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https://github.com/vdr-projects/vdr.git
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- Removed an unused variable from cTimer::GetWDayFromMDay() (thanks to Wayne Keer for reporting this one). - Some more changes to the 'childTid' handling in cThread (based on suggestions by Stefan Huelswitt). - Fixed the spelling of 'canceling' (thanks to Wayne Keer for reporting this one). - Re-introduced a sleep to cDvbPlayer::Action() to avoid high CPU load in still picture mode (thanks to Reinhard Nissl for reporting this one). - Fixed a possible race condition in generating the DVB device names (thanks to Rainer Zocholl for reporting this one). - Changed the way PES packets are played to allow replay of AC3 sound over the full featured DVB cards (partially based on a patch from Werner Fink). + The new function cDevice::PlayPes() is now called with the complete PES data stream and calls PlayVideo() and PlayAudio() as necessary. + cDevice::PlayVideo() is now only called with actual video PES packets. + cDevice::PlayAudio() is now called with the actual audio PES packets, which can be either "normal" audio or AC3 data. You need at least firmware version 0x261d to replay AC3 sound over a full featured DVB card. This function now has an 'int' return value. + PlayAudio() of derived cDevice classes shall no longer call the base class function. It shall just play the given data as audio. + cPlayer::PlayVideo() and cPlayer::PlayAudio() are now obsolete and have been replaced with cPlayer::PlayPes(). + All StripAudioPackets() functions are now obsolete. The functionality has been moved into cDevice::PlayPes(), where only the video and audio packets that are actually required will be processed. + All audio track handling is now done by cDevice; cTransfer and cDvbPlayer no longer care about audio tracks. cPlayer, however, still has the virtual hooks for audio track handling in order to allow plugins to implement players that have their own idea about this. + cChannel::[AD]pid[12]() have been replaced with cChannel::[AD]pid(int i) to allow access to all available PIDs. - Escaped the '-' and 'ö' characters in the man pages (thanks to Darren Salt for pointing this out). - Completed the Italian OSD texts (thanks to Sean Carlos). - Fixed setting 'synced' in cRemux when recording radio channels (thanks to Laurence Abbott). - Removed the LOCK_THREAD from the LIRC thread (thanks to Ludwig Nussel). - Fixed genfontfile.c (sometimes the character width was wrong, and the codes were shifted one too far to the left). - Fixed the character width and shifted the codes one to the right in all font files. - Renamed font???.c to font???-iso8859-1.c for symmetry. - Switched the character set to iso8859-15 for English, German and Finnish (thanks to Andreas Brugger for reporting the missing Euro sign in iso8859-1). - Added 'channels.conf.terr' entries for Lübeck (thanks to Stefan Hußfeldt). - Fixed a race condition in starting a thread (thanks to Reinhard Nissl for reporting this one). - Replaced non-threadsafe library functions with their threadsafe versions (thanks to Rainer Zocholl for pointing this out). - Other non-threadsafe functions have been replaced by threadsafe classes that hide the actual buffering. In particular these are: readdir() -> cReadDir readline() -> cReadLine - Several formerly non-threadsafe functions now have a return type of cString: cChannel::ToText() tChannelID::ToString() cEvent::GetDateString() cEvent::GetTimeString() cEvent::GetEndTimeString() cEvent::GetVpsString() cMark::ToText() cTimer::ToText() cSource::ToString() cTimer::PrintDay() cTimer::PrintFirstDay() PrefixVideoFileName() IndexToHMSF() ChannelString() strescape() AddDirectory() itoa() WeekDayName() DayDateTime() When using these functions in a 'const char *' context there is nothing special to consider, except that you can no longer have a pointer to the return value, as in const char *date = DayDateTime(); Although this will compile without error message, the resulting 'date' will not be valid after this line. Use this instead: cString date = DayDateTime(); In a 'const void *' context (as in printf() etc.) the result needs to be dereferenced with a '*', as in printf("%s", *DayDateTime()); to make it a 'const char *'. - Removed delay_ms(), using cCondWait::SleepMs() instead. - Replaced time_ms() with a threadsafe and non-overflowing cTimeMs (thanks to Rainer Zocholl for pointing out this problem). - Added cDevice::mutexReceiver to avoid a race condition when attaching/detaching receivers from different threads. - The new remote control button "Audio" can be used to switch between different audio tracks. The "Green" button in the "Main" menu has been changed from "Language" to "Audio", since it now also controls switching between normal and Dolby Digital audio tracks (see MANUAL for details). - The description of the audio tracks is now taken from the "component descriptors" that are broadcast in the EPG data. However (as no big surprise), not all channels actually provide useful data here, so there are now some additional EPG bugfixes, which can be activated by setting the "EPG bugfix level" to 3. - The format of the 'epg.data' files has been extended by the new tag 'X', which contains the stream components of an event (see man vdr(5) for details). - The cStatus class now has the new member function SetAudioTrack(), which can be used to get notified when the audio track has been switched, and the new member function SetAudioChannel() which is called when the audio channel is changed. - Skins need to implement the new cSkinDisplayTrack class to display the audio track menu. - The ST:TNG skin now displays the current audio track description (if any) at the botton left side. - The new setup option "DVB/Audio languages" can be used to control which audio language shall be selected in case a channel broadcasts in different languages (see MANUAL for details). - The "Left" and "Right" keys in the "Audio" menu can be used to switch between the left and right stereo channels in case there are different audio tracks in these channels (see MANUAL for details). - Fixed a possible race condition in cDevice::Action() (thanks to Mattias Grönlund). - Fixed the default quality value when grabbing a JPEG image (thanks to Patrick Gleichmann). - Fixed deleting a menu item in case the next item is not selectable (thanks to Dino Ravnic). - Implemented displaying mandatory subtitles in the SPU decoder (thanks to Marco Schlüßler). - The setup option "Recording/Record Dolby Digital" has been renamed and moved to "DVB/Use Dolby Digital". It now controls whether Dolby Digital is recorded and whether an available DD audio track will appear in the "Audio" menu. - Added support for circular polarization (thanks to Jonan Santiago). - Thanks to Werner Fink, Reinhard Nissl, Sascha Volkenandt and Bjørnar Nilsen for their support in testing and fine tuning this version.
151 lines
3.6 KiB
C++
151 lines
3.6 KiB
C++
/*
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* thread.h: A simple thread base class
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: thread.h 1.26 2004/12/19 10:43:10 kls Exp $
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*/
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#ifndef __THREAD_H
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#define __THREAD_H
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#include <pthread.h>
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#include <stdio.h>
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#include <sys/types.h>
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class cCondWait {
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private:
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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bool signaled;
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public:
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cCondWait(void);
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~cCondWait();
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static void SleepMs(int TimeoutMs);
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///< Creates a cCondWait object and uses it to sleep for TimeoutMs
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///< milliseconds, immediately giving up the calling thread's time
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///< slice and thus avoiding a "busy wait".
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bool Wait(int TimeoutMs = 0);
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///< Waits at most TimeoutMs milliseconds for a call to Signal(), or
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///< forever if TimeoutMs is 0.
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///< \return Returns true if Signal() has been called, false it the given
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///< timeout has expired.
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void Signal(void);
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///< Signals a caller of Wait() that the condition it is waiting for is met.
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};
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class cMutex;
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class cCondVar {
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private:
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pthread_cond_t cond;
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public:
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cCondVar(void);
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~cCondVar();
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void Wait(cMutex &Mutex);
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bool TimedWait(cMutex &Mutex, int TimeoutMs);
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void Broadcast(void);
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};
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class cRwLock {
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private:
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pthread_rwlock_t rwlock;
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public:
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cRwLock(bool PreferWriter = false);
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~cRwLock();
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bool Lock(bool Write, int TimeoutMs = 0);
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void Unlock(void);
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};
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class cMutex {
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friend class cCondVar;
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private:
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pthread_mutex_t mutex;
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int locked;
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public:
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cMutex(void);
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~cMutex();
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void Lock(void);
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void Unlock(void);
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};
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class cThread {
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friend class cThreadLock;
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private:
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bool running;
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pthread_t childTid;
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cMutex mutex;
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char *description;
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static bool emergencyExitRequested;
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static void *StartThread(cThread *Thread);
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protected:
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void Lock(void) { mutex.Lock(); }
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void Unlock(void) { mutex.Unlock(); }
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virtual void Action(void) = 0;
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void Cancel(int WaitSeconds = 0);
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public:
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cThread(const char *Description = NULL);
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virtual ~cThread();
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void SetDescription(const char *Description, ...);
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bool Start(void);
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bool Active(void);
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static bool EmergencyExit(bool Request = false);
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};
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// cMutexLock can be used to easily set a lock on mutex and make absolutely
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// sure that it will be unlocked when the block will be left. Several locks can
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// be stacked, so a function that makes many calls to another function which uses
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// cMutexLock may itself use a cMutexLock to make one longer lock instead of many
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// short ones.
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class cMutexLock {
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private:
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cMutex *mutex;
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bool locked;
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public:
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cMutexLock(cMutex *Mutex = NULL);
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~cMutexLock();
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bool Lock(cMutex *Mutex);
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};
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// cThreadLock can be used to easily set a lock in a thread and make absolutely
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// sure that it will be unlocked when the block will be left. Several locks can
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// be stacked, so a function that makes many calls to another function which uses
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// cThreadLock may itself use a cThreadLock to make one longer lock instead of many
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// short ones.
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class cThreadLock {
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private:
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cThread *thread;
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bool locked;
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public:
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cThreadLock(cThread *Thread = NULL);
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~cThreadLock();
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bool Lock(cThread *Thread);
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};
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#define LOCK_THREAD cThreadLock ThreadLock(this)
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// cPipe implements a pipe that closes all unnecessary file descriptors in
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// the child process.
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class cPipe {
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private:
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pid_t pid;
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FILE *f;
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public:
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cPipe(void);
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~cPipe();
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operator FILE* () { return f; }
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bool Open(const char *Command, const char *Mode);
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int Close(void);
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};
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// SystemExec() implements a 'system()' call that closes all unnecessary file
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// descriptors in the child process.
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int SystemExec(const char *Command);
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#endif //__THREAD_H
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