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* Allow to enable/disable suspend & lock event handling * Fix Windows * Refactor event handling incl.CEC * Revert "Auxiliary commit to revert individual files from 0d9a8b8a3a4a09609a339f54c7d8a9384c561282" This reverts commit 80737d926ad151a07b2493dd1685ed502975cb2e. * Support Events for Grabbers generically * Have CECEvent to actions configurable, further clean-ups * Remove handleEvent from V4L2grabber, as grabber will be stopped on suspend * Validate that one CEC Event can only trigger one action * MacOS lock/unlock added * fast windows fix * Corrections * Fix CodeQL findings * add macos lock/unlock handler * Migration of CEC-config and have default actions * Correct target_link_libraries * Include Foundation * macOS include AppKit * Support Scheduled Events, cleanups. * Fix destructing * Fix coredump during free * Consider additional error sceanrio * Fix missing code * install desktop icons * correct bash logic --------- Co-authored-by: Paulchen-Panther <16664240+Paulchen-Panther@users.noreply.github.com>
51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
#ifndef EVENTENUM_H
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#define EVENTENUM_H
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#include <QString>
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enum class Event
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{
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Unknown,
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Suspend,
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Resume,
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ToggleSuspend,
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Idle,
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ResumeIdle,
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ToggleIdle,
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Reload,
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Restart
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};
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inline const char* eventToString(Event event)
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{
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switch (event)
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{
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case Event::Suspend: return "Suspend";
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case Event::Resume: return "Resume";
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case Event::ToggleSuspend: return "ToggleSuspend";
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case Event::Idle: return "Idle";
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case Event::ResumeIdle: return "ResumeIdle";
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case Event::ToggleIdle: return "ToggleIdle";
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case Event::Reload: return "Reload";
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case Event::Restart: return "Restart";
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case Event::Unknown:
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default: return "Unknown";
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}
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}
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inline Event stringToEvent(const QString& event)
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{
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if (event.compare("Suspend")==0) return Event::Suspend;
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if (event.compare("Resume")==0) return Event::Resume;
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if (event.compare("ToggleSuspend")==0) return Event::ToggleSuspend;
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if (event.compare("Idle")==0) return Event::Idle;
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if (event.compare("ResumeIdle")==0) return Event::ResumeIdle;
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if (event.compare("ToggleIdle")==0) return Event::ToggleIdle;
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if (event.compare("Reload")==0) return Event::Reload;
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if (event.compare("Restart")==0) return Event::Restart;
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return Event::Unknown;
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}
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#endif // EVENTENUM_H
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