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321 lines
15 KiB
C++
321 lines
15 KiB
C++
/*
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* epg.h: Electronic Program Guide
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* Original version (as used in VDR before 1.3.0) written by
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* Robert Schneider <Robert.Schneider@web.de> and Rolf Hakenes <hakenes@hippomi.de>.
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*
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* $Id: epg.h 4.1 2015/08/09 11:25:04 kls Exp $
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*/
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#ifndef __EPG_H
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#define __EPG_H
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#include "channels.h"
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#include "libsi/section.h"
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#include "thread.h"
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#include "tools.h"
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#define MAXEPGBUGFIXLEVEL 3
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enum { MaxEventContents = 4 };
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enum eEventContentGroup {
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ecgMovieDrama = 0x10,
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ecgNewsCurrentAffairs = 0x20,
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ecgShow = 0x30,
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ecgSports = 0x40,
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ecgChildrenYouth = 0x50,
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ecgMusicBalletDance = 0x60,
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ecgArtsCulture = 0x70,
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ecgSocialPoliticalEconomics = 0x80,
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ecgEducationalScience = 0x90,
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ecgLeisureHobbies = 0xA0,
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ecgSpecial = 0xB0,
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ecgUserDefined = 0xF0
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};
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enum eDumpMode { dmAll, dmPresent, dmFollowing, dmAtTime };
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struct tComponent {
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uchar stream;
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uchar type;
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char language[MAXLANGCODE2];
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char *description;
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cString ToString(void);
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bool FromString(const char *s);
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};
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class cComponents {
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private:
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int numComponents;
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tComponent *components;
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bool Realloc(int Index);
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public:
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cComponents(void);
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~cComponents(void);
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int NumComponents(void) const { return numComponents; }
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void SetComponent(int Index, const char *s);
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void SetComponent(int Index, uchar Stream, uchar Type, const char *Language, const char *Description);
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tComponent *Component(int Index) const { return (Index < numComponents) ? &components[Index] : NULL; }
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tComponent *GetComponent(int Index, uchar Stream, uchar Type); // Gets the Index'th component of Stream and Type, skipping other components
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// In case of an audio stream the 'type' check actually just distinguishes between "normal" and "Dolby Digital"
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};
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class cSchedule;
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typedef u_int16_t tEventID;
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class cEvent : public cListObject {
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friend class cSchedule;
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private:
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static cMutex numTimersMutex; // Protects numTimers, because it might be accessed from parallel read locks
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// The sequence of these parameters is optimized for minimal memory waste!
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cSchedule *schedule; // The Schedule this event belongs to
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mutable u_int16_t numTimers;// The number of timers that use this event
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tEventID eventID; // Event ID of this event
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uchar tableID; // Table ID this event came from
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uchar version; // Version number of section this event came from
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uchar runningStatus; // 0=undefined, 1=not running, 2=starts in a few seconds, 3=pausing, 4=running
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uchar parentalRating; // Parental rating of this event
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char *title; // Title of this event
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char *shortText; // Short description of this event (typically the episode name in case of a series)
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char *description; // Description of this event
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cComponents *components; // The stream components of this event
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uchar contents[MaxEventContents]; // Contents of this event
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time_t startTime; // Start time of this event
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int duration; // Duration of this event in seconds
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time_t vps; // Video Programming Service timestamp (VPS, aka "Programme Identification Label", PIL)
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time_t seen; // When this event was last seen in the data stream
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public:
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cEvent(tEventID EventID);
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~cEvent();
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virtual int Compare(const cListObject &ListObject) const;
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tChannelID ChannelID(void) const;
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const cSchedule *Schedule(void) const { return schedule; }
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tEventID EventID(void) const { return eventID; }
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uchar TableID(void) const { return tableID; }
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uchar Version(void) const { return version; }
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int RunningStatus(void) const { return runningStatus; }
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const char *Title(void) const { return title; }
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const char *ShortText(void) const { return shortText; }
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const char *Description(void) const { return description; }
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const cComponents *Components(void) const { return components; }
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uchar Contents(int i = 0) const { return (0 <= i && i < MaxEventContents) ? contents[i] : uchar(0); }
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int ParentalRating(void) const { return parentalRating; }
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time_t StartTime(void) const { return startTime; }
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time_t EndTime(void) const { return startTime + duration; }
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int Duration(void) const { return duration; }
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time_t Vps(void) const { return vps; }
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time_t Seen(void) const { return seen; }
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bool SeenWithin(int Seconds) const { return time(NULL) - seen < Seconds; }
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void IncNumTimers(void) const;
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void DecNumTimers(void) const;
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bool HasTimer(void) const { return numTimers > 0; }
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bool IsRunning(bool OrAboutToStart = false) const;
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static const char *ContentToString(uchar Content);
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cString GetParentalRatingString(void) const;
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cString GetDateString(void) const;
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cString GetTimeString(void) const;
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cString GetEndTimeString(void) const;
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cString GetVpsString(void) const;
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void SetEventID(tEventID EventID);
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void SetTableID(uchar TableID);
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void SetVersion(uchar Version);
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void SetRunningStatus(int RunningStatus, const cChannel *Channel = NULL);
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void SetTitle(const char *Title);
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void SetShortText(const char *ShortText);
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void SetDescription(const char *Description);
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void SetComponents(cComponents *Components); // Will take ownership of Components!
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void SetContents(uchar *Contents);
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void SetParentalRating(int ParentalRating);
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void SetStartTime(time_t StartTime);
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void SetDuration(int Duration);
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void SetVps(time_t Vps);
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void SetSeen(void);
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cString ToDescr(void) const;
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void Dump(FILE *f, const char *Prefix = "", bool InfoOnly = false) const;
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bool Parse(char *s);
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static bool Read(FILE *f, cSchedule *Schedule);
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void FixEpgBugs(void);
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};
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class cSchedules;
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class cSchedule : public cListObject {
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private:
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static cMutex numTimersMutex; // Protects numTimers, because it might be accessed from parallel read locks
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tChannelID channelID;
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cList<cEvent> events;
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cHash<cEvent> eventsHashID;
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cHash<cEvent> eventsHashStartTime;
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mutable u_int16_t numTimers;// The number of timers that use this schedule
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bool hasRunning;
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int modified;
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time_t presentSeen;
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public:
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cSchedule(tChannelID ChannelID);
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tChannelID ChannelID(void) const { return channelID; }
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bool Modified(int &State) const { bool Result = State != modified; State = modified; return Result; }
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time_t PresentSeen(void) const { return presentSeen; }
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bool PresentSeenWithin(int Seconds) const { return time(NULL) - presentSeen < Seconds; }
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void SetModified(void) { modified++; }
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void SetPresentSeen(void) { presentSeen = time(NULL); }
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void SetRunningStatus(cEvent *Event, int RunningStatus, const cChannel *Channel = NULL);
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void ClrRunningStatus(cChannel *Channel = NULL);
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void ResetVersions(void);
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void Sort(void);
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void DropOutdated(time_t SegmentStart, time_t SegmentEnd, uchar TableID, uchar Version);
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void Cleanup(time_t Time);
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void Cleanup(void);
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void IncNumTimers(void) const;
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void DecNumTimers(void) const;
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bool HasTimer(void) const { return numTimers > 0; }
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cEvent *AddEvent(cEvent *Event);
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void DelEvent(cEvent *Event);
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void HashEvent(cEvent *Event);
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void UnhashEvent(cEvent *Event);
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const cList<cEvent> *Events(void) const { return &events; }
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const cEvent *GetPresentEvent(void) const;
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const cEvent *GetFollowingEvent(void) const;
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const cEvent *GetEvent(tEventID EventID, time_t StartTime = 0) const;
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const cEvent *GetEventAround(time_t Time) const;
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void Dump(FILE *f, const char *Prefix = "", eDumpMode DumpMode = dmAll, time_t AtTime = 0) const;
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static bool Read(FILE *f, cSchedules *Schedules);
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};
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class cSchedules : public cList<cSchedule> {
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friend class cSchedule;
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private:
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static cSchedules schedules;
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static char *epgDataFileName;
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static time_t lastDump;
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public:
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cSchedules(void);
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static const cSchedules *GetSchedulesRead(cStateKey &StateKey, int TimeoutMs = 0);
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///< Gets the list of schedules for read access.
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///< See cTimers::GetTimersRead() for details.
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static cSchedules *GetSchedulesWrite(cStateKey &StateKey, int TimeoutMs = 0);
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///< Gets the list of schedules for write access.
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///< See cTimers::GetTimersWrite() for details.
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static void SetEpgDataFileName(const char *FileName);
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static void Cleanup(bool Force = false);
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static void ResetVersions(void);
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static bool Dump(FILE *f = NULL, const char *Prefix = "", eDumpMode DumpMode = dmAll, time_t AtTime = 0);
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static bool Read(FILE *f = NULL);
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cSchedule *AddSchedule(tChannelID ChannelID);
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const cSchedule *GetSchedule(tChannelID ChannelID) const;
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const cSchedule *GetSchedule(const cChannel *Channel, bool AddIfMissing = false) const;
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};
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// Provide lock controlled access to the list:
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DEF_LIST_LOCK(Schedules);
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// These macros provide a convenient way of locking the global schedules list
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// and making sure the lock is released as soon as the current scope is left
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// (note that these macros wait forever to obtain the lock!):
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#define LOCK_SCHEDULES_READ USE_LIST_LOCK_READ(Schedules);
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#define LOCK_SCHEDULES_WRITE USE_LIST_LOCK_WRITE(Schedules);
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class cEpgDataReader : public cThread {
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public:
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cEpgDataReader(void);
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virtual void Action(void);
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};
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void ReportEpgBugFixStats(bool Force = false);
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class cEpgHandler : public cListObject {
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public:
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cEpgHandler(void);
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///< Constructs a new EPG handler and adds it to the list of EPG handlers.
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///< Whenever an event is received from the EIT data stream, the EPG
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///< handlers are queried in the order they have been created.
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///< As soon as one of the EPG handlers returns true in a member function,
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///< none of the remaining handlers will be queried. If none of the EPG
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///< handlers returns true in a particular call, the default processing
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///< will take place.
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///< EPG handlers will be deleted automatically at the end of the program.
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virtual ~cEpgHandler();
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virtual bool IgnoreChannel(const cChannel *Channel) { return false; }
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///< Before any EIT data for the given Channel is processed, the EPG handlers
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///< are asked whether this Channel shall be completely ignored. If any of
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///< the EPG handlers returns true in this function, no EIT data at all will
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///< be processed for this Channel.
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virtual bool HandleEitEvent(cSchedule *Schedule, const SI::EIT::Event *EitEvent, uchar TableID, uchar Version) { return false; }
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///< Before the raw EitEvent for the given Schedule is processed, the
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///< EPG handlers are queried to see if any of them would like to do the
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///< complete processing by itself. TableID and Version are from the
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///< incoming section data.
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virtual bool HandledExternally(const cChannel *Channel) { return false; }
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///< If any EPG handler returns true in this function, it is assumed that
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///< the EPG for the given Channel is handled completely from some external
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///< source. Incoming EIT data is processed as usual, but any new EPG event
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///< will not be added to the respective schedule. It's up to the EPG
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///< handler to take care of this.
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virtual bool IsUpdate(tEventID EventID, time_t StartTime, uchar TableID, uchar Version) { return false; }
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///< VDR can't perform the update check (version, tid) for externally handled events,
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///< therefore the EPG handlers have to take care of this. Otherwise the parsing of
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///< non-updates will waste a lot of resources.
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virtual bool SetEventID(cEvent *Event, tEventID EventID) { return false; }
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virtual bool SetTitle(cEvent *Event, const char *Title) { return false; }
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virtual bool SetShortText(cEvent *Event, const char *ShortText) { return false; }
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virtual bool SetDescription(cEvent *Event, const char *Description) { return false; }
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virtual bool SetContents(cEvent *Event, uchar *Contents) { return false; }
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virtual bool SetParentalRating(cEvent *Event, int ParentalRating) { return false; }
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virtual bool SetStartTime(cEvent *Event, time_t StartTime) { return false; }
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virtual bool SetDuration(cEvent *Event, int Duration) { return false; }
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virtual bool SetVps(cEvent *Event, time_t Vps) { return false; }
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virtual bool SetComponents(cEvent *Event, cComponents *Components) { return false; }
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virtual bool FixEpgBugs(cEvent *Event) { return false; }
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///< Fixes some known problems with EPG data.
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virtual bool HandleEvent(cEvent *Event) { return false; }
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///< After all modifications of the Event have been done, the EPG handler
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///< can take a final look at it.
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virtual bool SortSchedule(cSchedule *Schedule) { return false; }
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///< Sorts the Schedule after the complete table has been processed.
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virtual bool DropOutdated(cSchedule *Schedule, time_t SegmentStart, time_t SegmentEnd, uchar TableID, uchar Version) { return false; }
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///< Takes a look at all EPG events between SegmentStart and SegmentEnd and
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///< drops outdated events.
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virtual bool BeginSegmentTransfer(const cChannel *Channel, bool Dummy) { return false; } // TODO remove obsolete Dummy
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///< Called directly after IgnoreChannel() before any other handler method is called.
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///< Designed to give handlers the possibility to prepare a database transaction.
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///< Dummy is for backward compatibility and may be removed in a future version.
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virtual bool EndSegmentTransfer(bool Modified, bool Dummy) { return false; } // TODO remove obsolete Dummy
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///< Called after the segment data has been processed.
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///< At this point handlers should close/commit/rollback any pending database transactions.
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///< Dummy is for backward compatibility and may be removed in a future version.
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};
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class cEpgHandlers : public cList<cEpgHandler> {
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public:
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bool IgnoreChannel(const cChannel *Channel);
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bool HandleEitEvent(cSchedule *Schedule, const SI::EIT::Event *EitEvent, uchar TableID, uchar Version);
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bool HandledExternally(const cChannel *Channel);
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bool IsUpdate(tEventID EventID, time_t StartTime, uchar TableID, uchar Version);
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void SetEventID(cEvent *Event, tEventID EventID);
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void SetTitle(cEvent *Event, const char *Title);
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void SetShortText(cEvent *Event, const char *ShortText);
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void SetDescription(cEvent *Event, const char *Description);
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void SetContents(cEvent *Event, uchar *Contents);
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void SetParentalRating(cEvent *Event, int ParentalRating);
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void SetStartTime(cEvent *Event, time_t StartTime);
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void SetDuration(cEvent *Event, int Duration);
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void SetVps(cEvent *Event, time_t Vps);
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void SetComponents(cEvent *Event, cComponents *Components);
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void FixEpgBugs(cEvent *Event);
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void HandleEvent(cEvent *Event);
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void SortSchedule(cSchedule *Schedule);
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void DropOutdated(cSchedule *Schedule, time_t SegmentStart, time_t SegmentEnd, uchar TableID, uchar Version);
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void BeginSegmentTransfer(const cChannel *Channel);
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void EndSegmentTransfer(bool Modified);
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};
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extern cEpgHandlers EpgHandlers;
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#endif //__EPG_H
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