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- Fixed handling second audio and Dolby Digital PIDs for encrypted channels (was broken in version 1.3.37). - Improved TS/PES conversion to better handle lost TS packets (thanks to Reinhard Nissl). - Limited the frequency of log messages from the cRepackers. - Now using the gettid() syscall to get a thread's pid, so that we get a useful value on NPTL systems (suggested by Johannes Stezenbach). - Fixed the RCU remote control handling to avoid problems with NPTL (thanks to Andreas Share for reporting a lockup with the RCU on NPTL systems). - When displaying the amount of free disk space, the space consumed by recordings that have been "deleted" but not yet actually "removed" is now taken into account (suggested by Christian Vogt). - Now avoiding unnecessary disk access when checking if there are deleted recordings that need to be removed (reported by Carsten Koch). - Fixed handling the DELETEDLIFETIME when removing deleted recordings. Now a deleted recording is retained at least DELETEDLIFETIME seconds before actually removing it. The value of DELETEDLIFETIME has been changed to 300. So after (possibly inadvertently) deleting a recording, there will be at least 5 minutes in which it can be recovered (unless a new recording immediately requires the disk space). The count starts again at 0 every time VDR is started. - Fixed a possible crash when displaying the "Low disk space!" message from a background thread (thanks to Christof Steininger). - Fixed handling OSD areas that have invalid sizes (thanks to Marco Schlüßler). - Added a mutex to AssertFreeDiskSpace() to make sure calls from foreground and background threads won't interfere. - The main menu now dynamically updates its contents in case an instant recording or replay stops, etc. - The version number of EPG events is now also stored in the epg.data file (thanks to Kendy Kutzner). - EPG events that are no longer in the currently broadcasted data stream are now automatically deleted. - Removed an invalid access to Event->schedule in cSchedule::DelEvent(). - Modified cSchedule::Cleanup() (events are always sorted by time). - Schedules are now cleaned up once every hour (not only at 05:00). - The "Schedule" and "What's on now/next?" menus are now updated if a timer is set or modified. - cTimer no longer has its own 'schedule' member, it rather uses that of the event it has been set to. - The "Red" button in the "Schedule", "What's on now/next?" and "Event" menus now immediately creates a timer for the selected event and marks it with 'T'. If the event is already marked with 'T', the "Red" button opens the "Edit timer" menu for that timer. - Removing deleted recordings is now done in a separate thread. - Dropped the unused "stop recording on primary interface" stuff. - Converting a grabbed image to JPEG is now done with the new function RgbToJpeg() (see tools.h). - The SVDRP command GRAB now determines the image type (JPEG or PNM) from the extension (".jpg", ".jpeg" or ".pnm") of the given file name. The explicit 'jpeg' or 'pnm' parameter is still accepted for backward compatibility, but has no meaning any more. - The function cDevice::GrabImage() no longer writes the grabbed image to a file, but rather returns a pointer to the image in memory. The wrapper function cDevice::GrabImageFile() can be used to write the grabbed image directly to a file. Plugins that used the old version of cDevice::GrabImage() need to be adapted to the new interface. - The new class cBase64Encoder (see tools.h) can be used to encode data in base64 (thanks to Bob Withers for publishing his Base64 class). - The SVDRP command GRAB now writes the image data to the SVDRP connection (encoded in base64) if the given file name consists of only the file extension (".jpg", ".jpeg" or ".pnm"), or if only "-" is given as file name (based on a suggestion from Darren Salt). A simple way of viewing a grabbed image on a remote host is: svdrpsend.pl -d <hostname> 'grab -' | sed -n -e 's/^216-//p' -e '1ibegin-base64 644 -' -e '$a====' | uudecode | display - - The new command line option '-g' must be given if the SVDRP command GRAB shall be allowed to write image files to disk. The parameter to this option must be the full path name of an existing directory, without any "..", double '/' or symlinks. By default, or if "-g- is given, grabbing to files is not allowed any more because of potential security risks. - Modified the way the SVDRP command GRAB writes the grabbed image to a file to avoid a security hole (CAN-2005-0071, reported by Javier Fernández-Sanguino Peña): + The file handle is now opened in a way that it won't follow symbolic links (suggested by Darren Salt). + The given file name is now canonicalized, so that it won't contain any ".." or symlinks (suggested by Darren Salt). + Grabbing to files is limited to the directory given in the the command line option '-g'. By default grabbing to files is not allowed any more. - Updated the Greek OSD texts (thanks to Dimitrios Dimitrakos). - Changed all "illegal" to "invalid" in error messages (there's nothing "illegal" in VDR ;-). - When started as user 'root' VDR now switches to a lesser privileged user id, keeping the capability to set the system time (based on a patch from Ludwig Nussel). By default the user id 'vdr' is used, which can be changed through the new command line option '-u'. Note that for security reasons VDR will no longer run as user 'root' (unless you explicitly start it with '-u root', but this is not recommended!). The 'runvdr' script has been changed to use the '-u' option. - Changed the API of the functions cStatus::Recording() and cStatus::Replaying(), so that they can provide the full file name of the recording. Plugins that use these (or the related cStatus::Msg...() functions) need to be adapted (suggested by Andreas Brugger). - The DVB devices now retune (and, if applicable, resend the DiSEqC data) if the lock is lost (based on a patch from Reinhard Nissl). - Fixed handling multi byte key sequences in cKbdRemote (based on a patch from Jürgen Schneider). - Removed unused variables in skinclassic.c and skinsttng.c (thanks to Marco Schlüßler). - Made the static cControl functions thread safe (thanks to Patrick Fischer). - Fixed initializing pthread_mutexattr_t and pthread_rwlockattr_t to avoid warnings with g++ 4.1.0 (thanks to Ville Skyttä). - Fixed incrementing the 'state' variables in the repacker classes in remux.c to avoid warnings with g++ 4.1.0 (reported by Ville Skyttä). - The Makefile now reports a summary of failed plugins (thanks to Udo Richter). - The cTimer constructor can now take an optional cChannel (suggested by Patrick Fischer). - Fixed setting the main thread id if VDR is running as a daemon. - Fixed handling TS packets in cTS2PES (thanks to Reinhard Nissl). - Added cTimer::SetPriority() to set a timer's priority (suggested by Kendy Kutzner). - Added cMenuEditStrItem::InEditMode() (suggested by Christian Wieninger). - Now using FE_READ_STATUS to read the current frontend status (suggested by Holger Wächtler). - The "Menu" key now behaves consistently. If there is anything on the OSD, it is closed when the "Menu" key is pressed, and if there is nothing on the OSD, the "Menu" key opens the main menu (suggested by Luca Olivetti). - The new option "Setup/OSD/Timeout requested channel info" can be used to turn off the automatic timeout of the channel display in case it was invoked by a press of the "Ok" key (suggested by Thiemo Gehrke). - A message is now given when an instant recording is started (suggested by Helmut Auer). Actually the code was already there, just commented out - don't remember why it wasn't active... - Removed an obsolete "Summary" text from i18n.c and preceded all key definition texts with "Key$" to avoid duplicates (reported by Lucian Muresan). - Preceded all button texts with "Button$". - Removed obsolete "Eject", "Language" and "scanning recordings..." texts. - Added missing #include "thread.h" to dvbspu.c (reported by Gavin Hamill). - Disabled the use of "fadvise" in cUnbufferedFile because there have been several reports that it causes more problems than it solves (suggested by Petri Hintukainen). If you want to use "fadvise", you can activate the line //#define USE_FADVISE in tools.c. - Removed unused 'offset' member from cOsdItem. - In the "Channels" menu the numeric keys now position the cursor to the channel with the given number (see MANUAL, section "Remote Control Keys", note (3) for details). - The "Mark/Move" function in the "Channels" menu now also works in the non-numeric sort modes. - The default cOsdObject::Show() now automatically calls cOsdMenu::Display() if this is a menu. - The new "Info" key brings up information on the currently viewed programme or recording. For a live programme this is the same as "Schedule/Ok", i.e. the description of the current EPG event. For a recording this is the same as shown by the "Info" button in the "Recordings" menu. Plugins that implement players can overwrite their cControl::GetInfo() function to show their own info (see PLUGINS.html for details). Pressing the "Info" key again while the info is displayed will close the OSD. In order to assign this new key to an existing remote control setup, the remote.conf file needs to be deleted and VDR has to be restarted to go through the process of learning the remote control keys. - Any cReceivers still attached to a cDevice when that device switches to a different transponder are now automatically detached (suggested by Patrick Fischer). - The "flags" of a timer are now handled as an unsigned integer value. In order to do this, the interface of cMenuEditBitItem also had to be changed. - In string entry fields (like, e.g., the file name of a recording) the characters can now be entered by pressing the numeric keys, the same way as on a telephone keypad (based on the "Easy Input" patch from Marcel Schaeben). - Fixed the "Day" field of the "Edit timer" menu when pressing '0' to switch from "single shot" to "weekly", followed by the "Right" key (reported by Andreas Böttger). - The file 'ca.conf' is obsolete and has been removed. - Revised all descriptions regarding CICAM. - Adapted c(Dvb)Device::ProvidesCa() to the dynamic CA handling. - Added a mutex to synchronize cDevice::PlayPesPacket() and SetCurrentAudioTrack() (thanks to Reinhard Nissl). - Added a SleepMs() in cRecorder::Action() to avoid a busy loop (thanks to Ingo Schneider). - Cleaned up some trailing white space.
353 lines
18 KiB
C++
353 lines
18 KiB
C++
/*
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* skins.h: The optical appearance of the OSD
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: skins.h 1.10 2006/01/08 11:40:21 kls Exp $
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*/
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#ifndef __SKINS_H
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#define __SKINS_H
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#include "channels.h"
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#include "epg.h"
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#include "keys.h"
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#include "osd.h"
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#include "recording.h"
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#include "themes.h"
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#include "thread.h"
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#include "tools.h"
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enum eMessageType { mtStatus = 0, mtInfo, mtWarning, mtError }; // will be used to calculate color offsets!
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class cSkinDisplay {
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private:
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static cSkinDisplay *current;
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int editableWidth; //XXX this is not nice, but how else could we know this value?
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public:
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cSkinDisplay(void);
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virtual ~cSkinDisplay();
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int EditableWidth(void) { return editableWidth; }
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void SetEditableWidth(int Width) { editableWidth = Width; }
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///< If an item is set through a call to cSkinDisplayMenu::SetItem(), this
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///< function shall be called to set the width of the rightmost tab separated
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///< field. This information will be used for editable items.
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virtual void SetButtons(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL) {}
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///< Sets the color buttons to the given strings, provided this cSkinDisplay
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///< actually has a color button display.
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virtual void SetMessage(eMessageType Type, const char *Text) {}
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///< Sets a one line message Text, with the given Type. Type can be used
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///< to determine, e.g., the colors for displaying the Text.
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virtual void Flush(void) {}
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///< Actually draws the OSD display to the output device.
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static cSkinDisplay *Current(void) { return current; }
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///< Returns the currently active cSkinDisplay.
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};
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class cSkinDisplayChannel : public cSkinDisplay {
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///< This class is used to display the current channel, together with
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///< the present and following EPG even. How and to what extent this
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///< is done is totally up to the derived class.
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public:
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virtual void SetChannel(const cChannel *Channel, int Number) = 0;
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///< Sets the current channel to Channel. If Number is not 0, the
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///< user is in the process of entering a channel number, which must
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///< be displayed accordingly.
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virtual void SetEvents(const cEvent *Present, const cEvent *Following) = 0;
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///< Sets the Present and Following EPG events. If either of these
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///< is not available, NULL will be given.
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virtual void SetMessage(eMessageType Type, const char *Text) = 0;
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///< Sets a one line message Text, with the given Type. Type can be used
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///< to determine, e.g., the colors for displaying the Text.
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///< If Text is NULL, any previously displayed message must be removed, and
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///< any previous contents overwritten by the message must be restored.
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/*TODO
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SetButtons
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Red = Video options
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Green = Info now
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Yellow = Info next
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*/
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};
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class cSkinDisplayMenu : public cSkinDisplay {
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///< This class implements the general purpose menu display, which is
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///< used throughout the program to display information and let the
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///< user interact with items.
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///< A menu consists of the following fields, each of which is explicitly
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///< set by calls to the member functions below:
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///< - Title: a single line of text, indicating what this menu displays
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///< - Color buttons: the red, green, yellow and blue buttons, used for
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///< various functions
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///< - Message: a one line message, indicating a Status, Info, Warning,
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///< or Error condition
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///< - Central area: the main central area of the menu, used to display
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///< one of the following:
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///< - Items: a list of single line items, of which the user may be
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///< able to select one
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///< - Event: the full information about one EPG event
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///< - Text: a multi line, scrollable text
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public:
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enum { MaxTabs = 6 };
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private:
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int tabs[MaxTabs];
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protected:
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cTextScroller textScroller;
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int Tab(int n) { return (n >= 0 && n < MaxTabs) ? tabs[n] : 0; }
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///< Returns the offset of the given tab from the left border of the
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///< item display area. The value returned is in pixel.//XXX ncurses???
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const char *GetTabbedText(const char *s, int Tab);
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///< Returns the part of the given string that follows the given
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///< Tab (where 0 indicates the beginning of the string). If no such
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///< part can be found, NULL will be returned.
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public:
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cSkinDisplayMenu(void);
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virtual void SetTabs(int Tab1, int Tab2 = 0, int Tab3 = 0, int Tab4 = 0, int Tab5 = 0);
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///< Sets the tab columns to the given values, which are the number of
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///< characters in each column.//XXX ncurses???
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virtual void Scroll(bool Up, bool Page);
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///< If this menu contains a text area that can be scrolled, this function
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///< will be called to actually scroll the text. Up indicates whether the
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///< text shall be scrolled up or down, and Page is true if it shall be
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///< scrolled by a full page, rather than a single line. An object of the
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///< cTextScroller class can be used to implement the scrolling text area.
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virtual int MaxItems(void) = 0;
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///< Returns the maximum number of items the menu can display.
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virtual void Clear(void) = 0;
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///< Clears the entire central area of the menu.
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virtual void SetTitle(const char *Title) = 0;
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///< Sets the title of this menu to Title.
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virtual void SetButtons(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL) = 0;
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///< Sets the color buttons to the given strings. If any of the values is
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///< NULL, any previous text must be removed from the related button.
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virtual void SetMessage(eMessageType Type, const char *Text) = 0;
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///< Sets a one line message Text, with the given Type. Type can be used
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///< to determine, e.g., the colors for displaying the Text.
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///< If Text is NULL, any previously displayed message must be removed, and
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///< any previous contents overwritten by the message must be restored.
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virtual void SetItem(const char *Text, int Index, bool Current, bool Selectable) = 0;
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///< Sets the item at the given Index to Text. Index is between 0 and the
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///< value returned by MaxItems(), minus one. Text may contain tab characters ('\t'),
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///< which shall be used to separate the text into several columns, according to the
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///< values set by a prior call to SetTabs(). If Current is true, this item shall
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///< be drawn in a way indicating to the user that it is the currently selected
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///< one. Selectable can be used to display items differently that can't be
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///< selected by the user.
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///< Whenever the current status is moved from one item to another,
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///< this function will be first called for the old current item
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///< with Current set to false, and then for the new current item
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///< with Current set to true.
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/*TODO
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virtual void SetItem(const cEvent *Event, int Index, bool Current, bool Selectable, bool NowNext???, bool Schedule???);
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virtual void SetItem(const cTimer *Timer, int Index, bool Current, bool Selectable);
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virtual void SetItem(const cChannel *Channel, int Index, bool Current, bool Selectable);
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virtual void SetItem(const cRecording *Recording, int Index, bool Current, bool Selectable);
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--> false: call SetItem(text)
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*/
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virtual void SetEvent(const cEvent *Event) = 0;
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///< Sets the Event that shall be displayed, using the entire central area
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///< of the menu. The Event's 'description' shall be displayed using a
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///< cTextScroller, and the Scroll() function will be called to drive scrolling
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///< that text if necessary.
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virtual void SetRecording(const cRecording *Recording) = 0;
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///< Sets the Recording that shall be displayed, using the entire central area
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///< of the menu. The Recording's 'description' shall be displayed using a
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///< cTextScroller, and the Scroll() function will be called to drive scrolling
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///< that text if necessary.
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virtual void SetText(const char *Text, bool FixedFont) = 0;
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///< Sets the Text that shall be displayed, using the entire central area
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///< of the menu. The Text shall be displayed using a cTextScroller, and
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///< the Scroll() function will be called to drive scrolling that text if
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///< necessary.
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//XXX ??? virtual void SetHelp(const char *Help) = 0;
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};
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class cSkinDisplayReplay : public cSkinDisplay {
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///< This class implements the progress display used during replay of
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///< a recording.
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protected:
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const cMarks *marks;
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class cProgressBar : public cBitmap {
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protected:
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int total;
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int Pos(int p) { return p * Width() / total; }
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void Mark(int x, bool Start, bool Current, tColor ColorMark, tColor ColorCurrent);
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public:
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cProgressBar(int Width, int Height, int Current, int Total, const cMarks *Marks, tColor ColorSeen, tColor ColorRest, tColor ColorSelected, tColor ColorMark, tColor ColorCurrent);
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};
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public:
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cSkinDisplayReplay(void);
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virtual void SetMarks(const cMarks *Marks);
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///< Sets the editing marks to Marks, which shall be used to display the
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///< progress bar through a cProgressBar object.
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virtual void SetTitle(const char *Title) = 0;
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///< Sets the title of the recording.
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virtual void SetMode(bool Play, bool Forward, int Speed) = 0;
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///< Sets the current replay mode, which can be used to display some
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///< indicator, showing the user whether we are currently in normal
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///< play mode, fast forward etc.
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virtual void SetProgress(int Current, int Total) = 0;
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///< This function will be called whenever the position in or the total
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///< length of the recording has changed. A cProgressBar shall then be
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///< used to display a progress indicator.
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virtual void SetCurrent(const char *Current) = 0;
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///< Sets the current position within the recording, as a user readable
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///< string if the form "h:mm:ss.ff". The ".ff" part, indicating the
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///< frame number, is optional and the actual implementation needs to
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///< take care that it is erased from the display when a Current string
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///< _with_ ".ff" is followed by one without it.
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virtual void SetTotal(const char *Total) = 0;
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///< Sets the total length of the recording, as a user readable
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///< string if the form "h:mm:ss".
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virtual void SetJump(const char *Jump) = 0;
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///< Sets the prompt that allows the user to enter a jump point.
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///< Jump is a string of the form "Jump: mm:ss". The actual implementation
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///< needs to be able to handle variations in the length of this
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///< string, which will occur when the user enters an actual value.
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///< If Jump is NULL, the jump prompt shall be removed from the display.
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virtual void SetMessage(eMessageType Type, const char *Text) = 0;
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///< Sets a one line message Text, with the given Type. Type can be used
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///< to determine, e.g., the colors for displaying the Text.
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///< If Text is NULL, any previously displayed message must be removed, and
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///< any previous contents overwritten by the message must be restored.
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};
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class cSkinDisplayVolume : public cSkinDisplay {
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///< This class implements the volume/mute display.
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public:
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virtual void SetVolume(int Current, int Total, bool Mute) = 0;
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///< Sets the volume to the given Current value, which is in the range
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///< 0...Total. If Mute is true, audio is currently muted and a "mute"
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///< indicator shall be displayed.
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};
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class cSkinDisplayTracks : public cSkinDisplay {
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///< This class implements the track display.
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public:
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virtual void SetTrack(int Index, const char * const *Tracks) = 0;
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///< Sets the current track to the one given by Index, which
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///< points into the Tracks array of strings.
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virtual void SetAudioChannel(int AudioChannel) = 0;
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///< Sets the audio channel indicator.
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///< 0=stereo, 1=left, 2=right, -1=don't display the audio channel indicator.
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};
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class cSkinDisplayMessage : public cSkinDisplay {
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///< This class implements a simple message display.
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public:
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virtual void SetMessage(eMessageType Type, const char *Text) = 0;
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///< Sets the message to Text. Type can be used to decide how to display
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///< the message, for instance in which colors.
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};
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class cSkin : public cListObject {
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private:
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char *name;
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cTheme *theme;
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public:
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cSkin(const char *Name, cTheme *Theme = NULL);
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///< Creates a new skin class, with the given Name and Theme.
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///< Name will be used to identify this skin in the 'setup.conf'
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///< file, and is normally not seen by the user. It should
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///< consist of only lowercase letters and digits.
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///< Theme must be a static object that survives the entire lifetime
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///< of this skin.
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///< The constructor of a derived class shall not set up any data
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///< structures yet, because whether or not this skin will actually
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///< be used is not yet known at this point. All actual work shall
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///< be done in the pure functions below.
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///< A cSkin object must be created on the heap and shall not be
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///< explicitly deleted.
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virtual ~cSkin();
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const char *Name(void) { return name; }
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cTheme *Theme(void) { return theme; }
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virtual const char *Description(void) = 0;
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///< Returns a user visible, single line description of this skin,
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///< which may consist of arbitrary text and can, if the skin
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///< implementation wishes to do so, be internationalized.
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///< The actual text shouldn't be too long, so that it can be
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///< fully displayed in the Setup/OSD menu.
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virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo) = 0;
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///< Creates and returns a new object for displaying the current
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///< channel. WithInfo indicates whether it shall display only
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///< the basic channel data, or also information about the present
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///< and following EPG event.
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///< The caller must delete the object after use.
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virtual cSkinDisplayMenu *DisplayMenu(void) = 0;
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///< Creates and returns a new object for displaying a menu.
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///< The caller must delete the object after use.
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virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly) = 0;
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///< Creates and returns a new object for displaying replay progress.
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///< ModeOnly indicates whether this should be a full featured replay
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///< display, or just a replay mode indicator.
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///< The caller must delete the object after use.
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virtual cSkinDisplayVolume *DisplayVolume(void) = 0;
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///< Creates and returns a new object for displaying the current volume.
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///< The caller must delete the object after use.
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virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks) = 0;
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///< Creates and returns a new object for displaying the available tracks.
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///< NumTracks indicates how many entries in Tracks are available.
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///< Tracks will be valid throughout the entire lifetime of the returned
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///< cSkinDisplayTrack object.
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///< The caller must delete the object after use.
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virtual cSkinDisplayMessage *DisplayMessage(void) = 0;
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///< Creates and returns a new object for displaying a message.
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///< The caller must delete the object after use.
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};
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class cSkins : public cList<cSkin> {
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private:
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cSkin *current;
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cSkinDisplayMessage *displayMessage;
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cMutex queueMessageMutex;
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public:
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cSkins(void);
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~cSkins();
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bool SetCurrent(const char *Name = NULL);
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///< Sets the current skin to the one indicated by name.
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///< If no such skin can be found, the first one will be used.
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cSkin *Current(void) { return current; }
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///< Returns a pointer to the current skin.
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bool IsOpen(void) { return cSkinDisplay::Current(); }
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///< Returns true if there is currently a skin display object active.
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eKeys Message(eMessageType Type, const char *s, int Seconds = 0);
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///< Displays the given message, either through a currently visible
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///< display object that is capable of doing so, or by creating a
|
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///< temporary cSkinDisplayMessage object.
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///< The return value is the key pressed by the user. If no user input
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///< has been received within Seconds (the default value of 0 results
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///< in the ///< value defined for "Message time" in the setup), kNone
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///< will be returned.
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int QueueMessage(eMessageType Type, const char *s, int Seconds = 0, int Timeout = 0);
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///< Like Message(), but this function may be called from a background
|
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///< thread. The given message is put into a queue and the main program
|
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///< loop will display it as soon as this is suitable. If Timeout is 0,
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///< QueueMessage() returns immediately and the return value will be kNone.
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|
///< If a positive Timeout is given, the thread will wait at most the given
|
|
///< number of seconds for the message to be actually displayed (note that
|
|
///< the user may currently be doing something that doesn't allow for
|
|
///< queued messages to be displayed immediately). If the timeout expires
|
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///< and the message hasn't been displayed yet, the return value is -1
|
|
///< and the message will be removed from the queue without being displayed.
|
|
///< Positive values of Timeout are only allowed for background threads.
|
|
///< If QueueMessage() is called from the foreground thread with a Timeout
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///< greater than 0, the call is ignored and nothing is displayed.
|
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///< Queued messages will be displayed in the sequence they have been
|
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///< put into the queue, so messages from different threads may appear
|
|
///< mingled. If a particular thread queues a message with a Timeout of
|
|
///< -1, and the previous message from the same thread also had a Timeout
|
|
///< of -1, only the last message will be displayed. This can be used for
|
|
///< progress displays, where only the most recent message is actually
|
|
///< important.
|
|
///< Type may only be mtInfo, mtWarning or mtError. A call with mtStatus
|
|
///< will be ignored, as will be one with an empty message.
|
|
void ProcessQueuedMessages(void);
|
|
///< Processes the first queued message, if any.
|
|
void Flush(void);
|
|
///< Flushes the currently active cSkinDisplay, if any.
|
|
};
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|
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extern cSkins Skins;
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#endif //__SKINS_H
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