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https://github.com/VDR4Arch/vdr.git
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146 lines
4.5 KiB
C++
146 lines
4.5 KiB
C++
/*
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* osdbase.h: Basic interface to the On Screen Display
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: osdbase.h 4.5 2018/01/25 15:09:23 kls Exp $
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*/
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#ifndef __OSDBASE_H
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#define __OSDBASE_H
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#include "config.h"
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#include "osd.h"
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#include "skins.h"
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#include "tools.h"
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enum eOSState { osUnknown,
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osContinue,
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osSchedule,
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osChannels,
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osTimers,
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osRecordings,
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osPlugin,
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osSetup,
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osCommands,
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osPause,
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osRecord,
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osReplay,
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osStopRecord,
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osStopReplay,
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osCancelEdit,
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osBack,
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osEnd,
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os_User, // the following values can be used locally
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osUser1,
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osUser2,
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osUser3,
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osUser4,
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osUser5,
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osUser6,
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osUser7,
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osUser8,
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osUser9,
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osUser10,
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};
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class cOsdItem : public cListObject {
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private:
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char *text;
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eOSState state;
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bool selectable;
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protected:
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bool fresh;
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public:
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cOsdItem(eOSState State = osUnknown);
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cOsdItem(const char *Text, eOSState State = osUnknown, bool Selectable = true);
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virtual ~cOsdItem();
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bool Selectable(void) const { return selectable; }
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void SetText(const char *Text, bool Copy = true);
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void SetSelectable(bool Selectable);
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void SetFresh(bool Fresh);
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const char *Text(void) const { return text; }
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virtual void Set(void) {}
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virtual void SetMenuItem(cSkinDisplayMenu *DisplayMenu, int Index, bool Current, bool Selectable);
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virtual eOSState ProcessKey(eKeys Key);
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};
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class cOsdObject {
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friend class cOsdMenu;
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private:
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bool isMenu;
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bool needsFastResponse;
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protected:
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void SetNeedsFastResponse(bool NeedsFastResponse) { needsFastResponse = NeedsFastResponse; }
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public:
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cOsdObject(bool FastResponse = false) { isMenu = false; needsFastResponse = FastResponse; }
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virtual ~cOsdObject() {}
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virtual bool NeedsFastResponse(void) { return needsFastResponse; }
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bool IsMenu(void) const { return isMenu; }
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virtual void Show(void);
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virtual eOSState ProcessKey(eKeys Key) { return osUnknown; }
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};
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class cOsdMenu : public cOsdObject, public cList<cOsdItem> {
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private:
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static cSkinDisplayMenu *displayMenu;
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static int displayMenuCount;
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static int osdState;
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int displayMenuItems;
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char *title;
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int cols[cSkinDisplayMenu::MaxTabs];
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int first, current, marked;
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int lastOffset;
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eMenuCategory menuCategory;
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eMenuSortMode menuSortMode;
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eMenuOrientation menuOrientation;
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cOsdMenu *subMenu;
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const char *helpRed, *helpGreen, *helpYellow, *helpBlue;
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bool helpDisplayed;
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char *status;
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int digit;
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bool hasHotkeys;
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void DisplayHelp(bool Force = false);
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protected:
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void SetDisplayMenu(void);
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cSkinDisplayMenu *DisplayMenu(void) { return displayMenu; }
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const char *hk(const char *s);
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void SetCols(int c0, int c1 = 0, int c2 = 0, int c3 = 0, int c4 = 0);
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void SetHasHotkeys(bool HasHotkeys = true);
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virtual void Clear(void);
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const char *Title(void) { return title; }
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bool SelectableItem(int idx);
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void SetCurrent(cOsdItem *Item);
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void RefreshCurrent(void);
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void DisplayCurrent(bool Current);
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void DisplayItem(cOsdItem *Item);
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void CursorUp(void);
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void CursorDown(void);
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void PageUp(void);
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void PageDown(void);
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void Mark(void);
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eOSState HotKey(eKeys Key);
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eOSState AddSubMenu(cOsdMenu *SubMenu);
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eOSState CloseSubMenu(bool ReDisplay = true);
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bool HasSubMenu(void) { return subMenu; }
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cOsdMenu *SubMenu(void) { return subMenu; }
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void SetStatus(const char *s);
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void SetTitle(const char *Title);
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void SetHelp(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL);
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virtual void Del(int Index);
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public:
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cOsdMenu(const char *Title, int c0 = 0, int c1 = 0, int c2 = 0, int c3 = 0, int c4 = 0);
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virtual ~cOsdMenu();
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virtual bool NeedsFastResponse(void) { return subMenu ? subMenu->NeedsFastResponse() : cOsdObject::NeedsFastResponse(); }
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void SetMenuCategory(eMenuCategory MenuCategory);
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void SetMenuSortMode(eMenuSortMode MenuSortMode);
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int Current(void) const { return current; }
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void Add(cOsdItem *Item, bool Current = false, cOsdItem *After = NULL);
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void Ins(cOsdItem *Item, bool Current = false, cOsdItem *Before = NULL);
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virtual void Display(void);
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virtual eOSState ProcessKey(eKeys Key);
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};
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#endif //__OSDBASE_H
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