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70 lines
2.0 KiB
C
70 lines
2.0 KiB
C
/*
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* transfer.c: Transfer mode
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: transfer.c 2.4 2009/12/06 14:22:23 kls Exp $
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*/
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#include "transfer.h"
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// --- cTransfer -------------------------------------------------------------
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cTransfer::cTransfer(tChannelID ChannelID, int VPid, const int *APids, const int *DPids, const int *SPids)
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:cReceiver(ChannelID, -1, VPid, APids, Setup.UseDolbyDigital ? DPids : NULL, SPids)
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{
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patPmtGenerator.SetChannel(Channels.GetByChannelID(ChannelID));
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}
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cTransfer::~cTransfer()
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{
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cReceiver::Detach();
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cPlayer::Detach();
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}
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void cTransfer::Activate(bool On)
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{
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if (On) {
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PlayTs(patPmtGenerator.GetPat(), TS_SIZE);
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int Index = 0;
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while (uchar *pmt = patPmtGenerator.GetPmt(Index))
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PlayTs(pmt, TS_SIZE);
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}
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else
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cPlayer::Detach();
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}
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void cTransfer::Receive(uchar *Data, int Length)
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{
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if (cPlayer::IsAttached()) {
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// Transfer Mode means "live tv", so there's no point in doing any additional
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// buffering here. The TS packets *must* get through here! However, every
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// now and then there may be conditions where the packet just can't be
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// handled when offered the first time, so that's why we try several times:
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for (int i = 0; i < 100; i++) {
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if (PlayTs(Data, Length) > 0)
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return;
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cCondWait::SleepMs(10);
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}
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esyslog("ERROR: TS packet not accepted in Transfer Mode");
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}
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}
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// --- cTransferControl ------------------------------------------------------
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cDevice *cTransferControl::receiverDevice = NULL;
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cTransferControl::cTransferControl(cDevice *ReceiverDevice, tChannelID ChannelID, int VPid, const int *APids, const int *DPids, const int *SPids)
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:cControl(transfer = new cTransfer(ChannelID, VPid, APids, DPids, SPids), true)
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{
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ReceiverDevice->AttachReceiver(transfer);
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receiverDevice = ReceiverDevice;
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}
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cTransferControl::~cTransferControl()
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{
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receiverDevice = NULL;
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delete transfer;
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}
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