mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
7ff9d7037b
Protocol Buffer reimplemented to receive image data from third-party apps The status of the component "UDPListener" is now displayed correctly in WebUI Global signal names for WebUI added
110 lines
2.4 KiB
C++
110 lines
2.4 KiB
C++
#pragma once
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// system includes
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#include <cstdint>
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// Qt includes
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#include <QSet>
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#include <QHostAddress>
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#include <QJsonDocument>
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// Hyperion includes
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#include <utils/Logger.h>
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#include <utils/Components.h>
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#include <utils/ColorRgb.h>
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// settings
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#include <utils/settings.h>
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class BonjourServiceRegister;
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class QUdpSocket;
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///
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/// This class creates a UDP server which accepts connections from boblight clients.
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///
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class UDPListener : public QObject
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{
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Q_OBJECT
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public:
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///
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/// UDPListener constructor
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/// @param hyperion Hyperion instance
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/// @param port port number on which to start listening for connections
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///
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UDPListener(const QJsonDocument& config);
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~UDPListener();
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///
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/// @return the port number on which this UDP listens for incoming connections
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///
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uint16_t getPort() const;
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///
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/// @return true if server is active (bind to a port)
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///
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bool active() { return _isActive; };
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public slots:
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///
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/// bind server to network
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///
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void start();
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///
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/// close server
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///
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void stop();
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void componentStateChanged(const hyperion::Components component, bool enable);
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///
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/// @brief Handle settings update from Hyperion Settingsmanager emit or this constructor
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/// @param type settingyType from enum
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/// @param config configuration object
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///
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void handleSettingsUpdate(const settings::type& type, const QJsonDocument& config);
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signals:
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///
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/// @brief forward register data to HyperionDaemon
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///
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void registerGlobalInput(const int priority, const hyperion::Components& component, const QString& origin = "System", const QString& owner = "", unsigned smooth_cfg = 0);
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///
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/// @brief forward led data to HyperionDaemon
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///
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const bool setGlobalInput(const int priority, const std::vector<ColorRgb>& ledColors, const int timeout_ms = -1, const bool& clearEffect = true);
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private slots:
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///
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/// Slot which is called when a client tries to create a new connection
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///
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void readPendingDatagrams();
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void processTheDatagram(const QByteArray * datagram, const QHostAddress * sender);
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private:
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/// The UDP server object
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QUdpSocket * _server;
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/// hyperion priority
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int _priority;
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/// hyperion timeout
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int _timeout;
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/// Logger instance
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Logger * _log;
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/// Bonjour Service Register
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BonjourServiceRegister* _serviceRegister = nullptr;
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/// state of connection
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bool _isActive;
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/// address to bind
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QHostAddress _listenAddress;
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uint16_t _listenPort;
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QAbstractSocket::BindFlag _bondage;
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};
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