hyperion.ng/include/hyperion/Hyperion.h

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#pragma once
// stl includes
#include <list>
// QT includes
#include <QString>
#include <QStringList>
#include <QSize>
#include <QJsonObject>
#include <QJsonValue>
#include <QJsonArray>
#include <QMap>
// hyperion-utils includes
#include <utils/Image.h>
#include <utils/ColorRgb.h>
#include <utils/Components.h>
#include <utils/VideoMode.h>
// Hyperion includes
#include <hyperion/LedString.h>
#include <hyperion/PriorityMuxer.h>
#include <hyperion/ColorAdjustment.h>
#include <hyperion/ComponentRegister.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
#include <effectengine/ActiveEffectDefinition.h>
#include <effectengine/EffectSchema.h>
#include <leddevice/LedDevice.h>
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// settings utils
#include <utils/settings.h>
// Forward class declaration
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class HyperionDaemon;
class ImageProcessor;
class MessageForwarder;
class LinearColorSmoothing;
class EffectEngine;
class MultiColorAdjustment;
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class ColorAdjustment;
class SettingsManager;
class BGEffectHandler;
class CaptureCont;
class BoblightServer;
class LedDeviceWrapper;
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class Logger;
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///
/// The main class of Hyperion. This gives other 'users' access to the attached LedDevice through
/// the priority muxer.
///
class Hyperion : public QObject
{
Q_OBJECT
public:
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/// Type definition of the info structure used by the priority muxer
using InputInfo = PriorityMuxer::InputInfo;
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///
/// Destructor; cleans up resources
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///
~Hyperion() override;
///
/// free all alocated objects, should be called only from constructor or before restarting hyperion
///
void freeObjects();
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ImageProcessor* getImageProcessor() const { return _imageProcessor; }
///
/// @brief Get instance index of this instance
/// @return The index of this instance
///
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quint8 getInstanceIndex() const { return _instIndex; }
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///
/// @brief Return the size of led grid
///
QSize getLedGridSize() const { return _ledGridSize; }
/// gets the methode how image is maped to leds
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int getLedMappingType() const;
/// forward smoothing config
unsigned addSmoothingConfig(int settlingTime_ms, double ledUpdateFrequency_hz=25.0, unsigned updateDelay=0);
Disentangle LedDevice/LinearColorSmoothing, Bug Fixes & Test support (#654) * Handle Exceptions in main & Pythoninit * Have SSDPDiscover generic again * Have SSDPDiscover generic again * Change Info- to Debug logs as technical service messages * Nanoleaf - When switched on, ensure UDP mode * Include SQL Database in Cross-Compile instructions * Fix Clazy (QT code checker) and clang Warnings * Stop LedDevice:write for disabled device * Nanoleaf: Fix uint printfs * NanoLeaf: Fix indents to tabs * NanoLeaf - Add debug verbosity switches * Device switchability support, FileDevice with timestamp support * Nanoleaf Light Panels now support External Control V2 * Enhance LedDeviceFile by Timestamp + fix readyness * Stop color stream, if LedDevice disabled * Nanoleaf - remove switchability * Fix MultiColorAdjustment, if led-range is greater lednum * Fix logging * LedFileDevice/LedDevice - add testing support * New "Led Test" effect * LedDeviceFile - Add chrono include + Allow Led rewrites for testing * Stabilize Effects for LedDevices where latchtime = 0 * Update LedDeviceFile, allow latchtime = 0 * Distangle LinearColorSmoothing and LEDDevice, Fix Effect configuration updates * Updates LedDeviceFile - Initialize via Open * Updates LedDeviceNanoleaf - Initialize via Open, Remove throwing exceptions * Updates ProviderUDP - Remove throwing exceptions * Framebuffer - Use precise timer * TestSpi - Align to LedDevice updates * Pretty Print CrossCompileHowTo as markdown-file * Ensure that output is only written when LedDevice is ready * Align APA102 Device to new device staging * Logger - Remove clang warnings on extra semicolon * Devices SPI - Align to Device stages and methods * Fix cppcheck and clang findings * Add Code-Template for new Devices * Align devices to stages and methods, clean-up some code * Allow to reopen LedDevice without restart * Revert change "Remove Connect (PriorityMuxer::visiblePriorityChanged -> Hyperion::update) due to double writes" * Remove visiblePriorityChanged from LedDevice to decouple LedDevice from hyperion logic * Expose LedDevice getLedCount and align signedness
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unsigned updateSmoothingConfig(unsigned id, int settlingTime_ms=200, double ledUpdateFrequency_hz=25.0, unsigned updateDelay=0);
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VideoMode getCurrentVideoMode() const;
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///
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/// @brief Get the current active led device
/// @return The device name
///
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QString getActiveDeviceType() const;
public slots:
///
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/// Updates the priority muxer with the current time and (re)writes the led color with applied
/// transforms.
///
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void update();
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///
/// Returns the number of attached leds
///
unsigned getLedCount() const;
///
/// @brief Register a new input by priority, the priority is not active (timeout -100 isn't muxer recognized) until you start to update the data with setInput()
/// A repeated call to update the base data of a known priority won't overwrite their current timeout
/// @param[in] priority The priority of the channel
/// @param[in] component The component of the channel
/// @param[in] origin Who set the channel (CustomString@IP)
/// @param[in] owner Specific owner string, might be empty
/// @param[in] smooth_cfg The smooth id to use
///
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void registerInput(int priority, hyperion::Components component, const QString& origin = "System", const QString& owner = "", unsigned smooth_cfg = 0);
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///
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/// @brief Update the current color of a priority (prev registered with registerInput())
/// DO NOT use this together with setInputImage() at the same time!
/// @param priority The priority to update
/// @param ledColors The colors
/// @param timeout_ms The new timeout (defaults to -1 endless)
/// @param clearEffect Should be true when NOT called from an effect
/// @return True on success, false when priority is not found
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///
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bool setInput(int priority, const std::vector<ColorRgb>& ledColors, int timeout_ms = -1, bool clearEffect = true);
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///
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/// @brief Update the current image of a priority (prev registered with registerInput())
/// DO NOT use this together with setInput() at the same time!
/// @param priority The priority to update
/// @param image The new image
/// @param timeout_ms The new timeout (defaults to -1 endless)
/// @param clearEffect Should be true when NOT called from an effect
/// @return True on success, false when priority is not found
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///
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bool setInputImage(int priority, const Image<ColorRgb>& image, int64_t timeout_ms = -1, bool clearEffect = true);
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///
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/// Writes a single color to all the leds for the given time and priority
/// Registers comp color or provided type against muxer
/// Should be never used to update leds continuous
///
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/// @param[in] priority The priority of the written color
/// @param[in] ledColors The color to write to the leds
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/// @param[in] timeout_ms The time the leds are set to the given color [ms]
/// @param[in] origin The setter
/// @param clearEffect Should be true when NOT called from an effect
///
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void setColor(int priority, const std::vector<ColorRgb> &ledColors, int timeout_ms = -1, const QString& origin = "System" ,bool clearEffects = true);
///
/// @brief Set the given priority to inactive
/// @param priority The priority
/// @return True on success false if not found
///
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bool setInputInactive(quint8 priority);
///
/// Returns the list with unique adjustment identifiers
/// @return The list with adjustment identifiers
///
QStringList getAdjustmentIds() const;
///
/// Returns the ColorAdjustment with the given identifier
/// @return The adjustment with the given identifier (or nullptr if the identifier does not exist)
///
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ColorAdjustment * getAdjustment(const QString& id) const;
/// Tell Hyperion that the corrections have changed and the leds need to be updated
void adjustmentsUpdated();
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///
/// Clears the given priority channel. This will switch the led-colors to the colors of the next
/// lower priority channel (or off if no more channels are set)
///
/// @param[in] priority The priority channel. -1 clears all priorities
/// @param[in] forceClearAll Force the clear
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/// @return True on success else false (not found)
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///
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bool clear(int priority, bool forceClearAll=false);
/// #############
// EFFECTENGINE
///
/// @brief Get a pointer to the effect engine
/// @return EffectEngine instance pointer
///
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EffectEngine* getEffectEngineInstance() const { return _effectEngine; }
///
/// @brief Save an effect
/// @param obj The effect args
/// @return Empty on success else error message
///
QString saveEffect(const QJsonObject& obj);
///
/// @brief Delete an effect by name.
/// @param effectName The effect name to delete
/// @return Empty on success else error message
///
QString deleteEffect(const QString& effectName);
/// Run the specified effect on the given priority channel and optionally specify a timeout
/// @param effectName Name of the effec to run
/// @param priority The priority channel of the effect
/// @param timeout The timeout of the effect (after the timout, the effect will be cleared)
int setEffect(const QString & effectName, int priority, int timeout = -1, const QString & origin="System");
/// Run the specified effect on the given priority channel and optionally specify a timeout
/// @param effectName Name of the effec to run
/// @param args arguments of the effect script
/// @param priority The priority channel of the effect
/// @param timeout The timeout of the effect (after the timout, the effect will be cleared)
int setEffect(const QString &effectName
, const QJsonObject &args
, int priority
, int timeout = -1
, const QString &pythonScript = ""
, const QString &origin="System"
, const QString &imageData = ""
);
/// Get the list of available effects
/// @return The list of available effects
std::list<EffectDefinition> getEffects() const;
/// Get the list of active effects
/// @return The list of active effects
std::list<ActiveEffectDefinition> getActiveEffects() const;
/// Get the list of available effect schema files
/// @return The list of available effect schema files
std::list<EffectSchema> getEffectSchemas() const;
/// #############
/// PRIORITYMUXER
///
/// @brief Get a pointer to the priorityMuxer instance
/// @return PriorityMuxer instance pointer
///
PriorityMuxer* getMuxerInstance() { return &_muxer; }
///
/// @brief enable/disable automatic/priorized source selection
/// @param state The new state
///
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void setSourceAutoSelect(bool state);
///
/// @brief set current input source to visible
/// @param priority the priority channel which should be vidible
/// @return true if success, false on error
///
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bool setVisiblePriority(int priority);
/// gets current state of automatic/priorized source selection
/// @return the state
bool sourceAutoSelectEnabled() const;
///
/// Returns the current priority
///
/// @return The current priority
///
int getCurrentPriority() const;
///
/// Returns true if current priority is given priority
///
/// @return bool
///
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bool isCurrentPriority(int priority) const;
///
/// Returns a list of all registered priorities
///
/// @return The list with priorities
///
QList<int> getActivePriorities() const;
///
/// Returns the information of a specific priorrity channel
///
/// @param[in] priority The priority channel
///
/// @return The information of the given, a not found priority will return lowest priority as fallback
///
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InputInfo getPriorityInfo(int priority) const;
/// #############
/// SETTINGSMANAGER
///
/// @brief Get a setting by settings::type from SettingsManager
/// @param type The settingsType from enum
/// @return Data Document
///
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QJsonDocument getSetting(settings::type type) const;
/// gets the current json config object from SettingsManager
/// @return json config
QJsonObject getQJsonConfig() const;
///
/// @brief Save a complete json config
/// @param config The entire config object
/// @param correct If true will correct json against schema before save
/// @return True on success else false
///
bool saveSettings(const QJsonObject& config, bool correct = false);
/// ############
/// COMPONENTREGISTER
///
/// @brief Get the component Register
/// return Component register pointer
///
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ComponentRegister & getComponentRegister() { return _componentRegister; }
///
/// @brief Called from components to update their current state. DO NOT CALL FROM USERS
/// @param[in] component The component from enum
/// @param[in] state The state of the component [true | false]
///
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void setNewComponentState(hyperion::Components component, bool state);
///
/// @brief Get a list of all contrable components and their current state
/// @return list of components
///
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std::map<hyperion::Components, bool> getAllComponents() const;
///
/// @brief Test if a component is enabled
/// @param The component to test
/// @return Component state
///
int isComponentEnabled(hyperion::Components comp) const;
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/// sets the methode how image is maped to leds at ImageProcessor
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void setLedMappingType(int mappingType);
///
/// Set the video mode (2D/3D)
/// @param[in] mode The new video mode
///
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void setVideoMode(VideoMode mode);
///
/// @brief Init after thread start
///
void start();
///
/// @brief Stop the execution of this thread, helper to properly track eventing
///
void stop();
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int getLatchTime() const;
signals:
/// Signal which is emitted when a priority channel is actively cleared
/// This signal will not be emitted when a priority channel time out
void channelCleared(int priority);
/// Signal which is emitted when all priority channels are actively cleared
/// This signal will not be emitted when a priority channel time out
void allChannelsCleared();
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///
/// @brief Emits whenever a user request a component state change, it's up the component to listen
/// and update the component state at the componentRegister
/// @param component The component from enum
/// @param enabled The new state of the component
///
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void compStateChangeRequest(hyperion::Components component, bool enabled);
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///
/// @brief Emits whenever the imageToLedsMapping has changed
/// @param mappingType The new mapping type
///
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void imageToLedsMappingChanged(int mappingType);
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///
/// @brief Emits whenever the visible priority delivers a image which is applied in update()
/// priorities with ledColors won't emit this signal
/// @param image The current image
///
void currentImage(const Image<ColorRgb> & image);
/// Signal which is emitted, when a new json message should be forwarded
void forwardJsonMessage(QJsonObject);
/// Signal which is emitted, when a new system proto image should be forwarded
void forwardSystemProtoMessage(const QString&, const Image<ColorRgb>&);
/// Signal which is emitted, when a new V4l proto image should be forwarded
void forwardV4lProtoMessage(const QString&, const Image<ColorRgb>&);
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///
/// @brief Is emitted from clients who request a videoMode change
///
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void videoMode(VideoMode mode);
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///
/// @brief A new videoMode was requested (called from Daemon!)
///
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void newVideoMode(VideoMode mode);
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///
/// @brief Emits whenever a config part changed. SIGNAL PIPE helper for SettingsManager -> HyperionDaemon
/// @param type The settings type from enum
/// @param data The data as QJsonDocument
///
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void settingsChanged(settings::type type, const QJsonDocument& data);
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///
/// @brief Emits whenever the adjustments have been updated
///
void adjustmentChanged();
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///
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/// @brief Signal pipe from EffectEngine to external, emits when effect list has been updated
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///
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void effectListUpdated();
///
/// @brief Emits whenever new data should be pushed to the LedDeviceWrapper which forwards it to the threaded LedDevice
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///
void ledDeviceData(const std::vector<ColorRgb>& ledValues);
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///
/// @brief Emits whenever new untransformed ledColos data is available, reflects the current visible device
///
void rawLedColors(const std::vector<ColorRgb>& ledValues);
///
/// @brief Emits before thread quit is requested
///
void finished();
///
/// @brief Emits after thread has been started
///
void started();
private slots:
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///
/// @brief Handle whenever the visible component changed
/// @param comp The new component
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///
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void handleVisibleComponentChanged(hyperion::Components comp);
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///
/// @brief Apply settings updates for LEDS and COLOR
/// @param type The type from enum
/// @param config The configuration
///
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void handleSettingsUpdate(settings::type type, const QJsonDocument& config);
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///
/// @brief Apply new videoMode from Daemon to _currVideoMode
///
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void handleNewVideoMode(VideoMode mode) { _currVideoMode = mode; }
void handlPriorityChangedLedDevice(const quint8& priority);
private:
friend class HyperionDaemon;
friend class HyperionIManager;
///
/// @brief Constructs the Hyperion instance, just accessible for HyperionIManager
/// @param instance The instance index
///
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Hyperion(quint8 instance);
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/// instance index
const quint8 _instIndex;
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/// Settings manager of this instance
SettingsManager* _settingsManager;
/// Register that holds component states
ComponentRegister _componentRegister;
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/// The specifiation of the led frame construction and picture integration
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LedString _ledString;
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/// Image Processor
ImageProcessor* _imageProcessor;
std::vector<ColorOrder> _ledStringColorOrder;
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/// The priority muxer
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PriorityMuxer _muxer;
/// The adjustment from raw colors to led colors
MultiColorAdjustment * _raw2ledAdjustment;
/// The actual LedDeviceWrapper
LedDeviceWrapper* _ledDeviceWrapper;
/// The smoothing LedDevice
LinearColorSmoothing * _deviceSmooth;
/// Effect engine
EffectEngine * _effectEngine;
// Message forwarder
MessageForwarder * _messageForwarder;
/// Logger instance
Logger * _log;
/// count of hardware leds
unsigned _hwLedCount;
QSize _ledGridSize;
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/// Background effect instance, kept active to react on setting changes
BGEffectHandler* _BGEffectHandler;
/// Capture control for Daemon native capture
CaptureCont* _captureCont;
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/// buffer for leds (with adjustment)
std::vector<ColorRgb> _ledBuffer;
VideoMode _currVideoMode = VideoMode::VIDEO_2D;
/// Boblight instance
BoblightServer* _boblightServer;
};