vdr/dvbplayer.c
Klaus Schmidinger b9b9ace9a8 Version 1.5.3
- Fixed some spelling errors in 'newplugin' (thanks to Ville Skyttä).
- Fixed a busy loop in fast forward if the next video data file is missing
  (thanks to Reinhard Nissl).
- Fixed handling frequencies in NitFilter::Process() (thanks to Anssi Hannula).
- Fixed a race condition with signal handlers at program exit (thanks to Udo
  Richter).
- Non-primary devices in Transfer mode are now also used for recording (thanks
  to Anssi Hannula).
- Fixed handling ChannelUp/Down keys if there is currently a replay running
  (thanks to Marco Schlüßler).
- The new SVDRP command REMO can be used to turn VDR's remote control off and
  on in case other programs need to be controlled (based on patches from Krzysztof
  Parma and Helmut Auer).
- Increased the maximum number of CA system ids to cope with the AlphaCrypt
  CAM's version 3.11 firmware.
- Fixed getting the code setting from the locale (thanks to Matthias Schwarzott).
- Implemented support for Freetype fonts (based on a patch from Alexander Riedel).
  The font names and sizes can be adjusted in the "Setup/OSD" menu.
  Note that VDR now requires freetype fonts to be installed in
  /usr/share/fonts/truetype.
- If the OSD device in use has at least 8bpp bitmap depth and this is also
  used by the current skin, Freetype fonts are displayed "anti-aliased".
  The new setup parameter "OSD/Anti-alias" can be used to turn this off.
- The new function cOsd::SetAntiAliasGranularity() can be used to help the OSD
  in managing the available color palette entries when doing anti-aliasing.
  Skins that use 8bpp bitmaps can call this function with the maximum number
  of colors used, and the maximum number of color combinations. The OSD will
  then evenly split the available palette entries between the various colors
  combinations, so that fonts can be "anti-aliased". By default a total of
  10 colors and 10 combinations is assumed.
- The pixel fonts have been completely removed from the VDR source.
- VDR is now "UTF-8 aware". It handles strings according to the character
  encoding used on the user's system. All internationalization strings and
  incoming SI data are converted to the system encoding.
- Plugins that handle strings need to be aware that on systems with UTF-8
  encoding a "character symbol" may consist of more than a single byte in
  memory. The functions and macros named Utf8...() can be used to handle
  strings without needing to care about the underlying character encoding
  (see tools.h for details).
- Even though the weekdays of repeating timers are presented to the user as UTF-8
  characters in the OSD, the timers.conf file and the SVDRP timer commands still
  use single byte characters ("MTWTFSS") to make sure this information is handled
  correctly between systems with different character encodings.
- Added a missing i18n string for "CAM" in the Turkish OSD texts.
- Improved editing strings that are too long to fit into the editable area.
- Changes to the OSD settings in the "Setup/OSD" menu now immediately take effect
  when the "Ok" key is pressed.
2007-06-10 18:00:00 +02:00

837 lines
22 KiB
C

/*
* dvbplayer.c: The DVB player
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: dvbplayer.c 1.46 2007/04/28 14:55:22 kls Exp $
*/
#include "dvbplayer.h"
#include <stdlib.h>
#include "recording.h"
#include "remux.h"
#include "ringbuffer.h"
#include "thread.h"
#include "tools.h"
// --- cBackTrace ------------------------------------------------------------
#define AVG_FRAME_SIZE 15000 // an assumption about the average frame size
#define DVB_BUF_SIZE (256 * 1024) // an assumption about the dvb firmware buffer size
#define BACKTRACE_ENTRIES (DVB_BUF_SIZE / AVG_FRAME_SIZE + 20) // how many entries are needed to backtrace buffer contents
class cBackTrace {
private:
int index[BACKTRACE_ENTRIES];
int length[BACKTRACE_ENTRIES];
int pos, num;
public:
cBackTrace(void);
void Clear(void);
void Add(int Index, int Length);
int Get(bool Forward);
};
cBackTrace::cBackTrace(void)
{
Clear();
}
void cBackTrace::Clear(void)
{
pos = num = 0;
}
void cBackTrace::Add(int Index, int Length)
{
index[pos] = Index;
length[pos] = Length;
if (++pos >= BACKTRACE_ENTRIES)
pos = 0;
if (num < BACKTRACE_ENTRIES)
num++;
}
int cBackTrace::Get(bool Forward)
{
int p = pos;
int n = num;
int l = DVB_BUF_SIZE + (Forward ? 0 : 256 * 1024); //XXX (256 * 1024) == DVB_BUF_SIZE ???
int i = -1;
while (n && l > 0) {
if (--p < 0)
p = BACKTRACE_ENTRIES - 1;
i = index[p] - 1;
l -= length[p];
n--;
}
return i;
}
// --- cNonBlockingFileReader ------------------------------------------------
class cNonBlockingFileReader : public cThread {
private:
cUnbufferedFile *f;
uchar *buffer;
int wanted;
int length;
bool hasData;
cCondWait newSet;
cCondVar newDataCond;
cMutex newDataMutex;
protected:
void Action(void);
public:
cNonBlockingFileReader(void);
~cNonBlockingFileReader();
void Clear(void);
int Read(cUnbufferedFile *File, uchar *Buffer, int Length);
bool Reading(void) { return buffer; }
bool WaitForDataMs(int msToWait);
};
cNonBlockingFileReader::cNonBlockingFileReader(void)
:cThread("non blocking file reader")
{
f = NULL;
buffer = NULL;
wanted = length = 0;
hasData = false;
Start();
}
cNonBlockingFileReader::~cNonBlockingFileReader()
{
newSet.Signal();
Cancel(3);
free(buffer);
}
void cNonBlockingFileReader::Clear(void)
{
Lock();
f = NULL;
free(buffer);
buffer = NULL;
wanted = length = 0;
hasData = false;
Unlock();
newSet.Signal();
}
int cNonBlockingFileReader::Read(cUnbufferedFile *File, uchar *Buffer, int Length)
{
if (hasData && buffer) {
if (buffer != Buffer) {
esyslog("ERROR: cNonBlockingFileReader::Read() called with different buffer!");
errno = EINVAL;
return -1;
}
buffer = NULL;
return length;
}
if (!buffer) {
f = File;
buffer = Buffer;
wanted = Length;
length = 0;
hasData = false;
newSet.Signal();
}
errno = EAGAIN;
return -1;
}
void cNonBlockingFileReader::Action(void)
{
while (Running()) {
Lock();
if (!hasData && f && buffer) {
int r = f->Read(buffer + length, wanted - length);
if (r >= 0) {
length += r;
if (!r || length == wanted) { // r == 0 means EOF
cMutexLock NewDataLock(&newDataMutex);
hasData = true;
newDataCond.Broadcast();
}
}
else if (r < 0 && FATALERRNO) {
LOG_ERROR;
length = r; // this will forward the error status to the caller
hasData = true;
}
}
Unlock();
newSet.Wait(1000);
}
}
bool cNonBlockingFileReader::WaitForDataMs(int msToWait)
{
cMutexLock NewDataLock(&newDataMutex);
if (hasData)
return true;
return newDataCond.TimedWait(newDataMutex, msToWait);
}
// --- cDvbPlayer ------------------------------------------------------------
#define PLAYERBUFSIZE MEGABYTE(1)
// The number of frames to back up when resuming an interrupted replay session:
#define RESUMEBACKUP (10 * FRAMESPERSEC)
class cDvbPlayer : public cPlayer, cThread {
private:
enum ePlayModes { pmPlay, pmPause, pmSlow, pmFast, pmStill };
enum ePlayDirs { pdForward, pdBackward };
static int Speeds[];
cNonBlockingFileReader *nonBlockingFileReader;
cRingBufferFrame *ringBuffer;
cBackTrace *backTrace;
cFileName *fileName;
cIndexFile *index;
cUnbufferedFile *replayFile;
bool eof;
bool firstPacket;
ePlayModes playMode;
ePlayDirs playDir;
int trickSpeed;
int readIndex, writeIndex;
cFrame *readFrame;
cFrame *playFrame;
void TrickSpeed(int Increment);
void Empty(void);
bool NextFile(uchar FileNumber = 0, int FileOffset = -1);
int Resume(void);
bool Save(void);
protected:
virtual void Activate(bool On);
virtual void Action(void);
public:
cDvbPlayer(const char *FileName);
virtual ~cDvbPlayer();
bool Active(void) { return cThread::Running(); }
void Pause(void);
void Play(void);
void Forward(void);
void Backward(void);
int SkipFrames(int Frames);
void SkipSeconds(int Seconds);
void Goto(int Position, bool Still = false);
virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false);
virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed);
};
#define MAX_VIDEO_SLOWMOTION 63 // max. arg to pass to VIDEO_SLOWMOTION // TODO is this value correct?
#define NORMAL_SPEED 4 // the index of the '1' entry in the following array
#define MAX_SPEEDS 3 // the offset of the maximum speed from normal speed in either direction
#define SPEED_MULT 12 // the speed multiplier
int cDvbPlayer::Speeds[] = { 0, -2, -4, -8, 1, 2, 4, 12, 0 };
cDvbPlayer::cDvbPlayer(const char *FileName)
:cThread("dvbplayer")
{
nonBlockingFileReader = NULL;
ringBuffer = NULL;
backTrace = NULL;
index = NULL;
eof = false;
firstPacket = true;
playMode = pmPlay;
playDir = pdForward;
trickSpeed = NORMAL_SPEED;
readIndex = writeIndex = -1;
readFrame = NULL;
playFrame = NULL;
isyslog("replay %s", FileName);
fileName = new cFileName(FileName, false);
replayFile = fileName->Open();
if (!replayFile)
return;
ringBuffer = new cRingBufferFrame(PLAYERBUFSIZE);
// Create the index file:
index = new cIndexFile(FileName, false);
if (!index)
esyslog("ERROR: can't allocate index");
else if (!index->Ok()) {
delete index;
index = NULL;
}
backTrace = new cBackTrace;
}
cDvbPlayer::~cDvbPlayer()
{
Detach();
Save();
delete readFrame; // might not have been stored in the buffer in Action()
delete index;
delete fileName;
delete backTrace;
delete ringBuffer;
}
void cDvbPlayer::TrickSpeed(int Increment)
{
int nts = trickSpeed + Increment;
if (Speeds[nts] == 1) {
trickSpeed = nts;
if (playMode == pmFast)
Play();
else
Pause();
}
else if (Speeds[nts]) {
trickSpeed = nts;
int Mult = (playMode == pmSlow && playDir == pdForward) ? 1 : SPEED_MULT;
int sp = (Speeds[nts] > 0) ? Mult / Speeds[nts] : -Speeds[nts] * Mult;
if (sp > MAX_VIDEO_SLOWMOTION)
sp = MAX_VIDEO_SLOWMOTION;
DeviceTrickSpeed(sp);
}
}
void cDvbPlayer::Empty(void)
{
LOCK_THREAD;
if (nonBlockingFileReader)
nonBlockingFileReader->Clear();
if ((readIndex = backTrace->Get(playDir == pdForward)) < 0)
readIndex = writeIndex;
delete readFrame; // might not have been stored in the buffer in Action()
readFrame = NULL;
playFrame = NULL;
ringBuffer->Clear();
backTrace->Clear();
DeviceClear();
firstPacket = true;
}
bool cDvbPlayer::NextFile(uchar FileNumber, int FileOffset)
{
if (FileNumber > 0)
replayFile = fileName->SetOffset(FileNumber, FileOffset);
else if (replayFile && eof)
replayFile = fileName->NextFile();
eof = false;
return replayFile != NULL;
}
int cDvbPlayer::Resume(void)
{
if (index) {
int Index = index->GetResume();
if (Index >= 0) {
uchar FileNumber;
int FileOffset;
if (index->Get(Index, &FileNumber, &FileOffset) && NextFile(FileNumber, FileOffset))
return Index;
}
}
return -1;
}
bool cDvbPlayer::Save(void)
{
if (index) {
int Index = writeIndex;
if (Index >= 0) {
Index -= RESUMEBACKUP;
if (Index > 0)
Index = index->GetNextIFrame(Index, false);
else
Index = 0;
if (Index >= 0)
return index->StoreResume(Index);
}
}
return false;
}
void cDvbPlayer::Activate(bool On)
{
if (On) {
if (replayFile)
Start();
}
else
Cancel(9);
}
void cDvbPlayer::Action(void)
{
uchar *b = NULL;
uchar *p = NULL;
int pc = 0;
readIndex = Resume();
if (readIndex >= 0)
isyslog("resuming replay at index %d (%s)", readIndex, *IndexToHMSF(readIndex, true));
nonBlockingFileReader = new cNonBlockingFileReader;
int Length = 0;
bool Sleep = false;
bool WaitingForData = false;
while (Running() && (NextFile() || readIndex >= 0 || ringBuffer->Available() || !DeviceFlush(100))) {
if (Sleep) {
if (WaitingForData)
nonBlockingFileReader->WaitForDataMs(3); // this keeps the CPU load low, but reacts immediately on new data
else
cCondWait::SleepMs(3); // this keeps the CPU load low
Sleep = false;
}
cPoller Poller;
if (DevicePoll(Poller, 100)) {
LOCK_THREAD;
// Read the next frame from the file:
if (playMode != pmStill && playMode != pmPause) {
if (!readFrame && (replayFile || readIndex >= 0)) {
if (!nonBlockingFileReader->Reading()) {
if (playMode == pmFast || (playMode == pmSlow && playDir == pdBackward)) {
uchar FileNumber;
int FileOffset;
bool TimeShiftMode = index->IsStillRecording();
int Index = index->GetNextIFrame(readIndex, playDir == pdForward, &FileNumber, &FileOffset, &Length, TimeShiftMode);
if (Index >= 0) {
if (!NextFile(FileNumber, FileOffset)) {
readIndex = Index;
continue;
}
}
else {
if (!TimeShiftMode && playDir == pdForward) {
// hit end of recording: signal end of file but don't change playMode
readIndex = -1;
eof = true;
continue;
}
// hit begin of recording: wait for device buffers to drain
// before changing play mode:
if (!DeviceFlush(100))
continue;
// can't call Play() here, because those functions may only be
// called from the foreground thread - and we also don't need
// to empty the buffer here
DevicePlay();
playMode = pmPlay;
playDir = pdForward;
continue;
}
readIndex = Index;
}
else if (index) {
uchar FileNumber;
int FileOffset;
readIndex++;
if (!(index->Get(readIndex, &FileNumber, &FileOffset, NULL, &Length) && NextFile(FileNumber, FileOffset))) {
readIndex = -1;
eof = true;
continue;
}
}
else // allows replay even if the index file is missing
Length = MAXFRAMESIZE;
if (Length == -1)
Length = MAXFRAMESIZE; // this means we read up to EOF (see cIndex)
else if (Length > MAXFRAMESIZE) {
esyslog("ERROR: frame larger than buffer (%d > %d)", Length, MAXFRAMESIZE);
Length = MAXFRAMESIZE;
}
b = MALLOC(uchar, Length);
}
int r = nonBlockingFileReader->Read(replayFile, b, Length);
if (r > 0) {
WaitingForData = false;
readFrame = new cFrame(b, -r, ftUnknown, readIndex); // hands over b to the ringBuffer
b = NULL;
}
else if (r == 0)
eof = true;
else if (r < 0 && errno == EAGAIN)
WaitingForData = true;
else if (r < 0 && FATALERRNO) {
LOG_ERROR;
break;
}
}
// Store the frame in the buffer:
if (readFrame) {
if (ringBuffer->Put(readFrame))
readFrame = NULL;
}
}
else
Sleep = true;
// Get the next frame from the buffer:
if (!playFrame) {
playFrame = ringBuffer->Get();
p = NULL;
pc = 0;
}
// Play the frame:
if (playFrame) {
if (!p) {
p = playFrame->Data();
pc = playFrame->Count();
if (p) {
if (firstPacket) {
PlayPes(NULL, 0);
cRemux::SetBrokenLink(p, pc);
firstPacket = false;
}
}
}
if (p) {
int w = PlayPes(p, pc, playMode != pmPlay);
if (w > 0) {
p += w;
pc -= w;
}
else if (w < 0 && FATALERRNO) {
LOG_ERROR;
break;
}
}
if (pc == 0) {
writeIndex = playFrame->Index();
backTrace->Add(playFrame->Index(), playFrame->Count());
ringBuffer->Drop(playFrame);
playFrame = NULL;
p = NULL;
}
}
else
Sleep = true;
}
}
cNonBlockingFileReader *nbfr = nonBlockingFileReader;
nonBlockingFileReader = NULL;
delete nbfr;
}
void cDvbPlayer::Pause(void)
{
if (playMode == pmPause || playMode == pmStill)
Play();
else {
LOCK_THREAD;
if (playMode == pmFast || (playMode == pmSlow && playDir == pdBackward))
Empty();
DeviceFreeze();
playMode = pmPause;
}
}
void cDvbPlayer::Play(void)
{
if (playMode != pmPlay) {
LOCK_THREAD;
if (playMode == pmStill || playMode == pmFast || (playMode == pmSlow && playDir == pdBackward))
Empty();
DevicePlay();
playMode = pmPlay;
playDir = pdForward;
}
}
void cDvbPlayer::Forward(void)
{
if (index) {
switch (playMode) {
case pmFast:
if (Setup.MultiSpeedMode) {
TrickSpeed(playDir == pdForward ? 1 : -1);
break;
}
else if (playDir == pdForward) {
Play();
break;
}
// run into pmPlay
case pmPlay: {
LOCK_THREAD;
Empty();
DeviceMute();
playMode = pmFast;
playDir = pdForward;
trickSpeed = NORMAL_SPEED;
TrickSpeed(Setup.MultiSpeedMode ? 1 : MAX_SPEEDS);
}
break;
case pmSlow:
if (Setup.MultiSpeedMode) {
TrickSpeed(playDir == pdForward ? -1 : 1);
break;
}
else if (playDir == pdForward) {
Pause();
break;
}
// run into pmPause
case pmStill:
case pmPause:
DeviceMute();
playMode = pmSlow;
playDir = pdForward;
trickSpeed = NORMAL_SPEED;
TrickSpeed(Setup.MultiSpeedMode ? -1 : -MAX_SPEEDS);
break;
}
}
}
void cDvbPlayer::Backward(void)
{
if (index) {
switch (playMode) {
case pmFast:
if (Setup.MultiSpeedMode) {
TrickSpeed(playDir == pdBackward ? 1 : -1);
break;
}
else if (playDir == pdBackward) {
Play();
break;
}
// run into pmPlay
case pmPlay: {
LOCK_THREAD;
Empty();
DeviceMute();
playMode = pmFast;
playDir = pdBackward;
trickSpeed = NORMAL_SPEED;
TrickSpeed(Setup.MultiSpeedMode ? 1 : MAX_SPEEDS);
}
break;
case pmSlow:
if (Setup.MultiSpeedMode) {
TrickSpeed(playDir == pdBackward ? -1 : 1);
break;
}
else if (playDir == pdBackward) {
Pause();
break;
}
// run into pmPause
case pmStill:
case pmPause: {
LOCK_THREAD;
Empty();
DeviceMute();
playMode = pmSlow;
playDir = pdBackward;
trickSpeed = NORMAL_SPEED;
TrickSpeed(Setup.MultiSpeedMode ? -1 : -MAX_SPEEDS);
}
break;
}
}
}
int cDvbPlayer::SkipFrames(int Frames)
{
if (index && Frames) {
int Current, Total;
GetIndex(Current, Total, true);
int OldCurrent = Current;
// As GetNextIFrame() increments/decrements at least once, the
// destination frame (= Current + Frames) must be adjusted by
// -1/+1 respectively.
Current = index->GetNextIFrame(Current + Frames + (Frames > 0 ? -1 : 1), Frames > 0);
return Current >= 0 ? Current : OldCurrent;
}
return -1;
}
void cDvbPlayer::SkipSeconds(int Seconds)
{
if (index && Seconds) {
LOCK_THREAD;
Empty();
int Index = writeIndex;
if (Index >= 0) {
Index = max(Index + Seconds * FRAMESPERSEC, 0);
if (Index > 0)
Index = index->GetNextIFrame(Index, false, NULL, NULL, NULL, true);
if (Index >= 0)
readIndex = writeIndex = Index - 1; // Action() will first increment it!
}
Play();
}
}
void cDvbPlayer::Goto(int Index, bool Still)
{
if (index) {
LOCK_THREAD;
Empty();
if (++Index <= 0)
Index = 1; // not '0', to allow GetNextIFrame() below to work!
uchar FileNumber;
int FileOffset, Length;
Index = index->GetNextIFrame(Index, false, &FileNumber, &FileOffset, &Length);
if (Index >= 0 && NextFile(FileNumber, FileOffset) && Still) {
uchar b[MAXFRAMESIZE + 4 + 5 + 4];
int r = ReadFrame(replayFile, b, Length, sizeof(b));
if (r > 0) {
if (playMode == pmPause)
DevicePlay();
// append sequence end code to get the image shown immediately with softdevices
if (r > 6 && (b[3] & 0xF0) == 0xE0) { // make sure to append it only to a video packet
b[r++] = 0x00;
b[r++] = 0x00;
b[r++] = 0x01;
b[r++] = b[3];
if (b[6] & 0x80) { // MPEG 2
b[r++] = 0x00;
b[r++] = 0x07;
b[r++] = 0x80;
b[r++] = 0x00;
b[r++] = 0x00;
}
else { // MPEG 1
b[r++] = 0x00;
b[r++] = 0x05;
b[r++] = 0x0F;
}
b[r++] = 0x00;
b[r++] = 0x00;
b[r++] = 0x01;
b[r++] = 0xB7;
}
DeviceStillPicture(b, r);
}
playMode = pmStill;
}
readIndex = writeIndex = Index;
}
}
bool cDvbPlayer::GetIndex(int &Current, int &Total, bool SnapToIFrame)
{
if (index) {
if (playMode == pmStill)
Current = max(readIndex, 0);
else {
Current = max(writeIndex, 0);
if (SnapToIFrame) {
int i1 = index->GetNextIFrame(Current + 1, false);
int i2 = index->GetNextIFrame(Current, true);
Current = (abs(Current - i1) <= abs(Current - i2)) ? i1 : i2;
}
}
Total = index->Last();
return true;
}
Current = Total = -1;
return false;
}
bool cDvbPlayer::GetReplayMode(bool &Play, bool &Forward, int &Speed)
{
Play = (playMode == pmPlay || playMode == pmFast);
Forward = (playDir == pdForward);
if (playMode == pmFast || playMode == pmSlow)
Speed = Setup.MultiSpeedMode ? abs(trickSpeed - NORMAL_SPEED) : 0;
else
Speed = -1;
return true;
}
// --- cDvbPlayerControl -----------------------------------------------------
cDvbPlayerControl::cDvbPlayerControl(const char *FileName)
:cControl(player = new cDvbPlayer(FileName))
{
}
cDvbPlayerControl::~cDvbPlayerControl()
{
Stop();
}
bool cDvbPlayerControl::Active(void)
{
return player && player->Active();
}
void cDvbPlayerControl::Stop(void)
{
delete player;
player = NULL;
}
void cDvbPlayerControl::Pause(void)
{
if (player)
player->Pause();
}
void cDvbPlayerControl::Play(void)
{
if (player)
player->Play();
}
void cDvbPlayerControl::Forward(void)
{
if (player)
player->Forward();
}
void cDvbPlayerControl::Backward(void)
{
if (player)
player->Backward();
}
void cDvbPlayerControl::SkipSeconds(int Seconds)
{
if (player)
player->SkipSeconds(Seconds);
}
int cDvbPlayerControl::SkipFrames(int Frames)
{
if (player)
return player->SkipFrames(Frames);
return -1;
}
bool cDvbPlayerControl::GetIndex(int &Current, int &Total, bool SnapToIFrame)
{
if (player) {
player->GetIndex(Current, Total, SnapToIFrame);
return true;
}
return false;
}
bool cDvbPlayerControl::GetReplayMode(bool &Play, bool &Forward, int &Speed)
{
return player && player->GetReplayMode(Play, Forward, Speed);
}
void cDvbPlayerControl::Goto(int Position, bool Still)
{
if (player)
player->Goto(Position, Still);
}