Changed bootsequence to use the effect engine exclusively

Former-commit-id: 8953ef5fb4a0dfd12a4d94f69af6dbdd40aa20f7
This commit is contained in:
johan
2013-12-01 16:35:45 +01:00
parent 9954cb3e0d
commit 068a98b84f
15 changed files with 96 additions and 330 deletions

View File

@@ -33,6 +33,9 @@ public slots:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const std::string &effectName, const Json::Value & args, int priority, int timeout = -1);
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffectScript(const std::string &script, const Json::Value & args, int priority, int timeout = -1);
/// Clear any effect running on the provided channel
void channelCleared(int priority);