* Creating Audio Grabber
Creating Audio Grabber
Creating Audio Grabber.
Successfully began capturing audio in windows. Starting to implement a hard-coded UV Visualizer.
Got Windows DirectSound Implementation working.
Hardcoded basic VU Meter.
Begin working on linux audio grabber implementation.
Finished Linux Draft Implementation.
Minor Mods to windows implementation.
Windows:
- Free memory used by device id.
- Prevent starting audio if the grabber is disabled
- More debug logging
Linux:
- Prevent starting audio if the grabber is disabled
Added strings to english
Removed "custom" from device selection
Made hard-coded visualizer values configurable.
wrote values to imageData with BGR priority to enable configurable values to be set in RGB format.
created logic to support "Automatic" to enable the API to select the default device.
Add language key for audio in "Remote Control" section.
Removed audio configuration for number of channels. This was causing an error with some devices.
Fixed logic to update capture while its active.
Optimizing code .
UI Tweaks
Destructuring.
Fixed build error on linux.
Custom Effects - Clean-ups and Enhancements (#1163)
* Cleanup EffectFileHandler
* Support Custom Effect Schemas and align EffectFileHandler
* Change back to colon prefix for system effects
* WebSockets - Fix error in handling fragmented frames
* Correct missing colon updates
* Update json with image file location for custom gif effects
* Image effect deletion - considere full filename is stored in JSON
* Correct selection lists indentions
Creating Audio Grabber
Creating Audio Grabber
Creating Audio Grabber.
Successfully began capturing audio in windows. Starting to implement a hard-coded UV Visualizer.
Got Windows DirectSound Implementation working.
Hardcoded basic VU Meter.
Begin working on linux audio grabber implementation.
Finished Linux Draft Implementation.
Minor Mods to windows implementation.
Windows:
- Free memory used by device id.
- Prevent starting audio if the grabber is disabled
- More debug logging
Linux:
- Prevent starting audio if the grabber is disabled
Added strings to english
Removed "custom" from device selection
Made hard-coded visualizer values configurable.
wrote values to imageData with BGR priority to enable configurable values to be set in RGB format.
created logic to support "Automatic" to enable the API to select the default device.
Add language key for audio in "Remote Control" section.
Removed audio configuration for number of channels. This was causing an error with some devices.
Fixed logic to update capture while its active.
Optimizing code .
UI Tweaks
Destructuring.
Fixed build error on linux.
Commented setVideoMode from AudioGrabber.
Linux Threading changes.
Implementing new API
Continuing to implement audio into new APIs
Fixed Audio Grabber for DirectSound on Windows
Fixed UI for Audio Grabber Configuration
Default AUDIO to off unless specified.
fixed missing #ifdef for audio grabber.
Added logic to calculate a dynamic multiplier from the signal input.
Updating linux api for discovering devices.
Fixed HTML/JS issues with view.
Fixed NPE in Windows.
Disabled setting thread priority in linux.
updated the schema options check to pass through hidden states and commented the change.
Updated grabber start conditions
Updated Audio grabber to instantiate similar to video grabber
Updated windows grabber to set "started" flag to false when shutting down.
Removed "tryStart" to prevent enabling audio capture unnecessarily.
Fixing instance audio grabber device configuration
Added configurable resolution
Reduced tolerance to 5%
Fixed issue where grabber failed for additional instances when "start" was called multiple times.
Fixed resolution calculation
Change averaging algorithm to prevent overflowing the sum.
Updated logic to stop audio grabber when disabled.
Fix integer casting and rounding.
Restart grabber on configuration change.
Fix missing include/grabber/AudioGrabber.
Disable tolerance.
Added configurable tolerance.
Fixed tolerance algorithm.
reset multiplier on configuration change.
Line Endings
Proposed change and questions/request to fix
implementing more of LordGrey's suggestions.
Fix mode for snd_pcm_open. Latest ALSA uses SND_PCM_NONBLOCK instead of SND_PCM_OPEN_NONBLOCK
defaulted multiplier to 0 "auto"
defaulted tolerance to 20%
changed 100 to 100.0 for pixel value percentage calculation to fix value from being 0.
missed a 100 as a double so precision isn't lost during math operation.
Fix Windows grabber and further cleanups
Enable Audio grabbing in standard build
Remove empty methods
Fix audio capture priority setting
Remove unused code
Clean-up default config
Allow additional json-editor attributes
Allow multiple effects and resetting to defaults
Correct default values
Allow to build for Qt < 5.14
Update CodeQL build dependency
Update build dependencies
Remove effect1 placeholder
* Renamed uvMeter to VU Meter (Volume Unit)
- Fixed issues flagged by code scanning bot.
* Moved stop call into destructor of implementing class.
* Removed commented linux audio channel configuration logic.
---------
Co-authored-by: Michael Rochelle <michael@j2inn.com>
* Add Suspend/Resume support
* Support Suspend/Resume/Restart via API, UI and Systray
* Support screen lock/unlock scenario
* Handle idle scenario
* Align with fix for #1368
* Update Windows build
* Refactor SuspendHandler to maintain state
* Do not start BG-Effect, if system goes into suspend mode
* Correct Idle and Resume interaction
* Do not limit priorities for Boblight (#1269)
* Boblight - Allow to exclude component from build
* Fix merge
* Amlogic - Correct Pixelformat reference
* Remove "wrong" Amlogic ifdef, which was not working before
* LedDevice - Address clang findings
* Fix Windows Warnings
* Ensure newInput is initialised
* Clean-up unused elements for Plaform Capture
* Fix initialization problem and spellings
* Address clang findings and spelling corrections
* LedDevice clean-ups
* Cleanups
* Align that getLedCount is int
* Have "display" as default for Grabbers
* Fix config during start-up for missing elements
* Framegrabber Clean-up - Remove non supported grabbers from selection, filter valid options
* Typo
* Framegrabber.json - Fix property numbering
* Preselect active Grabbertype
* Sort Grabbernames
* Align options with selected element
* Fix deletion of pointer to incomplete type 'BonjourBrowserWrapper'
* Address macOS compile warnings
* Have default layout = 1 LED only to avoid errors as in #673
* Address lgtm findings
* Address finding that params passed to LedDevice discovery were not considered
* Cleanups after merging with latest master
* Update Changelog
* Address lgtm findings
* Fix comment
* Test Fix
* Fix Python Warning
* Handle Dummy Device assignment correctly
* Address delete called on non-final 'commandline::Option' that has virtual functions but non-virtual destructor
* Correct that QTimer.start accepts only int
* Have Release Python GIL & reset threat state chnage downward compatible
* Correct format specifier
* LedDevice - add assertions
* Readonly DB - Fix merge issue
* Smoothing - Fix wrong defaults
* LedDevice - correct assertion
* Show smoothing config set# in debug and related values.
* Suppress error on windows, if default file is "/dev/null"
* CMAKE - Allow to define QT_BASE_DIR dynamically via environment-variable
* Ignore Visual Studio specific files
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
* small collection of bugfixed debugger hints / warnings
* 'toStdVector' has been explicitly marked deprecated
* fixed double zip naming in artifacts
* V4L2 WebUI Fix
* Some code fixes based on alerts from lgtm.com
* only execute dynamic v4l2 enum code, if V4L2_AVAIL
* very high critical bugfix ;)
* merge fix
* some lgtm.com fixes
* lgtm fixes
* undo localtime_r fix
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
* fix: Resolve the enable state for v4l and screen capture
* Use instance index instead of pointer
* Second try
* fix(QtGrabber): QScreen ownership
* Remove v4l2 compState listener
* add SSDP name field
* YALL - yet another led layout
* led layout migration
* add initial vscode config
* merge clearAll with clear, rename Hyperion::compStateChange
* simpler components api
* Corrected code formatting
+ triggered PR build
* fix: regression from #636
* Support for color patterns
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
* split content and js
tune leds config
* implement connection lost page
* split js/html in huebridge
* add js action for connection lost
* extend led config
make connection loss nicer
* tune led code
add menu entry for grabber
* more tuning of webui
* switch back to botstrap textarea
add v4l to components
* add icon
* extend schema for jsoneditor
* implement ledcolors streaming with 4fps
* implement component state