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disable smoothing for effects (#425)
* no smooth for efx rework fade effect * join strobe and fade effects new effect "breath" * - make transition efx to smooth mode more smooth - fixes for pacman - rework fade base effect - make it more versatile - fix prios in schema files - new notify blue effect to demonstrate capability of fade effect
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@@ -1,27 +1,88 @@
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import hyperion, time
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# Get the parameters
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fadeTime = float(hyperion.args.get('fade-time', 5.0))
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colorStart = hyperion.args.get('color-start', (255,174,11))
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colorEnd = hyperion.args.get('color-end', (100,100,100))
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fadeInTime = float(hyperion.args.get('fade-in-time', 2000)) / 1000.0
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fadeOutTime = float(hyperion.args.get('fade-out-time', 2000)) / 1000.0
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colorStart = hyperion.args.get('color-start', (255,174,11))
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colorEnd = hyperion.args.get('color-end', (0,0,0))
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colorStartTime = float(hyperion.args.get('color-start-time', 1000)) / 1000
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colorEndTime = float(hyperion.args.get('color-end-time', 1000)) / 1000
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repeat = hyperion.args.get('repeat-count', 0)
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maintainEndCol = hyperion.args.get('maintain-end-color', True)
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minStepTime = 0.03
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currentR = currentG = currentB = 0
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# create color table for fading from start to end color
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color_step = (
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(colorEnd[0] - colorStart[0]) / 256.0,
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(colorEnd[1] - colorStart[1]) / 256.0,
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(colorEnd[2] - colorStart[2]) / 256.0
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)
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# fade color
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calcChannel = lambda i: min(max(int(colorStart[i] + color_step[i]*step),0),255)
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colors = []
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for step in range(256):
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if hyperion.abort():
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break
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colors.append( (calcChannel(0),calcChannel(1),calcChannel(2)) )
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hyperion.setColor( calcChannel(0),calcChannel(1),calcChannel(2) )
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time.sleep( fadeTime / 256 )
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# calculate timings
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if fadeInTime>0:
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incrementIn = max(1,int(round(256.0 / (fadeInTime / minStepTime) )))
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sleepTimeIn = fadeInTime / (256.0 / incrementIn)
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else:
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incrementIn = sleepTimeIn = 1
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if fadeOutTime>0:
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incrementOut = max(1,int(round(256.0 / (fadeOutTime / minStepTime) )))
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sleepTimeOut = fadeOutTime / (256.0 / incrementOut)
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else:
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incrementOut = sleepTimeOut = 1
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# maintain color until effect end
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hyperion.setColor(colorEnd[0],colorEnd[1],colorEnd[2])
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def setColor(r,g,b):
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global currentR,currentG,currentB
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currentR = r
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currentG = g
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currentB = b
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hyperion.setColor(r,g,b)
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# loop
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repeatCounter = 1
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while not hyperion.abort():
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time.sleep(1)
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# fade in
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if fadeInTime > 0:
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for step in range(0,256,incrementIn):
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if hyperion.abort(): break
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setColor( colors[step][0],colors[step][1],colors[step][2] )
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time.sleep(sleepTimeIn)
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# end color
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t = 0.0
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while t<colorStartTime and not hyperion.abort():
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setColor( colors[255][0],colors[255][1],colors[255][2] )
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time.sleep(0.01)
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t += 0.01
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# fade out
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if fadeOutTime > 0:
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for step in range(255,-1,-incrementOut):
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if hyperion.abort(): break
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hyperion.setColor( colors[step][0],colors[step][1],colors[step][2] )
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time.sleep(sleepTimeOut)
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# start color
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t = 0.0
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while t<colorEndTime and not hyperion.abort():
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setColor( colors[0][0],colors[0][1],colors[0][2] )
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time.sleep(0.01)
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t += 0.01
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# repeat
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if repeat > 0 and repeatCounter >= repeat : break
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repeatCounter += 1
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time.sleep(0.5)
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# maintain end color until effect end
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while not hyperion.abort() and maintainEndCol:
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hyperion.setColor( currentR, currentG, currentB )
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time.sleep(1)
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