vdr/player.h
Klaus Schmidinger ed643353b1 Version 1.1.7
- Adapted VDR to the NEWSTRUCT driver. To use the new driver, compile VDR with
  'make NEWSTRUCT=1' (thanks to Holger Wächtler for some valuable advice).
  By default it currently still uses the old driver.
- Added some missing #includes (thanks to Martin Hammerschmid).
- Changed the log error message "can't record MPEG1!" to "error in data stream!",
  since the mentioning of MPEG1 has irritated many people.
- Consistently using malloc/free and new/delete (thanks to Andreas Schultz).
- Temporarily made cDevice::ProvidesCa() virtual (Andreas Schultz needs this
  in his DXR3 plugin).
- cDevice no longer exposes a file handle to cPlayer. A derived cPlayer class
  can now call DevicePoll() to see whether the replay device is ready for
  further data. A derived cDevice class must implement Poll() and shall
  check if any of its file handles is ready for data.
- Implemented several replay modes to allow players that play only audio (thanks
  to Stefan Huelswitt).
- Improved cCondVar::Wait() and implemented cCondVar::TimedWait() (thanks to
  Stefan Huelswitt).
- VDR no longer gives up if there is no DVB device. It continues to work if
  there is at least one device, either a DVB device found by the core VDR code
  itself, or a device implemented by a plugin.
2002-08-16 18:00:00 +02:00

75 lines
2.9 KiB
C++

/*
* player.h: The basic player interface
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.h 1.8 2002/08/16 09:14:12 kls Exp $
*/
#ifndef __PLAYER_H
#define __PLAYER_H
#include "device.h"
#include "osd.h"
class cPlayer {
friend class cDevice;
private:
cDevice *device;
ePlayMode playMode;
protected:
bool DevicePoll(cPoller &Poller, int TimeoutMs = 0) { return device ? device->Poll(Poller, TimeoutMs) : false; }
void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); }
void DeviceClear(void) { if (device) device->Clear(); }
void DevicePlay(void) { if (device) device->Play(); }
void DeviceFreeze(void) { if (device) device->Freeze(); }
void DeviceMute(void) { if (device) device->Mute(); }
void DeviceStillPicture(const uchar *Data, int Length) { if (device) device->StillPicture(Data, Length); }
void Detach(void);
virtual void Activate(bool On) {}
// This function is called right after the cPlayer has been attached to
// (On == true) or before it gets detached from (On == false) a cDevice.
// It can be used to do things like starting/stopping a thread.
int PlayVideo(const uchar *Data, int Length);
// Sends the given Data to the video device and returns the number of
// bytes that have actually been accepted by the video device (or a
// negative value in case of an error).
int PlayAudio(const uchar *Data, int Length);
// XXX+ TODO
public:
cPlayer(ePlayMode PlayMode = pmAudioVideo);
virtual ~cPlayer();
bool IsAttached(void) { return device != NULL; }
virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return false; }
// Returns the current and total frame index, optionally snapped to the
// nearest I-frame.
virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return false; }
// Returns the current replay mode (if applicable).
// 'Play' tells whether we are playing or pausing, 'Forward' tells whether
// we are going forward or backward and 'Speed' is -1 if this is normal
// play/pause mode, 0 if it is single speed fast/slow forward/back mode
// and >0 if this is multi speed mode.
};
class cControl : public cOsdObject {
private:
static cControl *control;
bool attached;
bool hidden;
protected:
cPlayer *player;
public:
cControl(cPlayer *Player, bool Hidden = false);
virtual ~cControl();
virtual void Hide(void) = 0;
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);
static cControl *Control(void);
};
#endif //__PLAYER_H