mirror of
				https://github.com/hyperion-project/hyperion.ng.git
				synced 2025-03-01 10:33:28 +00:00 
			
		
		
		
	Update HslTransform.h
Former-commit-id: 634544dbb41949a55591f5b41ef956588c5c7946
This commit is contained in:
		@@ -4,7 +4,7 @@
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
 | 
			
		||||
///
 | 
			
		||||
/// Color transformation to adjust the saturation and value of a RGB color value
 | 
			
		||||
/// Color transformation to adjust the saturation and luminance of a RGB color value
 | 
			
		||||
///
 | 
			
		||||
class HslTransform
 | 
			
		||||
{
 | 
			
		||||
@@ -76,33 +76,25 @@ public:
 | 
			
		||||
	/// @param[out] saturation The saturation HSL-component
 | 
			
		||||
	/// @param[out] luminance The luminance HSL-component
 | 
			
		||||
	///
 | 
			
		||||
	/// @note Integer version of the conversion are faster, but a little less accurate all values
 | 
			
		||||
	/// are unsigned 8 bit values and scaled between 0 and 255 except for the hue which is a 16 bit
 | 
			
		||||
	/// number and scaled between 0 and 360
 | 
			
		||||
	///
 | 
			
		||||
 | 
			
		||||
	static void rgb2hsl(uint8_t red, uint8_t green, uint8_t blue, uint16_t & hue, float & saturation, float & luminance);
 | 
			
		||||
 | 
			
		||||
	///
 | 
			
		||||
	///	Translates an HSL (hue, saturation, luminance) color to an RGB (red, green, blue) color
 | 
			
		||||
	///
 | 
			
		||||
	/// @param[in] hue The hue HSV-component
 | 
			
		||||
	/// @param[in] saturation The saturation HSV-component
 | 
			
		||||
	/// @param[in] hue The hue HSL-component
 | 
			
		||||
	/// @param[in] saturation The saturation HSL-component
 | 
			
		||||
	/// @param[in] luminance The luminance HSL-component
 | 
			
		||||
	/// @param[out] red The red RGB-component
 | 
			
		||||
	/// @param[out] green The green RGB-component
 | 
			
		||||
	/// @param[out] blue The blue RGB-component
 | 
			
		||||
	///
 | 
			
		||||
	/// @note Integer version of the conversion are faster, but a little less accurate all values
 | 
			
		||||
	/// are unsigned 8 bit values and scaled between 0 and 255 except for the hue which is a 16 bit
 | 
			
		||||
	/// number and scaled between 0 and 360
 | 
			
		||||
	///
 | 
			
		||||
 | 
			
		||||
	static void hsl2rgb(uint16_t hue, float saturation, float luminance, uint8_t & red, uint8_t & green, uint8_t & blue);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	/// The saturation gain
 | 
			
		||||
	double _saturationGain;
 | 
			
		||||
	/// The value gain
 | 
			
		||||
	/// The luminance gain
 | 
			
		||||
	double _luminanceGain;
 | 
			
		||||
	/// aux function
 | 
			
		||||
	float hue2rgb(float p, float q, float t);
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user