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Saturation & Brightness/Value Gain using Oklab color space (#1477)
* Imported Oklab reference implementation * Add Okhsv conversions * Fixed formatting error * Add saturation and value gain to schemas * Add english translation for saturation, value gain * Created OkhsvTransform * Make OkhsvTransform configurable * Apply OkhvsTransform * Clamped values during transform * Precalculate isIdentity in OkhsvTransform * Skip OkhsvTransform if it is the identity function * Added changelog message * Allow for full desaturation * Imported recommended changes by LordGrey * Fixed typo in constant * Fixed anti-pattern in ok_color.h * Correct indentions * Correct remote-control * Limited maximum gain settings to practical range * Renane valueGain to brightnessGain for clarity and understanding Co-authored-by: LordGrey <lordgrey.emmel@gmail.com>
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@@ -19,6 +19,8 @@ SET(CURRENT_SOURCE_DIR ${CMAKE_SOURCE_DIR}/libsrc/utils)
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FILE ( GLOB_RECURSE Utils_SOURCES "${CURRENT_HEADER_DIR}/*.h" "${CURRENT_SOURCE_DIR}/*.h" "${CURRENT_SOURCE_DIR}/*.cpp" )
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list(APPEND Utils_SOURCES "${CMAKE_SOURCE_DIR}/dependencies/include/oklab/ok_color.h")
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if ( NOT ENABLE_PROFILER )
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LIST ( REMOVE_ITEM Utils_SOURCES ${CURRENT_HEADER_DIR}/Profiler.h ${CURRENT_SOURCE_DIR}/Profiler.cpp )
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endif()
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@@ -1,6 +1,7 @@
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#include <utils/ColorSys.h>
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#include <QColor>
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#include <oklab/ok_color.h>
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inline uint8_t clamp(int x)
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{
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@@ -56,3 +57,22 @@ void ColorSys::yuv2rgb(uint8_t y, uint8_t u, uint8_t v, uint8_t &r, uint8_t &g,
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g = clamp((298 * c - 100 * d - 208 * e + 128) >> 8);
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b = clamp((298 * c + 516 * d + 128) >> 8);
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}
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void ColorSys::rgb2okhsv(uint8_t red, uint8_t green, uint8_t blue, double & hue, double & saturation, double & value)
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{
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ok_color::HSV color = ok_color::srgb_to_okhsv({ static_cast<float>(red) / 255.F,
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static_cast<float>(green) / 255.F,
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static_cast<float>(blue) / 255.F
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});
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hue = color.h;
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saturation = color.s;
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value = color.v;
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}
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void ColorSys::okhsv2rgb(double hue, double saturation, double value, uint8_t & red, uint8_t & green, uint8_t & blue)
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{
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ok_color::RGB color = ok_color::okhsv_to_srgb({ static_cast<float>(hue), static_cast<float>(saturation), static_cast<float>(value) });
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red = static_cast<uint8_t>(std::lround(color.r * 255));
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green = static_cast<uint8_t>(std::lround(color.g * 255));
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blue = static_cast<uint8_t>(std::lround(color.b * 255));
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}
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69
libsrc/utils/OkhsvTransform.cpp
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69
libsrc/utils/OkhsvTransform.cpp
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@@ -0,0 +1,69 @@
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#include <algorithm>
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#include <utils/OkhsvTransform.h>
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#include <utils/ColorSys.h>
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/// Clamps between 0.f and 1.f. Should generally be branchless
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double clamp(double value)
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{
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return std::max(0.0, std::min(value, 1.0));
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}
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OkhsvTransform::OkhsvTransform()
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{
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_saturationGain = 1.0;
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_brightnessGain = 1.0;
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_isIdentity = true;
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}
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OkhsvTransform::OkhsvTransform(double saturationGain, double brightnessGain)
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{
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_saturationGain = saturationGain;
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_brightnessGain = brightnessGain;
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updateIsIdentity();
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}
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double OkhsvTransform::getSaturationGain() const
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{
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return _saturationGain;
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}
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void OkhsvTransform::setSaturationGain(double saturationGain)
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{
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_saturationGain = saturationGain;
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updateIsIdentity();
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}
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double OkhsvTransform::getBrightnessGain() const
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{
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return _brightnessGain;
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}
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void OkhsvTransform::setBrightnessGain(double brightnessGain)
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{
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_brightnessGain= brightnessGain;
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updateIsIdentity();
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}
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bool OkhsvTransform::isIdentity() const
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{
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return _isIdentity;
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}
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void OkhsvTransform::transform(uint8_t & red, uint8_t & green, uint8_t & blue) const
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{
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double hue;
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double saturation;
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double brightness;
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ColorSys::rgb2okhsv(red, green, blue, hue, saturation, brightness);
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saturation = clamp(saturation * _saturationGain);
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brightness = clamp(brightness * _brightnessGain);
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ColorSys::okhsv2rgb(hue, saturation, brightness, red, green, blue);
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}
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void OkhsvTransform::updateIsIdentity()
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{
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_isIdentity = _saturationGain == 1.0 && _brightnessGain == 1.0;
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}
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