* on v4l screenshot, print out nosignal threshold values
* separate fractional parameters for no signal detection
* fully implement handling for "rainbow grabber"
* update lightberry sketches
update compilehowwto (windows disclaimer)
some refactoring in main cmakelists + preparation for windows compile
tune ada driver, set delayAfterConnect default to 1.5s because some arduino (e.g. mega r3) needs this
set priority min/max for grabber/network services - prevent colliding prios between webui/background stuff and grabbers/net services
* add check if config is writable. TODO do something usefull in webui
* fix indention error
* fix typo
* fix webui can't write led config
* typo
* fix cmakelists
* change methode of detecting linux
* refresh for all :-)
remove dups
* - integrate refresh leds for all devices
- fix schemas for led devices
* add minimum for rewrite time
* rewriteTime: add missing info in config examples
* Update EffectEngine.h
* add reloadEffects function
* add readEffects function
* add reloadEffects function
* Call reloadEffects after handleCreateEffectCommand and handleDeleteEffectCommand
* remove color temperatire, its the same as color adjustment
* remove temperature from schema
* implement most part of v4l only colro settings,
now hyperion update knows from which component the colors come
* update configs
* fix webui config write
* reomve correction and temperature from hyperion-remote
* implement a function for easy json editor creation
* grabber and kodi moved to new editor func
* webui: implement conf editors
* add missing files and remove debug code
* switch rs232 provider to completly async transfer
* start of implementing a seperate init function for leddevices
* rename setconfig to init
* more fixes
* implement missing code
* fix code style
* remove debug code
* remove debug stuff
* set loglevel to original state
* - effects now can use qt image effects
- rainbow swirtl is now suitable for any led layout - including matrix
* fix rainbow effect
* effect: add radialGradient
* fix some js errors
* optimize code
* try fix travis test not working as expected
* fix default config files
* fix config
* first try
* implement hyperion restart. core function is good, but needs a beeter structuring- something for next refactoring session ;-)
* several fixes (including osx)
merge with upstream
some refactoring
* add some eye candy to webui
* implement effects included in hyperiond binary
* cleanup
* remove install of effects dir. People who wants to develop effects has to copy them from github
effect params for initial effects can be changed in config permanently and other effect params can be changed
via json (currently only temporarily)
* fix schema of fadecandy
webui fix display of specific led options
* add leddevice write support
* cleanup
* webui: tune hue code
* when use json effect definition from putsiede hyperiond but want to use py script from inside hyperiond use ad a :
e.g. fade.py needs a fade.py near the json file, but :fade.py is taken from resource inside hyperiond
* add ability to di
* add abiloty to diable effcts via hyperion config
* use effect name instead of script in active effects and prio register
* finally solve open file handle during effect is playing. Now script is read before, then file closed and then t is run by python
* fix some webui things
- led config tabs
- inital loading screen
optimize qrc file generation
fix compile warning in hyperion.cpp
* cleanup
* more cleanup
* initial support for leddevice options
* fix schema and editor init
* fix led editor labels and schema
* add some led schemas
* led config: insert current values. not yet perfect, but it works
* split content and js
tune leds config
* implement connection lost page
* split js/html in huebridge
* add js action for connection lost
* extend led config
make connection loss nicer
* tune led code
add menu entry for grabber
* more tuning of webui
* switch back to botstrap textarea
add v4l to components
* add icon
* extend schema for jsoneditor
* implement ledcolors streaming with 4fps
* implement component state
* make hyperion websocket api event based
* implement new websocket handling for generalconf
* migrate all webui stuff to new event based websocket api
some cleanup ... now all html templates are in content
refactoring of web stuff
* add hyperionport to global
start impl. removing advanced key
* separate dashboard
serverinfo is updated every 3 seconds automatily
add input selection
cleanup and remove not needed stuff
* prepare infrastructure for server sided file execution
* webui minor fixes
* fix compile
* commit debug code to save it due to merge
* migrate first devices to new device registry and configure on runtime
* fadecandy and rs232 resets device if config is set
* try to hunt crash on osx
* test commit if this works with osx
* refactor spi devices
* cleanup
* refactor leddevices file, tinkerforge and ws2812b
* refactor raw usb devices
* refactor udp devices
* - add tpm2net driver
- remove old udp driver from build (files left in place for reference for new udp driver)
- json serverinfo shows available leddevices
* finish rework part 2 of leddevices
* add schemas for leddevices.
currently only compiled in, but not usedx
I have created a new Category "General" with several Settings for
Hyperion.
For now the Submit Button only console.log's the values.
Known Bug: For some reason it seems to do not load the bootstrap
correctly or maybe the Lib isn't compatible with the newest version of
bootstrap.
* Remove "endOfJson" Value
Deprecated value from Hypercon
* Remove "endOfJson" Value
Deprecated value from Hypercon
* Add writeJson function to JsonFactory
* ability to ignore required value in schema file
* Remove "endOfJson" Value
* Add handleConfigSetCommand function
* Add handleConfigSetCommand function
* Update JsonSchemas.qrc
* Update schema.json
* Update JsonSchemaChecker.cpp
* Add configSet command to Hyperion-remote
* Add setConfigFile function
* Add setConfigFile function
* Add schema-configset.json
* v4l errors won't lead to crash hyperiond (exceptions are catched)
v4l auto device mode with better log messages
createV4l in hyperiond.cpp refactored, now v4l is always available as long as it is compiled in
* change back, code accidently altered
* fix compile of dispmanx grabber