920x1080):
#define MAXFRAMESIZE KILOBYTE(512)
// The maximum file size is limited by the range that can be covered
// with 'int'. 4GB might be possible (if the range is considered
// 'unsigned'), 2GB should be possible (even if the range is considered
// 'signed'), so let's use 2000MB for absolute safety (the actual file size
// may be slightly higher because we stop recording only before the next
// 'I' frame, to have a complete Group Of Pictures):
#define MAXVIDEOFILESIZE 2000 // MB
#define MINVIDEOFILESIZE 100 // MB
class cIndexFile {
private:
struct tIndex { int offset; uchar type; uchar number; short reserved; };
int f;
char *fileName;
int size, last;
tIndex *index;
cResumeFile resumeFile;
cMutex mutex;
bool CatchUp(int Index = -1);
public:
cIndexFile(const char *FileName, bool Record);
~cIndexFile();
bool Ok(void) { return index != NULL; }
bool Write(uchar PictureType, uchar FileNumber, int FileOffset);
bool Get(int Index, uchar *FileNumber, int *FileOffset, uchar *PictureType = NULL, int *Length = NULL);
int GetNextIFrame(int Index, bool Forward, uchar *FileNumber = NULL, int *FileOffset = NULL, int *Length = NULL, bool StayOffEnd = false);
int Get(uchar FileNumber, int FileOffset);
int Last(void) { CatchUp(); return last; }
int GetResume(void) { return resumeFile.Read(); }
bool StoreResume(int Index) { return resumeFile.Save(Index); }
};
class cFileName {
private:
cUnbufferedFile *file;
int fileNumber;
char *fileName, *pFileNumber;
bool record;
bool blocking;
public:
cFileName(const char *FileName, bool Record, bool Blocking = false);
~cFileName();
const char *Name(void) { return fileName; }
int Number(void) { return fileNumber; }
cUnbufferedFile *Open(void);
void Close(void);
cUnbufferedFile *SetOffset(int Number, int Offset = 0);
cUnbufferedFile *NextFile(void);
};
cString IndexToHMSF(int Index, bool WithFrame = false);
// Converts the given index to a string, optionally containing the frame number.
int HMSFToIndex(const char *HMSF);
// Converts the given string (format: "hh:mm:ss.ff") to an index.
int SecondsToFrames(int Seconds); //XXX+ ->player???
// Returns the number of frames corresponding to the given number of seconds.
int ReadFrame(cUnbufferedFile *f, uchar *b, int Length, int Max);
char *ExchangeChars(char *s, bool ToFileSystem);
// Exchanges the characters in the given string to or from a file system
// specific representation (depending on ToFileSystem). The given string will
// be modified and may be reallocated if more space is needed. The return
// value points to the resulting string, which may be different from s.
#endif //__RECORDING_H