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# pragma once
// STL includes
# include <vector>
# include <cstdint>
// QT includes
# include <QMap>
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# include <QObject>
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# include <QMap>
# include <QVector>
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// Utils includes
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# include <utils/ColorRgb.h>
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# include <utils/Image.h>
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# include <utils/Components.h>
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// global defines
# define SMOOTHING_MODE_DEFAULT 0
# define SMOOTHING_MODE_PAUSE 1
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class QTimer ;
class Logger ;
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///
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/// The PriorityMuxer handles the priority channels. Led values input/ images are written to the priority map
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/// and the muxer keeps track of all active priorities. The current priority can be queried and per
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/// priority the led colors. Handles also manual/auto selection mode, provides a lot of signals to hook into priority related events
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///
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class PriorityMuxer : public QObject
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{
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Q_OBJECT
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public :
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///
/// The information structure for a single priority channel
///
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struct InputInfo
{
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/// The priority of this channel
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int priority ;
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/// The absolute timeout of the channel
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int64_t timeoutTime_ms ;
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/// The colors for each led of the channel
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std : : vector < ColorRgb > ledColors ;
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/// The raw Image (size should be preprocessed!)
Image < ColorRgb > image ;
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/// The component
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hyperion : : Components componentId ;
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/// Who set it
QString origin ;
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/// id of smoothing config
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unsigned smooth_cfg ;
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/// specific owner description
QString owner ;
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} ;
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/// The lowest possible priority, which is used when no priority channels are active
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const static int LOWEST_PRIORITY ;
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///
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/// Constructs the PriorityMuxer for the given number of LEDs (used to switch to black when
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/// there are no priority channels
///
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/// @param ledCount The number of LEDs
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///
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PriorityMuxer ( int ledCount , QObject * parent ) ;
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///
/// Destructor
///
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~ PriorityMuxer ( ) override ;
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///
/// @brief Start/Stop the PriorityMuxer update timer; On disabled no priority and timeout updates will be performend
/// @param enable The new state
///
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void setEnable ( bool enable ) ;
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/// @brief Enable or disable auto source selection
/// @param enable True if it should be enabled else false
/// @param update True to update _currentPriority - INTERNAL usage.
/// @return True if changed has been applied, false if the state is unchanged
///
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bool setSourceAutoSelectEnabled ( bool enabel , bool update = true ) ;
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///
/// @brief Get the state of source auto selection
/// @return True if enabled, else false
///
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bool isSourceAutoSelectEnabled ( ) const { return _sourceAutoSelectEnabled ; }
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///
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/// @brief Overwrite current lowest priority with manual selection; On success disables auto selection
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/// @param priority The
/// @return True on success, false if priority not found
///
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bool setPriority ( int priority ) ;
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///
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/// @brief Update all LED-Colors with min length of >= 1 to fit the new led length
/// @param[in] ledCount The count of LEDs
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///
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void updateLedColorsLength ( int ledCount ) ;
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///
/// Returns the current priority
///
/// @return The current priority
///
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int getCurrentPriority ( ) const { return _currentPriority ; }
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///
/// Returns the previous priority before current priority
///
/// @return The previous priority
///
int getPreviousPriority ( ) const { return _previousPriority ; }
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///
/// Returns the state (enabled/disabled) of a specific priority channel
/// @param priority The priority channel
/// @return True if the priority channel exists else false
///
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bool hasPriority ( int priority ) const ;
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///
/// Returns the number of active priorities
///
/// @return The list with active priorities
///
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QList < int > getPriorities ( ) const ;
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///
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/// Returns the information of a specified priority channel.
/// If a priority is no longer available the _lowestPriorityInfo (255) is returned
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///
/// @param priority The priority channel
///
/// @return The information for the specified priority channel
///
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InputInfo getInputInfo ( int priority ) const ;
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///
/// @brief Register a new input by priority, the priority is not active (timeout -100 isn't muxer recognized) until you start to update the data with setInput()
/// A repeated call to update the base data of a known priority won't overwrite their current timeout
/// @param[in] priority The priority of the channel
/// @param[in] component The component of the channel
/// @param[in] origin Who set the channel (CustomString@IP)
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/// @param[in] owner Specific owner string, might be empty
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/// @param[in] smooth_cfg The smooth id to use
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///
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void registerInput ( int priority , hyperion : : Components component , const QString & origin = " System " , const QString & owner = " " , unsigned smooth_cfg = SMOOTHING_MODE_DEFAULT ) ;
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///
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/// @brief Update the current color of a priority (previous registered with registerInput())
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/// @param priority The priority to update
/// @param ledColors The colors
/// @param timeout_ms The new timeout (defaults to -1 endless)
/// @return True on success, false when priority is not found
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///
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bool setInput ( int priority , const std : : vector < ColorRgb > & ledColors , int64_t timeout_ms = - 1 ) ;
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///
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/// @brief Update the current image of a priority (prev registered with registerInput())
/// @param priority The priority to update
/// @param image The new image
/// @param timeout_ms The new timeout (defaults to -1 endless)
/// @return True on success, false when priority is not found
///
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bool setInputImage ( int priority , const Image < ColorRgb > & image , int64_t timeout_ms = - 1 ) ;
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///
/// @brief Set the given priority to inactive
/// @param priority The priority
/// @return True on success false if not found
///
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bool setInputInactive ( int priority ) ;
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///
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/// Clears the specified priority channel and update _currentPriority on success
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///
/// @param[in] priority The priority of the channel to clear
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/// @return True if priority has been cleared else false (not found)
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///
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bool clearInput ( int priority ) ;
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///
/// Clears all priority channels
///
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void clearAll ( bool forceClearAll = false ) ;
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///
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/// @brief Queue a manual push where muxer doesn't recognize them (e.g. continuous single color pushes)
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///
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void queuePush ( ) { emit timeRunner ( ) ; }
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signals :
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///
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/// @brief Signal which emits when a effect or color with timeout > -1 is running, once per second
///
void timeRunner ( ) ;
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///
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/// @brief Emits whenever the visible priority has changed
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/// @param priority The new visible priority
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///
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void visiblePriorityChanged ( quint8 priority ) ;
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///
/// @brief Emits whenever the current visible component changed
/// @param comp The new component
///
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void visibleComponentChanged ( hyperion : : Components comp ) ;
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///
/// @brief Emits whenever something changes which influences the priorities listing
/// Emits also in 1s interval when a COLOR or EFFECT is running with a timeout > -1
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///
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void prioritiesChanged ( ) ;
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///
/// internal used signal to resolve treading issues with timer
///
void signalTimeTrigger ( ) ;
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private slots :
///
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/// Slot which is called to adapt to 1s interval for signal timeRunner() / prioritiesChanged()
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///
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void timeTrigger ( ) ;
///
/// Updates the current time. Channels with a configured time out will be checked and cleared if
/// required.
///
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void setCurrentTime ( ) ;
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private :
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///
/// @brief Get the component of the given priority
/// @return The component
///
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hyperion : : Components getComponentOfPriority ( int priority ) const ;
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/// Logger instance
Logger * _log ;
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/// The current priority (lowest value in _activeInputs)
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int _currentPriority ;
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/// The previous priority before current priority
int _previousPriority ;
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/// The manual select priority set with setPriority
int _manualSelectedPriority ;
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// The last visible component
hyperion : : Components _prevVisComp = hyperion : : COMP_INVALID ;
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/// The mapping from priority channel to led-information
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QMap < int , InputInfo > _activeInputs ;
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/// The information of the lowest priority channel
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InputInfo _lowestPriorityInfo ;
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// Reflect the state of auto select
bool _sourceAutoSelectEnabled ;
// Timer to update Muxer times independent
QTimer * _updateTimer ;
QTimer * _timer ;
QTimer * _blockTimer ;
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} ;