vdr/device.h
Klaus Schmidinger af483c11ae Version 1.3.13
- Fixed checking for the presence of NPTL (thanks to Jouni Karvo).
- Making sure section filters are only set if the device actually has a lock
  (thanks to Andreas Share for pointing this out).
- Fixed a possible NULL pointer assignment in cMenuText::SetText() (thanks to
  Marco Schlüssler).
- Fixed a crash in case the last line in channels.conf is a group separator and
  that group is selected in the channel display (thanks to Dick Streefland).
- Added cRingBufferLinear::Read() to read directly from a file handle into the
  ring buffer.
- Using timeouts in ring buffers to avoid 'usleep()'.
- Clearing the 'Transfer Mode' ring buffer after clearing the device to avoid
  an "almost full" ring buffer.
- Removed locking from cRingBufferLinear for better performance under high load.
- Using a cRingBufferLinear in cRemux to avoid unnecessary copying of data.
- Using a cRingBufferLinear in cTSBuffer and filling it in a separate thread
  to avoid buffer overflows. Plugins using cTSBuffer will need to remove the
  call to the now obsolete Read() function (see cDvbDevice::GetTSPacket() for
  the new usage of cTSBuffer).
- cRemux::Process() has been split into Put(), Get() and Del() to allow for a
  better decoupling of the remuxing and disk writing process. Plugins using
  cRemux will need to be modified accordingly.
- The actual disk writing in recordings is now done in a separate thread to
  improve the overall throughput.
- Changed cRemux so that it returns the maximum available amount of data with
  each call, not just 2048 byte.
- Added a visual display of all cRingBufferLinear buffers for debugging. To
  activate it, define DEBUGRINGBUFFERS in ringbuffer.h.
- Instead of cCondVar now using the new cCondWait (which also avoids a possible
  "near miss" condition; thanks to Sascha Volkenandt for pointing out this one).
  cCondVar is still present for plugins that use it (and VDR itself also still
  uses it in cRemote).
- The cRingBuffer now does EnableGet()/EnablePut() only if the buffer is more than
  one third full or empty, respectively. This dramatically improves recording
  performance and reduces system load (thanks to Marco Schlüßler for doing some
  testing regarding buffer performance and giving me some hints that finally led
  to finding out that this was the basic problem causing buffer overflows).
- Improved Transfer Mode (thanks to Marco Schlüßler for suggestions and testing).
- Fixed a possible crash with inconsistent SI data (thanks to Marcel Wiesweg).
- Fixed showing the replay mode if the OSD is currently in use (thanks to Kimmo
  Tykkala for pointing out this problem).
- cOsdProvider::NewOsd() now always returns a valid pointer, even if the OSD is
  currently in use (it will then return a dummy cOsd object and write a message to
  the log file).
- Added Estonian language texts (thanks to Arthur Konovalov).
- Fixed 'newplugin' and libsi/Makefile to use the compiler defined in $(CXX) for
  generating file dependencies (thanks to Andreas Brachold).
- Moved the initialization of aPid1 and aPid2 to the beginning of cDvbDevice::cDvbDevice()
  to have them set in case a patch references them (thanks to Wayne Keer for pointing
  this out).
- Completed the Russian OSD texts (thanks to Vyacheslav Dikonov).
- Avoiding unnecessary section filter start/stops (thanks to Marco Schlüßler).
- Made the "Channel not available!" message and mtInfo instead of mtError (suggested
  by Wayne Keer).
- Made volume control more linear (thanks to Emil Naepflein and Udo Richter).
- Now skipping code table info in SI data (suggested by Milos Kapoun).
- Added missing Czech characters to fontosd-iso8859-2.c (thanks to Milos Kapoun).
- Fixed a crash in the time search mechanism (reported by Reinhard Nissl).
- If one PID can't be added, the whole cDevice::AttachReceiver() will now fail
  and all PIDs added so far will be deleted (thanks to Marco Schlüßler for
  pointing out this one).
- Now only saving channels.conf after a modification made by the user (avoids
  lots of disk access due to automatic channel updates). Automatic channel
  modifications will be saved every 10 minutes if no recording is currently
  active.
- Removed the 'Log' parameter from the cChannel::Set... functions. Instead
  checking if the channel has a non-zero number.
- Updated 'channels.conf.terr' for Hannover (thanks to Sven Kreiensen).
2004-10-17 18:00:00 +02:00

456 lines
21 KiB
C++

/*
* device.h: The basic device interface
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: device.h 1.45 2004/09/24 14:07:22 kls Exp $
*/
#ifndef __DEVICE_H
#define __DEVICE_H
#include "ci.h"
#include "eit.h"
#include "filter.h"
#include "nit.h"
#include "pat.h"
#include "ringbuffer.h"
#include "sdt.h"
#include "sections.h"
#include "thread.h"
#include "tools.h"
#define MAXDEVICES 16 // the maximum number of devices in the system
#define MAXPIDHANDLES 16 // the maximum number of different PIDs per device
#define MAXRECEIVERS 16 // the maximum number of receivers per device
#define MAXVOLUME 255
#define VOLUMEDELTA 5 // used to increase/decrease the volume
#define TS_SIZE 188
#define TS_SYNC_BYTE 0x47
#define PID_MASK_HI 0x1F
enum eSetChannelResult { scrOk, scrNotAvailable, scrNoTransfer, scrFailed };
enum ePlayMode { pmNone, // audio/video from decoder
pmAudioVideo, // audio/video from player
pmAudioOnly, // audio only from player, video from decoder
pmAudioOnlyBlack, // audio only from player, no video (black screen)
pmVideoOnly, // video only from player, audio from decoder
pmExtern_THIS_SHOULD_BE_AVOIDED
// external player (e.g. MPlayer), release the device
// WARNING: USE THIS MODE ONLY AS A LAST RESORT, IF YOU
// ABSOLUTELY, POSITIVELY CAN'T IMPLEMENT YOUR PLAYER
// THE WAY IT IS SUPPOSED TO WORK. FORCING THE DEVICE
// TO RELEASE ITS FILES HANDLES (OR WHATEVER RESOURCES
// IT MAY USE) TO ALLOW AN EXTERNAL PLAYER TO ACCESS
// THEM MEANS THAT SUCH A PLAYER WILL NEED TO HAVE
// DETAILED KNOWLEDGE ABOUT THE INTERNALS OF THE DEVICE
// IN USE. AS A CONSEQUENCE, YOUR PLAYER MAY NOT WORK
// IF A PARTICULAR VDR INSTALLATION USES A DEVICE NOT
// KNOWN TO YOUR PLAYER.
};
enum eVideoSystem { vsPAL,
vsNTSC
};
class cChannel;
class cPlayer;
class cReceiver;
class cSpuDecoder;
/// The cDevice class is the base from which actual devices can be derived.
class cDevice : public cThread {
private:
static int numDevices;
static int useDevice;
static cDevice *device[MAXDEVICES];
static cDevice *primaryDevice;
public:
static int NumDevices(void) { return numDevices; }
///< Returns the total number of devices.
static void SetUseDevice(int n);
///< Sets the 'useDevice' flag of the given device.
///< If this function is not called before initializing, all devices
///< will be used.
static bool UseDevice(int n) { return useDevice == 0 || (useDevice & (1 << n)) != 0; }
///< Tells whether the device with the given card index shall be used in
///< this instance of VDR.
static bool SetPrimaryDevice(int n);
///< Sets the primary device to 'n'.
///< \param n must be in the range 1...numDevices.
///< \return true if this was possible.
static cDevice *PrimaryDevice(void) { return primaryDevice; }
///< Returns the primary device.
static cDevice *ActualDevice(void);
///< Returns the actual receiving device in case of Transfer Mode, or the
///< primary device otherwise.
static cDevice *GetDevice(int Index);
///< Gets the device with the given Index.
///< \param Index must be in the range 0..numDevices-1.
///< \return A pointer to the device, or NULL if the Index was invalid.
static cDevice *GetDevice(const cChannel *Channel, int Priority = -1, bool *NeedsDetachReceivers = NULL);
///< Returns a device that is able to receive the given Channel at the
///< given Priority.
///< See ProvidesChannel() for more information on how
///< priorities are handled, and the meaning of NeedsDetachReceivers.
static void Shutdown(void);
///< Closes down all devices.
///< Must be called at the end of the program.
private:
static int nextCardIndex;
int cardIndex;
protected:
cDevice(void);
virtual ~cDevice();
static int NextCardIndex(int n = 0);
///< Calculates the next card index.
///< Each device in a given machine must have a unique card index, which
///< will be used to identify the device for assigning Ca parameters and
///< deciding whether to actually use that device in this particular
///< instance of VDR. Every time a new cDevice is created, it will be
///< given the current nextCardIndex, and then nextCardIndex will be
///< automatically incremented by 1. A derived class can determine whether
///< a given device shall be used by checking UseDevice(NextCardIndex()).
///< If a device is skipped, or if there are possible device indexes left
///< after a derived class has set up all its devices, NextCardIndex(n)
///< must be called, where n is the number of card indexes to skip.
virtual void MakePrimaryDevice(bool On);
///< Informs a device that it will be the primary device. If there is
///< anything the device needs to set up when it becomes the primary
///< device (On = true) or to shut down when it no longer is the primary
///< device (On = false), it should do so in this function.
public:
bool IsPrimaryDevice(void) const { return this == primaryDevice; }
int CardIndex(void) const { return cardIndex; }
///< Returns the card index of this device (0 ... MAXDEVICES - 1).
int DeviceNumber(void) const;
///< Returns the number of this device (0 ... MAXDEVICES - 1).
virtual int ProvidesCa(const cChannel *Channel) const;//XXX PLUGINS.html!!!
//XXX describe changed functionality!!!
///< Checks whether this device provides the given value in its
///< caCaps. Returns 0 if the value is not provided, 1 if only this
///< value is provided, and > 1 if this and other values are provided.
///< If the given value is equal to the number of this device,
///< 1 is returned. If it is 0 (FTA), 1 plus the number of other values
///< in caCaps is returned.
virtual bool HasDecoder(void) const;
///< Tells whether this device has an MPEG decoder.
// SPU facilities
public:
virtual cSpuDecoder *GetSpuDecoder(void);
///< Returns a pointer to the device's SPU decoder (or NULL, if this
///< device doesn't have an SPU decoder).
// Channel facilities
protected:
static int currentChannel;
public:
virtual bool ProvidesSource(int Source) const;
///< Returns true if this device can provide the given source.
virtual bool ProvidesTransponder(const cChannel *Channel) const;
///< XXX -> PLUGINS.html!
virtual bool ProvidesChannel(const cChannel *Channel, int Priority = -1, bool *NeedsDetachReceivers = NULL) const;
///< Returns true if this device can provide the given channel.
///< In case the device has cReceivers attached to it or it is the primary
///< device, Priority is used to decide whether the caller's request can
///< be honored.
///< The special Priority value -1 will tell the caller whether this device
///< is principally able to provide the given Channel, regardless of any
///< attached cReceivers.
///< If NeedsDetachReceivers is given, the resulting value in it will tell the
///< caller whether or not it will have to detach any currently attached
///< receivers from this device before calling SwitchChannel. Note
///< that the return value in NeedsDetachReceivers is only meaningful if the
///< function itself actually returns true.
///< The default implementation always returns false, so a derived cDevice
///< class that can provide channels must implement this function.
bool SwitchChannel(const cChannel *Channel, bool LiveView);
///< Switches the device to the given Channel, initiating transfer mode
///< if necessary.
static bool SwitchChannel(int Direction);
///< Switches the primary device to the next available channel in the given
///< Direction (only the sign of Direction is evaluated, positive values
///< switch to higher channel numbers).
private:
eSetChannelResult SetChannel(const cChannel *Channel, bool LiveView);
///< Sets the device to the given channel (general setup).
protected:
virtual bool SetChannelDevice(const cChannel *Channel, bool LiveView);
///< Sets the device to the given channel (actual physical setup).
public:
static int CurrentChannel(void) { return primaryDevice ? currentChannel : 0; }
///< Returns the number of the current channel on the primary device.
virtual bool HasLock(void);//XXX PLUGINS.html
///< Returns true if the device has a lock on the requested transponder.
///< Default is true, a specific device implementation may return false
///< to indicate that it is not ready yet.
virtual bool HasProgramme(void);
///< Returns true if the device is currently showing any programme to
///< the user, either through replaying or live.
// PID handle facilities
private:
bool active;
virtual void Action(void);
protected:
enum ePidType { ptAudio, ptVideo, ptPcr, ptTeletext, ptDolby, ptOther };
class cPidHandle {
public:
int pid;
int handle;
int used;
cPidHandle(void) { pid = used = 0; handle = -1; }
};
cPidHandle pidHandles[MAXPIDHANDLES];
bool HasPid(int Pid) const;
///< Returns true if this device is currently receiving the given PID.
bool AddPid(int Pid, ePidType PidType = ptOther);
///< Adds a PID to the set of PIDs this device shall receive.
void DelPid(int Pid, ePidType PidType = ptOther);
///< Deletes a PID from the set of PIDs this device shall receive.
virtual bool SetPid(cPidHandle *Handle, int Type, bool On);
///< Does the actual PID setting on this device.
///< On indicates whether the PID shall be added or deleted.
///< Handle->handle can be used by the device to store information it
///< needs to receive this PID (for instance a file handle).
///< Handle->used indicated how many receivers are using this PID.
///< Type indicates some special types of PIDs, which the device may
///< need to set in a specific way.
// Section filter facilities
private:
cSectionHandler *sectionHandler;
cEitFilter *eitFilter;
cPatFilter *patFilter;
cSdtFilter *sdtFilter;
cNitFilter *nitFilter;
protected:
void StartSectionHandler(void);
///< A derived device that provides section data must call
///< this function to actually set up the section handler.
public:
virtual int OpenFilter(u_short Pid, u_char Tid, u_char Mask);
///< Opens a file handle for the given filter data.
///< A derived device that provides section data must
///< implement this function.
void AttachFilter(cFilter *Filter);
///< Attaches the given filter to this device.
void Detach(cFilter *Filter);
///< Detaches the given filter from this device.
// Common Interface facilities:
protected:
cCiHandler *ciHandler;
public:
cCiHandler *CiHandler(void) { return ciHandler; }
// Image Grab facilities
public:
virtual bool GrabImage(const char *FileName, bool Jpeg = true, int Quality = -1, int SizeX = -1, int SizeY = -1);
///< Capture a single frame as an image.
///< Grabs the currently visible screen image into the given file, with the
///< given parameters.
///< \param FileName The name of the file to write. Should include the proper extension.
///< \param Jpeg If true will write a JPEG file. Otherwise a PNM file will be written.
///< \param Quality The compression factor for JPEG. 1 will create a very blocky
///< and small image, 70..80 will yield reasonable quality images while keeping the
///< image file size around 50 KB for a full frame. The default will create a big
///< but very high quality image.
///< \param SizeX The number of horizontal pixels in the frame (default is the current screen width).
///< \param SizeY The number of vertical pixels in the frame (default is the current screen height).
///< \return True if all went well. */
// Video format facilities
public:
virtual void SetVideoFormat(bool VideoFormat16_9);
///< Sets the output video format to either 16:9 or 4:3 (only useful
///< if this device has an MPEG decoder).
virtual eVideoSystem GetVideoSystem(void);
///< Returns the video system of the currently displayed material
///< (default is PAL).
// Audio facilities
private:
bool mute;
int volume;
protected:
virtual void SetVolumeDevice(int Volume);
///< Sets the audio volume on this device (Volume = 0...255).
virtual int NumAudioTracksDevice(void) const;
///< Returns the number of audio tracks that are currently available on this
///< device. The default return value is 0, meaning that this device
///< doesn't have multiple audio track capabilities. The return value may
///< change with every call and need not necessarily be the number of list
///< entries returned by GetAudioTracksDevice(). This function is mainly called to
///< decide whether there should be an "Audio" button in a menu.
virtual const char **GetAudioTracksDevice(int *CurrentTrack = NULL) const;
///< Returns a list of currently available audio tracks. The last entry in the
///< list must be NULL. The number of entries does not necessarily have to be
///< the same as returned by a previous call to NumAudioTracksDevice().
///< If CurrentTrack is given, it will be set to the index of the current track
///< in the returned list. Note that the list must not be changed after it has
///< been returned by a call to GetAudioTracksDevice()! The only time the list may
///< change is *inside* the GetAudioTracksDevice() function.
///< By default the return value is NULL and CurrentTrack, if given, will not
///< have any meaning.
virtual void SetAudioTrackDevice(int Index);
///< Sets the current audio track to the given value, which should be within the
///< range of the list returned by a previous call to GetAudioTracksDevice()
///< (otherwise nothing will happen).
public:
bool IsMute(void) const { return mute; }
bool ToggleMute(void);
///< Turns the volume off or on and returns the new mute state.
void SetVolume(int Volume, bool Absolute = false);
///< Sets the volume to the given value, either absolutely or relative to
///< the current volume.
static int CurrentVolume(void) { return primaryDevice ? primaryDevice->volume : 0; }//XXX???
int NumAudioTracks(void) const;
///< Returns the number of audio tracks that are currently available on this
///< device or a player attached to it.
const char **GetAudioTracks(int *CurrentTrack = NULL) const;
///< Returns a list of currently available audio tracks. The last entry in the
///< list is NULL. The number of entries does not necessarily have to be
///< the same as returned by a previous call to NumAudioTracks().
///< If CurrentTrack is given, it will be set to the index of the current track
///< in the returned list.
///< By default the return value is NULL and CurrentTrack, if given, will not
///< have any meaning.
void SetAudioTrack(int Index);
///< Sets the current audio track to the given value, which should be within the
///< range of the list returned by a previous call to GetAudioTracks() (otherwise
///< nothing will happen).
// Player facilities
private:
cPlayer *player;
protected:
virtual bool CanReplay(void) const;
///< Returns true if this device can currently start a replay session.
virtual bool SetPlayMode(ePlayMode PlayMode);
///< Sets the device into the given play mode.
///< \return true if the operation was successful.
public:
virtual int64_t GetSTC(void);
///< Gets the current System Time Counter, which can be used to
///< synchronize audio and video. If this device is unable to
///< provide the STC, -1 will be returned.
virtual void TrickSpeed(int Speed);
///< Sets the device into a mode where replay is done slower.
///< Every single frame shall then be displayed the given number of
///< times.
virtual void Clear(void);
///< Clears all video and audio data from the device.
///< A derived class must call the base class function to make sure
///< all registered cAudio objects are notified.
virtual void Play(void);
///< Sets the device into play mode (after a previous trick
///< mode).
virtual void Freeze(void);
///< Puts the device into "freeze frame" mode.
virtual void Mute(void);
///< Turns off audio while replaying.
///< A derived class must call the base class function to make sure
///< all registered cAudio objects are notified.
virtual void StillPicture(const uchar *Data, int Length);
///< Displays the given I-frame as a still picture.
virtual bool Poll(cPoller &Poller, int TimeoutMs = 0);
///< Returns true if the device itself or any of the file handles in
///< Poller is ready for further action.
///< If TimeoutMs is not zero, the device will wait up to the given number
///< of milleseconds before returning in case there is no immediate
///< need for data.
virtual bool Flush(int TimeoutMs = 0);
///< Returns true if the device's output buffers are empty, i. e. any
///< data which was bufferd so far has been processed.
///< If TimeoutMs is not zero, the device will wait up to the given
///< number of milliseconds before returning in case there is still
///< data in the buffers..
virtual int PlayVideo(const uchar *Data, int Length);
///< Actually plays the given data block as video. The data must be
///< part of a PES (Packetized Elementary Stream) which can contain
///< one video and one audio stream.
virtual void PlayAudio(const uchar *Data, int Length);
///< Plays additional audio streams, like Dolby Digital.
///< A derived class must call the base class function to make sure data
///< is distributed to all registered cAudio objects.
bool Replaying(void) const;
///< Returns true if we are currently replaying.
void StopReplay(void);
///< Stops the current replay session (if any).
bool AttachPlayer(cPlayer *Player);
///< Attaches the given player to this device.
void Detach(cPlayer *Player);
///< Detaches the given player from this device.
// Receiver facilities
private:
cReceiver *receiver[MAXRECEIVERS];
int CanShift(int Ca, int Priority, int UsedCards = 0) const;
protected:
int Priority(void) const;
///< Returns the priority of the current receiving session (0..MAXPRIORITY),
///< or -1 if no receiver is currently active. The primary device will
///< always return at least Setup.PrimaryLimit-1.
virtual bool OpenDvr(void);
///< Opens the DVR of this device and prepares it to deliver a Transport
///< Stream for use in a cReceiver.
virtual void CloseDvr(void);
///< Shuts down the DVR.
virtual bool GetTSPacket(uchar *&Data);
///< Gets exactly one TS packet from the DVR of this device and returns
///< a pointer to it in Data. Only the first 188 bytes (TS_SIZE) Data
///< points to are valid and may be accessed. If there is currently no
///< new data available, Data will be set to NULL. The function returns
///< false in case of a non recoverable error, otherwise it returns true,
///< even if Data is NULL.
public:
int Ca(void) const;
///< Returns the ca of the current receiving session(s).
bool Receiving(bool CheckAny = false) const;
///< Returns true if we are currently receiving.
bool AttachReceiver(cReceiver *Receiver);
///< Attaches the given receiver to this device.
void Detach(cReceiver *Receiver);
///< Detaches the given receiver from this device.
};
/// Derived cDevice classes that can receive channels will have to provide
/// Transport Stream (TS) packets one at a time. cTSBuffer implements a
/// simple buffer that allows the device to read a larger amount of data
/// from the driver with each call to Read(), thus avoiding the overhead
/// of getting each TS packet separately from the driver. It also makes
/// sure the returned data points to a TS packet and automatically
/// re-synchronizes after broken packets.
class cTSBuffer : public cThread {
private:
int f;
int cardIndex;
bool active;
bool delivered;
cRingBufferLinear *ringBuffer;
virtual void Action(void);
public:
cTSBuffer(int File, int Size, int CardIndex);
~cTSBuffer();
uchar *Get(void);
};
#endif //__DEVICE_H