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268 lines
11 KiB
C++
268 lines
11 KiB
C++
/*
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* device.h: The basic device interface
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: device.h 1.7 2002/08/15 09:22:13 kls Exp $
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*/
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#ifndef __DEVICE_H
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#define __DEVICE_H
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#include "thread.h"
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#include "tools.h"
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#define MAXDEVICES 16 // the maximum number of devices in the system
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#define MAXCACAPS 16 // the maximum number of different CA values per device
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#define MAXPIDHANDLES 16 // the maximum number of different PIDs per device
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#define MAXRECEIVERS 16 // the maximum number of receivers per device
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#define MAXVOLUME 255
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#define VOLUMEDELTA 5 // used to increase/decrease the volume
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#define TS_SIZE 188
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#define TS_SYNC_BYTE 0x47
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#define PID_MASK_HI 0x1F
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enum eSetChannelResult { scrOk, scrNoTransfer, scrFailed };
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class cChannel;
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class cPlayer;
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class cReceiver;
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class cDevice : cThread {
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private:
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static int numDevices;
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static int useDevice;
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static cDevice *device[MAXDEVICES];
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static cDevice *primaryDevice;
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public:
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static int NumDevices(void) { return numDevices; }
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// Returns the total number of devices.
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static void SetUseDevice(int n);
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// Sets the 'useDevice' flag of the given device.
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// If this function is not called before initializing, all devices
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// will be used.
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static bool UseDevice(int n) { return useDevice == 0 || (useDevice & (1 << n)) != 0; }
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// Tells whether the device with the given card index shall be used in
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// this instance of VDR.
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static bool SetPrimaryDevice(int n);
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// Sets the primary device to 'n' (which must be in the range
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// 1...numDevices) and returns true if this was possible.
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static cDevice *PrimaryDevice(void) { return primaryDevice; }
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// Returns the primary device.
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static cDevice *GetDevice(int Ca, int Priority, int Frequency = 0, int Vpid = 0, bool *ReUse = NULL);
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// Selects a free device, avoiding the primaryDevice if possible.
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// If Ca is not 0, the device with the given number will be returned
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// in case Ca is <= MAXDEVICES, or the device that provides the given
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// value in its caCaps.
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// If there is a device that is already receiving and can be re-used to
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// receive another data stream, that device will be returned.
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// If all devices are currently receiving, the one receiving with the
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// lowest priority (if any) that is lower than the given Priority
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// will be returned.
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// If ReUse is given, the caller will be informed whether the device can be re-used
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// for a new recording. If ReUse returns 'true', the caller must NOT switch the channel
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// (the device is already properly tuned). Otherwise the caller MUST switch the channel.
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static void SetCaCaps(int Index = -1);
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// Sets the CaCaps of the given device according to the Setup data.
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// By default the CaCaps of all devices are set.
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static void Shutdown(void);
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// Closes down all devices.
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// Must be called at the end of the program.
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private:
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static int nextCardIndex;
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int cardIndex;
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int caCaps[MAXCACAPS];
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protected:
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cDevice(void);
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virtual ~cDevice();
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static int NextCardIndex(int n = 0);
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// Each device in a given machine must have a unique card index, which
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// will be used to identify the device for assigning Ca parameters and
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// deciding whether to actually use that device in this particular
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// instance of VDR. Every time a new cDevice is created, it will be
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// given the current nextCardIndex, and then nextCardIndex will be
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// automatically incremented by 1. A derived class can determine whether
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// a given device shall be used by checking UseDevice(NextCardIndex()).
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// If a device is skipped, or if there are possible device indexes left
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// after a derived class has set up all its devices, NextCardIndex(n)
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// must be called, where n is the number of card indexes to skip.
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virtual void MakePrimaryDevice(bool On);
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// Informs a device that it will be the primary device. If there is
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// anything the device needs to set up when it becomes the primary
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// device (On = true) or to shut down when it no longer is the primary
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// device (On = false), it should do so in this function.
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public:
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bool IsPrimaryDevice(void) const { return this == primaryDevice; }
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int CardIndex(void) const { return cardIndex; }
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// Returns the card index of this device (0 ... MAXDEVICES - 1).
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virtual int ProvidesCa(int Ca);
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//XXX TODO temporarily made this function virtual - until a general
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//XXX mechanism has been implemented
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// Checks whether this device provides the given value in its
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// caCaps. Returns 0 if the value is not provided, 1 if only this
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// value is provided, and > 1 if this and other values are provided.
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// If the given value is equal to the number of this device,
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// 1 is returned. If it is 0 (FTA), 1 plus the number of other values
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// in caCaps is returned.
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virtual bool CanBeReUsed(int Frequency, int Vpid);//XXX TODO make it more abstract
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// Tells whether this device is already receiving and allows another
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// receiver with the given settings to be attached to it.
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virtual bool HasDecoder(void) const;
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// Tells whether this device has an MPEG decoder.
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// Channel facilities
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protected:
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int currentChannel;
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public:
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eSetChannelResult SetChannel(const cChannel *Channel);
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// Sets the device to the given channel (general setup).
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virtual bool SetChannelDevice(const cChannel *Channel);
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// Sets the device to the given channel (actual physical setup).
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static int CurrentChannel(void) { return primaryDevice ? primaryDevice->currentChannel : 0; }
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// Returns the number of the current channel on the primary device.
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int Channel(void) { return currentChannel; }
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// Returns the number of the current channel on this device.
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// PID handle facilities
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private:
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bool active;
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virtual void Action(void);
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protected:
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enum ePidType { ptVideo, ptAudio, ptTeletext, ptDolby, ptOther };
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class cPidHandle {
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public:
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int pid;
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int handle;
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int used;
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cPidHandle(void) { pid = used = 0; handle = -1; }
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};
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cPidHandle pidHandles[MAXPIDHANDLES];
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bool AddPid(int Pid, ePidType PidType = ptOther);
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// Adds a PID to the set of PIDs this device shall receive.
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void DelPid(int Pid);
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// Deletes a PID from the set of PIDs this device shall receive.
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virtual bool SetPid(cPidHandle *Handle, int Type, bool On);
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// Does the actual PID setting on this device.
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// On indicates whether the PID shall be added or deleted.
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// Handle->handle can be used by the device to store information it
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// needs to receive this PID (for instance a file handle).
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// Handle->used indicated how many receivers are using this PID.
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// Type indicates some special types of PIDs, which the device may
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// need to set in a specific way.
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// Image Grab facilities
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public:
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virtual bool GrabImage(const char *FileName, bool Jpeg = true, int Quality = -1, int SizeX = -1, int SizeY = -1);
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// Grabs the currently visible screen image into the given file, with the
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// given parameters.
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// Video format facilities
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public:
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virtual void SetVideoFormat(bool VideoFormat16_9);
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// Sets the output video format to either 16:9 or 4:3 (only useful
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// if this device has an MPEG decoder).
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// Volume facilities
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private:
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bool mute;
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int volume;
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protected:
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virtual void SetVolumeDevice(int Volume);
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// Sets the audio volume on this device (Volume = 0...255).
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public:
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bool IsMute(void) { return mute; }
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bool ToggleMute(void);
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// Turns the volume off or on and returns the new mute state.
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void SetVolume(int Volume, bool Absolute = false);
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// Sets the volume to the given value, either absolutely or relative to
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// the current volume.
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static int CurrentVolume(void) { return primaryDevice ? primaryDevice->volume : 0; }//XXX???
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// Player facilities
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private:
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cPlayer *player;
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protected:
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virtual int SetPlayMode(bool On);
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// Sets the device into play mode (On = true) or normal
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// viewing mode (On = false). If On is true, it may return a file
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// handle that a player can use to poll this device when replaying.
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//XXX TODO should be implemented differently
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public:
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virtual void TrickSpeed(int Speed);
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// Sets the device into a mode where replay is done slower.
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// Every single frame shall then be displayed the given number of
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// times.
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virtual void Clear(void);
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// Clears all video and audio data from the device.
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virtual void Play(void);
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// Sets the device into play mode (after a previous trick
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// mode).
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virtual void Freeze(void);
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// Puts the device into "freeze frame" mode.
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virtual void Mute(void);
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// Turns off audio while replaying.
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virtual void StillPicture(const uchar *Data, int Length);
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// Displays the given I-frame as a still picture.
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virtual bool NeedsData(int Wait = 0);
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// Returns true if the device needs further data for replaying.
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// If Wait is not zero, the device will wait up to the given number
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// of milleseconds before returning in case there is no immediate
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// need for data.
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virtual int PlayVideo(const uchar *Data, int Length);
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// Actually plays the given data block as video. The data must be
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// part of a PES (Packetized Elementary Stream) which can contain
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// one video and one audio strem.
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virtual int PlayAudio(const uchar *Data, int Length);
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// Plays additional audio streams, like Dolby Digital.
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bool Replaying(void);
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// Returns true if we are currently replaying.
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void StopReplay(void);
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// Stops the current replay session (if any).
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bool AttachPlayer(cPlayer *Player);
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// Attaches the given player to this device.
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void Detach(cPlayer *Player);
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// Detaches the given player from this device.
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// Receiver facilities
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private:
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cReceiver *receiver[MAXRECEIVERS];
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int ca;
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int Priority(void);
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// Returns the priority of the current receiving session (0..MAXPRIORITY),
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// or -1 if no receiver is currently active. The primary device will
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// always return at least Setup.PrimaryLimit-1.
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int CanShift(int Ca, int Priority, int UsedCards = 0);
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protected:
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virtual bool OpenDvr(void);
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// Opens the DVR of this device and prepares it to deliver a Transport
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// Stream for use in a cReceiver.
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virtual void CloseDvr(void);
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// Shuts down the DVR.
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virtual int GetTSPacket(uchar *Data);
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// Gets exactly one TS packet from the DVR of this device and copies it
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// into the given memory area (which is exactly 188 bytes in size).
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// Returns the number of bytes copied into Data (which must be 188).
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// If there is currently no TS packet available, 0 should be returned.
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// In case of a non recoverable error, returns -1.
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public:
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int Ca(void) { return ca; }
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// Returns the ca of the current receiving session.
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bool Receiving(void);
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// Returns true if we are currently receiving.
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bool AttachReceiver(cReceiver *Receiver);
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// Attaches the given receiver to this device.
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void Detach(cReceiver *Receiver);
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// Detaches the given receiver from this device.
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};
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#endif //__DEVICE_H
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