mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
Created HueLamp class holding the color space as well as the original state and current color.
Former-commit-id: 129c34f6008a68bca6cafb63eb0c0ad6a37f5179
This commit is contained in:
parent
9269b0a1e3
commit
67970fce08
@ -31,18 +31,22 @@ int LedDevicePhilipsHue::write(const std::vector<ColorRgb> & ledValues) {
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switchOn((unsigned int) ledValues.size());
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switchOn((unsigned int) ledValues.size());
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}
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}
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// Iterate through colors and set light states.
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// Iterate through colors and set light states.
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unsigned int lightId = 1;
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unsigned int lightId = 0;
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for (const ColorRgb& color : ledValues) {
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for (const ColorRgb& color : ledValues) {
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// Find triangle.
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// Get lamp.
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CGTriangle triangle = triangles.at(lightId - 1);
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HueLamp& lamp = lamps.at(lightId);
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// Scale colors from [0, 255] to [0, 1] and convert to xy space.
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// Scale colors from [0, 255] to [0, 1] and convert to xy space.
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CGPoint xy;
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ColorPoint xy;
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float b;
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rgbToXYBrightness(color.red / 255.0f, color.green / 255.0f, color.blue / 255.0f, lamp, xy);
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rgbToXYBrightness(color.red / 255.0f, color.green / 255.0f, color.blue / 255.0f, triangle, xy, b);
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// Write color if color has been changed.
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if (xy != lamp.color) {
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// Send adjust color command in JSON format.
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// Send adjust color command in JSON format.
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put(getStateRoute(lightId), QString("{\"xy\": [%1, %2]}").arg(xy.x).arg(xy.y));
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put(getStateRoute(lightId), QString("{\"xy\": [%1, %2]}").arg(xy.x).arg(xy.y));
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// Send brightness color command in JSON format.
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// Send brightness color command in JSON format.
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put(getStateRoute(lightId), QString("{\"bri\": %1}").arg(qRound(b * 255.0f)));
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put(getStateRoute(lightId), QString("{\"bri\": %1}").arg(qRound(xy.bri * 255.0f)));
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// Remember written color.
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lamp.color = xy;
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}
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// Next light id.
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// Next light id.
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lightId++;
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lightId++;
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}
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}
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@ -98,31 +102,9 @@ QString LedDevicePhilipsHue::getRoute(unsigned int lightId) {
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return QString("lights/%1").arg(lightId);
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return QString("lights/%1").arg(lightId);
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}
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}
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CGTriangle LedDevicePhilipsHue::getTriangle(QString modelId) {
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const std::set<QString> HUE_BULBS_MODEL_IDS = { "LCT001", "LCT002", "LCT003" };
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const std::set<QString> LIVING_COLORS_MODEL_IDS = { "LLC001", "LLC005", "LLC006", "LLC007", "LLC011", "LLC012",
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"LLC013", "LST001" };
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CGTriangle triangle;
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if (HUE_BULBS_MODEL_IDS.find(modelId) != HUE_BULBS_MODEL_IDS.end()) {
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triangle.red = {0.675f, 0.322f};
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triangle.green = {0.4091f, 0.518f};
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triangle.blue = {0.167f, 0.04f};
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} else if (LIVING_COLORS_MODEL_IDS.find(modelId) != LIVING_COLORS_MODEL_IDS.end()) {
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triangle.red = {0.703f, 0.296f};
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triangle.green = {0.214f, 0.709f};
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triangle.blue = {0.139f, 0.081f};
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} else {
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triangle.red = {1.0f, 0.0f};
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triangle.green = {0.0f, 1.0f};
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triangle.blue = {0.0f, 0.0f};
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}
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return triangle;
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}
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void LedDevicePhilipsHue::saveStates(unsigned int nLights) {
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void LedDevicePhilipsHue::saveStates(unsigned int nLights) {
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// Clear saved light states.
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// Clear saved lamps.
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states.clear();
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lamps.clear();
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triangles.clear();
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// Use json parser to parse reponse.
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// Use json parser to parse reponse.
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Json::Reader reader;
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Json::Reader reader;
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Json::FastWriter writer;
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Json::FastWriter writer;
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@ -136,50 +118,48 @@ void LedDevicePhilipsHue::saveStates(unsigned int nLights) {
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// Error occured, break loop.
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// Error occured, break loop.
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break;
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break;
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}
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}
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// Save state object values which are subject to change.
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// Get state object values which are subject to change.
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Json::Value state(Json::objectValue);
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Json::Value state(Json::objectValue);
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state["on"] = json["state"]["on"];
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state["on"] = json["state"]["on"];
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if (json["state"]["on"] == true) {
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if (json["state"]["on"] == true) {
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state["xy"] = json["state"]["xy"];
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state["xy"] = json["state"]["xy"];
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state["bri"] = json["state"]["bri"];
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state["bri"] = json["state"]["bri"];
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}
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}
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// Save state object.
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// Determine the model id.
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states.push_back(QString(writer.write(state).c_str()).trimmed());
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// Determine triangle.
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QString modelId = QString(writer.write(json["modelid"]).c_str()).trimmed().replace("\"", "");
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QString modelId = QString(writer.write(json["modelid"]).c_str()).trimmed().replace("\"", "");
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triangles.push_back(getTriangle(modelId));
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QString originalState = QString(writer.write(state).c_str()).trimmed();
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// Save state object.
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lamps.push_back(HueLamp(i + 1, originalState, modelId));
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}
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}
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}
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}
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void LedDevicePhilipsHue::switchOn(unsigned int nLights) {
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void LedDevicePhilipsHue::switchOn(unsigned int nLights) {
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for (unsigned int i = 0; i < nLights; i++) {
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for (HueLamp lamp : lamps) {
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put(getStateRoute(i + 1), "{\"on\": true}");
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put(getStateRoute(lamp.id), "{\"on\": true}");
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}
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}
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}
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}
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void LedDevicePhilipsHue::restoreStates() {
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void LedDevicePhilipsHue::restoreStates() {
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unsigned int lightId = 1;
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for (HueLamp lamp : lamps) {
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for (QString state : states) {
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put(getStateRoute(lamp.id), lamp.originalState);
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put(getStateRoute(lightId), state);
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lightId++;
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}
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}
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// Clear saved light states.
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// Clear saved light states.
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states.clear();
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lamps.clear();
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triangles.clear();
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}
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}
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bool LedDevicePhilipsHue::areStatesSaved() {
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bool LedDevicePhilipsHue::areStatesSaved() {
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return !states.empty();
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return !lamps.empty();
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}
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}
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float LedDevicePhilipsHue::crossProduct(CGPoint p1, CGPoint p2) {
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float LedDevicePhilipsHue::crossProduct(ColorPoint p1, ColorPoint p2) {
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return p1.x * p2.y - p1.y * p2.x;
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return p1.x * p2.y - p1.y * p2.x;
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}
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}
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bool LedDevicePhilipsHue::isPointInLampsReach(CGTriangle triangle, CGPoint p) {
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bool LedDevicePhilipsHue::isPointInLampsReach(HueLamp lamp, ColorPoint p) {
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CGPoint v1 = { triangle.green.x - triangle.red.x, triangle.green.y - triangle.red.y };
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ColorTriangle& triangle = lamp.colorSpace;
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CGPoint v2 = { triangle.blue.x - triangle.red.x, triangle.blue.y - triangle.red.y };
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ColorPoint v1 = { triangle.green.x - triangle.red.x, triangle.green.y - triangle.red.y };
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CGPoint q = { p.x - triangle.red.x, p.y - triangle.red.y };
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ColorPoint v2 = { triangle.blue.x - triangle.red.x, triangle.blue.y - triangle.red.y };
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ColorPoint q = { p.x - triangle.red.x, p.y - triangle.red.y };
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float s = crossProduct(q, v2) / crossProduct(v1, v2);
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float s = crossProduct(q, v2) / crossProduct(v1, v2);
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float t = crossProduct(v1, q) / crossProduct(v1, v2);
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float t = crossProduct(v1, q) / crossProduct(v1, v2);
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if ((s >= 0.0f) && (t >= 0.0f) && (s + t <= 1.0f)) {
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if ((s >= 0.0f) && (t >= 0.0f) && (s + t <= 1.0f)) {
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@ -189,9 +169,9 @@ bool LedDevicePhilipsHue::isPointInLampsReach(CGTriangle triangle, CGPoint p) {
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}
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}
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}
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}
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CGPoint LedDevicePhilipsHue::getClosestPointToPoint(CGPoint A, CGPoint B, CGPoint P) {
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ColorPoint LedDevicePhilipsHue::getClosestPointToPoint(ColorPoint a, ColorPoint b, ColorPoint p) {
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CGPoint AP = { P.x - A.x, P.y - A.y };
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ColorPoint AP = { p.x - a.x, p.y - a.y };
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CGPoint AB = { B.x - A.x, B.y - A.y };
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ColorPoint AB = { b.x - a.x, b.y - a.y };
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float ab2 = AB.x * AB.x + AB.y * AB.y;
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float ab2 = AB.x * AB.x + AB.y * AB.y;
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float ap_ab = AP.x * AB.x + AP.y * AB.y;
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float ap_ab = AP.x * AB.x + AP.y * AB.y;
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float t = ap_ab / ab2;
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float t = ap_ab / ab2;
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@ -200,20 +180,19 @@ CGPoint LedDevicePhilipsHue::getClosestPointToPoint(CGPoint A, CGPoint B, CGPoin
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} else if (t > 1.0f) {
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} else if (t > 1.0f) {
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t = 1.0f;
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t = 1.0f;
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}
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}
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return {A.x + AB.x * t, A.y + AB.y * t};
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return {a.x + AB.x * t, a.y + AB.y * t};
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}
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}
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float LedDevicePhilipsHue::getDistanceBetweenTwoPoints(CGPoint one, CGPoint two) {
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float LedDevicePhilipsHue::getDistanceBetweenTwoPoints(ColorPoint p1, ColorPoint p2) {
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// Horizontal difference.
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// Horizontal difference.
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float dx = one.x - two.x;
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float dx = p1.x - p2.x;
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// Vertical difference.
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// Vertical difference.
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float dy = one.y - two.y;
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float dy = p1.y - p2.y;
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float dist = sqrt(dx * dx + dy * dy);
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// Absolute value.
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return dist;
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return sqrt(dx * dx + dy * dy);
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}
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}
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void LedDevicePhilipsHue::rgbToXYBrightness(float red, float green, float blue, CGTriangle triangle, CGPoint& xyPoint,
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void LedDevicePhilipsHue::rgbToXYBrightness(float red, float green, float blue, HueLamp lamp, ColorPoint& xy) {
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float& brightness) {
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// Apply gamma correction.
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// Apply gamma correction.
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float r = (red > 0.04045f) ? powf((red + 0.055f) / (1.0f + 0.055f), 2.4f) : (red / 12.92f);
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float r = (red > 0.04045f) ? powf((red + 0.055f) / (1.0f + 0.055f), 2.4f) : (red / 12.92f);
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float g = (green > 0.04045f) ? powf((green + 0.055f) / (1.0f + 0.055f), 2.4f) : (green / 12.92f);
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float g = (green > 0.04045f) ? powf((green + 0.055f) / (1.0f + 0.055f), 2.4f) : (green / 12.92f);
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@ -231,20 +210,20 @@ void LedDevicePhilipsHue::rgbToXYBrightness(float red, float green, float blue,
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if (isnan(cy)) {
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if (isnan(cy)) {
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cy = 0.0f;
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cy = 0.0f;
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}
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}
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xyPoint.x = cx;
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xy.x = cx;
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xyPoint.y = cy;
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xy.y = cy;
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// Check if the given XY value is within the colourreach of our lamps.
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// Check if the given XY value is within the color reach of our lamps.
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if (!isPointInLampsReach(triangle, xyPoint)) {
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if (!isPointInLampsReach(lamp, xy)) {
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// It seems the colour is out of reach let's find the closes colour we can produce with our lamp and send this XY value out.
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// It seems the color is out of reach let's find the closes colour we can produce with our lamp and send this XY value out.
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CGPoint pAB = getClosestPointToPoint(triangle.red, triangle.green, xyPoint);
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ColorPoint pAB = getClosestPointToPoint(lamp.colorSpace.red, lamp.colorSpace.green, xy);
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CGPoint pAC = getClosestPointToPoint(triangle.blue, triangle.red, xyPoint);
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ColorPoint pAC = getClosestPointToPoint(lamp.colorSpace.blue, lamp.colorSpace.red, xy);
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CGPoint pBC = getClosestPointToPoint(triangle.green, triangle.blue, xyPoint);
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ColorPoint pBC = getClosestPointToPoint(lamp.colorSpace.green, lamp.colorSpace.blue, xy);
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// Get the distances per point and see which point is closer to our Point.
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// Get the distances per point and see which point is closer to our Point.
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float dAB = getDistanceBetweenTwoPoints(xyPoint, pAB);
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float dAB = getDistanceBetweenTwoPoints(xy, pAB);
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float dAC = getDistanceBetweenTwoPoints(xyPoint, pAC);
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float dAC = getDistanceBetweenTwoPoints(xy, pAC);
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float dBC = getDistanceBetweenTwoPoints(xyPoint, pBC);
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float dBC = getDistanceBetweenTwoPoints(xy, pBC);
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float lowest = dAB;
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float lowest = dAB;
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CGPoint closestPoint = pAB;
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ColorPoint closestPoint = pAB;
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if (dAC < lowest) {
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if (dAC < lowest) {
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lowest = dAC;
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lowest = dAC;
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closestPoint = pAC;
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closestPoint = pAC;
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@ -254,9 +233,41 @@ void LedDevicePhilipsHue::rgbToXYBrightness(float red, float green, float blue,
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closestPoint = pBC;
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closestPoint = pBC;
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}
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}
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// Change the xy value to a value which is within the reach of the lamp.
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// Change the xy value to a value which is within the reach of the lamp.
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xyPoint.x = closestPoint.x;
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xy.x = closestPoint.x;
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xyPoint.y = closestPoint.y;
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xy.y = closestPoint.y;
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}
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}
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// Brightness is simply Y in the XYZ space.
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// Brightness is simply Y in the XYZ space.
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brightness = Y;
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xy.bri = Y;
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}
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HueLamp::HueLamp(unsigned int id, QString originalState, QString modelId) :
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id(id), originalState(originalState) {
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/// Hue system model ids.
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const std::set<QString> HUE_BULBS_MODEL_IDS = { "LCT001", "LCT002", "LCT003" };
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const std::set<QString> LIVING_COLORS_MODEL_IDS = { "LLC001", "LLC005", "LLC006", "LLC007", "LLC011", "LLC012",
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"LLC013", "LST001" };
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/// Find id in the sets and set the appropiate color space.
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if (HUE_BULBS_MODEL_IDS.find(modelId) != HUE_BULBS_MODEL_IDS.end()) {
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colorSpace.red = {0.675f, 0.322f};
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colorSpace.green = {0.4091f, 0.518f};
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colorSpace.blue = {0.167f, 0.04f};
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} else if (LIVING_COLORS_MODEL_IDS.find(modelId) != LIVING_COLORS_MODEL_IDS.end()) {
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colorSpace.red = {0.703f, 0.296f};
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colorSpace.green = {0.214f, 0.709f};
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colorSpace.blue = {0.139f, 0.081f};
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} else {
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colorSpace.red = {1.0f, 0.0f};
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colorSpace.green = {0.0f, 1.0f};
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colorSpace.blue = {0.0f, 0.0f};
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}
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/// Initialize color with black
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color = {0.0f, 0.0f, 0.0f};
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}
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bool operator ==(ColorPoint p1, ColorPoint p2) {
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return (p1.x == p2.x) && (p1.y == p2.y) && (p1.bri == p2.bri);
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}
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bool operator !=(ColorPoint p1, ColorPoint p2) {
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return !(p1 == p2);
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}
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}
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@ -12,13 +12,27 @@
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// Leddevice includes
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// Leddevice includes
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#include <leddevice/LedDevice.h>
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#include <leddevice/LedDevice.h>
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struct CGPoint {
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struct ColorPoint {
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float x;
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float x;
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float y;
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float y;
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float bri;
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};
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};
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struct CGTriangle {
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bool operator==(ColorPoint p1, ColorPoint p2);
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CGPoint red, green, blue;
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bool operator!=(ColorPoint p1, ColorPoint p2);
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struct ColorTriangle {
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ColorPoint red, green, blue;
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};
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class HueLamp {
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public:
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unsigned int id;
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ColorPoint color;
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ColorTriangle colorSpace;
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QString originalState;
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HueLamp(unsigned int id, QString originalState, QString modelId);
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};
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};
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/**
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/**
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@ -63,10 +77,8 @@ private slots:
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void restoreStates();
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void restoreStates();
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private:
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private:
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/// Array to save the light states.
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/// Array to save the lamps.
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std::vector<QString> states;
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std::vector<HueLamp> lamps;
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/// Color triangles.
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std::vector<CGTriangle> triangles;
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/// Ip address of the bridge
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/// Ip address of the bridge
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QString host;
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QString host;
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/// User name for the API ("newdeveloper")
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/// User name for the API ("newdeveloper")
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@ -141,12 +153,11 @@ private:
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///
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///
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/// @param brightness converted brightness component
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/// @param brightness converted brightness component
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///
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///
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void rgbToXYBrightness(float red, float green, float blue, CGTriangle triangle, CGPoint& xyPoint, float& brightness);
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void rgbToXYBrightness(float red, float green, float blue, HueLamp lamp, ColorPoint& xy);
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CGTriangle getTriangle(QString modelId);
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float crossProduct(ColorPoint p1, ColorPoint p2);
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float crossProduct(CGPoint p1, CGPoint p2);
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bool isPointInLampsReach(HueLamp lamp, ColorPoint p);
|
||||||
bool isPointInLampsReach(CGTriangle triangle, CGPoint p);
|
ColorPoint getClosestPointToPoint(ColorPoint a, ColorPoint b, ColorPoint p);
|
||||||
CGPoint getClosestPointToPoint(CGPoint a, CGPoint b, CGPoint p);
|
float getDistanceBetweenTwoPoints(ColorPoint one, ColorPoint two);
|
||||||
float getDistanceBetweenTwoPoints(CGPoint one, CGPoint two);
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user