vdr/lirc.c
Klaus Schmidinger e36fe18c48 Version 1.3.19
- Making sure at least the default skin is available at program start in case a
  plugin needs to issue an error message (thanks to Achim Tuffentshammer for
  reporting a crash in such a case). Also checking if there is a current skin
  in cSkins::Message().
- Completed the Finnish OSD texts and fixed internationalization of the text
  for "Setup/DVB/Audio language(s)" (thanks to Rolf Ahrenberg).
- Completed the Estonian OSD texts and switched to iso8859-13 character set
  (thanks to Arthur Konovalov).
- Made cCondWait::SleepMs() sleep at least 3ms to avoid a possible busy wait.
- Fixed canceling the LIRC thread (thanks to Marco Schlüßler for pointing out
  this one).
- The "Green" button in the "Main" menu is now always "Audio", since the audio
  channel might be changed even if there is only one actual audio PID.
- Fixed handling the '-E' option which was broken in version 1.3.18 (thanks to
  Christian Jacobsen for reporting this one).
- Added 'channels.conf.terr' entries for Mainz (thanks to Michael Heyse).
- Implemented cDolbyRepacker for better handling of Dolby Digital PES packets
  (thanks to Reinhard Nissl).
- Fixed playing files with PES packets longer than 2048 byte through the full
  featured DVB card (thanks to Marco Kremer for reporting this one and providing
  a test sample).
- Recording and Transfer Mode now handle more than 2 audio PIDs. For this the
  interfaces of the following functions have been changed:
  cTransferControl::cTransferControl()
  cTransfer::cTransfer()
  cRecorder::cRecorder()
  cReceiver::cReceiver()
  cRemux::cRemux()
- Fixed a possible race condition in cDevice::Action() and cTSBuffer::Action()
  (thanks to Stefan Huelswitt).
- Extended some buffer sizes to allow handling HDTV streams (thanks to Reinhard
  Nissl).
- Added 'channels.conf.terr' entries for Düsseldorf and Köln (thanks to Walter Koch).
- Falling back to 'stereo' when switching channels in case the user had switched
  to 'left' or 'right' (suggested by Rolf Groppe).
- Completed the Danish OSD texts (thanks to Mogens Elneff).
- Recording and Transfer Mode can now handle up to 8 Dolby Digital tracks (thanks
  to Marco Schlüßler for a patch that implements substream handling into
  cDevice::PlayPesPacket(), and Reinhard Nissl for adding substream handling to
  cDolbyRepacker).
- Added PlayPes(NULL, 0) to cTransfer::Action() when clearing the transfer buffer
  to avoid overflows (thanks to Marco Schlüßler for pointing this out).
2005-01-23 18:00:00 +01:00

109 lines
2.6 KiB
C

/*
* lirc.c: LIRC remote control
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* LIRC support added by Carsten Koch <Carsten.Koch@icem.de> 2000-06-16.
*
* $Id: lirc.c 1.10 2005/01/14 14:18:42 kls Exp $
*/
#include "lirc.h"
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/un.h>
#define REPEATLIMIT 20 // ms
#define REPEATDELAY 350 // ms
#define KEYPRESSDELAY 150 // ms
cLircRemote::cLircRemote(char *DeviceName)
:cRemote("LIRC")
,cThread("LIRC remote control")
{
struct sockaddr_un addr;
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, DeviceName);
if ((f = socket(AF_UNIX, SOCK_STREAM, 0)) >= 0) {
if (connect(f, (struct sockaddr *)&addr, sizeof(addr)) >= 0) {
Start();
return;
}
LOG_ERROR_STR(DeviceName);
close(f);
}
else
LOG_ERROR_STR(DeviceName);
f = -1;
}
cLircRemote::~cLircRemote()
{
int fh = f;
f = -1;
Cancel();
if (fh >= 0)
close(fh);
}
bool cLircRemote::Ready(void)
{
return f >= 0;
}
void cLircRemote::Action(void)
{
cTimeMs FirstTime;
cTimeMs LastTime;
char buf[LIRC_BUFFER_SIZE];
char LastKeyName[LIRC_KEY_BUF] = "";
bool repeat = false;
int timeout = -1;
for (; f >= 0;) {
bool ready = cFile::FileReady(f, timeout);
int ret = ready ? safe_read(f, buf, sizeof(buf)) : -1;
if (ready && ret <= 0 ) {
esyslog("ERROR: lircd connection lost");
close(f);
f = -1;
break;
}
if (ready && ret > 21) {
int count;
char KeyName[LIRC_KEY_BUF];
sscanf(buf, "%*x %x %29s", &count, KeyName); // '29' in '%29s' is LIRC_KEY_BUF-1!
if (count == 0) {
if (strcmp(KeyName, LastKeyName) == 0 && FirstTime.Elapsed() < KEYPRESSDELAY)
continue; // skip keys coming in too fast
if (repeat)
Put(LastKeyName, false, true);
strcpy(LastKeyName, KeyName);
repeat = false;
FirstTime.Set();
timeout = -1;
}
else {
if (FirstTime.Elapsed() < REPEATDELAY)
continue; // repeat function kicks in after a short delay
repeat = true;
timeout = REPEATDELAY;
}
LastTime.Set();
Put(KeyName, repeat);
}
else if (repeat) { // the last one was a repeat, so let's generate a release
if (LastTime.Elapsed() >= REPEATDELAY) {
Put(LastKeyName, false, true);
repeat = false;
*LastKeyName = 0;
timeout = -1;
}
}
}
}