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Dynamic loading of the Dispmanx Grabber (#1440)
* BCM dynamic loading * cleanup * better handle start of dispmanx * set GrabberWrapper pointer to null on exit * Update DispmanxFrameGrabber.cpp
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@@ -25,6 +25,13 @@ public:
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bool screenInit();
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bool available = false;
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///
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/// Starts the grabber which produces led values with the specified update rate
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///
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bool open() override;
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public slots:
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///
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/// Performs a single frame grab and computes the led-colors
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