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amlogic: integrate grabbing via ge2d (#469)
* - grabber auto off when not set as active prio - join aml and fb - on aml platform both grabbers are needed, so they joind in one module and share one prio. user don't the the nasty magic behind - aml: preparation for direct ge2d access * just save it, in the middle of ge2d impl * fix compile issues * now grabbing works basicly * add 3d support for ge2d * next step, we got some video from aml * switch back to rgba * cleanup * code cleanup, remove unused stuff
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@@ -2,9 +2,11 @@
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// Utils includes
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#include <utils/ColorBgr.h>
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#include <utils/ColorRgba.h>
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#include <hyperion/Grabber.h>
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#include <grabber/FramebufferFrameGrabber.h>
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class IonBuffer;
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///
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///
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@@ -37,13 +39,16 @@ private:
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* @return True if video is playing else false
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*/
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bool isVideoPlaying();
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int grabFrame_amvideocap(Image<ColorRgb> & image);
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void closeDev(int &fd);
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bool openDev(int &fd, const char* dev, int flags);
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bool openDev(int &fd, const char* dev);
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int grabFrame_amvideocap(Image<ColorRgb> & image);
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int grabFrame_ge2d(Image<ColorRgb> & image);
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/** The snapshot/capture device of the amlogic video chip */
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int _captureDev;
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int _videoDev;
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int _ge2dDev;
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Image<ColorBgr> _image_bgr;
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@@ -51,4 +56,7 @@ private:
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bool _videoPlaying;
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FramebufferFrameGrabber _fbGrabber;
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int _grabbingModeNotification;
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bool _ge2dAvailable;
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void* _ge2dVideoBufferPtr;
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IonBuffer* _ge2dIonBuffer;
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};
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