mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
390 lines
13 KiB
C++
390 lines
13 KiB
C++
#ifndef LINEARCOLORSMOOTHING_H
|
|
#define LINEARCOLORSMOOTHING_H
|
|
|
|
// STL includes
|
|
#include <vector>
|
|
#include <deque>
|
|
|
|
// Qt includes
|
|
#include <QVector>
|
|
|
|
// hyperion includes
|
|
#include <leddevice/LedDevice.h>
|
|
#include <utils/Components.h>
|
|
#include <hyperion/PriorityMuxer.h>
|
|
|
|
// settings
|
|
#include <utils/settings.h>
|
|
|
|
// The type of float
|
|
#define floatT float // Select double, float or __fp16
|
|
|
|
class QTimer;
|
|
class Logger;
|
|
class Hyperion;
|
|
|
|
enum SmoothingConfigID
|
|
{
|
|
SYSTEM = 0,
|
|
PAUSE = 1,
|
|
EFFECT_DYNAMIC = 2,
|
|
EFFECT_SPECIFIC = 3
|
|
};
|
|
|
|
/// Linear Smoothing class
|
|
///
|
|
/// This class processes the requested led values and forwards them to the device after applying
|
|
/// a smoothing effect to LED colors. This class can be handled as a generic LedDevice.
|
|
///
|
|
/// Currently, two types of smoothing are supported:
|
|
///
|
|
/// - Linear: A linear smoothing effect that interpolates the previous to the target colors.
|
|
/// - Decay: A temporal smoothing effect that uses a decay based algorithm that interpolates
|
|
/// colors based on the age of previous frames and a given decay-power.
|
|
///
|
|
/// The smoothing is performed on a history of relevant LED-color frames that are
|
|
/// incorporated in the smoothing window (given by the configured settling time).
|
|
///
|
|
/// For each moment, all ingress frames that were received during the smoothing window
|
|
/// are reduced to the concrete color values using a weighted moving average. This is
|
|
/// done by applying a decay-controlled weighting-function to individual the colors of
|
|
/// each frame.
|
|
///
|
|
/// Decay
|
|
/// =====
|
|
/// The decay-power influences the weight of individual frames based on their 'age'.
|
|
///
|
|
/// * A decay value of 1 indicates linear decay. The colors are given by the moving average
|
|
/// with a weight that is strictly proportionate to the fraction of time each frame was
|
|
/// visible during the smoothing window. As a result, equidistant frames will have an
|
|
/// equal share when calculating an intermediate frame.
|
|
///
|
|
/// * A decay value greater than 1 indicates non-linear decay. With higher powers, the
|
|
/// decay is stronger. I.e. newer frames in the smoothing window will have more influence
|
|
/// on colors of intermediate frames than older ones.
|
|
///
|
|
/// Dithering
|
|
/// =========
|
|
/// A temporal dithering algorithm is used to minimize rounding errors, when downsampling
|
|
/// the average color values to the 8-bit RGB resolution of the LED-device. Effectively,
|
|
/// this performs diffusion of the residual errors across multiple egress frames.
|
|
///
|
|
///
|
|
|
|
class LinearColorSmoothing : public QObject
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
/// Constructor
|
|
/// @param config The configuration document smoothing
|
|
/// @param hyperion The hyperion parent instance
|
|
///
|
|
LinearColorSmoothing(const QJsonDocument &config, Hyperion *hyperion);
|
|
~LinearColorSmoothing() override;
|
|
|
|
/// LED values as input for the smoothing filter
|
|
///
|
|
/// @param ledValues The color-value per led
|
|
/// @return Zero on success else negative
|
|
///
|
|
virtual int updateLedValues(const std::vector<ColorRgb> &ledValues);
|
|
|
|
void setEnable(bool enable);
|
|
void setPause(bool pause);
|
|
bool pause() const { return _pause; }
|
|
bool enabled() const { return _enabled && !_pause; }
|
|
|
|
///
|
|
/// @brief Add a new smoothing configuration which can be used with selectConfig()
|
|
/// @param settlingTime_ms The buffer time
|
|
/// @param ledUpdateFrequency_hz The frequency of update
|
|
/// @param updateDelay The delay
|
|
///
|
|
/// @return The index of the configuration, which can be passed to selectConfig()
|
|
///
|
|
unsigned addConfig(int settlingTime_ms, double ledUpdateFrequency_hz = 25.0, unsigned updateDelay = 0);
|
|
|
|
///
|
|
/// @brief Update a smoothing cfg which can be used with selectConfig()
|
|
/// In case the ID does not exist, a smoothing cfg is added
|
|
///
|
|
/// @param cfgID Smoothing configuration item to be updated
|
|
/// @param settlingTime_ms The buffer time
|
|
/// @param ledUpdateFrequency_hz The frequency of update
|
|
/// @param updateDelay The delay
|
|
///
|
|
/// @return The index of the configuration, which can be passed to selectConfig()
|
|
///
|
|
unsigned updateConfig(int cfgID, int settlingTime_ms, double ledUpdateFrequency_hz = 25.0, unsigned updateDelay = 0);
|
|
|
|
///
|
|
/// @brief select a smoothing configuration given by cfg index from addConfig()
|
|
/// @param cfgID The index to use
|
|
/// @param force Overwrite in any case the current values (used for cfg 0 settings update)
|
|
///
|
|
/// @return On success return else false (and falls back to cfg 0)
|
|
///
|
|
bool selectConfig(int cfgID, bool force = false);
|
|
|
|
public slots:
|
|
///
|
|
/// @brief Handle settings update from Hyperion Settingsmanager emit or this constructor
|
|
/// @param type settingType from enum
|
|
/// @param config configuration object
|
|
///
|
|
void handleSettingsUpdate(settings::type type, const QJsonDocument &config);
|
|
|
|
private slots:
|
|
/// Timer callback which writes updated led values to the led device
|
|
void updateLeds();
|
|
|
|
///
|
|
/// @brief Handle component state changes
|
|
/// @param component The component
|
|
/// @param state The requested state
|
|
///
|
|
void componentStateChange(hyperion::Components component, bool state);
|
|
|
|
private:
|
|
/**
|
|
* Pushes the colors into the output queue and popping the head to the led-device
|
|
*
|
|
* @param ledColors The colors to queue
|
|
*/
|
|
void queueColors(const std::vector<ColorRgb> &ledColors);
|
|
void clearQueuedColors();
|
|
|
|
/// write updated values as input for the smoothing filter
|
|
///
|
|
/// @param ledValues The color-value per led
|
|
/// @return Zero on success else negative
|
|
///
|
|
virtual int write(const std::vector<ColorRgb> &ledValues);
|
|
|
|
QString getConfig(int cfgID);
|
|
|
|
/// Logger instance
|
|
Logger *_log;
|
|
|
|
/// Hyperion instance
|
|
Hyperion *_hyperion;
|
|
|
|
/// priority muxer instance
|
|
PriorityMuxer* _prioMuxer;
|
|
|
|
/// The interval at which to update the leds (msec)
|
|
int _updateInterval;
|
|
|
|
/// The time after which the updated led values have been fully applied (msec)
|
|
int64_t _settlingTime;
|
|
|
|
/// The Qt timer object
|
|
QTimer *_timer;
|
|
|
|
/// The timestamp at which the target data should be fully applied
|
|
int64_t _targetTime;
|
|
|
|
/// The target led data
|
|
std::vector<ColorRgb> _targetValues;
|
|
|
|
/// The timestamp of the previously written led data
|
|
int64_t _previousWriteTime;
|
|
|
|
/// The timestamp of the previously data interpolation
|
|
int64_t _previousInterpolationTime;
|
|
|
|
/// The previously written led data
|
|
std::vector<ColorRgb> _previousValues;
|
|
|
|
/// The number of updates to keep in the output queue (delayed) before being output
|
|
unsigned _outputDelay;
|
|
|
|
/// The output queue
|
|
std::deque<std::vector<ColorRgb>> _outputQueue;
|
|
|
|
/// A frame of led colors used for temporal smoothing
|
|
class REMEMBERED_FRAME
|
|
{
|
|
public:
|
|
/// The time this frame was received
|
|
int64_t time;
|
|
|
|
/// The led colors
|
|
std::vector<ColorRgb> colors;
|
|
|
|
REMEMBERED_FRAME ( REMEMBERED_FRAME && ) = default;
|
|
REMEMBERED_FRAME ( const REMEMBERED_FRAME & ) = default;
|
|
REMEMBERED_FRAME & operator= ( const REMEMBERED_FRAME & ) = default;
|
|
|
|
REMEMBERED_FRAME(int64_t time, const std::vector<ColorRgb> colors)
|
|
: time(time)
|
|
, colors(colors)
|
|
{}
|
|
};
|
|
|
|
|
|
/// The queue of temporarily remembered frames
|
|
std::deque<REMEMBERED_FRAME> _frameQueue;
|
|
|
|
/// Flag for pausing
|
|
bool _pause;
|
|
|
|
/// The rate at which color frames should be written to LED device.
|
|
double _outputRate;
|
|
|
|
/// The interval time in microseconds for writing of LED Frames.
|
|
int64_t _outputIntervalMicros;
|
|
|
|
/// The rate at which interpolation of LED frames should be performed.
|
|
double _interpolationRate;
|
|
|
|
/// The interval time in microseconds for interpolation of LED Frames.
|
|
int64_t _interpolationIntervalMicros;
|
|
|
|
/// Whether to apply temporal dithering to diffuse rounding errors when downsampling to 8-bit RGB colors.
|
|
bool _dithering;
|
|
|
|
/// The decay power > 0. A value of exactly 1 is linear decay, higher numbers indicate a faster decay rate.
|
|
double _decay;
|
|
|
|
/// Value of 1.0 / settlingTime; inverse of the window size used for weighting of frames.
|
|
floatT _invWindow;
|
|
|
|
enum class SmoothingType { Linear = 0, Decay = 1 };
|
|
|
|
class SmoothingCfg
|
|
{
|
|
public:
|
|
/// Whether to pause output
|
|
bool _pause;
|
|
|
|
/// The time of the smoothing window.
|
|
int64_t _settlingTime;
|
|
|
|
/// The interval time in milliseconds of the timer used for scheduling LED update operations. A value of 0 indicates sub-millisecond timing.
|
|
int _updateInterval;
|
|
|
|
/// The type of smoothing to perform
|
|
SmoothingType _type;
|
|
|
|
/// The rate at which color frames should be written to LED device.
|
|
double _outputRate;
|
|
|
|
/// The rate at which interpolation of LED frames should be performed.
|
|
double _interpolationRate;
|
|
|
|
/// The number of frames the output is delayed
|
|
unsigned _outputDelay;
|
|
|
|
/// Whether to apply temporal dithering to diffuse rounding errors when downsampling to 8-bit RGB colors. Improves color accuracy.
|
|
bool _dithering;
|
|
|
|
/// The decay power > 0. A value of exactly 1 is linear decay, higher numbers indicate a faster decay rate.
|
|
double _decay;
|
|
|
|
SmoothingCfg();
|
|
SmoothingCfg(bool pause, int64_t settlingTime, int updateInterval, SmoothingType type = SmoothingType::Linear, double outputRate = 0, double interpolationRate = 0, unsigned outputDelay = 0, bool dithering = false, double decay = 1);
|
|
|
|
static QString EnumToString(SmoothingType type);
|
|
};
|
|
|
|
/// smoothing configurations
|
|
QVector<SmoothingCfg> _cfgList;
|
|
|
|
int _currentConfigId;
|
|
bool _enabled;
|
|
|
|
/// The type of smoothing to perform
|
|
SmoothingType _smoothingType;
|
|
|
|
/// Pushes the colors into the frame queue and cleans outdated frames from memory.
|
|
///
|
|
/// @param ledColors The next colors to queue
|
|
void rememberFrame(const std::vector<ColorRgb> &ledColors);
|
|
|
|
/// Frees the LED frames that were queued for calculating the moving average.
|
|
void clearRememberedFrames();
|
|
|
|
/// (Re-)Initializes the color-component vectors with given number of values.
|
|
///
|
|
/// @param ledCount The number of colors.
|
|
void intitializeComponentVectors(size_t ledCount);
|
|
|
|
/// The number of led component-values that must be held per color; i.e. size of the color vectors reds / greens / blues
|
|
size_t _ledCount = 0;
|
|
|
|
/// The average component colors red, green, blue of the leds
|
|
std::vector<floatT> meanValues;
|
|
|
|
/// The residual component errors of the leds
|
|
std::vector<floatT> residualErrors;
|
|
|
|
/// The accumulated led color values in 64-bit fixed point domain
|
|
std::vector<uint64_t> tempValues;
|
|
|
|
/// Writes the target frame RGB data to the LED device without any interpolation.
|
|
void writeDirect();
|
|
|
|
/// Writes the assembled RGB data to the LED device.
|
|
void writeFrame();
|
|
|
|
/// Assembles a frame of LED colors in order to write RGB data to the LED device.
|
|
/// Temporal dithering is applied to diffuse the downsampling error for RGB color components.
|
|
void assembleAndDitherFrame();
|
|
|
|
/// Assembles a frame of LED colors in order to write RGB data to the LED device.
|
|
/// No dithering is applied, RGB color components are just rounded to nearest integer.
|
|
void assembleFrame();
|
|
|
|
/// Prepares a frame of LED colors by interpolating using the current smoothing window
|
|
void interpolateFrame();
|
|
|
|
/// Performs a decay-based smoothing effect. The frames are interpolated based on their age and a given decay-power.
|
|
///
|
|
/// The ingress frames that were received during the current smoothing window are reduced using a weighted moving average
|
|
/// by applying the weighting-function to the color components of each frame.
|
|
///
|
|
/// When downsampling the average color values to the 8-bit RGB resolution of the LED device, rounding errors are minimized
|
|
/// by temporal dithering algorithm (error diffusion of residual errors).
|
|
void performDecay(int64_t now);
|
|
|
|
/// Performs a linear smoothing effect
|
|
void performLinear(int64_t now);
|
|
|
|
/// Aggregates the RGB components of the LED colors using the given weight and updates weighted accordingly
|
|
///
|
|
/// @param colors The LED colors to aggregate.
|
|
/// @param weighted The target vector, that accumulates the terms.
|
|
/// @param weight The weight to use.
|
|
static inline void aggregateComponents(const std::vector<ColorRgb>& colors, std::vector<uint64_t>& weighted, const floatT weight);
|
|
|
|
/// Gets the current time in microseconds from high precision system clock.
|
|
static inline int64_t micros() ;
|
|
|
|
/// The time, when the rendering statistics were logged previously
|
|
int64_t _renderedStatTime;
|
|
|
|
/// The total number of frames that were rendered to the LED device
|
|
int64_t _renderedCounter;
|
|
|
|
/// The count of frames that have been rendered to the LED device when statistics were shown previously
|
|
int64_t _renderedStatCounter;
|
|
|
|
/// The total number of frames that were interpolated using the smoothing algorithm
|
|
int64_t _interpolationCounter;
|
|
|
|
/// The count of frames that have been interpolated when statistics were shown previously
|
|
int64_t _interpolationStatCounter;
|
|
|
|
/// Frame weighting function for finding the frame's integral value
|
|
///
|
|
/// @param frameStart The start of frame time.
|
|
/// @param frameEnd The end of frame time.
|
|
/// @param windowStart The window start time.
|
|
/// @returns The frame weight.
|
|
std::function<floatT(int64_t, int64_t, int64_t)> _weightFrame;
|
|
};
|
|
|
|
#endif // LINEARCOLORSMOOTHING_H
|