vdr/tools.h
Klaus Schmidinger bb4ef3b380 Version 2.1.9
VDR developer version 2.1.9 is now available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-2.1.9.tar.bz2

A 'diff' against the previous version is available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-2.1.8-2.1.9.diff

MD5 checksums:

59a63596f3fcfe7c81df8e92b4486f78  vdr-2.1.9.tar.bz2
e70d236f79bee5110f763a8109dba3d9  vdr-2.1.8-2.1.9.diff

Approaching version 2.2.0:
==========================

If there are no more serious bug reports, the final version 2.2.0 of VDR
shall be released on February 19, 2015, which marks the 15th anniversary
of VDR.
So please test this developer version intensely and report any problems
you might encounter as soon as possible.

The following language files still have the given number of untranslated texts:

ar.po: 51
ca_ES.po: 51
cs_CZ.po: 51
da_DK.po: 184
el_GR.po: 247
es_ES.po: 51
et_EE.po: 4
fi_FI.po: 1
fr_FR.po: 51
hr_HR.po: 184
it_IT.po: 4
lt_LT.po: 4
mk_MK.po: 51
nl_NL.po: 51
nn_NO.po: 312
pl_PL.po: 51
pt_PT.po: 79
ro_RO.po: 1
ru_RU.po: 51
sk_SK.po: 51
sl_SI.po: 52
sr_RS.po: 51
sv_SE.po: 51
tr_TR.po: 184
uk_UA.po: 4
zh_CN.po: 51

If nobody takes care of these, they will remain untranslated in version 2.2.0.

DEADLINE FOR SUBMITTING TRANSLATIONS IS WEDNESDAY, FEBRUARY 18!

From the HISTORY file:
- Fixed a memory leak in case of broken Extended Event Descriptors (thanks to Lars
  Hanisch).
- Fixed the German translation of "Binary skip timeout (s)" (thanks to Matthias
  Senzel).
- Fixed the German translation of "VDR will shut down later - press Power to force".
- Fixed the Finnish translation of "Binary skip timeout (s)" (thanks to Rolf
  Ahrenberg).
- Updated the Lithuanian OSD texts (thanks to Valdemaras Pipiras).
- Added SDNOTIFY to Make.config.template (suggested by Christian Richter). Also
  added NO_KBD and BIDI.
- Added code from the "jumpplay" patch that makes the recording still be considered
  unviewed when stopping replay within RESUMEBACKUP seconds of the first mark.
- The new option "Setup/Replay/Alternate behavior for adaptive skipping" can be used
  to make adaptive skipping only halve the skip distance when the direction changes.
  That way you can reach the desired point in a recording even if you make one too
  many skips in a certain direction (see MANUAL for details).
- Fixed cCamSlot::Assign(), so that it actually ignores the value of Query if Device
  is NULL (as described in the header file).
- Added a missing VDRDIR="$(CWD)" to the clean-plugins target of the Makefile, to
  avoid error messages regarding the missing vdr.pc file.
- Updated the Finnish OSD texts (thanks to Rolf Ahrenberg).
- Updated the Estonian OSD texts (thanks to Arthur Konovalov).
- Updated the Ukrainian OSD texts (thanks to Yarema Aka Knedlyk).
- Updated the Romanian OSD texts (thanks to Lucian Muresan).
- Updated the Hungarian OSD texts (thanks to István Füley).
- Fixed switching channels in the Schedule menu after going through various Now and
  Schedule menus for different channels (reported by Matthias Senzel).
- Fixed setting the Blue button in the Schedule/Now/Next menus, so that it only shows
  "Switch" if the selected event is on a different channel.
- Added "NORDIG" to the list of "DVB/Standard compliance" options and using it to
  restrict the LCN (Logical Channel Numbers) parsing to networks that actually use
  this non-standard feature (thanks to Rolf Ahrenberg).
- In the "Edit recording" menu the '0' key can now be used on the "Name:" field to
  remove the name of the recording and replace it with the last element of the
  recording's folder path name (suggested by Christoph Haubrich). See MANUAL, section
  "Managing folders" for details.
- Updated the Italian OSD texts (thanks to Nino Gerbino).
- The "Select folder" menu now adds the folder names of all existing recordings to
  any names that have been predefined in "folders.conf" (suggested by Sören Moch).
- Updated the Italian OSD texts (thanks to Diego Pierotto).
- Fixed the German translations of "latitude" and "longitude" (they were swapped).
- Updated the Hungarian OSD texts (thanks to Mario Fenneis).
- Modified runvdr.template to improve compatibility with the "bash" and "dash" shells.
- Changed the German translations if the texts related to "binary skipping" (based
  on a suggestion by Thomas Reufer).
- Updated sources.conf to reflect the fact that Astra 4A and SES5 are actually in
  two separate positions (thanks to Arthur Konovalov).
- Fixed cMarks::GetNextBegin() and cMarks::GetNextEnd() (thanks to Stefan Herdler).
  The behavior of these two functions is now exacly as described in the header file.
  Editing marks that are placed at exactly the same offset in a recording are now
  preserved in the cutting process.
- Changed the naming of "binary skip mode" to "adaptive skip mode" (suggested by
  Rolf Ahrenberg and Derek Kelly).
- cDvbPlayer and cReplayControl now use the same list of editing marks. This avoids
  inconsistent behavior with the "Skip edited parts" or "Pause replay at last mark"
  functions when the editing marks are manipulated during replay.
- Fixed setting an empty recording name or folder to a blank in the "Edit recording"
  menu (reported by Christoph Haubrich).
- Added a confirmation before renaming a recording to its folder name (suggested
  by Christoph Haubrich).
- Modified EntriesOnSameFileSystem(), so that it returns 'true' if either of the given
  files doesn't exist (to avoid any actions that might be triggered if files are on
  different file system), and changed handling the 'error' variable in cDirCopier, so
  that it is initialized to 'true' and will only be set to 'false' if the entire
  copy process has been successful (problem reported by Christoph Haubrich).
- Added the UPDATE-2.2.0 file.
2015-02-08 15:47:29 +01:00

680 lines
24 KiB
C++

/*
* tools.h: Various tools
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: tools.h 3.7 2015/02/07 15:12:26 kls Exp $
*/
#ifndef __TOOLS_H
#define __TOOLS_H
#include <dirent.h>
#include <errno.h>
#include <fcntl.h>
#include <float.h>
#include <iconv.h>
#include <math.h>
#include <poll.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <syslog.h>
#include <sys/stat.h>
#include <sys/types.h>
typedef unsigned char uchar;
extern int SysLogLevel;
#define esyslog(a...) void( (SysLogLevel > 0) ? syslog_with_tid(LOG_ERR, a) : void() )
#define isyslog(a...) void( (SysLogLevel > 1) ? syslog_with_tid(LOG_INFO, a) : void() )
#define dsyslog(a...) void( (SysLogLevel > 2) ? syslog_with_tid(LOG_DEBUG, a) : void() )
#define LOG_ERROR esyslog("ERROR (%s,%d): %m", __FILE__, __LINE__)
#define LOG_ERROR_STR(s) esyslog("ERROR (%s,%d): %s: %m", __FILE__, __LINE__, s)
#define SECSINDAY 86400
#define KILOBYTE(n) ((n) * 1024)
#define MEGABYTE(n) ((n) * 1024LL * 1024LL)
#define MALLOC(type, size) (type *)malloc(sizeof(type) * (size))
template<class T> inline void DELETENULL(T *&p) { T *q = p; p = NULL; delete q; }
#define CHECK(s) { if ((s) < 0) LOG_ERROR; } // used for 'ioctl()' calls
#define FATALERRNO (errno && errno != EAGAIN && errno != EINTR)
#ifndef __STL_CONFIG_H // in case some plugin needs to use the STL
template<class T> inline T min(T a, T b) { return a <= b ? a : b; }
template<class T> inline T max(T a, T b) { return a >= b ? a : b; }
template<class T> inline int sgn(T a) { return a < 0 ? -1 : a > 0 ? 1 : 0; }
template<class T> inline void swap(T &a, T &b) { T t = a; a = b; b = t; }
#endif
template<class T> inline T constrain(T v, T l, T h) { return v < l ? l : v > h ? h : v; }
void syslog_with_tid(int priority, const char *format, ...) __attribute__ ((format (printf, 2, 3)));
#define BCDCHARTOINT(x) (10 * ((x & 0xF0) >> 4) + (x & 0xF))
int BCD2INT(int x);
#define IsBitSet(v, b) ((v) & (1 << (b))) // checks if the bit at index b is set in v, where the least significant bit has index 0
// Unfortunately there are no platform independent macros for unaligned
// access, so we do it this way:
template<class T> inline T get_unaligned(T *p)
{
struct s { T v; } __attribute__((packed));
return ((s *)p)->v;
}
template<class T> inline void put_unaligned(unsigned int v, T* p)
{
struct s { T v; } __attribute__((packed));
((s *)p)->v = v;
}
// Comparing doubles for equality is unsafe, but unfortunately we can't
// overwrite operator==(double, double), so this will have to do:
inline bool DoubleEqual(double a, double b)
{
return fabs(a - b) <= DBL_EPSILON;
}
// When handling strings that might contain UTF-8 characters, it may be necessary
// to process a "symbol" that consists of several actual character bytes. The
// following functions allow transparently accessing a "char *" string without
// having to worry about what character set is actually used.
int Utf8CharLen(const char *s);
///< Returns the number of character bytes at the beginning of the given
///< string that form a UTF-8 symbol.
uint Utf8CharGet(const char *s, int Length = 0);
///< Returns the UTF-8 symbol at the beginning of the given string.
///< Length can be given from a previous call to Utf8CharLen() to avoid calculating
///< it again. If no Length is given, Utf8CharLen() will be called.
int Utf8CharSet(uint c, char *s = NULL);
///< Converts the given UTF-8 symbol to a sequence of character bytes and copies
///< them to the given string. Returns the number of bytes written. If no string
///< is given, only the number of bytes is returned and nothing is copied.
int Utf8SymChars(const char *s, int Symbols);
///< Returns the number of character bytes at the beginning of the given
///< string that form at most the given number of UTF-8 symbols.
int Utf8StrLen(const char *s);
///< Returns the number of UTF-8 symbols formed by the given string of
///< character bytes.
char *Utf8Strn0Cpy(char *Dest, const char *Src, int n);
///< Copies at most n character bytes from Src to Dest, making sure that the
///< resulting copy ends with a complete UTF-8 symbol. The copy is guaranteed
///< to be zero terminated.
///< Returns a pointer to Dest.
int Utf8ToArray(const char *s, uint *a, int Size);
///< Converts the given character bytes (including the terminating 0) into an
///< array of UTF-8 symbols of the given Size. Returns the number of symbols
///< in the array (without the terminating 0).
int Utf8FromArray(const uint *a, char *s, int Size, int Max = -1);
///< Converts the given array of UTF-8 symbols (including the terminating 0)
///< into a sequence of character bytes of at most Size length. Returns the
///< number of character bytes written (without the terminating 0).
///< If Max is given, only that many symbols will be converted.
///< The resulting string is always zero-terminated if Size is big enough.
// When allocating buffer space, make sure we reserve enough space to hold
// a string in UTF-8 representation:
#define Utf8BufSize(s) ((s) * 4)
// The following macros automatically use the correct versions of the character
// class functions:
#define Utf8to(conv, c) (cCharSetConv::SystemCharacterTable() ? to##conv(c) : tow##conv(c))
#define Utf8is(ccls, c) (cCharSetConv::SystemCharacterTable() ? is##ccls(c) : isw##ccls(c))
class cCharSetConv {
private:
iconv_t cd;
char *result;
size_t length;
static char *systemCharacterTable;
public:
cCharSetConv(const char *FromCode = NULL, const char *ToCode = NULL);
///< Sets up a character set converter to convert from FromCode to ToCode.
///< If FromCode is NULL, the previously set systemCharacterTable is used
///< (or "UTF-8" if no systemCharacterTable has been set).
///< If ToCode is NULL, "UTF-8" is used.
~cCharSetConv();
const char *Convert(const char *From, char *To = NULL, size_t ToLength = 0);
///< Converts the given Text from FromCode to ToCode (as set in the constructor).
///< If To is given, it is used to copy at most ToLength bytes of the result
///< (including the terminating 0) into that buffer. If To is not given,
///< the result is copied into a dynamically allocated buffer and is valid as
///< long as this object lives, or until the next call to Convert(). The
///< return value always points to the result if the conversion was successful
///< (even if a fixed size To buffer was given and the result didn't fit into
///< it). If the string could not be converted, the result points to the
///< original From string.
static const char *SystemCharacterTable(void) { return systemCharacterTable; }
static void SetSystemCharacterTable(const char *CharacterTable);
};
class cString {
private:
char *s;
public:
cString(const char *S = NULL, bool TakePointer = false);
cString(const char *S, const char *To); ///< Copies S up to To (exclusive). To must be a valid pointer into S. If To is NULL, everything is copied.
cString(const cString &String);
virtual ~cString();
operator const void * () const { return s; } // to catch cases where operator*() should be used
operator const char * () const { return s; } // for use in (const char *) context
const char * operator*() const { return s; } // for use in (const void *) context (printf() etc.)
cString &operator=(const cString &String);
cString &operator=(const char *String);
cString &Truncate(int Index); ///< Truncate the string at the given Index (if Index is < 0 it is counted from the end of the string).
cString &CompactChars(char c); ///< Compact any sequence of characters 'c' to a single character, and strip all of them from the beginning and end of this string.
static cString sprintf(const char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
static cString vsprintf(const char *fmt, va_list &ap);
};
ssize_t safe_read(int filedes, void *buffer, size_t size);
ssize_t safe_write(int filedes, const void *buffer, size_t size);
void writechar(int filedes, char c);
int WriteAllOrNothing(int fd, const uchar *Data, int Length, int TimeoutMs = 0, int RetryMs = 0);
///< Writes either all Data to the given file descriptor, or nothing at all.
///< If TimeoutMs is greater than 0, it will only retry for that long, otherwise
///< it will retry forever. RetryMs defines the time between two retries.
char *strcpyrealloc(char *dest, const char *src);
char *strn0cpy(char *dest, const char *src, size_t n);
char *strreplace(char *s, char c1, char c2);
char *strreplace(char *s, const char *s1, const char *s2); ///< re-allocates 's' and deletes the original string if necessary!
const char *strchrn(const char *s, char c, size_t n); ///< returns a pointer to the n'th occurrence (counting from 1) of c in s, or NULL if no such character was found. If n is 0, s is returned.
int strcountchr(const char *s, char c); ///< returns the number of occurrences of 'c' in 's'.
inline char *skipspace(const char *s)
{
if ((uchar)*s > ' ') // most strings don't have any leading space, so handle this case as fast as possible
return (char *)s;
while (*s && (uchar)*s <= ' ') // avoiding isspace() here, because it is much slower
s++;
return (char *)s;
}
char *stripspace(char *s);
char *compactspace(char *s);
char *compactchars(char *s, char c); ///< removes all occurrences of 'c' from the beginning an end of 's' and replaces sequences of multiple 'c's with a single 'c'.
cString strescape(const char *s, const char *chars);
bool startswith(const char *s, const char *p);
bool endswith(const char *s, const char *p);
bool isempty(const char *s);
int numdigits(int n);
bool isnumber(const char *s);
int64_t StrToNum(const char *s);
///< Converts the given string to a number.
///< The numerical part of the string may be followed by one of the letters
///< K, M, G or T to abbreviate Kilo-, Mega-, Giga- or Terabyte, respectively
///< (based on 1024). Everything after the first non-numeric character is
///< silently ignored, as are any characters other than the ones mentioned here.
bool StrInArray(const char *a[], const char *s);
///< Returns true if the string s is equal to one of the strings pointed
///< to by the (NULL terminated) array a.
double atod(const char *s);
///< Converts the given string, which is a floating point number using a '.' as
///< the decimal point, to a double value, independent of the currently selected
///< locale.
cString dtoa(double d, const char *Format = "%f");
///< Converts the given double value to a string, making sure it uses a '.' as
///< the decimal point, independent of the currently selected locale.
///< If Format is given, it will be used instead of the default.
cString itoa(int n);
cString AddDirectory(const char *DirName, const char *FileName);
bool EntriesOnSameFileSystem(const char *File1, const char *File2);
///< Checks whether the given files are on the same file system. If either of the
///< files doesn't exist, this function returns *true* to avoid any actions that might be
///< triggered if files are on different file system.
int FreeDiskSpaceMB(const char *Directory, int *UsedMB = NULL);
bool DirectoryOk(const char *DirName, bool LogErrors = false);
bool MakeDirs(const char *FileName, bool IsDirectory = false);
bool RemoveFileOrDir(const char *FileName, bool FollowSymlinks = false);
bool RemoveEmptyDirectories(const char *DirName, bool RemoveThis = false, const char *IgnoreFiles[] = NULL);
///< Removes all empty directories under the given directory DirName.
///< If RemoveThis is true, DirName will also be removed if it is empty.
///< IgnoreFiles can be set to an array of file names that will be ignored when
///< considering whether a directory is empty. If IgnoreFiles is given, the array
///< must end with a NULL pointer.
int DirSizeMB(const char *DirName); ///< returns the total size of the files in the given directory, or -1 in case of an error
char *ReadLink(const char *FileName); ///< returns a new string allocated on the heap, which the caller must delete (or NULL in case of an error)
bool SpinUpDisk(const char *FileName);
void TouchFile(const char *FileName);
time_t LastModifiedTime(const char *FileName);
off_t FileSize(const char *FileName); ///< returns the size of the given file, or -1 in case of an error (e.g. if the file doesn't exist)
cString WeekDayName(int WeekDay);
///< Converts the given WeekDay (0=Sunday, 1=Monday, ...) to a three letter
///< day name.
cString WeekDayName(time_t t);
///< Converts the week day of the given time to a three letter day name.
cString WeekDayNameFull(int WeekDay);
///< Converts the given WeekDay (0=Sunday, 1=Monday, ...) to a full
///< day name.
cString WeekDayNameFull(time_t t);
///< Converts the week day of the given time to a full day name.
cString DayDateTime(time_t t = 0);
///< Converts the given time to a string of the form "www dd.mm. hh:mm".
///< If no time is given, the current time is taken.
cString TimeToString(time_t t);
///< Converts the given time to a string of the form "www mmm dd hh:mm:ss yyyy".
cString DateString(time_t t);
///< Converts the given time to a string of the form "www dd.mm.yyyy".
cString ShortDateString(time_t t);
///< Converts the given time to a string of the form "dd.mm.yy".
cString TimeString(time_t t);
///< Converts the given time to a string of the form "hh:mm".
uchar *RgbToJpeg(uchar *Mem, int Width, int Height, int &Size, int Quality = 100);
///< Converts the given Memory to a JPEG image and returns a pointer
///< to the resulting image. Mem must point to a data block of exactly
///< (Width * Height) triplets of RGB image data bytes. Upon return, Size
///< will hold the number of bytes of the resulting JPEG data.
///< Quality can be in the range 0..100 and controls the quality of the
///< resulting image, where 100 is "best". The caller takes ownership of
///< the result and has to delete it once it is no longer needed.
///< The result may be NULL in case of an error.
class cBase64Encoder {
private:
const uchar *data;
int length;
int maxResult;
int i;
char *result;
static const char *b64;
public:
cBase64Encoder(const uchar *Data, int Length, int MaxResult = 64);
///< Sets up a new base 64 encoder for the given Data, with the given Length.
///< Data will not be copied and must be valid as long as NextLine() will be
///< called. MaxResult defines the maximum number of characters in any
///< result line. The resulting lines may be shorter than MaxResult in case
///< its value is not a multiple of 4.
~cBase64Encoder();
const char *NextLine(void);
///< Returns the next line of encoded data (terminated by '\0'), or NULL if
///< there is no more encoded data. The caller must call NextLine() and process
///< each returned line until NULL is returned, in order to get the entire
///< data encoded. The returned data is only valid until the next time NextLine()
///< is called, or until the object is destroyed.
};
class cBitStream {
private:
const uint8_t *data;
int length; // in bits
int index; // in bits
public:
cBitStream(const uint8_t *Data, int Length) : data(Data), length(Length), index(0) {}
~cBitStream() {}
int GetBit(void);
uint32_t GetBits(int n);
void ByteAlign(void);
void WordAlign(void);
bool SetLength(int Length);
void SkipBits(int n) { index += n; }
void SkipBit(void) { SkipBits(1); }
bool IsEOF(void) const { return index >= length; }
void Reset(void) { index = 0; }
int Length(void) const { return length; }
int Index(void) const { return (IsEOF() ? length : index); }
const uint8_t *GetData(void) const { return (IsEOF() ? NULL : data + (index / 8)); }
};
class cTimeMs {
private:
uint64_t begin;
public:
cTimeMs(int Ms = 0);
///< Creates a timer with ms resolution and an initial timeout of Ms.
///< If Ms is negative the timer is not initialized with the current
///< time.
static uint64_t Now(void);
void Set(int Ms = 0);
bool TimedOut(void) const;
uint64_t Elapsed(void) const;
};
class cReadLine {
private:
size_t size;
char *buffer;
public:
cReadLine(void);
~cReadLine();
char *Read(FILE *f);
};
class cPoller {
private:
enum { MaxPollFiles = 16 };
pollfd pfd[MaxPollFiles];
int numFileHandles;
public:
cPoller(int FileHandle = -1, bool Out = false);
bool Add(int FileHandle, bool Out);
bool Poll(int TimeoutMs = 0);
};
class cReadDir {
private:
DIR *directory;
struct dirent *result;
union { // according to "The GNU C Library Reference Manual"
struct dirent d;
char b[offsetof(struct dirent, d_name) + NAME_MAX + 1];
} u;
public:
cReadDir(const char *Directory);
~cReadDir();
bool Ok(void) { return directory != NULL; }
struct dirent *Next(void);
};
class cFile {
private:
static bool files[];
static int maxFiles;
int f;
public:
cFile(void);
~cFile();
operator int () { return f; }
bool Open(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
bool Open(int FileDes);
void Close(void);
bool IsOpen(void) { return f >= 0; }
bool Ready(bool Wait = true);
static bool AnyFileReady(int FileDes = -1, int TimeoutMs = 1000);
static bool FileReady(int FileDes, int TimeoutMs = 1000);
static bool FileReadyForWriting(int FileDes, int TimeoutMs = 1000);
};
class cSafeFile {
private:
FILE *f;
char *fileName;
char *tempName;
public:
cSafeFile(const char *FileName);
~cSafeFile();
operator FILE* () { return f; }
bool Open(void);
bool Close(void);
};
/// cUnbufferedFile is used for large files that are mainly written or read
/// in a streaming manner, and thus should not be cached.
class cUnbufferedFile {
private:
int fd;
off_t curpos;
off_t cachedstart;
off_t cachedend;
off_t begin;
off_t lastpos;
off_t ahead;
size_t readahead;
size_t written;
size_t totwritten;
int FadviseDrop(off_t Offset, off_t Len);
public:
cUnbufferedFile(void);
~cUnbufferedFile();
int Open(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
int Close(void);
void SetReadAhead(size_t ra);
off_t Seek(off_t Offset, int Whence);
ssize_t Read(void *Data, size_t Size);
ssize_t Write(const void *Data, size_t Size);
static cUnbufferedFile *Create(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
};
class cLockFile {
private:
char *fileName;
int f;
public:
cLockFile(const char *Directory);
~cLockFile();
bool Lock(int WaitSeconds = 0);
void Unlock(void);
};
class cListObject {
private:
cListObject *prev, *next;
public:
cListObject(void);
virtual ~cListObject();
virtual int Compare(const cListObject &ListObject) const { return 0; }
///< Must return 0 if this object is equal to ListObject, a positive value
///< if it is "greater", and a negative value if it is "smaller".
void Append(cListObject *Object);
void Insert(cListObject *Object);
void Unlink(void);
int Index(void) const;
cListObject *Prev(void) const { return prev; }
cListObject *Next(void) const { return next; }
};
class cListBase {
protected:
cListObject *objects, *lastObject;
cListBase(void);
int count;
public:
virtual ~cListBase();
void Add(cListObject *Object, cListObject *After = NULL);
void Ins(cListObject *Object, cListObject *Before = NULL);
void Del(cListObject *Object, bool DeleteObject = true);
virtual void Move(int From, int To);
void Move(cListObject *From, cListObject *To);
virtual void Clear(void);
cListObject *Get(int Index) const;
int Count(void) const { return count; }
void Sort(void);
};
template<class T> class cList : public cListBase {
public:
T *Get(int Index) const { return (T *)cListBase::Get(Index); }
T *First(void) const { return (T *)objects; }
T *Last(void) const { return (T *)lastObject; }
T *Prev(const T *object) const { return (T *)object->cListObject::Prev(); } // need to call cListObject's members to
T *Next(const T *object) const { return (T *)object->cListObject::Next(); } // avoid ambiguities in case of a "list of lists"
};
template<class T> class cVector {
///< cVector may only be used for *simple* types, like int or pointers - not for class objects that allocate additional memory!
private:
mutable int allocated;
mutable int size;
mutable T *data;
cVector(const cVector &Vector) {} // don't copy...
cVector &operator=(const cVector &Vector) { return *this; } // ...or assign this!
void Realloc(int Index) const
{
if (++Index > allocated) {
data = (T *)realloc(data, Index * sizeof(T));
if (!data) {
esyslog("ERROR: out of memory - abort!");
abort();
}
for (int i = allocated; i < Index; i++)
data[i] = T(0);
allocated = Index;
}
}
public:
cVector(int Allocated = 10)
{
allocated = 0;
size = 0;
data = NULL;
Realloc(Allocated);
}
virtual ~cVector() { free(data); }
T& At(int Index) const
{
Realloc(Index);
if (Index >= size)
size = Index + 1;
return data[Index];
}
const T& operator[](int Index) const
{
return At(Index);
}
T& operator[](int Index)
{
return At(Index);
}
int IndexOf(const T &Data) // returns the index of Data, or -1 if not found
{
for (int i = 0; i < size; i++) {
if (data[i] == Data)
return i;
}
return -1;
}
int Size(void) const { return size; }
virtual void Insert(T Data, int Before = 0)
{
if (Before < size) {
Realloc(size);
memmove(&data[Before + 1], &data[Before], (size - Before) * sizeof(T));
size++;
data[Before] = Data;
}
else
Append(Data);
}
bool InsertUnique(T Data, int Before = 0)
{
if (IndexOf(Data) < 0) {
Insert(Data, Before);
return true;
}
return false;
}
virtual void Append(T Data)
{
if (size >= allocated)
Realloc(allocated * 3 / 2); // increase size by 50%
data[size++] = Data;
}
bool AppendUnique(T Data)
{
if (IndexOf(Data) < 0) {
Append(Data);
return true;
}
return false;
}
virtual void Remove(int Index)
{
if (Index < 0)
return; // prevents out-of-bounds access
if (Index < size - 1)
memmove(&data[Index], &data[Index + 1], (size - Index) * sizeof(T));
size--;
}
bool RemoveElement(const T &Data)
{
int i = IndexOf(Data);
if (i >= 0) {
Remove(i);
return true;
}
return false;
}
virtual void Clear(void)
{
for (int i = 0; i < size; i++)
data[i] = T(0);
size = 0;
}
void Sort(__compar_fn_t Compare)
{
qsort(data, size, sizeof(T), Compare);
}
};
inline int CompareStrings(const void *a, const void *b)
{
return strcmp(*(const char **)a, *(const char **)b);
}
inline int CompareStringsIgnoreCase(const void *a, const void *b)
{
return strcasecmp(*(const char **)a, *(const char **)b);
}
class cStringList : public cVector<char *> {
public:
cStringList(int Allocated = 10): cVector<char *>(Allocated) {}
virtual ~cStringList();
int Find(const char *s) const;
void Sort(bool IgnoreCase = false)
{
if (IgnoreCase)
cVector<char *>::Sort(CompareStringsIgnoreCase);
else
cVector<char *>::Sort(CompareStrings);
}
virtual void Clear(void);
};
class cFileNameList : public cStringList {
public:
cFileNameList(const char *Directory = NULL, bool DirsOnly = false);
bool Load(const char *Directory, bool DirsOnly = false);
};
class cHashObject : public cListObject {
friend class cHashBase;
private:
unsigned int id;
cListObject *object;
public:
cHashObject(cListObject *Object, unsigned int Id) { object = Object; id = Id; }
cListObject *Object(void) { return object; }
};
class cHashBase {
private:
cList<cHashObject> **hashTable;
int size;
unsigned int hashfn(unsigned int Id) const { return Id % size; }
protected:
cHashBase(int Size);
public:
virtual ~cHashBase();
void Add(cListObject *Object, unsigned int Id);
void Del(cListObject *Object, unsigned int Id);
void Clear(void);
cListObject *Get(unsigned int Id) const;
cList<cHashObject> *GetList(unsigned int Id) const;
};
#define HASHSIZE 512
template<class T> class cHash : public cHashBase {
public:
cHash(int Size = HASHSIZE) : cHashBase(Size) {}
T *Get(unsigned int Id) const { return (T *)cHashBase::Get(Id); }
};
#endif //__TOOLS_H