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- Fixed handling second audio and Dolby Digital PIDs for encrypted channels (was broken in version 1.3.37). - Improved TS/PES conversion to better handle lost TS packets (thanks to Reinhard Nissl). - Limited the frequency of log messages from the cRepackers. - Now using the gettid() syscall to get a thread's pid, so that we get a useful value on NPTL systems (suggested by Johannes Stezenbach). - Fixed the RCU remote control handling to avoid problems with NPTL (thanks to Andreas Share for reporting a lockup with the RCU on NPTL systems). - When displaying the amount of free disk space, the space consumed by recordings that have been "deleted" but not yet actually "removed" is now taken into account (suggested by Christian Vogt). - Now avoiding unnecessary disk access when checking if there are deleted recordings that need to be removed (reported by Carsten Koch). - Fixed handling the DELETEDLIFETIME when removing deleted recordings. Now a deleted recording is retained at least DELETEDLIFETIME seconds before actually removing it. The value of DELETEDLIFETIME has been changed to 300. So after (possibly inadvertently) deleting a recording, there will be at least 5 minutes in which it can be recovered (unless a new recording immediately requires the disk space). The count starts again at 0 every time VDR is started. - Fixed a possible crash when displaying the "Low disk space!" message from a background thread (thanks to Christof Steininger). - Fixed handling OSD areas that have invalid sizes (thanks to Marco Schlüßler). - Added a mutex to AssertFreeDiskSpace() to make sure calls from foreground and background threads won't interfere. - The main menu now dynamically updates its contents in case an instant recording or replay stops, etc. - The version number of EPG events is now also stored in the epg.data file (thanks to Kendy Kutzner). - EPG events that are no longer in the currently broadcasted data stream are now automatically deleted. - Removed an invalid access to Event->schedule in cSchedule::DelEvent(). - Modified cSchedule::Cleanup() (events are always sorted by time). - Schedules are now cleaned up once every hour (not only at 05:00). - The "Schedule" and "What's on now/next?" menus are now updated if a timer is set or modified. - cTimer no longer has its own 'schedule' member, it rather uses that of the event it has been set to. - The "Red" button in the "Schedule", "What's on now/next?" and "Event" menus now immediately creates a timer for the selected event and marks it with 'T'. If the event is already marked with 'T', the "Red" button opens the "Edit timer" menu for that timer. - Removing deleted recordings is now done in a separate thread. - Dropped the unused "stop recording on primary interface" stuff. - Converting a grabbed image to JPEG is now done with the new function RgbToJpeg() (see tools.h). - The SVDRP command GRAB now determines the image type (JPEG or PNM) from the extension (".jpg", ".jpeg" or ".pnm") of the given file name. The explicit 'jpeg' or 'pnm' parameter is still accepted for backward compatibility, but has no meaning any more. - The function cDevice::GrabImage() no longer writes the grabbed image to a file, but rather returns a pointer to the image in memory. The wrapper function cDevice::GrabImageFile() can be used to write the grabbed image directly to a file. Plugins that used the old version of cDevice::GrabImage() need to be adapted to the new interface. - The new class cBase64Encoder (see tools.h) can be used to encode data in base64 (thanks to Bob Withers for publishing his Base64 class). - The SVDRP command GRAB now writes the image data to the SVDRP connection (encoded in base64) if the given file name consists of only the file extension (".jpg", ".jpeg" or ".pnm"), or if only "-" is given as file name (based on a suggestion from Darren Salt). A simple way of viewing a grabbed image on a remote host is: svdrpsend.pl -d <hostname> 'grab -' | sed -n -e 's/^216-//p' -e '1ibegin-base64 644 -' -e '$a====' | uudecode | display - - The new command line option '-g' must be given if the SVDRP command GRAB shall be allowed to write image files to disk. The parameter to this option must be the full path name of an existing directory, without any "..", double '/' or symlinks. By default, or if "-g- is given, grabbing to files is not allowed any more because of potential security risks. - Modified the way the SVDRP command GRAB writes the grabbed image to a file to avoid a security hole (CAN-2005-0071, reported by Javier Fernández-Sanguino Peña): + The file handle is now opened in a way that it won't follow symbolic links (suggested by Darren Salt). + The given file name is now canonicalized, so that it won't contain any ".." or symlinks (suggested by Darren Salt). + Grabbing to files is limited to the directory given in the the command line option '-g'. By default grabbing to files is not allowed any more. - Updated the Greek OSD texts (thanks to Dimitrios Dimitrakos). - Changed all "illegal" to "invalid" in error messages (there's nothing "illegal" in VDR ;-). - When started as user 'root' VDR now switches to a lesser privileged user id, keeping the capability to set the system time (based on a patch from Ludwig Nussel). By default the user id 'vdr' is used, which can be changed through the new command line option '-u'. Note that for security reasons VDR will no longer run as user 'root' (unless you explicitly start it with '-u root', but this is not recommended!). The 'runvdr' script has been changed to use the '-u' option. - Changed the API of the functions cStatus::Recording() and cStatus::Replaying(), so that they can provide the full file name of the recording. Plugins that use these (or the related cStatus::Msg...() functions) need to be adapted (suggested by Andreas Brugger). - The DVB devices now retune (and, if applicable, resend the DiSEqC data) if the lock is lost (based on a patch from Reinhard Nissl). - Fixed handling multi byte key sequences in cKbdRemote (based on a patch from Jürgen Schneider). - Removed unused variables in skinclassic.c and skinsttng.c (thanks to Marco Schlüßler). - Made the static cControl functions thread safe (thanks to Patrick Fischer). - Fixed initializing pthread_mutexattr_t and pthread_rwlockattr_t to avoid warnings with g++ 4.1.0 (thanks to Ville Skyttä). - Fixed incrementing the 'state' variables in the repacker classes in remux.c to avoid warnings with g++ 4.1.0 (reported by Ville Skyttä). - The Makefile now reports a summary of failed plugins (thanks to Udo Richter). - The cTimer constructor can now take an optional cChannel (suggested by Patrick Fischer). - Fixed setting the main thread id if VDR is running as a daemon. - Fixed handling TS packets in cTS2PES (thanks to Reinhard Nissl). - Added cTimer::SetPriority() to set a timer's priority (suggested by Kendy Kutzner). - Added cMenuEditStrItem::InEditMode() (suggested by Christian Wieninger). - Now using FE_READ_STATUS to read the current frontend status (suggested by Holger Wächtler). - The "Menu" key now behaves consistently. If there is anything on the OSD, it is closed when the "Menu" key is pressed, and if there is nothing on the OSD, the "Menu" key opens the main menu (suggested by Luca Olivetti). - The new option "Setup/OSD/Timeout requested channel info" can be used to turn off the automatic timeout of the channel display in case it was invoked by a press of the "Ok" key (suggested by Thiemo Gehrke). - A message is now given when an instant recording is started (suggested by Helmut Auer). Actually the code was already there, just commented out - don't remember why it wasn't active... - Removed an obsolete "Summary" text from i18n.c and preceded all key definition texts with "Key$" to avoid duplicates (reported by Lucian Muresan). - Preceded all button texts with "Button$". - Removed obsolete "Eject", "Language" and "scanning recordings..." texts. - Added missing #include "thread.h" to dvbspu.c (reported by Gavin Hamill). - Disabled the use of "fadvise" in cUnbufferedFile because there have been several reports that it causes more problems than it solves (suggested by Petri Hintukainen). If you want to use "fadvise", you can activate the line //#define USE_FADVISE in tools.c. - Removed unused 'offset' member from cOsdItem. - In the "Channels" menu the numeric keys now position the cursor to the channel with the given number (see MANUAL, section "Remote Control Keys", note (3) for details). - The "Mark/Move" function in the "Channels" menu now also works in the non-numeric sort modes. - The default cOsdObject::Show() now automatically calls cOsdMenu::Display() if this is a menu. - The new "Info" key brings up information on the currently viewed programme or recording. For a live programme this is the same as "Schedule/Ok", i.e. the description of the current EPG event. For a recording this is the same as shown by the "Info" button in the "Recordings" menu. Plugins that implement players can overwrite their cControl::GetInfo() function to show their own info (see PLUGINS.html for details). Pressing the "Info" key again while the info is displayed will close the OSD. In order to assign this new key to an existing remote control setup, the remote.conf file needs to be deleted and VDR has to be restarted to go through the process of learning the remote control keys. - Any cReceivers still attached to a cDevice when that device switches to a different transponder are now automatically detached (suggested by Patrick Fischer). - The "flags" of a timer are now handled as an unsigned integer value. In order to do this, the interface of cMenuEditBitItem also had to be changed. - In string entry fields (like, e.g., the file name of a recording) the characters can now be entered by pressing the numeric keys, the same way as on a telephone keypad (based on the "Easy Input" patch from Marcel Schaeben). - Fixed the "Day" field of the "Edit timer" menu when pressing '0' to switch from "single shot" to "weekly", followed by the "Right" key (reported by Andreas Böttger). - The file 'ca.conf' is obsolete and has been removed. - Revised all descriptions regarding CICAM. - Adapted c(Dvb)Device::ProvidesCa() to the dynamic CA handling. - Added a mutex to synchronize cDevice::PlayPesPacket() and SetCurrentAudioTrack() (thanks to Reinhard Nissl). - Added a SleepMs() in cRecorder::Action() to avoid a busy loop (thanks to Ingo Schneider). - Cleaned up some trailing white space.
372 lines
18 KiB
C++
372 lines
18 KiB
C++
/*
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* osd.h: Abstract On Screen Display layer
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: osd.h 1.50 2005/12/18 12:56:21 kls Exp $
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*/
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#ifndef __OSD_H
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#define __OSD_H
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#include <stdio.h>
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#include <stdint.h>
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#include "font.h"
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#define MAXNUMCOLORS 256
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enum {
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//AARRGGBB
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clrTransparent = 0x00000000,
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clrGray50 = 0x7F000000, // 50% gray
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clrBlack = 0xFF000000,
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clrRed = 0xFFFC1414,
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clrGreen = 0xFF24FC24,
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clrYellow = 0xFFFCC024,
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clrMagenta = 0xFFB000FC,
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clrBlue = 0xFF0000FC,
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clrCyan = 0xFF00FCFC,
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clrWhite = 0xFFFCFCFC,
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};
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enum eOsdError { oeOk,
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oeTooManyAreas,
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oeTooManyColors,
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oeBppNotSupported,
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oeAreasOverlap,
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oeWrongAlignment,
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oeOutOfMemory,
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oeWrongAreaSize,
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oeUnknown,
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};
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typedef uint32_t tColor;
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typedef uint8_t tIndex;
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class cPalette {
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private:
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tColor color[MAXNUMCOLORS];
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int bpp;
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int maxColors, numColors;
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bool modified;
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protected:
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typedef tIndex tIndexes[MAXNUMCOLORS];
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public:
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cPalette(int Bpp = 8);
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///< Initializes the palette with the given color depth.
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int Bpp(void) { return bpp; }
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void Reset(void);
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///< Resets the palette, making it contain no colors.
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int Index(tColor Color);
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///< Returns the index of the given Color (the first color has index 0).
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///< If Color is not yet contained in this palette, it will be added if
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///< there is a free slot. If the color can't be added to this palette,
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///< 0 will be returned.
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tColor Color(int Index) { return Index < maxColors ? color[Index] : 0; }
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///< Returns the color at the given Index. If Index is outside the valid
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///< range, 0 will be returned.
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void SetBpp(int Bpp);
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///< Sets the color depth of this palette to the given value.
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///< The palette contents will be reset, so that it contains no colors.
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void SetColor(int Index, tColor Color);
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///< Sets the palette entry at Index to Color. If Index is larger than
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///< the number of currently used entries in this palette, the entries
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///< in between will have undefined values.
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const tColor *Colors(int &NumColors);
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///< Returns a pointer to the complete color table and stores the
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///< number of valid entries in NumColors. If no colors have been
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///< stored yet, NumColors will be set to 0 and the function will
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///< return NULL.
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void Take(const cPalette &Palette, tIndexes *Indexes = NULL, tColor ColorFg = 0, tColor ColorBg = 0);
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///< Takes the colors from the given Palette and adds them to this palette,
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///< using existing entries if possible. If Indexes is given, it will be
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///< filled with the index values that each color of Palette has in this
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///< palette. If either of ColorFg or ColorBg is not zero, the first color
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///< in Palette will be taken as ColorBg, and the second color will become
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///< ColorFg.
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void Replace(const cPalette &Palette);
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///< Replaces the colors of this palette with the colors from the given
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///< palette.
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};
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enum eTextAlignment { taCenter = 0x00,
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taLeft = 0x01,
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taRight = 0x02,
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taTop = 0x04,
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taBottom = 0x08,
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taDefault = taTop | taLeft
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};
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class cBitmap : public cPalette {
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private:
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tIndex *bitmap;
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int x0, y0;
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int width, height;
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int dirtyX1, dirtyY1, dirtyX2, dirtyY2;
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public:
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cBitmap(int Width, int Height, int Bpp, int X0 = 0, int Y0 = 0);
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///< Creates a bitmap with the given Width, Height and color depth (Bpp).
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///< X0 and Y0 define the offset at which this bitmap will be located on the OSD.
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///< All coordinates given in the other functions will be relative to
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///< this offset (unless specified otherwise).
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cBitmap(const char *FileName);
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///< Creates a bitmap and loads an XPM image from the given file.
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cBitmap(char *Xpm[]);
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///< Creates a bitmap from the given XPM data.
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virtual ~cBitmap();
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int X0(void) const { return x0; }
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int Y0(void) const { return y0; }
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int Width(void) const { return width; }
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int Height(void) const { return height; }
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void SetSize(int Width, int Height);
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///< Sets the size of this bitmap to the given values. Any previous
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///< contents of the bitmap will be lost. If Width and Height are the same
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///< as the current values, nothing will happen and the bitmap remains
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///< unchanged.
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bool Contains(int x, int y) const;
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///< Returns true if this bitmap contains the point (x, y).
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bool Covers(int x1, int y1, int x2, int y2) const;
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///< Returns true if the rectangle defined by the given coordinates
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///< completely covers this bitmap.
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bool Intersects(int x1, int y1, int x2, int y2) const;
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///< Returns true if the rectangle defined by the given coordinates
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///< intersects with this bitmap.
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bool Dirty(int &x1, int &y1, int &x2, int &y2);
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///< Tells whether there is a dirty area and returns the bounding
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///< rectangle of that area (relative to the bitmaps origin).
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void Clean(void);
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///< Marks the dirty area as clean.
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bool LoadXpm(const char *FileName);
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///< Calls SetXpm() with the data from the file FileName.
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///< Returns true if the operation was successful.
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bool SetXpm(char *Xpm[], bool IgnoreNone = false);
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///< Sets this bitmap to the given XPM data. Any previous bitmap or
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///< palette data will be overwritten with the new data.
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///< If IgnoreNone is true, a "none" color entry will be ignored.
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///< Only set IgnoreNone to true if you know that there is a "none"
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///< color entry in the XPM data and that this entry is not used!
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///< If SetXpm() is called with IgnoreNone set to false and the XPM
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///< data contains an unused "none" entry, it will be automatically
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///< called again with IgnoreNone set to true.
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///< Returns true if the operation was successful.
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void SetIndex(int x, int y, tIndex Index);
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///< Sets the index at the given coordinates to Index.
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///< Coordinates are relative to the bitmap's origin.
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void DrawPixel(int x, int y, tColor Color);
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///< Sets the pixel at the given coordinates to the given Color, which is
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///< a full 32 bit ARGB value.
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///< If the coordinates are outside the bitmap area, no pixel will be set.
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void DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool ReplacePalette = false);
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///< Sets the pixels in this bitmap with the data from the given
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///< Bitmap, putting the upper left corner of the Bitmap at (x, y).
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///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap
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///< will be mapped to ColorBg and the second palette entry will be mapped to
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///< ColorFg (palette indexes are defined so that 0 is the background and
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///< 1 is the foreground color).
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void DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
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///< Draws the given string at coordinates (x, y) with the given foreground
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///< and background color and font. If Width and Height are given, the text
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///< will be drawn into a rectangle with the given size and the given
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///< Alignment (default is top-left). If ColorBg is clrTransparent, no
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///< background pixels will be drawn, which allows drawing "transparent" text.
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void DrawRectangle(int x1, int y1, int x2, int y2, tColor Color);
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///< Draws a filled rectangle defined by the upper left (x1, y1) and lower right
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///< (x2, y2) corners with the given Color. If the rectangle covers the entire
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///< bitmap area, the color palette will be reset, so that new colors can be
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///< used for drawing.
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void DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants = 0);
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///< Draws a filled ellipse defined by the upper left (x1, y1) and lower right
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///< (x2, y2) corners with the given Color. Quadrants controls which parts of
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///< the ellipse are actually drawn:
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///< 0 draws the entire ellipse
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///< 1..4 draws only the first, second, third or fourth quadrant, respectively
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///< 5..8 draws the right, top, left or bottom half, respectively
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///< -1..-8 draws the inverted part of the given quadrant(s)
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///< If Quadrants is not 0, the coordinates are those of the actual area, not
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///< the full circle!
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void DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type);
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///< Draws a "slope" into the rectangle defined by the upper left (x1, y1) and
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///< lower right (x2, y2) corners with the given Color. Type controls the
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///< direction of the slope and which side of it will be drawn:
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///< 0: horizontal, rising, lower
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///< 1: horizontal, rising, upper
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///< 2: horizontal, falling, lower
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///< 3: horizontal, falling, upper
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///< 4: vertical, rising, lower
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///< 5: vertical, rising, upper
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///< 6: vertical, falling, lower
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///< 7: vertical, falling, upper
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const tIndex *Data(int x, int y);
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///< Returns the address of the index byte at the given coordinates.
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};
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struct tArea {
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int x1, y1, x2, y2;
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int bpp;
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int Width(void) const { return x2 - x1 + 1; }
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int Height(void) const { return y2 - y1 + 1; }
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bool Intersects(const tArea &Area) const { return !(x2 < Area.x1 || x1 > Area.x2 || y2 < Area.y1 || y1 > Area.y2); }
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};
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#define MAXOSDAREAS 16
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class cOsd {
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friend class cOsdProvider;
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private:
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static int isOpen;
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cBitmap *savedRegion;
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cBitmap *bitmaps[MAXOSDAREAS];
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int numBitmaps;
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int left, top, width, height;
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protected:
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cOsd(int Left, int Top);
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///< Initializes the OSD with the given coordinates.
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///< By default it is assumed that the full area will be able to display
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///< full 32 bit graphics (ARGB with eight bit for each color and the alpha
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///< value, repectively). However, the actual hardware in use may not be
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///< able to display such a high resolution OSD, so there is an option to
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///< divide the full OSD area into several sub-areas with lower color depths
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///< and individual palettes. The sub-areas need not necessarily cover the
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///< entire OSD area, but only the OSD area actually covered by sub-areas
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///< will be available for drawing.
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///< At least one area must be defined in order to set the actual width and
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///< height of the OSD. Also, the caller must first try to use an area that
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///< consists of only one sub-area that covers the entire drawing space,
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///< and should require only the minimum necessary color depth. This is
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///< because a derived cOsd class may or may not be able to handle more
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///< than one area.
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public:
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virtual ~cOsd();
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///< Shuts down the OSD.
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static int IsOpen(void) { return isOpen; }
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int Left(void) { return left; }
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int Top(void) { return top; }
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int Width(void) { return width; }
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int Height(void) { return height; }
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cBitmap *GetBitmap(int Area);
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///< Returns a pointer to the bitmap for the given Area, or NULL if no
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///< such bitmap exists.
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virtual eOsdError CanHandleAreas(const tArea *Areas, int NumAreas);
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///< Checks whether the OSD can display the given set of sub-areas.
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///< The return value indicates whether a call to SetAreas() with this
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///< set of areas will succeed. CanHandleAreas() may be called with an
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///< OSD that is already in use with other areas and will not interfere
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///< with the current operation of the OSD.
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///< A derived class must first call the base class CanHandleAreas()
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///< to check the basic conditions, like not overlapping etc.
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virtual eOsdError SetAreas(const tArea *Areas, int NumAreas);
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///< Sets the sub-areas to the given areas.
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///< The return value indicates whether the operation was successful.
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///< If an error is reported, nothing will have changed and the previous
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///< OSD (if any) will still be displayed as before.
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///< If the OSD has been divided into several sub-areas, all areas that
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///< are part of the rectangle that surrounds a given drawing operation
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///< will be drawn into, with the proper offsets.
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virtual void SaveRegion(int x1, int y1, int x2, int y2);
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///< Saves the region defined by the given coordinates for later restoration
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///< through RestoreRegion(). Only one saved region can be active at any
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///< given time.
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virtual void RestoreRegion(void);
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///< Restores the region previously saved by a call to SaveRegion().
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///< If SaveRegion() has not been called before, nothing will happen.
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virtual eOsdError SetPalette(const cPalette &Palette, int Area);
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///< Sets the Palette for the given Area (the first area is numbered 0).
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virtual void DrawPixel(int x, int y, tColor Color);
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///< Sets the pixel at the given coordinates to the given Color, which is
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///< a full 32 bit ARGB value.
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///< If the OSD area has been divided into separate sub-areas, and the
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///< given coordinates don't fall into any of these sub-areas, no pixel will
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///< be set.
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virtual void DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool ReplacePalette = false);
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///< Sets the pixels in the OSD with the data from the given
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///< Bitmap, putting the upper left corner of the Bitmap at (x, y).
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///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap
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///< will be mapped to ColorBg and the second palette entry will be mapped to
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///< ColorFg (palette indexes are defined so that 0 is the background and
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///< 1 is the foreground color).
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virtual void DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
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///< Draws the given string at coordinates (x, y) with the given foreground
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///< and background color and font. If Width and Height are given, the text
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///< will be drawn into a rectangle with the given size and the given
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///< Alignment (default is top-left). If ColorBg is clrTransparent, no
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///< background pixels will be drawn, which allows drawing "transparent" text.
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virtual void DrawRectangle(int x1, int y1, int x2, int y2, tColor Color);
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///< Draws a filled rectangle defined by the upper left (x1, y1) and lower right
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///< (x2, y2) corners with the given Color.
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virtual void DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants = 0);
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///< Draws a filled ellipse defined by the upper left (x1, y1) and lower right
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///< (x2, y2) corners with the given Color. Quadrants controls which parts of
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///< the ellipse are actually drawn:
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///< 0 draws the entire ellipse
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///< 1..4 draws only the first, second, third or fourth quadrant, respectively
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///< 5..8 draws the right, top, left or bottom half, respectively
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///< -1..-8 draws the inverted part of the given quadrant(s)
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///< If Quadrants is not 0, the coordinates are those of the actual area, not
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///< the full circle!
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virtual void DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type);
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///< Draws a "slope" into the rectangle defined by the upper left (x1, y1) and
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///< lower right (x2, y2) corners with the given Color. Type controls the
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///< direction of the slope and which side of it will be drawn:
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///< 0: horizontal, rising, lower
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///< 1: horizontal, rising, upper
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///< 2: horizontal, falling, lower
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///< 3: horizontal, falling, upper
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///< 4: vertical, rising, lower
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///< 5: vertical, rising, upper
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///< 6: vertical, falling, lower
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///< 7: vertical, falling, upper
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virtual void Flush(void);
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///< Actually commits all data to the OSD hardware.
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};
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class cOsdProvider {
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private:
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static cOsdProvider *osdProvider;
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protected:
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virtual cOsd *CreateOsd(int Left, int Top) = 0;
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///< Returns a pointer to a newly created cOsd object, which will be located
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///< at the given coordinates.
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public:
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cOsdProvider(void);
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//XXX maybe parameter to make this one "sticky"??? (frame-buffer etc.)
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virtual ~cOsdProvider();
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static cOsd *NewOsd(int Left, int Top);
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///< Returns a pointer to a newly created cOsd object, which will be located
|
|
///< at the given coordinates. When the cOsd object is no longer needed, the
|
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///< caller must delete it. If the OSD is already in use, or there is no OSD
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|
///< provider, a dummy OSD is returned so that the caller may always use the
|
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///< returned pointer without having to check it every time it is accessed.
|
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static void Shutdown(void);
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///< Shuts down the OSD provider facility by deleting the current OSD provider.
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|
};
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|
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class cTextScroller {
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private:
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cOsd *osd;
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int left, top, width, height;
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|
const cFont *font;
|
|
tColor colorFg, colorBg;
|
|
int offset, shown;
|
|
cTextWrapper textWrapper;
|
|
void DrawText(void);
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|
public:
|
|
cTextScroller(void);
|
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cTextScroller(cOsd *Osd, int Left, int Top, int Width, int Height, const char *Text, const cFont *Font, tColor ColorFg, tColor ColorBg);
|
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void Set(cOsd *Osd, int Left, int Top, int Width, int Height, const char *Text, const cFont *Font, tColor ColorFg, tColor ColorBg);
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void Reset(void);
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int Left(void) { return left; }
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|
int Top(void) { return top; }
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|
int Width(void) { return width; }
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int Height(void) { return height; }
|
|
int Total(void) { return textWrapper.Lines(); }
|
|
int Offset(void) { return offset; }
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|
int Shown(void) { return shown; }
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|
bool CanScroll(void) { return CanScrollUp() || CanScrollDown(); }
|
|
bool CanScrollUp(void) { return offset > 0; }
|
|
bool CanScrollDown(void) { return offset + shown < Total(); }
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|
void Scroll(bool Up, bool Page);
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|
};
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#endif //__OSD_H
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