hyperion.ng/include/utils/ColorRgb.h

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#pragma once
// STL includes
#include <cstdint>
#include <iostream>
#include <QString>
#include <QTextStream>
#include <QRgb>
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///
/// Plain-Old-Data structure containing the red-green-blue color specification. Size of the
/// structure is exactly 3-bytes for easy writing to led-device
///
struct ColorRgb
{
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/// The red color channel
uint8_t red;
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/// The green color channel
uint8_t green;
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/// The blue color channel
uint8_t blue;
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/// 'Black' RgbColor (0, 0, 0)
static const ColorRgb BLACK;
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/// 'Red' RgbColor (255, 0, 0)
static const ColorRgb RED;
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/// 'Green' RgbColor (0, 255, 0)
static const ColorRgb GREEN;
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/// 'Blue' RgbColor (0, 0, 255)
static const ColorRgb BLUE;
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/// 'Yellow' RgbColor (255, 255, 0)
static const ColorRgb YELLOW;
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/// 'White' RgbColor (255, 255, 255)
static const ColorRgb WHITE;
mDNS Support (#1452) * Allow build, if no grabbers are enabled * Align available functions to right Qt version * Update to next development version * Align available functions to right Qt version * fix workflows (apt/nightly) * Disable QNetworkConfigurationManager deprecation warnings * Initial go on Smart Pointers * Add Deallocation * Correct QT_WARNING_DISABLE_DEPRECATED (available since 5.9) * Cluster Build Variables * Hyperion Light * Address build warnings * Hyperion Light - UI * Update Protobuf to latest master * Removed compiler warnings * Added restart ability to systray * Correct Protobuf * Ignore 'no-return' warning on protobuf build * hyperion-remote: Fix auto discovery of hyperion server * Fix Qt version override * Update changelog * Remove Grabber Components, if no Grabber exists * Standalone Grabber - Fix fps default * Remote Control - Have Source Selction accrosswhole screen * Enable Blackborder detection only, if relevant input sources available * Enable Blackborder detection only, if relevant input sources available * Remote UI - rearrange containers * Checkout * Fix compilation on windows * Re-added qmdnsengine template cmake * chrono added for linux * Removed existing AVAHI/Bonjour, allow to enable/disable mDNS * hyperiond macos typo fix * Fix macOS Bundle build * Fix macOS bundle info details * Correct CMake files * Removed existing AVAHI/Bonjour (2) * Share hyperion's services via mDNS * Add mDNS Browser and mDNS for LED-Devices * Support mDNS discovery for standalone grabbers * Remove ZLib Dependency & Cleanup * mDNS - hanle 2.local2 an ".local." domains equally * Hue - Link discovery to bridge class, workaround port 443 for mDNS discovery * Fix save button state when switching between devices * Removed sessions (of other hyperions) * mDNS Publisher - Simplify service naming * mDNS refactoring & Forwarder discovery * mDNS Updates to use device service name * Consistency of standalone grabbers with mDNS Service Registry * Merge branch 'hyperion-project:master' into mDNS * Start JSON and WebServers only after Instance 0 is available * Remove bespoke qDebug Output again * MDNS updates and refactor Forwarder * Minor updates * Upgrade to CMake 3.1 * typo * macOS fix * Correct merge * - Remove dynamic linker flag from standalone dispmanX Grabber - Added ability to use system qmdns libs * Cec handler library will load at runtime * typo fix * protobuf changes * mDNS changes for Windows/macOS * test window build qmdnsengine * absolute path to protobuf cmake dir * Rework Hue Wizard supporting mDNS * LED-Devices - Retry support + Refactoring (excl. Hue) * LED-Devices - Refactoring/Retry support Hue + additional alignments * Address LGTM findings * Fix CI-Build, revert test changes * Build Windows in Release mode to avoid python problem * Correct that WebServerObject is available earlier * Ensure that instance name in logs for one instance are presented * Update content LEDs * Rework mDNS Address lookup * Fix LED UI * Fix for non mDNS Services (ignore default port) * Disbale device when now input is available * Revert back some updates, ensure last color is updated when switched on * Handle reopening case and changed IP, port for API-calls * Add UPD-DDP Device * WLED support for DDP * Fix printout * LEDDevice - Allow more retries, udapte defaults * LED-Net Devices - Select Custom device, if configured Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com> Co-authored-by: Paulchen Panther <Paulchen-Panter@protonmail.com>
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ColorRgb() = default;
ColorRgb(uint8_t _red, uint8_t _green,uint8_t _blue):
red(_red),
green(_green),
blue(_blue)
{
}
ColorRgb operator-(const ColorRgb& b) const
{
ColorRgb a(*this);
a.red -= b.red;
a.green -= b.green;
a.blue -= b.blue;
return a;
}
QRgb rgb() const
{
return qRgb(red,green,blue);
}
void setRgb(QRgb rgb)
{
red = static_cast<uint8_t>(qRed(rgb));
green = static_cast<uint8_t>(qGreen(rgb));
blue = static_cast<uint8_t>(qBlue(rgb));
}
mDNS Support (#1452) * Allow build, if no grabbers are enabled * Align available functions to right Qt version * Update to next development version * Align available functions to right Qt version * fix workflows (apt/nightly) * Disable QNetworkConfigurationManager deprecation warnings * Initial go on Smart Pointers * Add Deallocation * Correct QT_WARNING_DISABLE_DEPRECATED (available since 5.9) * Cluster Build Variables * Hyperion Light * Address build warnings * Hyperion Light - UI * Update Protobuf to latest master * Removed compiler warnings * Added restart ability to systray * Correct Protobuf * Ignore 'no-return' warning on protobuf build * hyperion-remote: Fix auto discovery of hyperion server * Fix Qt version override * Update changelog * Remove Grabber Components, if no Grabber exists * Standalone Grabber - Fix fps default * Remote Control - Have Source Selction accrosswhole screen * Enable Blackborder detection only, if relevant input sources available * Enable Blackborder detection only, if relevant input sources available * Remote UI - rearrange containers * Checkout * Fix compilation on windows * Re-added qmdnsengine template cmake * chrono added for linux * Removed existing AVAHI/Bonjour, allow to enable/disable mDNS * hyperiond macos typo fix * Fix macOS Bundle build * Fix macOS bundle info details * Correct CMake files * Removed existing AVAHI/Bonjour (2) * Share hyperion's services via mDNS * Add mDNS Browser and mDNS for LED-Devices * Support mDNS discovery for standalone grabbers * Remove ZLib Dependency & Cleanup * mDNS - hanle 2.local2 an ".local." domains equally * Hue - Link discovery to bridge class, workaround port 443 for mDNS discovery * Fix save button state when switching between devices * Removed sessions (of other hyperions) * mDNS Publisher - Simplify service naming * mDNS refactoring & Forwarder discovery * mDNS Updates to use device service name * Consistency of standalone grabbers with mDNS Service Registry * Merge branch 'hyperion-project:master' into mDNS * Start JSON and WebServers only after Instance 0 is available * Remove bespoke qDebug Output again * MDNS updates and refactor Forwarder * Minor updates * Upgrade to CMake 3.1 * typo * macOS fix * Correct merge * - Remove dynamic linker flag from standalone dispmanX Grabber - Added ability to use system qmdns libs * Cec handler library will load at runtime * typo fix * protobuf changes * mDNS changes for Windows/macOS * test window build qmdnsengine * absolute path to protobuf cmake dir * Rework Hue Wizard supporting mDNS * LED-Devices - Retry support + Refactoring (excl. Hue) * LED-Devices - Refactoring/Retry support Hue + additional alignments * Address LGTM findings * Fix CI-Build, revert test changes * Build Windows in Release mode to avoid python problem * Correct that WebServerObject is available earlier * Ensure that instance name in logs for one instance are presented * Update content LEDs * Rework mDNS Address lookup * Fix LED UI * Fix for non mDNS Services (ignore default port) * Disbale device when now input is available * Revert back some updates, ensure last color is updated when switched on * Handle reopening case and changed IP, port for API-calls * Add UPD-DDP Device * WLED support for DDP * Fix printout * LEDDevice - Allow more retries, udapte defaults * LED-Net Devices - Select Custom device, if configured Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com> Co-authored-by: Paulchen Panther <Paulchen-Panter@protonmail.com>
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QString toQString() const
{
return QString("(%1,%2,%3)").arg(red).arg(green).arg(blue);
}
};
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/// Assert to ensure that the size of the structure is 'only' 3 bytes
static_assert(sizeof(ColorRgb) == 3, "Incorrect size of ColorRgb");
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///
/// Stream operator to write ColorRgb to an outputstream (format "'{'[red]','[green]','[blue]'}'")
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///
/// @param os The output stream
/// @param color The color to write
/// @return The output stream (with the color written to it)
///
inline std::ostream& operator<<(std::ostream& os, const ColorRgb& color)
{
os << "{"
<< static_cast<unsigned>(color.red) << ","
<< static_cast<unsigned>(color.green) << ","
<< static_cast<unsigned>(color.blue)
<< "}";
return os;
}
///
/// Stream operator to write ColorRgb to a QTextStream (format "'{'[red]','[green]','[blue]'}'")
///
/// @param os The output stream
/// @param color The color to write
/// @return The output stream (with the color written to it)
///
inline QTextStream& operator<<(QTextStream &os, const ColorRgb& color)
{
os << "{"
<< static_cast<unsigned>(color.red) << ","
<< static_cast<unsigned>(color.green) << ","
<< static_cast<unsigned>(color.blue)
<< "}";
return os;
}
/// Compare operator to check if a color is 'equal' to another color
inline bool operator==(const ColorRgb & lhs, const ColorRgb & rhs)
{
return lhs.red == rhs.red &&
lhs.green == rhs.green &&
lhs.blue == rhs.blue;
}
/// Compare operator to check if a color is 'smaller' than another color
inline bool operator<(const ColorRgb & lhs, const ColorRgb & rhs)
{
return lhs.red < rhs.red &&
lhs.green < rhs.green &&
lhs.blue < rhs.blue;
}
/// Compare operator to check if a color is 'not equal' to another color
inline bool operator!=(const ColorRgb & lhs, const ColorRgb & rhs)
{
return !(lhs == rhs);
}
/// Compare operator to check if a color is 'smaller' than or 'equal' to another color
inline bool operator<=(const ColorRgb & lhs, const ColorRgb & rhs)
{
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return lhs.red <= rhs.red &&
lhs.green <= rhs.green &&
lhs.blue <= rhs.blue;
}
/// Compare operator to check if a color is 'greater' to another color
inline bool operator>(const ColorRgb & lhs, const ColorRgb & rhs)
{
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return lhs.red > rhs.red &&
lhs.green > rhs.green &&
lhs.blue > rhs.blue;
}
/// Compare operator to check if a color is 'greater' than or 'equal' to another color
inline bool operator>=(const ColorRgb & lhs, const ColorRgb & rhs)
{
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return lhs.red >= rhs.red &&
lhs.green >= rhs.green &&
lhs.blue >= rhs.blue;
}