vdr/thread.h
Klaus Schmidinger ed643353b1 Version 1.1.7
- Adapted VDR to the NEWSTRUCT driver. To use the new driver, compile VDR with
  'make NEWSTRUCT=1' (thanks to Holger Wächtler for some valuable advice).
  By default it currently still uses the old driver.
- Added some missing #includes (thanks to Martin Hammerschmid).
- Changed the log error message "can't record MPEG1!" to "error in data stream!",
  since the mentioning of MPEG1 has irritated many people.
- Consistently using malloc/free and new/delete (thanks to Andreas Schultz).
- Temporarily made cDevice::ProvidesCa() virtual (Andreas Schultz needs this
  in his DXR3 plugin).
- cDevice no longer exposes a file handle to cPlayer. A derived cPlayer class
  can now call DevicePoll() to see whether the replay device is ready for
  further data. A derived cDevice class must implement Poll() and shall
  check if any of its file handles is ready for data.
- Implemented several replay modes to allow players that play only audio (thanks
  to Stefan Huelswitt).
- Improved cCondVar::Wait() and implemented cCondVar::TimedWait() (thanks to
  Stefan Huelswitt).
- VDR no longer gives up if there is no DVB device. It continues to work if
  there is at least one device, either a DVB device found by the core VDR code
  itself, or a device implemented by a plugin.
2002-08-16 18:00:00 +02:00

127 lines
2.9 KiB
C++

/*
* thread.h: A simple thread base class
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: thread.h 1.14 2002/08/15 11:40:06 kls Exp $
*/
#ifndef __THREAD_H
#define __THREAD_H
#include <pthread.h>
#include <stdio.h>
#include <sys/types.h>
class cMutex;
class cCondVar {
private:
pthread_cond_t cond;
public:
cCondVar(void);
~cCondVar();
void Wait(cMutex &Mutex);
bool TimedWait(cMutex &Mutex, int TimeoutMs);
void Broadcast(void);
//void Signal(void);
};
class cMutex {
friend class cCondVar;
private:
pthread_mutex_t mutex;
pid_t lockingPid;
int locked;
public:
cMutex(void);
~cMutex();
void Lock(void);
void Unlock(void);
};
class cThread {
friend class cThreadLock;
private:
pthread_t thread;
cMutex mutex;
pid_t parentPid, threadPid;
bool running;
static time_t lastPanic;
static int panicLevel;
static bool emergencyExitRequested;
static bool signalHandlerInstalled;
static void SignalHandler(int signum);
static void *StartThread(cThread *Thread);
protected:
void Lock(void) { mutex.Lock(); }
void Unlock(void) { mutex.Unlock(); }
void WakeUp(void);
virtual void Action(void) = 0;
void Cancel(int WaitSeconds = 0);
public:
cThread(void);
virtual ~cThread();
bool Start(void);
bool Active(void);
static void RaisePanic(void);
static bool EmergencyExit(bool Request = false);
};
// cMutexLock can be used to easily set a lock on mutex and make absolutely
// sure that it will be unlocked when the block will be left. Several locks can
// be stacked, so a function that makes many calls to another function which uses
// cMutexLock may itself use a cMutexLock to make one longer lock instead of many
// short ones.
class cMutexLock {
private:
cMutex *mutex;
bool locked;
public:
cMutexLock(cMutex *Mutex = NULL);
~cMutexLock();
bool Lock(cMutex *Mutex);
};
// cThreadLock can be used to easily set a lock in a thread and make absolutely
// sure that it will be unlocked when the block will be left. Several locks can
// be stacked, so a function that makes many calls to another function which uses
// cThreadLock may itself use a cThreadLock to make one longer lock instead of many
// short ones.
class cThreadLock {
private:
cThread *thread;
bool locked;
public:
cThreadLock(cThread *Thread = NULL);
~cThreadLock();
bool Lock(cThread *Thread);
};
#define LOCK_THREAD cThreadLock ThreadLock(this)
// cPipe implements a pipe that closes all unnecessary file descriptors in
// the child process.
class cPipe {
private:
pid_t pid;
FILE *f;
public:
cPipe(void);
~cPipe();
operator FILE* () { return f; }
bool Open(const char *Command, const char *Mode);
int Close(void);
};
// SystemExec() implements a 'system()' call that closes all unnecessary file
// descriptors in the child process.
int SystemExec(const char *Command);
#endif //__THREAD_H