vdr/player.h
Klaus Schmidinger c296647594 Version 1.7.3
- Updated the Russian OSD texts (thanks to Oleg Roitburd).
- Fixed handling the 'pointer field' in generating and parsing PAT/PMT (thanks to
  Frank Schmirler).
- Fixed handling modulation types for DVB-S transponders when processing the NIT.
- Changed cDvbDevice::GrabImage() to use V4L2 (thanks to Marco Schlüßler).
- Added a poll to cDvbDevice::PlayVideo() and cDvbDevice::PlayAudio() to avoid
  excessive CPU load (this is just a makeshift solution until the FF DVB cards
  can play TS directly).
- The recording format is now Transport Stream. Existing recordings in PES format
  can still be replayed and edited, but new recordings are done in TS.
  All code for recording in PES has been removed.
  The following changes were made to switch to TS recording format:
  + The index file format has been changed to support file sizes of up to 1TB
    (previously 2GB), and up to 65535 separate files per recording (previously
    255).
  + The recording file names are now of the form 00001.ts (previously 001.vdr).
  + The frame rate is now detected by looking at two subsequent PTS values.
    The "frame duration" (in multiples of 1/90000) is stored in the info.vdr
    file using the new tag F (thanks to Artur Skawina for helping to get the
    IndexToHMSF() calculation right).
  + Several functions now have an additional parameter FramesPerSecond.
  + Several functions now have an additional parameter IsPesRecording.
  + The functionality of cFileWriter was moved into cRecorder, and cRemux is
    now obsolete. This also avoids one level of data copying while recording.
  + cRemux, cRingBufferLinearPes, cTS2PES and all c*Repacker classes have been
    removed.
  + A PAT/PMT is inserted before every independent frame, so that no extra
    measures need to be taken when editing a recording.
  + The directory name for a recording has been changed from
    YYYY-MM-DD-hh[.:]mm.pr.lt.rec (pr=priority, lt=lifetime) to
    YYYY-MM-DD-hh.mm.ch-ri.rec (ch=channel, ri=resumeId).
    Priority and Lifetime are now stored in the info.vdr file with the new
    tags P and L (if no such file exists, the maximum values are assumed by
    default, which avoids inadvertently deleting a recording if disk space
    is low). No longer storing Priority and Lifetime in the directory name
    avoids starting a new recording if one of these is changed in the timer
    and the recording is re-started for some reason.
    Instead of Priority and Lifetime, the directory name now contains the
    channel number from which the recording was made, and the "resume id" of
    this instance of VDR. This avoids problems if several VDR instances record
    the same show on different channels, or even on the same channel.
    The '-' between channel number and resumeId prevents older versions of
    VDR from "seeing" these recordings, which makes sure they won't even try
    to replay them, or remove them in case the disk runs full.
  + The semantics of PlayTs*() have been changed. These functions are now
    required to return the given Length (which is TS_SIZE) if they have
    processed the TS packet.
  + The files "index", "info", "marks" and "resume" within a TS recording
    directory are now created without the ".vdr" extension.
  + The "resume" file is no longer a binary file, but contains tagged lines
    to be able to store additional information, like the selected audio or
    subtitle track.
  + cDevice::StillPicture() will now be called with either TS or PES data.
  + cDvbPlayer::Goto() no longer appends a "sequence end code" to the data.
    If the output device needs this, it has to take care of it by itself.
- Fixed cPatPmtParser::ParsePmt() to reset vpid and vtype when switching from
  a video to an audio channel (thanks to Reinhard Nissl).
- cDvbDevice now uses the FE_CAN_2G_MODULATION flag to determine whether a device
  can handle DVB-S2. The #define is still there to allow people with older drivers
  who don't need DVB-S2 to use this version without pathcing.
2009-01-06 20:31:53 +01:00

97 lines
4.8 KiB
C++

/*
* player.h: The basic player interface
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.h 2.2 2009/01/05 13:04:10 kls Exp $
*/
#ifndef __PLAYER_H
#define __PLAYER_H
#include "device.h"
#include "osdbase.h"
class cPlayer {
friend class cDevice;
private:
cDevice *device;
ePlayMode playMode;
protected:
void DeviceClrAvailableTracks(bool DescriptionsOnly = false) { if (device) device->ClrAvailableTracks(DescriptionsOnly); }
bool DeviceSetAvailableTrack(eTrackType Type, int Index, uint16_t Id, const char *Language = NULL, const char *Description = NULL) { return device ? device->SetAvailableTrack(Type, Index, Id, Language, Description) : false; }
bool DeviceSetCurrentAudioTrack(eTrackType Type) { return device ? device->SetCurrentAudioTrack(Type) : false; }
bool DeviceSetCurrentSubtitleTrack(eTrackType Type) { return device ? device->SetCurrentSubtitleTrack(Type) : false; }
bool DevicePoll(cPoller &Poller, int TimeoutMs = 0) { return device ? device->Poll(Poller, TimeoutMs) : false; }
bool DeviceFlush(int TimeoutMs = 0) { return device ? device->Flush(TimeoutMs) : true; }
bool DeviceHasIBPTrickSpeed(void) { return device ? device->HasIBPTrickSpeed() : false; }
void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); }
void DeviceClear(void) { if (device) device->Clear(); }
void DevicePlay(void) { if (device) device->Play(); }
void DeviceFreeze(void) { if (device) device->Freeze(); }
void DeviceMute(void) { if (device) device->Mute(); }
void DeviceSetVideoDisplayFormat(eVideoDisplayFormat VideoDisplayFormat) { if (device) device->SetVideoDisplayFormat(VideoDisplayFormat); }
void DeviceStillPicture(const uchar *Data, int Length) { if (device) device->StillPicture(Data, Length); }
void Detach(void);
virtual void Activate(bool On) {}
// This function is called right after the cPlayer has been attached to
// (On == true) or before it gets detached from (On == false) a cDevice.
// It can be used to do things like starting/stopping a thread.
int PlayPes(const uchar *Data, int Length, bool VideoOnly = false);
// Sends the given PES Data to the device and returns the number of
// bytes that have actually been accepted by the device (or a
// negative value in case of an error).
int PlayTs(const uchar *Data, int Length, bool VideoOnly = false) { return device ? device->PlayTs(Data, Length, VideoOnly) : -1; }
// Sends the given TS packet to the device and returns a positive number
// if the packet has been accepted by the device, or a negative value in
// case of an error.
public:
cPlayer(ePlayMode PlayMode = pmAudioVideo);
virtual ~cPlayer();
bool IsAttached(void) { return device != NULL; }
virtual double FramesPerSecond(void) { return DEFAULTFRAMESPERSECOND; }
// Returns the number of frames per second of the currently played material.
virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return false; }
// Returns the current and total frame index, optionally snapped to the
// nearest I-frame.
virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return false; }
// Returns the current replay mode (if applicable).
// 'Play' tells whether we are playing or pausing, 'Forward' tells whether
// we are going forward or backward and 'Speed' is -1 if this is normal
// play/pause mode, 0 if it is single speed fast/slow forward/back mode
// and >0 if this is multi speed mode.
virtual void SetAudioTrack(eTrackType Type, const tTrackId *TrackId) {}
// Sets the current audio track to the given value.
// This is just a virtual hook for players that need to do special things
// in order to switch audio tracks.
virtual void SetSubtitleTrack(eTrackType Type, const tTrackId *TrackId) {}
// Sets the current subtitle track to the given value.
// This is just a virtual hook for players that need to do special things
// in order to switch subtitle tracks.
};
class cControl : public cOsdObject {
private:
static cControl *control;
static cMutex mutex;
bool attached;
bool hidden;
protected:
cPlayer *player;
public:
cControl(cPlayer *Player, bool Hidden = false);
virtual ~cControl();
virtual void Hide(void) = 0;
virtual cOsdObject *GetInfo(void);
double FramesPerSecond(void) { return player->FramesPerSecond(); }
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);
static cControl *Control(void);
};
#endif //__PLAYER_H