vdr/player.h
Klaus Schmidinger c848ab793a Version 1.7.1
- Adapted the tuning code to the new DVBFE_SET_DELSYS API (thanks to Reinhard Nissl).
  VDR now uses the driver from http://jusst.de/hg/multiproto_plus.
- Updated the Italian OSD texts (thanks to Diego Pierotto).
- Removed obsolete $(NCURSESLIB) from the Makefile.
- Implemented handling the standard component descriptor for AC3 (stream=4), as it
  will soon be used by the German ARD channels (thanks to Michael Pennewiß for
  advance information about this change). The previously used "Premiere pseudo
  standard" (stream=2, type=5) still works, but has apparently been wrongfully used
  by broadcasters from the beginning.
- Added missing description of the 'S' channel parameter to vdr.5 (reported by
  Reinhard Nissl).
- The SVDRP signon message now indicates the character encoding in use, as in
  "220 video SVDRP VideoDiskRecorder 1.7.1; Fri May  2 16:17:10 2008; ISO-8859-1".
  This may be useful for instance for external tools that provide EPG data, so that
  they can correctly encode the strings.
- No longer calling FcFini() to avoid problems with older (broken) versions of
  fontconfig (suggested by Edgar Toernig).
- Removed the compile time option VFAT to allow users of precompiled binary
  distributions to have full control over whether or not to use the --vfat option
  at runtime (suggested by Michael Nork).
- First step towards switching to TS (Transport Stream) as recording format:
  + The new function cDevice::PlayTs() is used to play TS packets.
  + The new functions cDevice::PlayTsVideo() and cDevice::PlayTsAudio()
    are used to play video and audio TS packets, respectively.
  + The new function cAudio::PlayTs() is used to play audio TS packets.
  + The new class cPatPmtGenerator is used to generate a PAT/PMT pair that precedes
    the TS data in Transfer Mode.
  + The new class cPatPmtParser is used by cDevice to parse the PAT/PMT data in a
    TS in order to find out which streams it contains.
  + The new class cTsToPes is used to convert TS packets to a PES packet.
  + cTransfer no longer uses cRemux, and doesn't run a separate thread any more.
    It just generates a PAT/PMT and sends all received TS packets to the primary
    device's PlayTs().
  + Live subtitle display no longer uses a ring buffer and separate thread.
  + cPesAssembler has been removed. Old VDR recordings only contain complete PES
    packets.
  + Since a TS needs to have a PAT/PMT, which requires the video stream type to
    be explicitly given, the format of the VPID field in the channels.conf file
    and the SVDRP commands NEWC/MODC/LSTC has been extended. The video stream type
    now follows the VPID and optional PPID, separated by an '=' sign.
- Updated the sources.conf file (thanks to Oleg Roitburd).
- Fixed a possible integer overflow in GetAbsTime() (thanks to Alexander Rieger).
- Fixed a problem with calling isyslog() from within the SignalHandler() (thanks
  to Udo Richter).
- Replaced the Finnish language code "smi" with "suo" (thanks to Rolf Ahrenberg).
- Fixed wrong value for TableIdBAT in libsi/si.h (thanks to Winfried Köhler).
- Errors in config files no longer keep VDR from starting.
- Removed unneeded include files <linux/dvb/dmx.h> und <time.h> from remux.h
  (reported by Tobias Grimm).
2008-09-06 18:00:00 +02:00

94 lines
4.6 KiB
C++

/*
* player.h: The basic player interface
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.h 2.1 2008/08/15 14:07:48 kls Exp $
*/
#ifndef __PLAYER_H
#define __PLAYER_H
#include "device.h"
#include "osdbase.h"
class cPlayer {
friend class cDevice;
private:
cDevice *device;
ePlayMode playMode;
protected:
void DeviceClrAvailableTracks(bool DescriptionsOnly = false) { if (device) device->ClrAvailableTracks(DescriptionsOnly); }
bool DeviceSetAvailableTrack(eTrackType Type, int Index, uint16_t Id, const char *Language = NULL, const char *Description = NULL) { return device ? device->SetAvailableTrack(Type, Index, Id, Language, Description) : false; }
bool DeviceSetCurrentAudioTrack(eTrackType Type) { return device ? device->SetCurrentAudioTrack(Type) : false; }
bool DeviceSetCurrentSubtitleTrack(eTrackType Type) { return device ? device->SetCurrentSubtitleTrack(Type) : false; }
bool DevicePoll(cPoller &Poller, int TimeoutMs = 0) { return device ? device->Poll(Poller, TimeoutMs) : false; }
bool DeviceFlush(int TimeoutMs = 0) { return device ? device->Flush(TimeoutMs) : true; }
bool DeviceHasIBPTrickSpeed(void) { return device ? device->HasIBPTrickSpeed() : false; }
void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); }
void DeviceClear(void) { if (device) device->Clear(); }
void DevicePlay(void) { if (device) device->Play(); }
void DeviceFreeze(void) { if (device) device->Freeze(); }
void DeviceMute(void) { if (device) device->Mute(); }
void DeviceSetVideoDisplayFormat(eVideoDisplayFormat VideoDisplayFormat) { if (device) device->SetVideoDisplayFormat(VideoDisplayFormat); }
void DeviceStillPicture(const uchar *Data, int Length) { if (device) device->StillPicture(Data, Length); }
void Detach(void);
virtual void Activate(bool On) {}
// This function is called right after the cPlayer has been attached to
// (On == true) or before it gets detached from (On == false) a cDevice.
// It can be used to do things like starting/stopping a thread.
int PlayPes(const uchar *Data, int Length, bool VideoOnly = false);
// Sends the given PES Data to the device and returns the number of
// bytes that have actually been accepted by the device (or a
// negative value in case of an error).
int PlayTs(const uchar *Data, int Length, bool VideoOnly = false) { return device ? device->PlayTs(Data, Length, VideoOnly) : -1; }
// Sends the given TS packet to the device and returns a positive number
// if the packet has been accepted by the device, or a negative value in
// case of an error.
public:
cPlayer(ePlayMode PlayMode = pmAudioVideo);
virtual ~cPlayer();
bool IsAttached(void) { return device != NULL; }
virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return false; }
// Returns the current and total frame index, optionally snapped to the
// nearest I-frame.
virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return false; }
// Returns the current replay mode (if applicable).
// 'Play' tells whether we are playing or pausing, 'Forward' tells whether
// we are going forward or backward and 'Speed' is -1 if this is normal
// play/pause mode, 0 if it is single speed fast/slow forward/back mode
// and >0 if this is multi speed mode.
virtual void SetAudioTrack(eTrackType Type, const tTrackId *TrackId) {}
// Sets the current audio track to the given value.
// This is just a virtual hook for players that need to do special things
// in order to switch audio tracks.
virtual void SetSubtitleTrack(eTrackType Type, const tTrackId *TrackId) {}
// Sets the current subtitle track to the given value.
// This is just a virtual hook for players that need to do special things
// in order to switch subtitle tracks.
};
class cControl : public cOsdObject {
private:
static cControl *control;
static cMutex mutex;
bool attached;
bool hidden;
protected:
cPlayer *player;
public:
cControl(cPlayer *Player, bool Hidden = false);
virtual ~cControl();
virtual void Hide(void) = 0;
virtual cOsdObject *GetInfo(void);
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);
static cControl *Control(void);
};
#endif //__PLAYER_H