vdr/dvbplayer.h
Klaus Schmidinger 771986b89f Version 1.7.0
- Re-implemented handling of DVB-S2, which first appeared in version 1.5.14, but was
  revoked in version 1.5.15 in favor of making a stable version 1.6.0. VDR now
  requires the "multiproto" DVB driver, e.g. from http://jusst.de/hg/multiproto.
  Note that the channels.conf file now supports additional parameters, so you may
  want to make sure you have a backup of this file in case you need to go back to
  the previous version of VDR!
- Fixed displaying transponder data when it is modified (thanks to Reinhard Nissl).
- Fixed handling the counter in detection of pre 1.3.19 PS data (thanks to Reinhard
  Nissl).
- Improved logging system time changes to avoid problems on slow systems under
  heavy load (suggested by Helmut Auer).
- Now setting the thread name, so that it can be seen in 'top -H' (thanks to Rolf
  Ahrenberg).
- Fixed initializing the timer's flags in the cTimer copy constructor (thanks to
  Andreas Mair).
- Fixed setting the OSD level in the 'osddemo' example (thanks to Wolfgang Rohdewald).
- Increased the time between checking the CAM status to 500ms to avoid problems
  with some CAMs (reported by Arthur Konovalov).
2008-04-13 18:00:00 +02:00

60 lines
2.2 KiB
C++

/*
* dvbplayer.h: The DVB player
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: dvbplayer.h 2.0 2002/06/23 10:13:51 kls Exp $
*/
#ifndef __DVBPLAYER_H
#define __DVBPLAYER_H
#include "player.h"
#include "thread.h"
class cDvbPlayer;
class cDvbPlayerControl : public cControl {
private:
cDvbPlayer *player;
public:
cDvbPlayerControl(const char *FileName);
// Sets up a player for the given file.
virtual ~cDvbPlayerControl();
bool Active(void);
void Stop(void);
// Stops the current replay session (if any).
void Pause(void);
// Pauses the current replay session, or resumes a paused session.
void Play(void);
// Resumes normal replay mode.
void Forward(void);
// Runs the current replay session forward at a higher speed.
void Backward(void);
// Runs the current replay session backwards at a higher speed.
int SkipFrames(int Frames);
// Returns the new index into the current replay session after skipping
// the given number of frames (no actual repositioning is done!).
// The sign of 'Frames' determines the direction in which to skip.
void SkipSeconds(int Seconds);
// Skips the given number of seconds in the current replay session.
// The sign of 'Seconds' determines the direction in which to skip.
// Use a very large negative value to go all the way back to the
// beginning of the recording.
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false);
// Returns the current and total frame index, optionally snapped to the
// nearest I-frame.
bool GetReplayMode(bool &Play, bool &Forward, int &Speed);
// Returns the current replay mode (if applicable).
// 'Play' tells whether we are playing or pausing, 'Forward' tells whether
// we are going forward or backward and 'Speed' is -1 if this is normal
// play/pause mode, 0 if it is single speed fast/slow forward/back mode
// and >0 if this is multi speed mode.
void Goto(int Index, bool Still = false);
// Positions to the given index and displays that frame as a still picture
// if Still is true.
};
#endif //__DVBPLAYER_H