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// STL includes
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# include <exception>
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# include <sstream>
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// QT includes
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# include <QString>
# include <QStringList>
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# include <QThread>
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// hyperion include
# include <hyperion/Hyperion.h>
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# if defined(ENABLE_FORWARDER)
# include <forwarder/MessageForwarder.h>
# endif
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# include <hyperion/ImageProcessor.h>
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# include <hyperion/ColorAdjustment.h>
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// utils
# include <utils/hyperion.h>
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# include <utils/GlobalSignals.h>
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# include <utils/Logger.h>
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// LedDevice includes
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# include <leddevice/LedDeviceWrapper.h>
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# include <hyperion/MultiColorAdjustment.h>
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# include <hyperion/LinearColorSmoothing.h>
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# if defined(ENABLE_EFFECTENGINE)
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// effect engine includes
# include <effectengine/EffectEngine.h>
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# endif
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// settingsManagaer
# include <hyperion/SettingsManager.h>
// BGEffectHandler
# include <hyperion/BGEffectHandler.h>
// CaptureControl (Daemon capture)
# include <hyperion/CaptureCont.h>
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// Boblight
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# if defined(ENABLE_BOBLIGHT_SERVER)
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# include <boblightserver/BoblightServer.h>
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# endif
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Hyperion : : Hyperion ( quint8 instance , bool readonlyMode )
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: QObject ( )
, _instIndex ( instance )
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, _settingsManager ( new SettingsManager ( instance , this , readonlyMode ) )
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, _componentRegister ( nullptr )
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, _ledString ( hyperion : : createLedString ( getSetting ( settings : : LEDS ) . array ( ) , hyperion : : createColorOrder ( getSetting ( settings : : DEVICE ) . object ( ) ) ) )
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, _imageProcessor ( nullptr )
, _muxer ( nullptr )
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, _raw2ledAdjustment ( hyperion : : createLedColorsAdjustment ( static_cast < int > ( _ledString . leds ( ) . size ( ) ) , getSetting ( settings : : COLOR ) . object ( ) ) )
, _ledDeviceWrapper ( nullptr )
, _deviceSmooth ( nullptr )
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# if defined(ENABLE_EFFECTENGINE)
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, _effectEngine ( nullptr )
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# endif
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# if defined(ENABLE_FORWARDER)
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, _messageForwarder ( nullptr )
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# endif
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, _log ( nullptr )
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, _hwLedCount ( )
, _ledGridSize ( hyperion : : getLedLayoutGridSize ( getSetting ( settings : : LEDS ) . array ( ) ) )
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, _BGEffectHandler ( nullptr )
Media Foundation/V4L2 grabber ... (#1119)
* - New Media Foundation grabber
- JsonAPI available grabber fix
- commented json config removed
* Added libjpeg-turbo to dependencies
* Fix OSX build
Removed Azure Pipelines from build scripts
* Remove Platform from Dashboard
* Correct Grabber Namings
* Grabber UI improvements, generic JSONEditor Selection Update
* Active grabber fix
* Stop Framebuffer grabber on failure
* - Image format NV12 and I420 added
- Flip mode
- Scaling factor for MJPEG
- VSCode (compile before run)
- CI (push) dependency libjpeg-turbo added
* Refactor MediaFoundation (Part 1)
* Remove QDebug output
* Added image flipping ability to MF Grabber
* fix issue 1160
* -Reload MF Grabber only once per WebUI update
- Cleanup
* Improvements
* - Set 'Software Frame Decimation' begin to 0
- Removed grabber specific device name from Log
- Keep pixel format when switching resolution
- Display 'Flip mode' correct in Log
- BGR24 images always flipped
* Refactor MediaFoundation (Part 2)
* Refactor V4L2 grabber (part 1) (#62)
* Media Foundation grabber adapted to V4L2 change
* Enable Media Foundation grabber on windows
* Have fps as int, fix height typo
* Added video standards to JsonAPI output
* Error handling in source reader improved
* Fix "Frame to small" error
* Discovery VideoSources and Dynamically Update Editor
* Hide all element when no video grabber discovered, upate naming
* Do not show unsupported grabbers
* Copy Log to Clipboard
* Update Grabber schema and Defaults
* Update access levels and validate crop ranges
* Height and width in Qt grabber corrected
* Correct formatting
* Untabify
* Global component states across instances
* Components divided on the dashboard
* refactor
* Fix Merge-issues
* Database migration aligning with updated grabber model
* Align Grabber.js with new utility functions
* Allow editor-validation for enum-lists
* Handle "Show Explainations scenario" correctly
* Grabber - Ensure save is only possible on valid content
* Dashboard update + fix GlobalSignal connection
* Ensure default database is populated with current release
* Correct grabber4L2 access level
* Display Signal detection area in preview
* Write Hyperion version into default config on compiling.
* Create defaultconfig.json dynamically
* WebUI changes
* Correct grabber config look-ups
* Refactor i18n language loading
* Fix en.json
* Split global capture from instance capture config
* Update grabber default values
* Standalone grabber: Add --debug switch
* Enhance showInputOptionsForKey for multiple keys
* Add grabber instance link to system grabber config
* Only show signal detection area, if grabber is enabled
* Always show Active element on grabber page
* Remote control - Only display gabber status, if global grabber is enabled
* WebUI optimization (thx to @mkcologne)
Start Grabber only when global settings are enabled
Fixed an issue in the WebUI preview
* V4L2/MF changes
* Jsoneditor, Correct translation for default values
* Refactor LED-Device handling in UI and make element naming consistent
* MF Discovery extended
* Fix LGTM finding
* Support Grabber Bri, Hue, Sat and Con in UI, plus their defaults
* Concider Access level for item filtering
* Concider Access level for item filtering
* Revert "Concider Access level for item filtering"
This reverts commit 5b0ce3c0f2de67e0c43788190cfff45614706129.
* Disable fpsSoftwareDecimation for framegrabber, as not supported yet
* JSON-Editor- Add updated schema for validation on dynamic elements
* added V4L2 color IDs
* LGTM findings fix
* destroy SR callback only on exit
* Grabber.js - Hide elements not supported by platform
* Fixed freezing start effect
* Grabber UI - Hardware controls - Show current values and allow to reset to defaults
* Grabber - Discovery - Add current values to properties
* Small things
* Clean-up Effects and have ENDLESS consistently defined
* Fix on/off/on priority during startup, by initializing _prevVisComp in line with background priority
* Add missing translation mappings
* DirectX Grabber reactivated/ QT Grabber size decimation fixed
* typo in push-master workflow
* Use PreciseTimer for Grabber to ensure stable FPS timing
* Set default Screencapture rate consistently
* Fix libjpeg-turbo download
* Remove Zero character from file
* docker-compile Add PLATFORM parameter, only copy output file after successful compile
* Framebuffer, Dispmanx, OSX, AML Grabber discovery, various clean-up and consistencies across grabbers
* Fix merge problem - on docker-compile Add PLATFORM parameter, only copy output file after successful compile
* Fix definition
* OSXFRameGrabber - Revert cast
* Clean-ups nach Feedback
* Disable certain libraries when building armlogic via standard stretch image as developer
* Add CEC availability to ServerInfo to have it platform independent
* Grabber UI - Fix problem that crop values are not populated when refining editor rage
* Preserve value when updating json-editor range
* LEDVisualisation - Clear image when source changes
* Fix - Preserve value when updating json-editor range
* LEDVisualisation - Clear image when no component is active
* Allow to have password handled by Password-Manager (#1263)
* Update default signal detection area to green assuming rainbow grabber
* LED Visualisation - Handle empty priority update
* Fix yuv420 in v4l2 grabber
* V4L2-Grabber discovery - Only report grabbers with valid video input information
* Grabber - Update static variables to have them working in release build
* LED Visualisation - ClearImage when no priorities
* LED Visualisation - Fix Logo resizing issue
* LED Visualisation - Have nearly black background and negative logo
Co-authored-by: LordGrey <lordgrey.emmel@gmail.com>
Co-authored-by: LordGrey <48840279+Lord-Grey@users.noreply.github.com>
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, _captureCont ( nullptr )
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, _ledBuffer ( _ledString . leds ( ) . size ( ) , ColorRgb : : BLACK )
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# if defined(ENABLE_BOBLIGHT_SERVER)
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, _boblightServer ( nullptr )
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# endif
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, _readOnlyMode ( readonlyMode )
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{
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QString subComponent = " I " + QString : : number ( instance ) ;
this - > setProperty ( " instance " , ( QString ) subComponent ) ;
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_log = Logger : : getInstance ( " HYPERION " , subComponent ) ;
_componentRegister = new ComponentRegister ( this ) ;
_imageProcessor = new ImageProcessor ( _ledString , this ) ;
_muxer = new PriorityMuxer ( static_cast < int > ( _ledString . leds ( ) . size ( ) ) , this ) ;
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}
Hyperion : : ~ Hyperion ( )
{
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freeObjects ( ) ;
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}
void Hyperion : : start ( )
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{
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// forward settings changed to Hyperion
connect ( _settingsManager , & SettingsManager : : settingsChanged , this , & Hyperion : : settingsChanged ) ;
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// get newVideoMode from HyperionIManager
connect ( this , & Hyperion : : newVideoMode , this , & Hyperion : : handleNewVideoMode ) ;
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if ( ! _raw2ledAdjustment - > verifyAdjustments ( ) )
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{
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Warning ( _log , " At least one led has no color calibration, please add all leds from your led layout to an 'LED index' field! " ) ;
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}
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// handle hwLedCount
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_hwLedCount = getSetting ( settings : : DEVICE ) . object ( ) [ " hardwareLedCount " ] . toInt ( getLedCount ( ) ) ;
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// Initialize colororder vector
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for ( const Led & led : _ledString . leds ( ) )
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{
_ledStringColorOrder . push_back ( led . colorOrder ) ;
}
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// connect Hyperion::update with Muxer visible priority changes as muxer updates independent
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connect ( _muxer , & PriorityMuxer : : visiblePriorityChanged , this , & Hyperion : : update ) ;
connect ( _muxer , & PriorityMuxer : : visiblePriorityChanged , this , & Hyperion : : handleSourceAvailability ) ;
connect ( _muxer , & PriorityMuxer : : visibleComponentChanged , this , & Hyperion : : handleVisibleComponentChanged ) ;
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// listens for ComponentRegister changes of COMP_ALL to perform core enable/disable actions
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// connect(&_componentRegister, &ComponentRegister::updatedComponentState, this, &Hyperion::updatedComponentState);
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// listen for settings updates of this instance (LEDS & COLOR)
connect ( _settingsManager , & SettingsManager : : settingsChanged , this , & Hyperion : : handleSettingsUpdate ) ;
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#if 0
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// set color correction activity state
const QJsonObject color = getSetting ( settings : : COLOR ) . object ( ) ;
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# endif
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// initialize LED-devices
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QJsonObject ledDevice = getSetting ( settings : : DEVICE ) . object ( ) ;
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ledDevice [ " currentLedCount " ] = _hwLedCount ; // Inject led count info
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_ledDeviceWrapper = new LedDeviceWrapper ( this ) ;
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connect ( this , & Hyperion : : compStateChangeRequest , _ledDeviceWrapper , & LedDeviceWrapper : : handleComponentState ) ;
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connect ( this , & Hyperion : : ledDeviceData , _ledDeviceWrapper , & LedDeviceWrapper : : updateLeds ) ;
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_ledDeviceWrapper - > createLedDevice ( ledDevice ) ;
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// smoothing
_deviceSmooth = new LinearColorSmoothing ( getSetting ( settings : : SMOOTHING ) , this ) ;
connect ( this , & Hyperion : : settingsChanged , _deviceSmooth , & LinearColorSmoothing : : handleSettingsUpdate ) ;
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//Start in pause mode, a new priority will activate smoothing (either start-effect or grabber)
_deviceSmooth - > setPause ( true ) ;
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# if defined(ENABLE_FORWARDER)
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// create the message forwarder only on main instance
if ( _instIndex = = 0 )
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{
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_messageForwarder = new MessageForwarder ( this ) ;
mDNS Support (#1452)
* Allow build, if no grabbers are enabled
* Align available functions to right Qt version
* Update to next development version
* Align available functions to right Qt version
* fix workflows (apt/nightly)
* Disable QNetworkConfigurationManager deprecation warnings
* Initial go on Smart Pointers
* Add Deallocation
* Correct QT_WARNING_DISABLE_DEPRECATED (available since 5.9)
* Cluster Build Variables
* Hyperion Light
* Address build warnings
* Hyperion Light - UI
* Update Protobuf to latest master
* Removed compiler warnings
* Added restart ability to systray
* Correct Protobuf
* Ignore 'no-return' warning on protobuf build
* hyperion-remote: Fix auto discovery of hyperion server
* Fix Qt version override
* Update changelog
* Remove Grabber Components, if no Grabber exists
* Standalone Grabber - Fix fps default
* Remote Control - Have Source Selction accrosswhole screen
* Enable Blackborder detection only, if relevant input sources available
* Enable Blackborder detection only, if relevant input sources available
* Remote UI - rearrange containers
* Checkout
* Fix compilation on windows
* Re-added qmdnsengine template cmake
* chrono added for linux
* Removed existing AVAHI/Bonjour, allow to enable/disable mDNS
* hyperiond macos typo fix
* Fix macOS Bundle build
* Fix macOS bundle info details
* Correct CMake files
* Removed existing AVAHI/Bonjour (2)
* Share hyperion's services via mDNS
* Add mDNS Browser and mDNS for LED-Devices
* Support mDNS discovery for standalone grabbers
* Remove ZLib Dependency & Cleanup
* mDNS - hanle 2.local2 an ".local." domains equally
* Hue - Link discovery to bridge class, workaround port 443 for mDNS discovery
* Fix save button state when switching between devices
* Removed sessions (of other hyperions)
* mDNS Publisher - Simplify service naming
* mDNS refactoring & Forwarder discovery
* mDNS Updates to use device service name
* Consistency of standalone grabbers with mDNS Service Registry
* Merge branch 'hyperion-project:master' into mDNS
* Start JSON and WebServers only after Instance 0 is available
* Remove bespoke qDebug Output again
* MDNS updates and refactor Forwarder
* Minor updates
* Upgrade to CMake 3.1
* typo
* macOS fix
* Correct merge
* - Remove dynamic linker flag from standalone dispmanX Grabber
- Added ability to use system qmdns libs
* Cec handler library will load at runtime
* typo fix
* protobuf changes
* mDNS changes for Windows/macOS
* test window build qmdnsengine
* absolute path to protobuf cmake dir
* Rework Hue Wizard supporting mDNS
* LED-Devices - Retry support + Refactoring (excl. Hue)
* LED-Devices - Refactoring/Retry support Hue + additional alignments
* Address LGTM findings
* Fix CI-Build, revert test changes
* Build Windows in Release mode to avoid python problem
* Correct that WebServerObject is available earlier
* Ensure that instance name in logs for one instance are presented
* Update content LEDs
* Rework mDNS Address lookup
* Fix LED UI
* Fix for non mDNS Services (ignore default port)
* Disbale device when now input is available
* Revert back some updates, ensure last color is updated when switched on
* Handle reopening case and changed IP, port for API-calls
* Add UPD-DDP Device
* WLED support for DDP
* Fix printout
* LEDDevice - Allow more retries, udapte defaults
* LED-Net Devices - Select Custom device, if configured
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
Co-authored-by: Paulchen Panther <Paulchen-Panter@protonmail.com>
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_messageForwarder - > handleSettingsUpdate ( settings : : NETFORWARD , getSetting ( settings : : NETFORWARD ) ) ;
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}
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# endif
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# if defined(ENABLE_EFFECTENGINE)
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// create the effect engine; needs to be initialized after smoothing!
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_effectEngine = new EffectEngine ( this ) ;
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connect ( _effectEngine , & EffectEngine : : effectListUpdated , this , & Hyperion : : effectListUpdated ) ;
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# endif
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// initial startup effect
hyperion : : handleInitialEffect ( this , getSetting ( settings : : FGEFFECT ) . object ( ) ) ;
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// handle background effect
_BGEffectHandler = new BGEffectHandler ( this ) ;
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// create the Daemon capture interface
_captureCont = new CaptureCont ( this ) ;
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// forwards global signals to the corresponding slots
connect ( GlobalSignals : : getInstance ( ) , & GlobalSignals : : registerGlobalInput , this , & Hyperion : : registerInput ) ;
connect ( GlobalSignals : : getInstance ( ) , & GlobalSignals : : clearGlobalInput , this , & Hyperion : : clear ) ;
connect ( GlobalSignals : : getInstance ( ) , & GlobalSignals : : setGlobalColor , this , & Hyperion : : setColor ) ;
connect ( GlobalSignals : : getInstance ( ) , & GlobalSignals : : setGlobalImage , this , & Hyperion : : setInputImage ) ;
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// if there is no startup / background effect and no sending capture interface we probably want to push once BLACK (as PrioMuxer won't emit a priority change)
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update ( ) ;
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# if defined(ENABLE_BOBLIGHT_SERVER)
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// boblight, can't live in global scope as it depends on layout
_boblightServer = new BoblightServer ( this , getSetting ( settings : : BOBLSERVER ) ) ;
connect ( this , & Hyperion : : settingsChanged , _boblightServer , & BoblightServer : : handleSettingsUpdate ) ;
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# endif
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// instance initiated, enter thread event loop
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emit started ( ) ;
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}
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void Hyperion : : stop ( )
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{
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emit finished ( ) ;
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thread ( ) - > wait ( ) ;
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}
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void Hyperion : : freeObjects ( )
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{
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//delete Background effect first that it does not kick in when other priorities are stopped
delete _BGEffectHandler ;
//Remove all priorities to switch off all leds
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clear ( - 1 , true ) ;
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// delete components on exit of hyperion core
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# if defined(ENABLE_BOBLIGHT_SERVER)
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delete _boblightServer ;
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# endif
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delete _captureCont ;
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# if defined(ENABLE_EFFECTENGINE)
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delete _effectEngine ;
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# endif
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delete _raw2ledAdjustment ;
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# if defined(ENABLE_FORWARDER)
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delete _messageForwarder ;
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# endif
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delete _settingsManager ;
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delete _ledDeviceWrapper ;
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delete _imageProcessor ;
delete _muxer ;
delete _componentRegister ;
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}
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void Hyperion : : handleSettingsUpdate ( settings : : type type , const QJsonDocument & config )
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{
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// std::cout << "Hyperion::handleSettingsUpdate" << std::endl;
// std::cout << config.toJson().toStdString() << std::endl;
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if ( type = = settings : : COLOR )
{
const QJsonObject obj = config . object ( ) ;
// change in color recreate ledAdjustments
delete _raw2ledAdjustment ;
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_raw2ledAdjustment = hyperion : : createLedColorsAdjustment ( static_cast < int > ( _ledString . leds ( ) . size ( ) ) , obj ) ;
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if ( ! _raw2ledAdjustment - > verifyAdjustments ( ) )
{
Warning ( _log , " At least one led has no color calibration, please add all leds from your led layout to an 'LED index' field! " ) ;
}
}
else if ( type = = settings : : LEDS )
{
const QJsonArray leds = config . array ( ) ;
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# if defined(ENABLE_EFFECTENGINE)
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// stop and cache all running effects, as effects depend heavily on LED-layout
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_effectEngine - > cacheRunningEffects ( ) ;
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# endif
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// ledstring, img processor, muxer, ledGridSize (effect-engine image based effects), _ledBuffer and ByteOrder of ledstring
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_ledString = hyperion : : createLedString ( leds , hyperion : : createColorOrder ( getSetting ( settings : : DEVICE ) . object ( ) ) ) ;
_imageProcessor - > setLedString ( _ledString ) ;
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_muxer - > updateLedColorsLength ( static_cast < int > ( _ledString . leds ( ) . size ( ) ) ) ;
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_ledGridSize = hyperion : : getLedLayoutGridSize ( leds ) ;
std : : vector < ColorRgb > color ( _ledString . leds ( ) . size ( ) , ColorRgb { 0 , 0 , 0 } ) ;
_ledBuffer = color ;
_ledStringColorOrder . clear ( ) ;
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for ( const Led & led : _ledString . leds ( ) )
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{
_ledStringColorOrder . push_back ( led . colorOrder ) ;
}
// handle hwLedCount update
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_hwLedCount = getSetting ( settings : : DEVICE ) . object ( ) [ " hardwareLedCount " ] . toInt ( getLedCount ( ) ) ;
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// change in leds are also reflected in adjustment
delete _raw2ledAdjustment ;
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_raw2ledAdjustment = hyperion : : createLedColorsAdjustment ( static_cast < int > ( _ledString . leds ( ) . size ( ) ) , getSetting ( settings : : COLOR ) . object ( ) ) ;
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# if defined(ENABLE_EFFECTENGINE)
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// start cached effects
_effectEngine - > startCachedEffects ( ) ;
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# endif
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}
else if ( type = = settings : : DEVICE )
{
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QJsonObject dev = config . object ( ) ;
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// handle hwLedCount update
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_hwLedCount = dev [ " hardwareLedCount " ] . toInt ( getLedCount ( ) ) ;
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// force ledString update, if device ByteOrder changed
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if ( _ledDeviceWrapper - > getColorOrder ( ) ! = dev [ " colorOrder " ] . toString ( " rgb " ) )
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{
_ledString = hyperion : : createLedString ( getSetting ( settings : : LEDS ) . array ( ) , hyperion : : createColorOrder ( dev ) ) ;
_imageProcessor - > setLedString ( _ledString ) ;
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_ledStringColorOrder . clear ( ) ;
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for ( const Led & led : _ledString . leds ( ) )
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{
_ledStringColorOrder . push_back ( led . colorOrder ) ;
}
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}
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// do always reinit until the led devices can handle dynamic changes
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dev [ " currentLedCount " ] = _hwLedCount ; // Inject led count info
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_ledDeviceWrapper - > createLedDevice ( dev ) ;
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// TODO: Check, if framegrabber frequency is lower than latchtime..., if yes, stop
}
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// update once to push single color sets / adjustments/ ledlayout resizes and update ledBuffer color
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update ( ) ;
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}
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QJsonDocument Hyperion : : getSetting ( settings : : type type ) const
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{
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return _settingsManager - > getSetting ( type ) ;
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}
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bool Hyperion : : saveSettings ( const QJsonObject & config , bool correct )
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{
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return _settingsManager - > saveSettings ( config , correct ) ;
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}
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bool Hyperion : : restoreSettings ( const QJsonObject & config , bool correct )
{
return _settingsManager - > restoreSettings ( config , correct ) ;
}
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int Hyperion : : getLatchTime ( ) const
{
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return _ledDeviceWrapper - > getLatchTime ( ) ;
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}
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unsigned Hyperion : : addSmoothingConfig ( int settlingTime_ms , double ledUpdateFrequency_hz , unsigned updateDelay )
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{
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return _deviceSmooth - > addConfig ( settlingTime_ms , ledUpdateFrequency_hz , updateDelay ) ;
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}
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unsigned Hyperion : : updateSmoothingConfig ( unsigned id , int settlingTime_ms , double ledUpdateFrequency_hz , unsigned updateDelay )
{
return _deviceSmooth - > updateConfig ( id , settlingTime_ms , ledUpdateFrequency_hz , updateDelay ) ;
}
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int Hyperion : : getLedCount ( ) const
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{
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return static_cast < int > ( _ledString . leds ( ) . size ( ) ) ;
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}
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void Hyperion : : setSourceAutoSelect ( bool state )
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{
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_muxer - > setSourceAutoSelectEnabled ( state ) ;
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}
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bool Hyperion : : setVisiblePriority ( int priority )
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{
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return _muxer - > setPriority ( priority ) ;
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}
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bool Hyperion : : sourceAutoSelectEnabled ( ) const
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{
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return _muxer - > isSourceAutoSelectEnabled ( ) ;
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}
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void Hyperion : : setNewComponentState ( hyperion : : Components component , bool state )
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{
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_componentRegister - > setNewComponentState ( component , state ) ;
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}
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std : : map < hyperion : : Components , bool > Hyperion : : getAllComponents ( ) const
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{
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return _componentRegister - > getRegister ( ) ;
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}
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int Hyperion : : isComponentEnabled ( hyperion : : Components comp ) const
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{
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return _componentRegister - > isComponentEnabled ( comp ) ;
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}
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void Hyperion : : registerInput ( int priority , hyperion : : Components component , const QString & origin , const QString & owner , unsigned smooth_cfg )
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{
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_muxer - > registerInput ( priority , component , origin , owner , smooth_cfg ) ;
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}
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bool Hyperion : : setInput ( int priority , const std : : vector < ColorRgb > & ledColors , int timeout_ms , bool clearEffect )
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{
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if ( _muxer - > setInput ( priority , ledColors , timeout_ms ) )
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{
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# if defined(ENABLE_EFFECTENGINE)
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// clear effect if this call does not come from an effect
if ( clearEffect )
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{
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_effectEngine - > channelCleared ( priority ) ;
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}
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# endif
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// if this priority is visible, update immediately
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if ( priority = = _muxer - > getCurrentPriority ( ) )
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{
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update ( ) ;
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}
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return true ;
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}
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return false ;
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}
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bool Hyperion : : setInputImage ( int priority , const Image < ColorRgb > & image , int64_t timeout_ms , bool clearEffect )
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{
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if ( ! _muxer - > hasPriority ( priority ) )
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{
emit GlobalSignals : : getInstance ( ) - > globalRegRequired ( priority ) ;
return false ;
}
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if ( _muxer - > setInputImage ( priority , image , timeout_ms ) )
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{
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# if defined(ENABLE_EFFECTENGINE)
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// clear effect if this call does not come from an effect
if ( clearEffect )
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{
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_effectEngine - > channelCleared ( priority ) ;
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}
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# endif
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// if this priority is visible, update immediately
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if ( priority = = _muxer - > getCurrentPriority ( ) )
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{
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update ( ) ;
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}
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return true ;
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}
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return false ;
}
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bool Hyperion : : setInputInactive ( quint8 priority )
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{
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return _muxer - > setInputInactive ( priority ) ;
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}
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void Hyperion : : setColor ( int priority , const std : : vector < ColorRgb > & ledColors , int timeout_ms , const QString & origin , bool clearEffects )
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{
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# if defined(ENABLE_EFFECTENGINE)
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// clear effect if this call does not come from an effect
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if ( clearEffects )
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{
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_effectEngine - > channelCleared ( priority ) ;
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}
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# endif
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// create full led vector from single/multiple colors
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size_t size = _ledString . leds ( ) . size ( ) ;
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std : : vector < ColorRgb > newLedColors ;
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while ( true )
{
for ( const auto & entry : ledColors )
{
newLedColors . emplace_back ( entry ) ;
if ( newLedColors . size ( ) = = size )
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{
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goto end ;
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}
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}
}
end :
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// register color
registerInput ( priority , hyperion : : COMP_COLOR , origin ) ;
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// write color to muxer
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setInput ( priority , newLedColors , timeout_ms ) ;
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}
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QStringList Hyperion : : getAdjustmentIds ( ) const
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{
return _raw2ledAdjustment - > getAdjustmentIds ( ) ;
}
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ColorAdjustment * Hyperion : : getAdjustment ( const QString & id ) const
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{
return _raw2ledAdjustment - > getAdjustment ( id ) ;
}
void Hyperion : : adjustmentsUpdated ( )
{
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emit adjustmentChanged ( ) ;
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update ( ) ;
}
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bool Hyperion : : clear ( int priority , bool forceClearAll )
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{
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bool isCleared = false ;
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if ( priority < 0 )
{
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_muxer - > clearAll ( forceClearAll ) ;
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# if defined(ENABLE_EFFECTENGINE)
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// send clearall signal to the effect engine
_effectEngine - > allChannelsCleared ( ) ;
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# endif
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isCleared = true ;
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}
else
{
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# if defined(ENABLE_EFFECTENGINE)
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// send clear signal to the effect engine
// (outside the check so the effect gets cleared even when the effect is not sending colors)
_effectEngine - > channelCleared ( priority ) ;
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# endif
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if ( _muxer - > clearInput ( priority ) )
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{
isCleared = true ;
}
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}
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return isCleared ;
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}
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int Hyperion : : getCurrentPriority ( ) const
{
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return _muxer - > getCurrentPriority ( ) ;
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}
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bool Hyperion : : isCurrentPriority ( int priority ) const
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{
return getCurrentPriority ( ) = = priority ;
}
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QList < int > Hyperion : : getActivePriorities ( ) const
{
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return _muxer - > getPriorities ( ) ;
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}
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Hyperion : : InputInfo Hyperion : : getPriorityInfo ( int priority ) const
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{
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return _muxer - > getInputInfo ( priority ) ;
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}
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# if defined(ENABLE_EFFECTENGINE)
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QString Hyperion : : saveEffect ( const QJsonObject & obj )
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{
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return _effectEngine - > saveEffect ( obj ) ;
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}
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QString Hyperion : : deleteEffect ( const QString & effectName )
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{
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return _effectEngine - > deleteEffect ( effectName ) ;
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}
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std : : list < EffectDefinition > Hyperion : : getEffects ( ) const
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{
return _effectEngine - > getEffects ( ) ;
}
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std : : list < ActiveEffectDefinition > Hyperion : : getActiveEffects ( ) const
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{
return _effectEngine - > getActiveEffects ( ) ;
}
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std : : list < EffectSchema > Hyperion : : getEffectSchemas ( ) const
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{
return _effectEngine - > getEffectSchemas ( ) ;
}
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int Hyperion : : setEffect ( const QString & effectName , int priority , int timeout , const QString & origin )
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{
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return _effectEngine - > runEffect ( effectName , priority , timeout , origin ) ;
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}
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int Hyperion : : setEffect ( const QString & effectName , const QJsonObject & args , int priority , int timeout , const QString & pythonScript , const QString & origin , const QString & imageData )
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{
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return _effectEngine - > runEffect ( effectName , args , priority , timeout , pythonScript , origin , 0 , imageData ) ;
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}
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# endif
QJsonObject Hyperion : : getQJsonConfig ( ) const
{
return _settingsManager - > getSettings ( ) ;
}
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void Hyperion : : setLedMappingType ( int mappingType )
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{
if ( mappingType ! = _imageProcessor - > getUserLedMappingType ( ) )
{
_imageProcessor - > setLedMappingType ( mappingType ) ;
emit imageToLedsMappingChanged ( mappingType ) ;
}
}
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int Hyperion : : getLedMappingType ( ) const
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{
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return _imageProcessor - > getUserLedMappingType ( ) ;
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}
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void Hyperion : : setVideoMode ( VideoMode mode )
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{
emit videoMode ( mode ) ;
}
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VideoMode Hyperion : : getCurrentVideoMode ( ) const
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{
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return _currVideoMode ;
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}
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QString Hyperion : : getActiveDeviceType ( ) const
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{
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return _ledDeviceWrapper - > getActiveDeviceType ( ) ;
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}
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void Hyperion : : handleVisibleComponentChanged ( hyperion : : Components comp )
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{
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_imageProcessor - > setBlackbarDetectDisable ( ( comp = = hyperion : : COMP_EFFECT ) ) ;
_imageProcessor - > setHardLedMappingType ( ( comp = = hyperion : : COMP_EFFECT ) ? 0 : - 1 ) ;
_raw2ledAdjustment - > setBacklightEnabled ( ( comp ! = hyperion : : COMP_COLOR & & comp ! = hyperion : : COMP_EFFECT ) ) ;
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}
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void Hyperion : : handleSourceAvailability ( int priority )
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{ int previousPriority = _muxer - > getPreviousPriority ( ) ;
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if ( priority = = PriorityMuxer : : LOWEST_PRIORITY )
{
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Debug ( _log , " No source left -> Pause output processing and switch LED-Device off " ) ;
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emit _ledDeviceWrapper - > switchOff ( ) ;
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emit _deviceSmooth - > setPause ( true ) ;
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}
else
{
if ( previousPriority = = PriorityMuxer : : LOWEST_PRIORITY )
{
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Debug ( _log , " new source available -> Resume output processing and switch LED-Device on " ) ;
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emit _ledDeviceWrapper - > switchOn ( ) ;
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emit _deviceSmooth - > setPause ( false ) ;
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}
}
}
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void Hyperion : : update ( )
{
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// Obtain the current priority channel
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int priority = _muxer - > getCurrentPriority ( ) ;
const PriorityMuxer : : InputInfo priorityInfo = _muxer - > getInputInfo ( priority ) ;
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// copy image & process OR copy ledColors from muxer
Image < ColorRgb > image = priorityInfo . image ;
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if ( image . width ( ) > 1 | | image . height ( ) > 1 )
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{
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emit currentImage ( image ) ;
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_ledBuffer = _imageProcessor - > process ( image ) ;
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}
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else
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{
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_ledBuffer = priorityInfo . ledColors ;
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}
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// emit rawLedColors before transform
emit rawLedColors ( _ledBuffer ) ;
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_raw2ledAdjustment - > applyAdjustment ( _ledBuffer ) ;
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int i = 0 ;
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for ( ColorRgb & color : _ledBuffer )
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{
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// correct the color byte order
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switch ( _ledStringColorOrder . at ( i ) )
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{
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case ColorOrder : : ORDER_RGB :
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// leave as it is
break ;
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case ColorOrder : : ORDER_BGR :
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std : : swap ( color . red , color . blue ) ;
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break ;
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case ColorOrder : : ORDER_RBG :
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std : : swap ( color . green , color . blue ) ;
break ;
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case ColorOrder : : ORDER_GRB :
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std : : swap ( color . red , color . green ) ;
break ;
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case ColorOrder : : ORDER_GBR :
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std : : swap ( color . red , color . green ) ;
std : : swap ( color . green , color . blue ) ;
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break ;
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case ColorOrder : : ORDER_BRG :
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std : : swap ( color . red , color . blue ) ;
std : : swap ( color . green , color . blue ) ;
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break ;
}
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i + + ;
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}
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// fill additional hardware LEDs with black
if ( _hwLedCount > static_cast < int > ( _ledBuffer . size ( ) ) )
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{
_ledBuffer . resize ( _hwLedCount , ColorRgb : : BLACK ) ;
}
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// Write the data to the device
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if ( _ledDeviceWrapper - > enabled ( ) )
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{
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// Smoothing is disabled
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if ( ! _deviceSmooth - > enabled ( ) )
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{
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emit ledDeviceData ( _ledBuffer ) ;
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}
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else
{
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// feed smoothing in pause mode to maintain a smooth transition back to smooth mode
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if ( _deviceSmooth - > enabled ( ) | | _deviceSmooth - > pause ( ) )
{
_deviceSmooth - > updateLedValues ( _ledBuffer ) ;
}
}
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}
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}