mirror of
https://github.com/VDR4Arch/vdr.git
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139 lines
4.7 KiB
C++
139 lines
4.7 KiB
C++
/*
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* timers.h: Timer handling
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: timers.h 2.3 2012/02/20 15:52:57 kls Exp $
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*/
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#ifndef __TIMERS_H
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#define __TIMERS_H
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#include "channels.h"
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#include "config.h"
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#include "epg.h"
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#include "tools.h"
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enum eTimerFlags { tfNone = 0x0000,
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tfActive = 0x0001,
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tfInstant = 0x0002,
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tfVps = 0x0004,
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tfRecording = 0x0008,
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tfAll = 0xFFFF,
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};
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enum eTimerMatch { tmNone, tmPartial, tmFull };
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class cTimer : public cListObject {
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friend class cMenuEditTimer;
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private:
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mutable time_t startTime, stopTime;
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time_t lastSetEvent;
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mutable time_t deferred; ///< Matches(time_t, ...) will return false if the current time is before this value
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bool recording, pending, inVpsMargin;
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uint flags;
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cChannel *channel;
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mutable time_t day; ///< midnight of the day this timer shall hit, or of the first day it shall hit in case of a repeating timer
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int weekdays; ///< bitmask, lowest bits: SSFTWTM (the 'M' is the LSB)
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int start;
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int stop;
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int priority;
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int lifetime;
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mutable char file[MaxFileName];
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char *aux;
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const cEvent *event;
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public:
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cTimer(bool Instant = false, bool Pause = false, cChannel *Channel = NULL);
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cTimer(const cEvent *Event);
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cTimer(const cTimer &Timer);
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virtual ~cTimer();
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cTimer& operator= (const cTimer &Timer);
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virtual int Compare(const cListObject &ListObject) const;
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bool Recording(void) const { return recording; }
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bool Pending(void) const { return pending; }
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bool InVpsMargin(void) const { return inVpsMargin; }
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uint Flags(void) const { return flags; }
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const cChannel *Channel(void) const { return channel; }
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time_t Day(void) const { return day; }
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int WeekDays(void) const { return weekdays; }
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int Start(void) const { return start; }
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int Stop(void) const { return stop; }
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int Priority(void) const { return priority; }
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int Lifetime(void) const { return lifetime; }
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const char *File(void) const { return file; }
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time_t FirstDay(void) const { return weekdays ? day : 0; }
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const char *Aux(void) const { return aux; }
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time_t Deferred(void) const { return deferred; }
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cString ToText(bool UseChannelID = false) const;
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cString ToDescr(void) const;
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const cEvent *Event(void) const { return event; }
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bool Parse(const char *s);
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bool Save(FILE *f);
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bool IsSingleEvent(void) const;
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static int GetMDay(time_t t);
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static int GetWDay(time_t t);
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bool DayMatches(time_t t) const;
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static time_t IncDay(time_t t, int Days);
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static time_t SetTime(time_t t, int SecondsFromMidnight);
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void SetFile(const char *File);
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bool Matches(time_t t = 0, bool Directly = false, int Margin = 0) const;
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int Matches(const cEvent *Event, int *Overlap = NULL) const;
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bool Expired(void) const;
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time_t StartTime(void) const;
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time_t StopTime(void) const;
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void SetEventFromSchedule(const cSchedules *Schedules = NULL);
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void SetEvent(const cEvent *Event);
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void SetRecording(bool Recording);
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void SetPending(bool Pending);
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void SetInVpsMargin(bool InVpsMargin);
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void SetDay(time_t Day);
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void SetWeekDays(int WeekDays);
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void SetStart(int Start);
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void SetStop(int Stop);
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void SetPriority(int Priority);
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void SetLifetime(int Lifetime);
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void SetAux(const char *Aux);
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void SetDeferred(int Seconds);
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void SetFlags(uint Flags);
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void ClrFlags(uint Flags);
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void InvFlags(uint Flags);
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bool HasFlags(uint Flags) const;
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void Skip(void);
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void OnOff(void);
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cString PrintFirstDay(void) const;
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static int TimeToInt(int t);
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static bool ParseDay(const char *s, time_t &Day, int &WeekDays);
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static cString PrintDay(time_t Day, int WeekDays, bool SingleByteChars);
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};
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class cTimers : public cConfig<cTimer> {
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private:
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int state;
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int beingEdited;
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time_t lastSetEvents;
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time_t lastDeleteExpired;
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public:
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cTimers(void);
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cTimer *GetTimer(cTimer *Timer);
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cTimer *GetMatch(time_t t);
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cTimer *GetMatch(const cEvent *Event, int *Match = NULL);
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cTimer *GetNextActiveTimer(void);
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int BeingEdited(void) { return beingEdited; }
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void IncBeingEdited(void) { beingEdited++; }
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void DecBeingEdited(void) { if (!--beingEdited) lastSetEvents = 0; }
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void SetModified(void);
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bool Modified(int &State);
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///< Returns true if any of the timers have been modified, which
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///< is detected by State being different than the internal state.
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///< Upon return the internal state will be stored in State.
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void SetEvents(void);
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void DeleteExpired(void);
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void Add(cTimer *Timer, cTimer *After = NULL);
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void Ins(cTimer *Timer, cTimer *Before = NULL);
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void Del(cTimer *Timer, bool DeleteObject = true);
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};
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extern cTimers Timers;
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#endif //__TIMERS_H
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