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redPanther cb7b5fa588 amlogic: integrate grabbing via ge2d (#469)
* - grabber auto off when not set as active prio
- join aml and fb - on aml platform both grabbers are needed, so they joind in one module and share one prio. user don't the the nasty magic behind
- aml: preparation for direct ge2d access

* just save it, in the middle of ge2d impl

* fix compile issues

* now grabbing works basicly

* add 3d support for ge2d

* next step, we got some video from aml

* switch back to rgba

* cleanup

* code cleanup, remove unused stuff
2017-09-03 13:48:16 +02:00
.travis scripts fix execbit 2017-08-29 00:37:48 +02:00
assets amlogic refactoring (#464) 2017-09-01 08:50:37 +02:00
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src amlogic: integrate grabbing via ge2d (#469) 2017-09-03 13:48:16 +02:00
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README.md

HYPERION

This is a pre alpha development repository for the next major version of hyperion


Important notice!

Hyperion.NG is under heavy development. This version is currently only for development purpose. Please do not use it for your 'productiv' setup!

If you want to use hyperion as 'normal user', please use current stable version

Besides of that .... Feel free to join us! We are looking always for people who wants to participate.


Hyperion is an opensource 'AmbiLight' implementation with support for many LED devices and video grabbers.

The main features of Hyperion are:

  • Low CPU load makes it perfect for SoCs like Raspberry Pi
  • Json interface which allows easy integration into scripts
  • A command line utility to for testing and integration in automated environment
  • Priority channels are not coupled to a specific led data provider which means that a provider can post led data and leave without the need to maintain a connection to Hyperion. This is ideal for a remote application (like our Android app).
  • Kodi-checker which checks the playing status of Kodi and decides whether or not to capture the screen.
  • Black border detector.
  • A scriptable (Python) effect engine
  • A web ui to configure and remote control hyperion

More information can be found on the official Hyperion Wiki

If you need further support please open a topic at the our new forum! Hyperion webpage/forum.

Building

See Compilehowto and CrossCompileHowto.

License

The source is released under MIT-License (see http://opensource.org/licenses/MIT).