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Fix Effects and refactor Smoothing (#1442)
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@@ -44,6 +44,7 @@ PriorityMuxer::PriorityMuxer(int ledCount, QObject * parent)
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_lowestPriorityInfo.componentId = hyperion::COMP_COLOR;
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_lowestPriorityInfo.origin = "System";
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_lowestPriorityInfo.owner = "";
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_lowestPriorityInfo.smooth_cfg = 0;
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_activeInputs[PriorityMuxer::LOWEST_PRIORITY] = _lowestPriorityInfo;
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