mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2025-03-01 10:33:28 +00:00
Moved color logic to lamp class.
Former-commit-id: f450eebc8c9d0f29dc053f2115dac6576a5fa591
This commit is contained in:
@@ -15,30 +15,34 @@
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/**
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* A color point in the color space of the hue system.
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*/
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struct ColorPoint {
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struct CiColor {
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/// X component.
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float x;
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/// Y component.
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float y;
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/// The brightness.
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float bri;
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};
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bool operator==(ColorPoint p1, ColorPoint p2);
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bool operator!=(ColorPoint p1, ColorPoint p2);
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bool operator==(CiColor p1, CiColor p2);
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bool operator!=(CiColor p1, CiColor p2);
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/**
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* Color triangle to define an available color space for the hue lamps.
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*/
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struct ColorTriangle {
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ColorPoint red, green, blue;
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struct CiColorTriangle {
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CiColor red, green, blue;
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};
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/**
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* Simple class to hold the id, the latest color, the color space and the original state.
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*/
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class HueLamp {
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class PhilipsHueLamp {
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public:
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unsigned int id;
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ColorPoint color;
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ColorTriangle colorSpace;
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CiColor black;
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CiColor color;
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CiColorTriangle colorSpace;
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QString originalState;
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///
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@@ -50,7 +54,57 @@ public:
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///
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/// @param modelId the model id of the hue lamp which is used to determine the color space
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///
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HueLamp(unsigned int id, QString originalState, QString modelId);
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PhilipsHueLamp(unsigned int id, QString originalState, QString modelId);
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///
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/// Converts an RGB color to the Hue xy color space and brightness.
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/// https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
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///
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/// @param red the red component in [0, 1]
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///
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/// @param green the green component in [0, 1]
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///
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/// @param blue the blue component in [0, 1]
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///
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/// @return color point
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///
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CiColor rgbToCiColor(float red, float green, float blue);
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///
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/// @param p the color point to check
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///
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/// @return true if the color point is covered by the lamp color space
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///
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bool isPointInLampsReach(CiColor p);
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///
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/// @param p1 point one
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///
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/// @param p2 point tow
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///
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/// @return the cross product between p1 and p2
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///
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float crossProduct(CiColor p1, CiColor p2);
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///
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/// @param a reference point one
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///
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/// @param b reference point two
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///
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/// @param p the point to which the closest point is to be found
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///
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/// @return the closest color point of p to a and b
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///
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CiColor getClosestPointToPoint(CiColor a, CiColor b, CiColor p);
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///
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/// @param p1 point one
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///
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/// @param p2 point tow
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///
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/// @return the distance between the two points
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///
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float getDistanceBetweenTwoPoints(CiColor p1, CiColor p2);
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};
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/**
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@@ -97,9 +151,8 @@ private slots:
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void restoreStates();
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private:
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const static ColorPoint BLACK;
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/// Array to save the lamps.
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std::vector<HueLamp> lamps;
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std::vector<PhilipsHueLamp> lamps;
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/// Ip address of the bridge
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QString host;
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/// User name for the API ("newdeveloper")
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@@ -162,58 +215,4 @@ private:
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///
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bool areStatesSaved();
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///
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/// Converts an RGB color to the Hue xy color space and brightness.
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/// https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
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///
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/// @param red the red component in [0, 1]
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///
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/// @param green the green component in [0, 1]
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///
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/// @param blue the blue component in [0, 1]
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///
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/// @param lamp the hue lamp instance used for color space checks.
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///
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/// @return color point
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///
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ColorPoint rgbToXYBrightness(float red, float green, float blue, HueLamp lamp);
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///
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/// @param p1 point one
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///
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/// @param p2 point tow
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///
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/// @return the cross product between p1 and p2
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///
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float crossProduct(ColorPoint p1, ColorPoint p2);
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///
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/// @param lamp the hue lamp instance
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///
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/// @param p the color point to check
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///
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/// @return true if the color point is covered by the lamp color space
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///
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bool isPointInLampsReach(HueLamp lamp, ColorPoint p);
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///
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/// @param a reference point one
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///
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/// @param b reference point two
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///
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/// @param p the point to which the closest point is to be found
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///
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/// @return the closest color point of p to a and b
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///
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ColorPoint getClosestPointToPoint(ColorPoint a, ColorPoint b, ColorPoint p);
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///
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/// @param p1 point one
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///
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/// @param p2 point tow
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///
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/// @return the distance between the two points
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///
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float getDistanceBetweenTwoPoints(ColorPoint p1, ColorPoint p2);
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};
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