hyperion.ng/include/events/EventEnum.h

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#ifndef EVENTENUM_H
#define EVENTENUM_H
#include <QString>
enum class Event
{
Unknown,
Suspend,
Resume,
ToggleSuspend,
Idle,
ResumeIdle,
ToggleIdle,
Reload,
Restart
};
inline const char* eventToString(Event event)
{
switch (event)
{
case Event::Suspend: return "Suspend";
case Event::Resume: return "Resume";
case Event::ToggleSuspend: return "ToggleSuspend";
case Event::Idle: return "Idle";
case Event::ResumeIdle: return "ResumeIdle";
case Event::ToggleIdle: return "ToggleIdle";
case Event::Reload: return "Reload";
case Event::Restart: return "Restart";
case Event::Unknown:
default: return "Unknown";
}
}
inline Event stringToEvent(const QString& event)
{
if (event.compare("Suspend")==0) return Event::Suspend;
if (event.compare("Resume")==0) return Event::Resume;
if (event.compare("ToggleSuspend")==0) return Event::ToggleSuspend;
if (event.compare("Idle")==0) return Event::Idle;
if (event.compare("ResumeIdle")==0) return Event::ResumeIdle;
if (event.compare("ToggleIdle")==0) return Event::ToggleIdle;
if (event.compare("Reload")==0) return Event::Reload;
if (event.compare("Restart")==0) return Event::Restart;
return Event::Unknown;
}
#endif // EVENTENUM_H